I dig it.
I like how you left out all names that would be fought over. Smart. Left out
the old ground to redefine the new ground, very interesting approach.
I would next make each thin slice into it's own harmony wheel, then connect
the individual circles at nodal points and make a possible points
Hi folks,
Thanks for the great feedback on my UX sundial model! I have adjusted
the components. And with Jack Moffett's encouragement I also have
added a zoomed-in view of an IxD sundial of skills (For the
record, I am a very busy person with lots of design work on my plate,
but I feel compell
Jim Leftwich wrote:
It will always come down to the same directive: Just stop talking
and do the work.
"Shut up and skate."
--
J. Eric "jet" Townsend, CMU Master of Tangible Interaction Design '09
design: www.allartburns.org; hacking: www.flatline.net; HF: KG6ZVQ
PGP: 0xD0D8C2E8 AC9B 0A23
Part 2 of 2
It strikes me as a valid and useful point to establish User
Experience as a pole around which numerous disciplines, activities,
and concerns revolve. A pole around which things revolve at
different and varying orbits seems very different from the idea of
"enveloping," "containing," "g
Part 1 of 2
I see Liz' UX Sundial not so much as trying to "encompass" (or
"contain") engineering and marketing, as showing overlapping
aspects, which do exist (and in different ratios among individuals,
teams, projects, etc.).
An approach which shows UX not as a discipline, per se, but rather a
On Apr 5, 2009, at 10:02 PM, Elizabeth Bacon wrote:
Hope I'm not beating a dead horse here ("whinny!") but I would be
glad for feedback on this sundial model of the UX fields that I put
together. See
http://ebacon.posterous.com/fields-of-user-experience-sundial-model
It occurs to me that this m
neat
i like it.
request, would you put the activities of each discipline on the outer edge
and connect the activity dots.
ux class I recently attended listed these as the core concepts:
+business strategy
+content strategy
user research
usability
interaction design
information architecture
are y
Liz,
My first reaction was: Cool!
My only real issue with this representation is the lack of physical design
disciplines and their relationship to UX. I'm thinking specifically of
industrial design and architecture (in its various forms - building,
interior, landscape). I'd like to see these incl
Hey folks,
Hope I'm not beating a dead horse here ("whinny!") but I would be
glad for feedback on this sundial model of the UX fields that I put
together. See
http://ebacon.posterous.com/fields-of-user-experience-sundial-model
It occurs to me that this model could be a way of presenting IxD
along
To your specific thoughts/questions, Liz..
On Tue, Mar 31, 2009 at 1:52 PM, Elizabeth Bacon
wrote:
> If there's silicon, there's near-infinite
> complexity to mold into order.
Nicely put. I would maybe say if there's "software" instead of "silicon"
(as per my recent discussion with Dave et al)
One quick note before I drop this thread.
"Microwave ovens" has become something of a whipping boy as an example
of something interaction designers might design. I was of course
referring to the behavior and controls of a microwave oven--not the
form or the mechanics of a microwave oven. I
Andy, I second your thoughts. I think that the film industry has
several things to teach us. It has solved how to deal with large
projects, big budgets, a lot of people involved, and an unknown
outcome.
We have recently organized a session with software developers and a
film producer to find out
lol
It wasn't targeted for you, I was just going along with your fool string.
I saw the opportunity and I took it.
Anyone want a pdf copy of the new rosenfeld book 'Design Is The Problemo'? I
have the PDF, just send me an email. I actually have three of there books
hard and soft copies...I have a
Angel Marquez wrote:
Like Obi Wan Kenobi said:
Who's the more foolish: The fool, or the fool who follows him?
Never trust a man in a hood.
Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc..
Like Obi Wan Kenobi said:Who's the more foolish: The fool, or the fool who
follows him?
Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe http://www.ixda.o
It maybe a foolish idea, a fool's paradise, a ship of fools or some
other inept metaphor involving fools, but the entire community across
the board could do with an über list/forum in which the sub lists were
IxD, UX, IA, ID, etc., etc.
A mix of the Academy (as in Oscars, without the statue
I have been arriving at a problematic sentiment that "discipline"
based "community of practice" is not practical.
It really sounds like to me that CoP really needs to be focused on
medium, which may speak to Janna's topic.
Maybe there needs to be topics about practice IN X medium or Y
Medium. Se
I totally agree with Jorge's assessment of "Whats new in IA/IxD" -
namely, we're learning from digital and applying it to non-digital.
I do find myself wondering though, why the non-digital argument is
being used to show how IA and IxD arn't that related, because i'm
sure digital is 99% of what bo
Hi Angel,
Of course, I'm happy to respond. I didn't want to spend time to
mention that these forums would work seamlessly with email; we'll
provide support for people of their delivery preference. We know many
want to keep IxDA Discussion as an email interaction. Think of it
operating more like ta
Sounds like it is getting close to zero.
You wouldn't be able to post via email if you did the proposed, unless you
designed and developed something like a plugin for each and
everyones preferred email client like FF's greasemonkey. You might drive
more traffic to your domain; but, I think you'd lo
Hi guys,
So here's my take on IA and IxD, and it's a unifying one that I
think represents more of the majority opinion. Of course, pipe up if
you think I'm wrong. :)
Information Architecture looks through the lens of product design
with a focus on structure, on the "space" side of the space-time
Andy,
This comparison with cinema is very interesting.
