You know that there is a reason why they provide the tar.gz file
so that people using different kernels can use the driver. The
RPMs are simply there for the people that don't o upgrade the
kernel and stick with what Redhat gave them, making it easier for
them. I don't think that compiling and ins
On Tue, 2 Oct 2001, Leif Delgass wrote:
> On Tue, 2 Oct 2001 [EMAIL PROTECTED] wrote:
>
> > On the other hand, perhaps, I should give a try to writing a game engine
> > myself.
>
> I know of at least one open-source (LGPL) engine in development: Crystal
> Space (http://crystal.linuxgames.com)
On Tue, 2 Oct 2001 [EMAIL PROTECTED] wrote:
> On the other hand, perhaps, I should give a try to writing a game engine
> myself.
I know of at least one open-source (LGPL) engine in development: Crystal
Space (http://crystal.linuxgames.com). It's a very ambitious project
which aims to be a compl
Around 3 o'clock on Oct 3, Peter Surda wrote:
> I don't understand what this fuss about hardware accelerated idct is. In which
> situation you actually get use of it? When I play DVDs on my Duron 650 I get
> over 50% free CPU time with a software-only dvd decoder (vlc), the card only
> does yuv-
On Wed, 3 Oct 2001, Peter Surda wrote:
> On Wed, Oct 03, 2001 at 01:17:03AM +, David Johnson wrote:
> > Actually I think SiS offers an idct solution as well but beyond protecting
> > intellectual property there are potential legal issues with exposing how ATI
> > decodes copy righted, cop
>
>Or it could be that the iDCT core was not developed by ATI, but by someone
>else, and ATI just licensed it. This could explain why they are so
>adamant about not releasing the docs. As for TV-out they might be afraid
>that releasing the specs could be consired equivalent to providing
>Macrov
> > Loki didn't get low level (i.e. register level) idct docs. They got an
>idct
> > library with docs on how to use that library. I don't think PI/VA got
>them
> > either. There is some seriously proprietary stuff with idct that for
>legal
> > reasons ATI wouldn't want to expose.
>
>Woul
On Tue, 2 Oct 2001, Gareth Hughes wrote:
> Jeffrey W. Baker wrote:
>
> > On Wed, 3 Oct 2001, David Johnson wrote:
> >
> >>There is some seriously proprietary stuff with idct that for legal
> >>reasons ATI wouldn't want to expose.
> >>
> >
> > That is one of the most ridiculous statements I
On Wed, 3 Oct 2001, David Johnson wrote:
>
>
>
> >From: [EMAIL PROTECTED]
> >Reply-To: [EMAIL PROTECTED]
> >To: [EMAIL PROTECTED]
> >Subject: Re: [Dri-devel] Radeon 8500, what's the plan?
> >Date: Tue, 2 Oct 2001 17:19:53 -0400 (EDT)
> >
> >
> >
> >Well, we (GATOS) do have the docs, under si
On Wed, 3 Oct 2001, Damien Miller wrote:
> On Tue, 2 Oct 2001 [EMAIL PROTECTED] wrote:
>
> > With linux, it will say something along the lines of "works with Redhat
> > 6.2". (take a look at many CAD packages, for example - they are _not_ very
> > graphics intensive). Games are even trickier.
>From: [EMAIL PROTECTED]
>Reply-To: [EMAIL PROTECTED]
>To: "David S. Miller" <[EMAIL PROTECTED]>
>CC: [EMAIL PROTECTED]
>Subject: Re: [Dri-devel] Re: Re: Radeon 8500, what's the plan?
>Date: Tue, 2 Oct 2001 21:59:11 -0400 (EDT)
>But, you are right: ID might be afraid to open the product that p
On Wed, Oct 03, 2001 at 12:57:55AM +, David Johnson wrote:
> Take a look at NVIDIA's linux driver website.
> http://www.nvidia.com/view.asp?PAGE=linux Is that confusing to a
> non-technical user or what? Is the average user going to know the
> difference between "Redhat 7.1 SMP Kernel" vs
On Tue, 2 Oct 2001, David S. Miller wrote:
>From: [EMAIL PROTECTED]
>Date: Tue, 2 Oct 2001 17:39:25 -0400 (EDT)
>
>I would say that with Linux, the proper business model should be not
>"release binary game", but "provide artwork for an existing engine".
>I.e. have Open S
On Wed, Oct 03, 2001 at 12:57:55AM +, David Johnson wrote:
|... I think a major problem for Linux is forward and
| backward compatibility issues and compatibility issues between
| distributions. ...
