over fixing bugs like this is, well, stupid, especially if I,
and others like me in my position, cannot use them.
--
Patrick McFarland || http://AdTerrasPerAspera.com
Computer games don't affect kids; I mean if Pac-Man affected us as kids,
we'd all be running around in darkened rooms, munching
continued not to work.
--
Patrick McFarland || http://AdTerrasPerAspera.com
Computer games don't affect kids; I mean if Pac-Man affected us as kids,
we'd all be running around in darkened rooms, munching magic pills and
listening to repetitive electronic music. -- Kristian Wilson, Nintendo,
Inc
On Monday 11 September 2006 18:52, Jerome Glisse wrote:
On 9/12/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 11 September 2006 18:06, Alex Deucher wrote:
When was the last time you tried the driver? with xorg 7.1, mesa 6.5
and the latest radeon ddx updates, the driver is more
lib, and you use DRI as your
HAL.
If you don't like Mesa or DRI because it is buggy or slow or backwards,
then either fix the so called bugs, or quit bitching.
/rant
--
Patrick McFarland || www.AdTerrasPerAspera.com
Computer games don't affect kids; I mean if Pac-Man affected us as kids,
we'd
is enabled)?
--
Patrick McFarland || www.AdTerrasPerAspera.com
Computer games don't affect kids; I mean if Pac-Man affected us as kids,
we'd all be running around in darkened rooms, munching magic pills and
listening to repetitive electronic music. -- Kristian Wilson, Nintendo,
Inc, 1989
Using
On Thursday 23 February 2006 03:52, Daniel Stone wrote:
On Thu, Feb 23, 2006 at 01:23:33AM -0500, Patrick McFarland wrote:
On Wednesday 22 February 2006 23:36, Alex Deucher wrote:
On 2/22/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On 2/22/06, Patrick McFarland [EMAIL PROTECTED] wrote
On Wednesday 22 February 2006 03:29, Donnie Berkholz wrote:
xorg.freedesktop.org/releases/individual/proto/
Two questions, 1) why doesn't dapper already have this?
2) why doesn't the dri build instructions on the site mention this... or
better yet, xc or mesa already have them included and use
On Wednesday 22 February 2006 03:29, Donnie Berkholz wrote:
Patrick McFarland wrote:
glxcmds.c: In function ‘glXBindTexImageEXT’:
glxcmds.c:2618: error: ‘X_GLXvop_BindTexImageEXT’ undeclared (first use
in this function)
Guess you haven't been reading the list lately. Update your glproto
On Wednesday 22 February 2006 04:31, Daniel Stone wrote:
On Wed, Feb 22, 2006 at 04:19:09AM -0500, Patrick McFarland wrote:
On Wednesday 22 February 2006 03:29, Donnie Berkholz wrote:
xorg.freedesktop.org/releases/individual/proto/
Two questions, 1) why doesn't dapper already have
On Wednesday 22 February 2006 04:53, Daniel Stone wrote:
On Wed, Feb 22, 2006 at 04:50:22AM -0500, Patrick McFarland wrote:
On Wednesday 22 February 2006 04:31, Daniel Stone wrote:
It's not a part of Mesa, and xc/ is dead.
The reason why it's broken out as its own module, is because
On Wednesday 22 February 2006 05:42, Benjamin Herrenschmidt wrote:
On Wed, 2006-02-22 at 03:01 -0500, Patrick McFarland wrote:
On Tuesday 21 February 2006 01:29, Benjamin Herrenschmidt wrote:
On Sat, 2006-02-18 at 21:45 -0500, Patrick McFarland wrote:
Well, I finally upgraded my Radeon
On Wednesday 22 February 2006 04:30, Daniel Stone wrote:
On Wed, Feb 22, 2006 at 04:25:31AM -0500, Patrick McFarland wrote:
On Wednesday 22 February 2006 03:29, Donnie Berkholz wrote:
Patrick McFarland wrote:
glxcmds.c: In function ‘glXBindTexImageEXT’:
glxcmds.c:2618: error
Well, someone has updated the dri build instructions to reflect Xorg 7.0,
whoever that was, thank you.
