ds more design-centric (which is to say
user experience design-oriented) management.
We designers, I think, are too starry-eyed and flattered by the term
"design thinking" ("Ooh, they want business people to think like I
do!") to notice that it may well be a tool to pull
duction Morlochs who exist to do the bidding of d-school educated
design thinking strategists.
And lo and behold he stepped up and responded to my thoughts. A
conversation is ensuing:
http://tinyurl.com/3869at
Cheers,
-Cf
Christopher Fahey
___
much fun and spiritually satisfying that so
many of us hate to push it far to the side in order to take on the
kind of responsibilities managing a business entails.
-Cf
Christopher Fahey
Behavior
biz: http:
to maximize their abilities at design and design's impact on
the company but without requiring the best designers to stop leading
designers.
Or even this fourth one:
4) Design-led business: Businesses are run by designers who have
business experts to help th
n down, much like a real language. The
whole world is a pattern language. But it's great when people like
Alexander, and organizations like Yahoo, attempt to carve out a set
of it as a good and consistent way of doing things. Just keep in mind
that it's just one way of doing thi
quot;
Can you clarify what is meant by "value-based design"? And what is
meant by a user's or a designer's "underlying values"?
I ask because I am also working on an essay about my own concept of
values and design.
-Cf
Christopher Fahey
___
language, you immerse yourself in the "literature" (the body of work,
for example the web), and then when you sit down to design most of
your challenge is similar to the challenge of being a writer: good
articulation of a good idea.
-Cf
Christopher Fahey
__
lues were opposed to
our own. We are human beings, after all, who have to sleep at night
and tell our friends and family about what we do.
You probably/hopefully meant "values" as less of a moral/ethical
issue and more of an empathy issue, but all the same it's troubling
to be
ore. What the
heck is my "name"? cfahey? cf? chris.fahey? Christopher Fahey? Chris
Fahey? Caps sensitive? With spaces?... What is the authentication
here? It doesn't say on the form, and I do *not* want to read all
that little grey text. I am not confident that this is a se
e a snob or what?
Anyway, I also question how many people fill out surveys like this,
even among ALA readers. I actually did this survey, but only to see
what the questions were like so I could properly interpret the
results when they came out.
-Cf
Christopher Fahey
_
he line into Gibson-esque neural implants. That's the fun
part -- that we are in cyberspace but only virtually so. :-)
I look forward to the Grunt interface.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
as a story, and accompanying that story with specific examples
of how it should not fail, you are elegantly eliminating both a
functional spec and a test plan documentation process from your
methodology, saving many thousands of person-hours. Yet another
exciting development in the slow dea
worlds *good* web designers and
developers. Which are the only ones I care about, usually.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
Welcome to
her by following it regularly, finding it through Google,
linking to it from other sources, etc. My complaint is that a great
number of professionals don't read anything whatsoever.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign
onal Spec - what the machines do to deliver #2 successfully
Before, during, and after all of these steps, there are many
opportunities for research. My concern is when #2 and #3 are
reversed. Or when #1 is dumb.
-Cf
Christopher Fahey
Behavior
biz: http://www.behav
, something I applaud -- but
that doesn't help the fact that he seems to be saying that something
I see every day doesn't exist.
-Cf
Christopher Fahey
Behavior
http://www.behaviordesign.com
212.532.4002 x203
646.338.4002 mobile
cts, digital or not. He equates their supposed
technique with an architect designing a building using rocks and
mortar. He really is implying, it seems, that the programming field
is in very sad shape. Inmates indeed.
-Cf
Christopher Fahey
Behavior
biz: h
> I am sorry now that we decided to publish this article in two parts.
> I'll see if I can get the second part posted to this list.
Completely agree! :-) This is one article that isn't helped by
splitting it in two. I look forward to the rest.
-Cf
Christopher Fahey
___
bit by
inferring that Cooper is beating on a dead horse by saying that
Interaction Design Is Important and People Are Neglecting It. What's
weird to me is that he is painting software engineering as a
profession as even more fundamentally dysfunctional than he ever has
before.
