Re: floatingpoint rendertargets on Radeon9800 pro

2005-02-14 Thread Vladimir Dergachev
On Tue, 15 Feb 2005, Arne Brix wrote: Hello, i have tried for the better of the last week, to create a floatingpoint render target using the newest proprietary driver from ati under xorg. It just does not work. Most of the time the error Message is "No matching FBConfig". I am getting increasin

Re: R300 success stories

2005-02-14 Thread Peter Zubaj
For me looks like: If you uncoment r300 support in int radeon_do_cp_idle(drm_radeon_private_t * dev_priv) and in static void radeon_cp_dispatch_swap(drm_device_t * dev) x will work ok (no more locks or crash), but no 3d. Peter Zubaj Vsetko o SuperStar http://

Re: R300 success stories

2005-02-14 Thread Vladimir Dergachev
movement, but I haven't been able to reproduce it yet. I only tried once, last night before bed. I'll let you know if I can reproduce it this evening. It's definitely reproducable for me.And, as far as I can tell, it doesn't have anything to do with mouse movement... I kicked off a demo ru

floatingpoint rendertargets on Radeon9800 pro

2005-02-14 Thread Arne Brix
Hello, i have tried for the better of the last week, to create a floatingpoint render target using the newest proprietary driver from ati under xorg. It just does not work. Most of the time the error Message is "No matching FBConfig". I am getting increasingly frustrated, as i really need this

Re: R300 success stories

2005-02-14 Thread Adam K Kirchhoff
Adam K Kirchhoff wrote: Ben Skeggs wrote: Hello Adam, You need to disable compiled vertex arrays, and multitexturing in your q3config.cfg file. Q3 should be very playable, with a couple of glitches. Hmmm... I made those changes. The game started up and loaded a level without problems. Unfort

Re: Radeon DRI locks up XOrg 6.8.2

2005-02-14 Thread Chris Rankin
--- Michel Dänzer <[EMAIL PROTECTED]> wrote: > Try removing the RADEONSetFBLocation() call in > RADEONAdjustFrame(). > That's a messup which I unfortunately discovered > only too late for 6.8.2. Thanks; I've compiled my new radeon_drv.o module and will let you know how it checks out. Cheers, Ch

Re: Radeon DRI locks up XOrg 6.8.2

2005-02-14 Thread Michel Dänzer
On Mon, 2005-02-14 at 22:27 +, Chris Rankin wrote: > > I have a Radeon 9200 AGP card, and have manually > compiled XOrg 6.8.2 for my dual P4 Xeon (with > hyperthreading enabled) Linux 2.6.10 system. However, > I am finding that the Xserver locks up when I run > celestia 1.3.2 with hardware acc

Radeon DRI locks up XOrg 6.8.2

2005-02-14 Thread Chris Rankin
Hi, I have a Radeon 9200 AGP card, and have manually compiled XOrg 6.8.2 for my dual P4 Xeon (with hyperthreading enabled) Linux 2.6.10 system. However, I am finding that the Xserver locks up when I run celestia 1.3.2 with hardware acceleration at full screen, 1280x1024. I have tried both the late

Re: [r300] Experiment on ppc

2005-02-14 Thread Jerome Glisse
On Mon, 14 Feb 2005 21:52:05 +0100, Dario Laera <[EMAIL PROTECTED]> wrote: > gcc -Wall -pipe -O2 -g -Ilibdrm -DPACKAGE=\"r300_demo\" > -DVERSION=\"0.0.2-cvs\" libdrm/libdrm.o -lm r300_demo.c r300_lib.c > cmdline.c r300_vtxbuf.c r300_triangles.c r300_bitblt.c r300_pipeline.c > r300_texfloat.c -o r3

Re: [Unichrome-devel] .drirc?!

2005-02-14 Thread Felix Kühling
Am Montag, den 14.02.2005, 07:45 -0800 schrieb Ian Romanick: > Jaxon Lee wrote: > > The opensource 3D drivers seem upset that they can't find .drirc. > > > > libGL error: > > Can't open configuration file /etc/drirc: No such file or directory. > > libGL error: > > Can't open configuration file /ho

Re: [r300] Experiment on ppc

2005-02-14 Thread Dario Laera
gcc -Wall -pipe -O2 -g -Ilibdrm -DPACKAGE=\"r300_demo\" -DVERSION=\"0.0.2-cvs\" libdrm/libdrm.o -lm r300_demo.c r300_lib.c cmdline.c r300_vtxbuf.c r300_triangles.c r300_bitblt.c r300_pipeline.c r300_texfloat.c -o r300_demo gcc: r300_texfloat.c: No such file or directory make: *** [r300_demo] Er

