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Ian Romanick schrieb:
> 2. Decompressing textures for software fallbacks. As far as I'm aware,
> all of the drivers still have some software fallbacks, so this support
> is still required.
>
This decompression could be done by the hardware: Ortho p
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Stefan Dösinger wrote:
|> So ALL Radeons can do decompression. Right now we have a system where
|> we
|> only upload S3TC textures if they were precompressed (NWN, UT2K4, etc.)
|> and we have to force the extension on in order to do it.
| This may be s
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Roland Scheidegger schrieb:
>> If you only use DXT1 there's EXT_texture_compression_dxt1. It offers
>> support for using DXT1 precompressed textures. However AFAIK it'S
>> currently not supported in the free drivers (even if
>> GL_EXT_texture_compressi
On 21.07.2008 23:10, Corbin Simpson wrote:
> Philipp Klaus Krause wrote:
>> Stefan Dösinger schrieb:
>>> This may be slightly off topic, but I am wondering if there's any way to
>>> detect the ability to upload precompressed textures when
>>> GL_EXT_texture_compression_s3tc is not available(aka the
On 21.07.2008 22:09, Philipp Klaus Krause wrote:
> Stefan Dösinger schrieb:
>> This may be slightly off topic, but I am wondering if there's any way to
>> detect the ability to upload precompressed textures when
>> GL_EXT_texture_compression_s3tc is not available(aka the user hasn't forced
>> it).
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Philipp Klaus Krause wrote:
> Stefan Dösinger schrieb:
>> This may be slightly off topic, but I am wondering if there's any way to
>> detect the ability to upload precompressed textures when
>> GL_EXT_texture_compression_s3tc is not available(aka the u
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Stefan Dösinger schrieb:
> This may be slightly off topic, but I am wondering if there's any way to
> detect the ability to upload precompressed textures when
> GL_EXT_texture_compression_s3tc is not available(aka the user hasn't forced
> it). Wine and
> So ALL Radeons can do decompression. Right now we have a system where
> we
> only upload S3TC textures if they were precompressed (NWN, UT2K4, etc.)
> and we have to force the extension on in order to do it.
This may be slightly off topic, but I am wondering if there's any way to
detect the abili
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Roland Scheidegger wrote:
> On 20.07.2008 19:32, Corbin Simpson wrote:
>> Howdy. I was just going through the r3xx/r5xx bugs, and I noticed that
>> lots of problems are related to certain texture compression features
>> being dependent on out-of-tree c
On 20.07.2008 19:32, Corbin Simpson wrote:
> Howdy. I was just going through the r3xx/r5xx bugs, and I noticed that
> lots of problems are related to certain texture compression features
> being dependent on out-of-tree code. I also noticed that, at least on
> R400+ Radeons, we actually have hardwa
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Howdy. I was just going through the r3xx/r5xx bugs, and I noticed that
lots of problems are related to certain texture compression features
being dependent on out-of-tree code. I also noticed that, at least on
R400+ Radeons, we actually have hardware s
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