On Tue, Mar 31, 2009 at 3:48 PM, Andy Polaine wrote:
> I have often wondered why this hasn't happened in our area and the reason is
> that what our (broader) community suffers from isn't a lack of role
> definition, it's a lack of a single g
The more I think about this the more I think back to my early training
in film and video. One of the things I really appreciate about the
film production model starts off from the premise that you need
several skillsets in order to make one thing and that the
collaboration works pretty seam
On Tue, Mar 31, 2009 at 2:12 AM, dave malouf wrote:
> Austin, I love your book, but to compare it to Polar Bear the way you
> did is just wrong. The 1st edition of the book was OK, the 2nd edition
> is great!, but it is not a defining book of IA as a discipline as much
> as it is about IA as pract
On Tue, Mar 31, 2009 at 6:13 AM, Andy Polaine wrote:
> Most games designers and games design theories I know
> of don't usually refer to themselves in that IA way, but I'm sure it
> is out there.
Absolutely. And I can guarantee there is no book on "information
architecture of games", nor one bein
On Mar 31, 2009, at 11:21 AM, Peter Merholz wrote:
What has been reasonably suggested, I think, is that there is a
continuum of products: some of them require more IA than others,
some require more IxD than others. In the same way some projects
require more visual design than others. Your
Dan,
On Tue, Mar 31, 2009 at 1:05 PM, Dan Saffer wrote:
> That's what the IAI's job is. Complain to them that people don't know what the
> boundaries of their discipline are.
I had a good laugh at this. It's become something of a joke for me to
measure the amount of time that passes between the
What has been reasonably suggested, I think, is that there is a
continuum of products: some of them require more IA than others,
some require more IxD than others. In the same way some projects
require more visual design than others. Your objection seems to be
that I dared say that the pro
I pretty much agree with Dan's thesis here, but I think it's because
the remit of IA drops off at a point where IxD can carry on. But it's
not that one excludes the other in any way.
You can design interactions for toys and games that don't require
any IA at all. Playful interactions often have n
What this all speaks to, honestly, is an IxD landgrab, or, at least,
a desire to elevate IxD as the premier UX practice. The mentality
exhibited here and by a couple others on this list is dispiriting.
The IxD advocates have eagerly sought the evolution of IxD practice
and influence. But
On Mar 30, 2009, at 9:39 PM, Dan Saffer wrote:
There are many products that have limited information architecture,
but a lot of interaction design:
- appliances and consumer electronics like stereos, digital cameras,
microwaves, etc.
Are you kidding me?
Have you used a digital camera re
Dan,
On Tue, Mar 31, 2009 at 8:37 AM, Dan Saffer wrote:
> Everything from chess to football to poker. But there is a lot of
> interactivity.
The things that differentiate chess from (say) a pile of random pieces
of wood on a table is _precisely_ its information structures. Chess
has a clear taxo
On Tue, Mar 31, 2009 at 2:12 AM, dave malouf wrote:
> Dan, thanx for taking the morning charge here. ;-)
I knew it! It's a tag team! ;-)
> Jorge, "meaningfulness"? I think you stretch the lexicon a tad
> here. "understanding" I can take. But meaningful? that is a
> personal value statement that
Peter, I omit it in my classes of IA, not b/c of its weakness to this
discussion, but b/c of its weakness. It is so broad of a statement,
and contextually so out of place. It is really the definition of
digital design.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted fro
Dan, thanx for taking the morning charge here. ;-)
Peter, the answer to your question depends. Obviously!
Since we are responding to Dan's piece, we have to respect Dan's
definition of IA. From THAT definition, Dan is correct. I can define
IA to mean whatever I want. It is young enough to be male
On Mar 31, 2009, at 9:51 AM, Dan Saffer wrote:
Actually, I think it's pretty accurate. Here's the definition of
information architecture from the polar bear book (the bible of IA):
1. The combination of organization, labeling, and navigation
schemes within an information system.
2. The
On Tue, Mar 31, 2009 at 8:51 AM, Dan Saffer wrote:
> Actually, I think it's pretty accurate. Here's the definition of information
> architecture from the polar bear book (the bible of IA)
Dan,
Please don't quote the Polar bear book. It's the Bible because it's
big and thick and contains a TON of
On Mar 31, 2009, at 6:13 AM, Todd Zaki Warfel wrote:
Saying IA is about content structuring is limiting and inaccurate.
Actually, I think it's pretty accurate. Here's the definition of
information architecture from the polar bear book (the bible of IA):
1. The combination of organizati
On Mar 31, 2009, at 9:37 AM, Dan Saffer wrote:
[...] most analog games don't call under this definition. Everything
from chess to football to poker. But there is a lot of interactivity.
Try teaching Chess, Football, or Poker to a child and then tell me
there is no IA.
Maybe my perspectiv
On Mar 31, 2009, at 6:05 AM, Jorge Arango wrote:
A digital toy or game can have a lot of interactivity but no
"content" to be structured.
Can you give an example of a game with no content?
If you will agree that the field of information architecture is about
organizing data/information s
Saying IA is about content structuring is limiting and inaccurate. IA
is about structure, sure, but not limited to content. Is the
structuring of the navigation of a system not IA? The navigation
system could be contentless, only having a Red, Blue, or Green button
w/o any label or content.
Dan,
On Mon, Mar 30, 2009 at 11:39 PM, Dan Saffer wrote:
> There are many products that have limited information architecture, but a
> lot of interaction design: [snip]
I can't think of a single product you list that wouldn't be made
better with a thoughtful approach to the way they convey infor
On Mar 30, 2009, at 8:02 PM, Peter Merholz wrote:
Where are the interaction designs that are not closely aligned with
IA outside the web realm?
It's my feeling that the amount of IA work done drops precipitously
once you move off the web, and even once you move into feature-rich
applicat
In his recent blog post, Dan makes a comment I've heard elsewhere, and
would like to probe:
"To call everyone who practices in the field "user experience
designers" is not only a web-centric attitude (where information
architecture and interaction design are more closely aligned than
else
44 matches
Mail list logo