-Cf
Christ
that UXD documents are hard to understand!
In what ways do engineers find UXD documentation hard to follow?
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
>
> I don't think anyone writing in this th
This is what I really wanted to know, because, again, in my
experience the opposite -- that they totally "get" and greatly
appreciate our documentation -- is decidedly true.
-Cf
Christopher Fahey
Behavior
biz: http://www.behavior
solution.
Reinventing the wheel is a waste of time? If you look at any industry
that actually makes wheels, they are essentially reinventing them all
the time. From carbon-fiber bicycle disk wheels to the Segway's
computer-controlled single-axle balancing act, assumptions about the
w
the norm -- but for now I'd recommend viewing such a
project as an R&D investment.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
*Come to IxDA Int
the interesting things we learned is that since
the iPhone came out, people are starting to expect far more rich
interactions from touch screens than they used to.
Read for more:
http://tinyurl.com/2n93em
http://www.graphpaper.com/2007/10-31_georges-seurat-dot-com
Cheers,
f course, but prototypes
come in all degrees of fidelity, from rough paper sketches to
products that are nearly indistinguishable from the final release.
And testing early, before coding stuff, can be immmensely valuable.
I would hope that you are simply quibbling over words and n
Dear IxDA Community,
When you are done arguing over the meaning of the word "prototype",
please let me know. I weighed in on this six days ago, and already
regret it. I don't think anyone's opinion has changed, or will.
Thanks!
-Cf
Christopher Fahey
_
ion: Two designers are better
than one, but only one designer can drive.
* Design is fun.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
On Nov 12, 2007, at 1:00 PM, Lisa deBettencourt wrote:
> I am curiou
t. Maybe it really just needs the
rubric of an org like IxDA to work.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
*Come to IxDA Interaction08 | Sa
ose of you in the mobile device business, are you familiar with
this practice?
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
*Come to IxDA Interaction
ve systems in order to increase
company profits.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
*Come to IxDA Interaction08 | Savannah*
February 8-10, 200
ou'd spend on eyetracking to get one. If your
organization doesn't trust graphic designers, quit.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
__
g any code planning/design or any design of any sort whatsoever.
I was really confused by that, and I think the thread on this list
about that topic kind of fizzled out.
Cheers,
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpape
with
the features and functionality), but this is the basic idea. Design
first, code it halfway, then collaborate closely down the home stretch.
I'd love to hear what people think of this approach, especially if
you've tried something like it. I'm pretty confident in it, at lea
w away?
>
> Thanx,
> Alan
I wouldn't throw any of them away. I'm not sure what you're asking, I
guess.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
__
ct.
Hear hear. Many tech-focused Agile people think Agile+UXD means "hire
a good designer to slap a UI on the product at the end", while much
of the UX-focused literature is "it would be great if I someday had a
chance to h
're
> working with. If you do not architect the user interface
> effectively you run the risk that you will build a system that your
> stakeholders aren't interested in working with. "
When working with an Agile team, or reading Agile literature, it's
importan
prototype can be a dumb, flat
simulation of the final product -- perhaps with some interactivity,
but not enough actual coding to warrant, say, a hard core programming
team.
Which is to say a prototype to test the user experience, not a
prototype to test the engineering challenges.
-Cf
Chri
ray text should be
made easier to see") or (b) completely stupid ("Move the search box to
the left (where you currently have the picture of the cute little
puppy) because everyone seems to spends time looking at the left side
of the page").
-Cf
Christopher Fahey
_
ither of them
would (I think) want to be thrown into the cynical and ironically
designer-hostile Nussbaum/d.School camp in which "design is too
important to be left to designers".
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: htt
tively
hostile, painting us as obstacles. Nussbaum even says so, directly (if
a little facetiously). And the designers who read it lap it up:
"Are Designers the Enemy of Design?"
http://tinyurl.com/29q667
-Cf
Christopher Fahey
B
best cultivate a culture of innovation.