Re: [r200] Mesa CVS text and texture bug

2005-02-14 Thread Michel Dänzer
On Mon, 2005-02-14 at 20:06 +0100, Dieter NÃtzel wrote: > > dmesg show this: > agpgart: Found an AGP 2.0 compliant device at :00:00.0. > agpgart: Putting AGP V2 device at :00:00.0 into 2x mode > agpgart: Putting AGP V2 device at :01:05.0 into 2x mode > > glxinfo > OpenGL vendor string

Re: PPC r300 texture

2005-02-14 Thread Dario Laera
Just tried the patch, it's all ok, well done ;) -- Laera Dario Undergraduate student at Computer Science University of Bologna ICQ# 203250303 /==/ http://laera.web.cs.unibo.it Mail to: laera_at_cs.unibo.it pennytommy_at_libero.it --- SF email is

Re: [r200] Mesa CVS text and texture bug

2005-02-14 Thread Philip Armstrong
On Mon, Feb 14, 2005 at 07:40:20PM +0100, Roland Scheidegger wrote: > Dieter Nützel wrote: > >Back to Linux's 'normal' one solve it. > > This is interesting, though. The use of a different scheduler should > probably not have such a huge impact on performance (if no other cpu or > io-heavy proce

[Bug 2529] ATI radeon M7 causes unusable video if switching between X and vt

2005-02-14 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=2529 [EMAIL PROTECTED] changed: What|Removed |Added --

Re: [r200] Mesa CVS text and texture bug

2005-02-14 Thread Dieter Nützel
Am Freitag, 11. Februar 2005 22:55 schrieb Dieter NÃtzel: > I get this even with X.org CVS. > The texture problem is not persistent but the text 'of by oen or two'. > > http://www.nuetzel-hh.de/public/Celestia-Mesa-CSV-r200.png Texture "bug" is due to texture units. It arise with "texture_units" >

Re: [r200] Mesa CVS text and texture bug

2005-02-14 Thread Dieter Nützel
Am Montag, 14. Februar 2005 19:40 schrieb Roland Scheidegger: > Dieter NÃtzel wrote: > > This on is SOLVED! > > > > It was due to SuSE's CKRM_CPU_SCHEDULE scheduler. > > > > Back to Linux's 'normal' one solve it. > > > > quake3-smp > > ~198 fps 2. high > > ~193 fps HIGH > > > > 640x480 window on 12

Re: [r200] Mesa CVS text and texture bug

2005-02-14 Thread Dieter Nützel
Am Montag, 14. Februar 2005 20:06 schrieb Dieter NÃtzel: > Am Montag, 14. Februar 2005 19:40 schrieb Roland Scheidegger: > > Dieter NÃtzel wrote: > > > This on is SOLVED! > > > > > > It was due to SuSE's CKRM_CPU_SCHEDULE scheduler. > > > > > > Back to Linux's 'normal' one solve it. > > > > > > qua

Re: [r200] Mesa CVS text and texture bug

2005-02-14 Thread Dieter Nützel
Am Montag, 14. Februar 2005 19:40 schrieb Roland Scheidegger: > Dieter NÃtzel wrote: > > This on is SOLVED! > > > > It was due to SuSE's CKRM_CPU_SCHEDULE scheduler. > > > > Back to Linux's 'normal' one solve it. > > > > quake3-smp > > ~198 fps 2. high > > ~193 fps HIGH > > > > 640x480 window on 12

Re: [r200] Mesa CVS text and texture bug

2005-02-14 Thread Roland Scheidegger
Dieter NÃtzel wrote: This on is SOLVED! It was due to SuSE's CKRM_CPU_SCHEDULE scheduler. Back to Linux's 'normal' one solve it. quake3-smp ~198 fps 2. high ~193 fps HIGH 640x480 window on 1280x1024x24/32. 1024x768 window give ~100 fps, again. This is interesting, though. The use of a different sch

Re: [r200] Mesa CVS text and texture bug

2005-02-14 Thread Dieter Nützel
Am Montag, 14. Februar 2005 14:37 schrieb Dieter NÃtzel: > Am Freitag, 11. Februar 2005 23:12 schrieb Roland Scheidegger: > > Dieter NÃtzel wrote: > > > I get this even with X.org CVS. > > > The texture problem is not persistent but the text 'of by oen or two'. > BTW There is _BIG_ regression with

Re: [Unichrome-devel] .drirc?!