So nuked all the cruft due to the installation of xc, and reinstalled X from
dapper debs, and everything is back to normal.
Also, Mesa seems to build now; after its done, I'll build the drm
On 2/22/06, Patrick McFarland [EMAIL PROTECTED] wrote:
Well, someone has updated the dri build instructions to reflect Xorg 7.0,
whoever that was, thank you.
So nuked all the cruft due to the installation of xc, and reinstalled X from
dapper debs, and everything is back to normal.
Also
On Monday 20 February 2006 15:19, Alex Deucher wrote:
On 2/18/06, Patrick McFarland [EMAIL PROTECTED] wrote:
Well, I finally upgraded my Radeon 8500 to a Radeon 9600, however trying
to use Xorg's DRI drivers with it causes X to completely lock up on
startup. ATI's binary drivers work fine
On Monday 20 February 2006 17:09, Aapo Tahkola wrote:
On Sat, 18 Feb 2006 21:45:54 -0500
Patrick McFarland [EMAIL PROTECTED] wrote:
Well, I finally upgraded my Radeon 8500 to a Radeon 9600, however trying
to use Xorg's DRI drivers with it causes X to completely lock up on
startup. ATI's
On Monday 20 February 2006 16:27, Alex Deucher wrote:
On 2/20/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 20 February 2006 15:19, Alex Deucher wrote:
On 2/18/06, Patrick McFarland [EMAIL PROTECTED] wrote:
Well, I finally upgraded my Radeon 8500 to a Radeon 9600, however
On Monday 20 February 2006 16:36, Alex Deucher wrote:
On 2/20/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 20 February 2006 17:09, Aapo Tahkola wrote:
On Sat, 18 Feb 2006 21:45:54 -0500
Patrick McFarland [EMAIL PROTECTED] wrote:
Well, I finally upgraded my Radeon 8500
On Monday 20 February 2006 16:39, Alex Deucher wrote:
On 2/20/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 20 February 2006 16:27, Alex Deucher wrote:
On 2/20/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 20 February 2006 15:19, Alex Deucher wrote:
On 2/18/06
On Monday 20 February 2006 18:00, Alex Deucher wrote:
On 2/20/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 20 February 2006 17:10, Alex Deucher wrote:
On 2/20/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 20 February 2006 16:52, Daniel Stone wrote:
On Mon, Feb
On Monday 20 February 2006 20:08, Alex Deucher wrote:
On 2/20/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 20 February 2006 16:52, Daniel Stone wrote:
On Mon, Feb 20, 2006 at 04:49:14PM -0500, Patrick McFarland wrote:
On Monday 20 February 2006 16:39, Alex Deucher wrote
On Monday 20 February 2006 20:30, Alex Deucher wrote:
On 2/20/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 20 February 2006 20:08, Alex Deucher wrote:
On 2/20/06, Patrick McFarland [EMAIL PROTECTED] wrote:
On Monday 20 February 2006 16:52, Daniel Stone wrote:
On Mon, Feb
Well, I finally upgraded my Radeon 8500 to a Radeon 9600, however trying to
use Xorg's DRI drivers with it causes X to completely lock up on startup.
ATI's binary drivers work fine, however. Also, starting Xorg without Load
dri works fine Xorg's radeon driver.
So, whats wrong?
--
Patrick
On Friday 05 August 2005 04:19 pm, Jon Smirl wrote:
I've included the scanout types for the R200, what other ones are
supported by the various chips? For example I think the R300 can
scanout in floating point.