There are (at least) two issues here: Binary compatibility for
app
On Wed, Oct 03, 2001 at 01:17:03AM +, David Johnson wrote:
> Actually I think SiS offers an idct solution as well but beyond protecting
> intellectual property there are potential legal issues with exposing how ATI
> decodes copy righted, copy protected DVD.
I don't understand what this fuss
From: Peter Surda <[EMAIL PROTECTED]>
Date: Wed, 3 Oct 2001 03:19:04 +0200
> I thought this conversation was about Loki releasing Linux versions
> of current generation games.
I thought the conversation was about why and which games and cards to buy?
The thread I responded to w
On Tue, Oct 02, 2001 at 03:40:18PM -0700, David S. Miller wrote:
>> Actually I think there is a "golden middle way" and ID actually showed it
>> too. Release binary games and when some time passes and they see no money
>> in engine licenses and maintaining the patches is too costly, release it
>>
>From: Gareth Hughes <[EMAIL PROTECTED]>
>To: "Jeffrey W. Baker" <[EMAIL PROTECTED]>
>CC: David Johnson <[EMAIL PROTECTED]>, [EMAIL PROTECTED]
>Subject: Re: [Dri-devel] Radeon 8500, what's the plan?
>Date: Tue, 02 Oct 2001 18:02:16 -0700
>
>Jeffrey W. Baker wrote:
>
>>On Wed, 3 Oct 2001, David Jo
Jeffrey W. Baker wrote:
> On Wed, 3 Oct 2001, David Johnson wrote:
>
>>There is some seriously proprietary stuff with idct that for legal
>>reasons ATI wouldn't want to expose.
>>
>
> That is one of the most ridiculous statements I have heard. Substitute
> some equivalent terms in there:
>
>
> ** well, let's see how many flames I can generate with this.. **
I'll see if I can generate more.
>One point that I think has been missed is that while Open Source in
>general (and Linux, in particular) improves a lot user and developer
>experience, the binaries get even less value than in
On Wed, 3 Oct 2001, David Johnson wrote:
> There is some seriously proprietary stuff with idct that for legal
> reasons ATI wouldn't want to expose.
That is one of the most ridiculous statements I have heard. Substitute
some equivalent terms in there:
"There is some seriously proprietary stuff
>From: [EMAIL PROTECTED]
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [Dri-devel] Radeon 8500, what's the plan?
>Date: Tue, 2 Oct 2001 17:19:53 -0400 (EDT)
>
>
>
>Well, we (GATOS) do have the docs, under similar NDA. I believe PI/VA was
>more "doc-rich" ;) But (looking in t
On Tue, 2 Oct 2001 [EMAIL PROTECTED] wrote:
> With linux, it will say something along the lines of "works with Redhat
> 6.2". (take a look at many CAD packages, for example - they are _not_ very
> graphics intensive). Games are even trickier. I have not bought a single
> Loki game for this reason
I'm using the kernel module from 2.4.10. Everything else is from the
Slackware 8.0 release. XFree86 4.1.0 and a Radeon AIW graphics card.
- Original Message -
From: "Michel Dänzer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 30, 2001 10:24 AM
Subject: Re: [Dri-deve
From: [EMAIL PROTECTED]
Date: Tue, 2 Oct 2001 17:39:25 -0400 (EDT)
I would say that with Linux, the proper business model should be not
"release binary game", but "provide artwork for an existing engine".
I.e. have Open Source game engine (bet it Q3 like or Civilization like)
** well, let's see how many flames I can generate with this.. **
On Sun, 30 Sep 2001, Mike A. Harris wrote:
> On Fri, 28 Sep 2001, Carl Busjahn wrote:
>
> >Date: Fri, 28 Sep 2001 11:30:11 -0400
> >From: Carl Busjahn <[EMAIL PROTECTED]>
> >To: [EMAIL PROTECTED]
> >Content-Type: text/plain;
On Thu, 27 Sep 2001, Gareth Hughes wrote:
> David Johnson wrote:
>
> >
> > They did release specs (under NDA) to many people (including yourself
> > through PI/VA Linux).
>
>
> Sure, but not to people in the general open source community, and with the demise of
>PI/VA, I would say the cha
On Tue, Oct 02, 2001 at 04:54:26PM -0400, Carl Busjahn wrote:
> ATI has not been very cooperative with letting the documentation out,
> but they may be now, it took them a month to get the documentation to
> me, and by then School had started :-( There is a cvs branch for mach64
> almost a yea
Hey,
ATI has not been very cooperative with letting the documentation out,
but they may be now, it took them a month to get the documentation to
me, and by then School had started :-( There is a cvs branch for mach64
almost a year old which I have used with limited succes (some gl demos
worke
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