Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread Meinte van't Kruis
don't forget Away3DLite(using in-build flash '3D' ) : http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flash http://away3d.com/away3d-lite-v1-0-fastest-and-smallest-3d-engine-in-flashwhich doesnt have all the futures of 'full' 3d engines like Away3D or Papervision, but can be

Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread Karl DeSaulniers
Hello, Has anyone used Unity 3D? Does anyone know if it can port to Flash? I just received a copy and was curious. Thanks, Karl On Apr 11, 2010, at 3:45 AM, Meinte van't Kruis wrote: don't forget Away3DLite(using in-build flash '3D' ) :

RE: [Flashcoders] Recommended set-up for Flash Builder 4?

2010-04-11 Thread Cor
Does that mean Authorware is coming back? :-) Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson Sent: zondag 11 april 2010 5:37 To: Flash Coders List Subject: Re: [Flashcoders]

Re: [Flashcoders] Recommended set-up for Flash Builder 4?

2010-04-11 Thread John McCormack
Thanks Kerry, The FB3 plug-in worked well for me, so that's the route I prefer. I keep looking at versions of Eclipse and wonder if Java EE at 190MB might clog up my PC with things I never use. However, an fdt guy recommended the same version but I probably won't code with Java although I

RE: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread David Hunter
I actually went to a unity meetup and demo the other week to check it out. Very impressive, the quality is excellent and you can deliver across many platforms easily (browser, desktop app, wii, iPhone). The problem with the browser is less than 1% have the plugin installed compared to 98% for

Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread Meinte van't Kruis
from the website: Unity supports three scripting languages: JavaScript, C#, and a dialect of Python called Boo. I'm sure more than 1% has it installed by now, I've seen more unity content than silverlight content and unity is a bit older and I've read silverlight is at about 60% in some countries,

Re: [Flashcoders] @#$% New iPhone Developer Agreemen t Bans the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-11 Thread Dave Watts
A lot of outrage hass been expressed, but there has to be a why. Why? Because it makes economic sense for Apple, and it hurts a company that Steve Jobs doesn't care for right now. If you don't allow cross-platform tools to work, developers have to explicitly choose your platform. Right now,

RE: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread David Hunter
I 100% agree. If the content looks really appealing and comes with a recommendation then I think people will be happy to install it. But it is something to bare in mind when discussing options with a client. Date: Sun, 11 Apr 2010 17:20:52 +0200 Subject: Re: [Flashcoders] current consensus of

Re: [Flashcoders] Recommended set-up for Flash Builder 4?

2010-04-11 Thread Kerry Thompson
John McCormack wrote: Thanks Kerry, The FB3 plug-in worked well for me, so that's the route I prefer. I keep looking at versions of Eclipse and wonder if Java EE at 190MB might clog up my PC with things I never use. However, an fdt guy recommended the same version but I probably won't code

Re: [Flashcoders] current consensus of available Flash 3D engines?

2010-04-11 Thread Karl DeSaulniers
That is what I plan on. Got the free version. Thanks for the input guys. Karl Sent from losPhone On Apr 11, 2010, at 11:52 AM, David Hunter davehunte...@hotmail.com wrote: I 100% agree. If the content looks really appealing and comes with a recommendation then I think people will be

Re: [Flashcoders] Q:Papervision 3D for 'simple' rotating cube effect

2010-04-11 Thread mika
Hi I have the same exact question as moveup. I am trying to achieve an effect similar to the 3D User switching effect in OSX. Would implementing Papervision 3D be overkill for something like this? Or is there an 'open source' solution available somewhere that uses matrix transformations, etc.

RE: [Flashcoders] @#$% New iPhone Developer Agreement Ba ns the Use of Adobe’s Flash-to-iPhone Compiler

2010-04-11 Thread Mattheis, Erik (MIN - WSW)
OK, that sort of makes sense - the sort of because cross-platform compiled apps can already be accepted or rejected at the app store level. If money from developers was a major cash flow avenue, this would make total sense but compared to the app store, it's not, AFAIK. It seems it would be a