4bpp Indexed
8bpp Indexed
16bpp aRGB 1555
16bpp RGB 565
24bpp RGB 888
32bpp
On Wednesday 27 July 2005 03:18 pm, Roland Scheidegger wrote:
Patrick McFarland wrote:
Heh, the only thing I want is GL ARB fragment shaders accelerated as much
as possible by R200 hardware. I don't see that happening with ATI's
binary drivers, they only support the old ATI pre-ARB fragment
On Wednesday 27 July 2005 04:54 pm, Ian Romanick wrote:
Patrick McFarland wrote:
Even if we violate precision/range stuff, being able to accelerate
simplistic shaders would be quite useful. Its better than not having a
software implementation of the shader pipeline.
The problem
On Wednesday 27 July 2005 06:16 pm, Adam Jackson wrote:
On Wednesday 27 July 2005 18:05, Patrick McFarland wrote:
So why can Doom 3 use R200 pixel shaders, and DRI can't?
Doom3's r200 shader pipeline gives different (read: worse) output than
their arb shader pipeline. They have the liberty
On Friday 22 July 2005 08:20 am, Roland Scheidegger wrote:
Roland Scheidegger wrote:
but you can have 6 reads per stage (thanks to different alpha/rgb
sources), e.g. the whole register set.
Ah scratch that, wrote too fast. This if of course not an issue, since
you can address the alpha and
*cough*
On Monday 27 June 2005 02:48 pm, [EMAIL PROTECTED] wrote:
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=3640
Summary: New Account
Today lilo (the FreeNode network owner) has decided to make one step away in a
direction opposite of freedom, and banned all Tor users from the FreeNode
network.
Tor ( http://tor.eff.org ) is an open source anonymous gateway system. Many
users who are not in the position to be able to use IRC
On Wednesday 23 February 2005 11:15 am, Donnie Berkholz wrote:
Patrick McFarland wrote:
Today lilo (the FreeNode network owner) has decided to make one step away
in a direction opposite of freedom, and banned all Tor users from the
FreeNode network.
Tor ( http://tor.eff.org ) is an open
On Sunday 20 February 2005 10:34 pm, Nguyen The Toan wrote:
I hope this is not too off topic. I bought the retail version of Quake 3
few years ago. But now I want to try it on Linux. Does anybody know if I
need to buy a new copy for linux or if I can modify the Q3 Linux Demo
somehow ?
Simply
http://dri.sourceforge.net/cgi-bin/moin.cgi/Building mentions a
buildtools.patch, is this still required for xorg cvs?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms,
On Thursday 30 September 2004 09:58, Pasi Kärkkäinen wrote:
When browsing the web I found this: http://sw-shader.sf.net.
It's full software implementation of DX9 for windows.. using SIMD/SSE/MMX.
That looks very cool. I hope someone copies the code into mesa.
--
Patrick Diablo-D3 McFarland ||
On Thu, 23 Sep 2004 16:50:26 +0100, Alan Cox [EMAIL PROTECTED] wrote:
Should do. There is a corner case of SMP with only one CPU having SSE
but thats already broken in Mesa and many other packages.
Not to sound ignorant, but isn't that a bug in the
mobo/bios/chipset/processors? That shouldn't
On Mon, 06 Sep 2004 14:12:08 -0400, Michel Dänzer [EMAIL PROTECTED] wrote:
You can test the r200_dri.so from the snapshot with the DRM from the
kernel...
And drum roll please...
The dri cvs snapshot works fine on both it's own kernel module, and
the one that comes
with 2.6.8.1. So now what?
On Tue, 7 Sep 2004 05:07:45 -0400, Patrick McFarland [EMAIL PROTECTED] wrote:
Lots of badly formatted text.
I do apologize for anyone who had to read that.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all
Both r200 and savage dri cvs snapshots for 20040905 fail to compile on
virgin 2.6.8.1
dri.log says
make DRM_MODULES=radeon.o modules
make[1]: Entering directory `/home/diablo/code/dri/dripkg/drm'
rm -f linux
ln -s . linux
make -C /lib/modules/2.6.8.1/source SUBDIRS=`pwd` DRMSRCDIR=`pwd`
On Sun, 05 Sep 2004 20:14:43 -0400, Lee Revell [EMAIL PROTECTED] wrote:
How to fix this is a pretty hot topic now.