2005-02-14 Thread Ian Romanick
Jaxon Lee wrote: The opensource 3D drivers seem upset that they can't find .drirc. libGL error: Can't open configuration file /etc/drirc: No such file or directory. libGL error: Can't open configuration file /home/akshunj/.drirc: No such file or directory. Where do I get it? What's supposed to b

Re: PPC r300 texture

2005-02-14 Thread Jerome Glisse
On Mon, 14 Feb 2005 10:02:07 -0500 (EST), Vladimir Dergachev <[EMAIL PROTECTED]> wrote: > > > On Mon, 14 Feb 2005, Jerome Glisse wrote: > > >> On Mon, 14 Feb 2005 17:17:05 +1100, Paul Mackerras <[EMAIL PROTECTED]> > >> wrote: > >>> Vladimir Dergachev writes: > >>> > I am a bit puzzled wi

Re: PPC r300 texture

2005-02-14 Thread Vladimir Dergachev
On Mon, 14 Feb 2005, Jerome Glisse wrote: On Mon, 14 Feb 2005 17:17:05 +1100, Paul Mackerras <[EMAIL PROTECTED]> wrote: Vladimir Dergachev writes: I am a bit puzzled with your patch - do you really need to hard code format field in r300_state.c ? Ok i think i understand, Mesa tell us that the fo

Re: OpenGL apps causes frequent system locks

2005-02-14 Thread Geller Sandor
On Thu, 10 Feb 2005, Geller Sandor wrote: > On Tue, 8 Feb 2005, Michel [ISO-8859-1] D=E4nzer wrote: > > > On Mon, 2005-02-07 at 13:40 +0100, Geller Sandor wrote: > > > > > > Is there any way I can help to track down the problem(s)? My machine > > > doesn't have network connection, so I can use onl

Re: [r200] Mesa CVS text and texture bug

2005-02-14 Thread Dieter Nützel
Am Freitag, 11. Februar 2005 23:12 schrieb Roland Scheidegger: > Dieter NÃtzel wrote: > > I get this even with X.org CVS. > > The texture problem is not persistent but the text 'of by oen or two'. > > > > http://www.nuetzel-hh.de/public/Celestia-Mesa-CSV-r200.png > > What version of Celestia is thi

Re: R300 success stories

2005-02-14 Thread Adam K Kirchhoff
Ben Skeggs wrote: Hello Adam, You need to disable compiled vertex arrays, and multitexturing in your q3config.cfg file. Q3 should be very playable, with a couple of glitches. Hmmm... I made those changes. The game started up and loaded a level without problems. Unfortunately, within a few se

Re: R300 success stories

2005-02-14 Thread Ben Skeggs
Hello Adam, You need to disable compiled vertex arrays, and multitexturing in your q3config.cfg file. Q3 should be very playable, with a couple of glitches. Hmmm... I made those changes. The game started up and loaded a level without problems. Unfortunately, within a few seconds Q3A had lock

Re: PPC r300 texture

2005-02-14 Thread Jerome Glisse
> On Mon, 14 Feb 2005 17:17:05 +1100, Paul Mackerras <[EMAIL PROTECTED]> wrote: > > Vladimir Dergachev writes: > > > > > I am a bit puzzled with your patch - do you really need to hard code > > > format field in r300_state.c ? Ok i think i understand, Mesa tell us that the format is MESA_FORMAT

Re: R300 success stories

2005-02-14 Thread Adam K Kirchhoff
Vladimir Dergachev wrote: UT, Marbleblast, and Orbz) die with: r300_check_render: fallback:ctx->Texture.Unit[i].Enabled Could you disable multitexturing in these games ? I see an option for MarbleBlast called disableARBMultitexture. I'll try enabling that when I get home this evening and give it

Re: R300 success stories

2005-02-14 Thread Adam K Kirchhoff
Ben Skeggs wrote: Hello, These are the games I've tried with the latest CVS from this afternoon: Neverputt and neverball play, but some debug output gets displayed: --snip-- :p You can get neverball working much more smootly by switching everything to low in the menu screen. Ignore the warn once

Re: PPC r300 texture

2005-02-14 Thread Jerome Glisse
On Mon, 14 Feb 2005 17:17:05 +1100, Paul Mackerras <[EMAIL PROTECTED]> wrote: > Vladimir Dergachev writes: > > > I am a bit puzzled with your patch - do you really need to hard code > > format field in r300_state.c ? This is ugly hack, simply to test because i know that i shouldn't hardcode it.

Re: savage-20050205-linux snapshot - problems

2005-02-14 Thread mhf
On Sunday 13 February 2005 11:03, [EMAIL PROTECTED] wrote: > On Saturday 12 February 2005 16:33, Felix K=FChling wrote: > > > > I can't reproduce this on my Savage/IX. Someone else > > reported problems with 2.6.11-rc3, something like it > > wouldn't even load the DRM modules. Maybe something's > >

[Bug 1794] Xorg lockup with i810 and kernel gentoo-dev-sources-2.6.9

2005-02-14 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=1794 --- Additional Comments From [EMAIL PROTECTED] 2005-02-14 00:25 --- I'm t