As for citations, Google "Design Thinking" and start reading. You'll
see praise for the way designers think, but little to no mention of
the value of design itself, much less the value of designers. In
omission alone, this is an ins
On Apr 25, 2008, at 8:42 PM, Scott Berkun wrote:
>> "Christopher Fahey" wrote:
>> There is basically little to no invitation for actual designers to
>> become business players. Designers -- we, the people who practice
>> design and actually design things -- are
many magnitudes better
than the others to stand out at all. So far, no carrier has come
close, so they all still fall in the general category of SUCK.
In short, AT&T is probably not much of a disadvantage to iPhone.
Cheers,
-Cf
Christopher Fahey
Behavior
biz:
t
also gives you a backrub? That's both unexpected *and* delightful.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
Welcome to the Interaction
nd allowing patent law to be
abused yet again, and allowing potentially great design to be crushed
by fearmongering lawyers, is almost impossible to accept.
For those concerned about the legal ramifications of exposure to
competitors' patents, the best
ly more.
Cheers
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL P
abulary for
a hundred years?
I am working on a presentation on this topic (see me deliver it
September at Euro IA 08 or the O'Reilly NYC Web 2.0 Expo), so this
thread has been extremely helpful to me. Thanks!
-Cf
Christopher Fahey
Behavior
biz: http://www.b
And he's got a great web site, too!
http://www.seantevis.com/
I hope nobody feels obliged to discuss his policies or platform. I'm
just noting that politics appears to be a new career path option for us.
-Cf
Christopher Fahey
Behavior
success has as much to do with Apple's ability to secure
profitable deals with the record labels as it does with the UX.
Without those advantageous deals (deals that, if I recall correctly,
were markedly better than many other music stores were able to
negotiate), the UX couldn
re we are indeed simply "technicians who deliver
content"?
Also, Alina: I have to say that your question ("Do you think
newspapers readers understand how and what to click...") may be a
little given that the vast majority of the readers of most news web
sites are not
ciously,
were invented by creators of fictional worlds:
- Gene Roddenberry
- Stanley Kubrick
- Philip K Dick
- Neal Stephenson
- William Gibson
Cheers,
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviord
almost without exception engineers... yet it's hard
to argue today that their primary contribution to the universe was in
engineering.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
_
On Feb 18, 2009, at 1:37 PM, Andrei Herasimchuk wrote:
On Feb 18, 2009, at 8:53 AM, Christopher Fahey wrote:
The difference you describe exists today, but it didn't exist ten
or twenty years ago. We can hardly blame folks in the 1980's and
earlier for blurring engineering and user
s. It happens, and it's a good thing
that it happens, but it's also a good thing that we blur the lines and
wander across the borders.
In short: No need to throw down any walls here. Just open some gates.
Cheers,
-Cf
Christopher Fahey
__
ker at DUX, you must
submit a 16-page draft of your presentation. It's ludicrous.
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
Welcome to th
le, I suggest we should only discuss
that aspect of experience that we can actually describe or measure.
And those aspects of experience can, I think, be designed, or at least
"designed for".]
Cheers
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviorde
ave the rest of us your shared
grievances. Whoever sets up that list will, for one, earn the title
"leader".
Thanks,
-Cf
Christopher Fahey
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpaper.com
ow to apply for these
opportunities:
http://www.behaviordesign.com/careers
Cheers,
-Cf
Christopher Fahey
Principal / User Experience Director
Behavior
biz: http://www.behaviordesign.com
me: http://www
you can judge a person, in any way, by
their "following" list or even their bookshelf. I didn't expect such sentiments
from you, especially the former.
Cheers,
-Cf
Christopher Fahey
Principal / User Experience Director
Behavior
biz:
I'll be at SXSW.
Is someone keeping a list of all these IxDA SXSW attendees?
Cheers,
-Cf
Christopher Fahey
Principal / User Experience Director
Behavior
biz: http://www.behaviordesign.com
me: http://www.graphpape
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