Yow, I didn't mean to cause such an upset. ;)
Currently, the dri cvs snapshot for 20040905 doesn't compile with
2.6.8.1 for me (I've sent
a bug report to the dri-devel mailing list
On Mon, 06 Sep 2004 21:15:07 +0100, Alan Cox [EMAIL PROTECTED] wrote:
In some cases yes. The DRM is happy with the idea of the kernel being a
DRM client too.
Thats actually a pretty cool idea. For us that need to use the vesa
fbcon driver because
there is no native driver, it would probably be
On Sat, 4 Sep 2004 11:59:12 +0100 (IST), Dave Airlie [EMAIL PROTECTED] wrote:
Can you insmod the radeon drm module with drm_opts=debug do the test and
send on the trace, it may be getting wedged somewhere unexpected...
Here you go, but it doesn't look like it has output anything interesting.
On Sun, 05 Sep 2004 13:40:54 -0400, Michel Dänzer [EMAIL PROTECTED] wrote:
On Sun, 2004-09-05 at 04:22 -0400, Patrick McFarland wrote:
On Sun, 05 Sep 2004 02:34:59 -0400, Michel Dänzer [EMAIL PROTECTED] wrote:
Where did you get r200_dri.so from?
From the one that comes with the Deb X
On Sun, 05 Sep 2004 16:25:00 -0400, Michel Dänzer [EMAIL PROTECTED] wrote:
On Sun, 2004-09-05 at 16:18 -0400, Patrick McFarland wrote:
That shouldn't matter, should it? The userland stuff should never lock
the machine up.
In an ideal world... Feel free to track down the cause and add code
I'm currently using an r200 (specifically, an agp 'ATI Technologies
Inc Radeon R200 QM [Radeon 9100]') on a uniproc Pentium 3 board
equipped with an intel 440bx/piix4 type chipset (the agp controller is
identified as 'Intel Corp. 440BX/ZX/DX - 82443BX/ZX/DX AGP bridge (rev
03)'
All of this was
On Sat, 04 Sep 2004 14:14:55 -0400, Michel Dänzer [EMAIL PROTECTED] wrote:
What version of the DRI driver?
Where do I look for that?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in
On Tue, 31 Aug 2004 17:39:55 +0200, Dieter Nützel
[EMAIL PROTECTED] wrote:
Something about a patch that proves he is the second coming
So, pplleeaassee say this is going in cvs!
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us
On Tue, 31 Aug 2004 18:04:32 +0200, Dieter Nützel
[EMAIL PROTECTED] wrote:
Our Earth looks very nice with 'DOT3 ARBVP' in Clestia-1.3.1 (1.3.2 is out).
Remarkable slower than 'Basic' and 'Multitexture' but very nice.
So is this getting commited to cvs?
--
Patrick Diablo-D3 McFarland || [EMAIL
On Tue, 31 Aug 2004 17:39:55 +0200, Dieter Nützel
[EMAIL PROTECTED] wrote:
Now I can do stuff with my r200 which I've done two years ago with my Voodoo
5500 AGP. - GREAT!
Several 'ipers', 'gloss', 'gears' and 'isosurf' run in parallel, now.
Even two quake3-smp instances run (timedemo 1; demo
On Thu, 19 Aug 2004 18:40:12 +0200, Philipp Klaus Krause [EMAIL PROTECTED] wrote:
Attached are patches to enable support for GL_ARB_vertex_program in the
r200 driver.
Thats very cool, but does this mean that it is hardware accelerated now?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
On Wed, 18 Aug 2004 18:09:44 +0200, Philipp Klaus Krause [EMAIL PROTECTED] wrote:
I've just added vertex program support to the r200 driver.
It uses the software emulation Mesa provies, though the
hardware could do accelerated vertex programs.
Thats really cool.
--
Patrick Diablo-D3
On Sun, 15 Aug 2004 11:45:19 +0200, Andreas Stenglein
[EMAIL PROTECTED] wrote:
3) and got an error
cc1: unknown C standard `c99'
Ye gods, quit using such an old and broken compiler.
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man
Does this fix the random crashing issue on ia32?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music. --
Yup, its me again.
I've decided to switch back to deb sid's xf 4.3.0 because I wanted a
(mostly) stable system to develop gl apps on. I switched back, double
checked everything as fine, and I went to play quake via darkplaces...
and not so long in... it whacked my box.
I was quite surprised, I
On 03-Jul-2004, Dieter N??tzel wrote:
But maybe a starting point?
It is much simpler then 'Darkplaces'.
Darkplaces is easy to compile, and all you'd need is the shardware
episode 1 datafiles. However, yeah, its a pain because its completely
random when it does it. Anyone have ideas?
--
Hi,
Im currently using the r200 snapshots, and some programs seem to randomly
crash, taking themselves and X with them (the xserver doesnt segfault, it
wont die even if you kill -9 it, and I cant restart X unless I restart the
box)
Apps like Celestia wont do it, but apps like Darkplaces (a quake
On 14-Jun-2004, Dave Airlie wrote:
So? My sister still uses a P120, and is happy with it. Why should she be
forced to upgrade?
I think that is a bit petty really, please try and keep this
discussion some way in the bounds of logic, at some point you have to
throw away older systems, X
On 04-Jun-2004, Mike Mestnik wrote:
Right, but thay must not EVER step on each other. From the time one
uploades a texture and then later unloads it, that space can't be used.
After an unload the memory can be maped back to system use.
I think the kernel's memory subsystem should be the
On 05-Jun-2004, Michel D?nzer wrote:
On Sat, 2004-06-05 at 12:21 +0300, Ville Syrj??l?? wrote:
This part of the kernel should be as dumb as possible. I think the best
interface would be simply one accepting almost complete DMA buffers. The
only thing missing from these buffers would be
On 05-Jun-2004, Ville Syrj?l? wrote:
On Sat, Jun 05, 2004 at 12:41:33PM +0200, Michel D?nzer wrote:
I'm not sure about that; pseudo-command buffers that the DRM parses and
generates the actual DMA buffers from on the fly might be better for
security and/or performance reasons.
Quite
Is anyone currently doing daily dri cvs builds for x86?
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music.
On 03-Jun-2004, Felix K?hling wrote:
On Wed, 2 Jun 2004 15:09:48 -0400
Patrick McFarland [EMAIL PROTECTED] wrote:
Is anyone currently doing daily dri cvs builds for x86?
Yes. There is a cron job at freedesktop.org producing nightly snapshots.
They can be downloaded from http
This may be unrelated, but what version of Xfree? 4.3.0 contains the
first version of the savage driver, which imo is quite horrible
compaired to the second version. (Its so bad, that the vesa 2D driver is
faster than the savage 2D driver.) So, if you're doing a comparison
between 4.3.0 and an X
On 13-May-2004, Felix K?hling wrote:
AFAIR it was decided to disable the SF bugtracker in favour of the
XFree86 bugzilla. It just turned out that there was no way to really
disable it. Project admins, correct me if I'm wrong.
Nope, it _can_ be disabled quite easily. If you dont know how, ask
Hey all,
I've been following the discussion on driver simplification, and I'm not
quite sure I understand everything that has been said. As I understand
it, you are trying to make kernel drivers just init the hardware, and
provide hooks for userspace software to drive the hardware themselves?
On 27-Apr-2004, Alan Cox wrote:
Standard problem with Wiki nowdays. Lots of dubious companies have
crawlers that spam wikis with their URL then ask google to index
the page to boost their google rating 8(
So what we need is a Wiki frontend for SpamAssasin?
--
Patrick Diablo-D3 McFarland ||
Im trying to confirm if the new savage driver is actually in cvs now,
anyone know? (And anyone here actually use it? Does it work?)
--
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd
all be running around in
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