Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
You are right about this - it is situational. However, if one is concerned with performance and processor load, vectors fail at any mild level of complexity compared to bitmaps. An image with irregular detail can still, most always (unless every pixel is different) be compressed down to a small

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Ben Sand
Agreed. By converting from vectored to rastered art for some of our complex components we tripled the frame rate in Flash. At the same time, we converted our character from 6MB to 42KB by converting it from a sprite sheet into animated components in Flash, but it took the artist quite a while! (s

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Henrik Andersson
Paul Andrews skriver: > Adobe has said for years that mobile platforms should use bitmaps to > conserve processor utilisation. The other real problem with flash is > that some developers use inefficient processing loops that eat up > processing power - I can often see it on my laptop when the fan s

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Paul Andrews
On 17/09/2012 22:10, Jon Bradley wrote: Just look up the storage and memory needs of a vector point (plus it's animation) and compare that to an RGB triplet. It's pretty easy to find what you are looking for. I don't think it's easy at all. A complex image with a lot of irregular detail may

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
Just look up the storage and memory needs of a vector point (plus it's animation) and compare that to an RGB triplet. It's pretty easy to find what you are looking for. -j On Sep 17, 2012, at 4:57 PM, Henrik Andersson wrote: > Ross P. Sclafani skriver: >> http://www.adobe.com/devnet/flash/art

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Henrik Andersson
Ross P. Sclafani skriver: > http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html > That discusses runtime performance, not how big the data is. And it does not provide any concrete research results. Just unscientific individual observations. I want concrete numbers that

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
It's just the mathematics of how vectors are managed and calculated (on CPU). There really is no comparison - vector graphics are convenient, not performant. It's quite easy to look up online - or imagine watching your favorite movie on the big screen and it being all vector (it would never even

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Ross P. Sclafani
http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html On Sep 17, 2012, at 4:35 PM, Henrik Andersson wrote: > Jon Bradley skriver: >> Of static art and of limiting complexity. The moment complex vectors are >> used, the data requirements balloon and once motion is taken i

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Henrik Andersson
Jon Bradley skriver: > Of static art and of limiting complexity. The moment complex vectors are > used, the data requirements balloon and once motion is taken into > consideration (data for per-control point manipulation) the argument is far > out the window. > > Either way, it's a moot argumen

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Ross P. Sclafani
i think battery life is paramount to data consumption in mobile, and the bits saved by vector formats have a very high cost in cpu cycles. this is why AIR for iOS tends towards starling / spritesheet methodologies. On Sep 17, 2012, at 4:13 PM, Henrik Andersson wrote: > John McCormack skriver:

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
Of static art and of limiting complexity. The moment complex vectors are used, the data requirements balloon and once motion is taken into consideration (data for per-control point manipulation) the argument is far out the window. Either way, it's a moot argument. -j On Sep 17, 2012, at 4:13 P

RE: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Gregory Boudreaux
>From an eLearning perspective, anyone dealing with a browser-based LMS will need to start planning for HTML5/JS/CSS unless something new comes out that that is not currently on the radar. gregb -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Henrik Andersson
John McCormack skriver: > One thing that Apple issue seemed to miss was that any significant > download of pixels, no matter what the delivery language, is going to > use a similar amount of battery life. So it really had little to do with > Flash. More to do with control of the market. I beg to d

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread John McCormack
That article is very interesting Kevin. I will chew on it a bit more tomorrow, after work. One thing that Apple issue seemed to miss was that any significant download of pixels, no matter what the delivery language, is going to use a similar amount of battery life. So it really had little to d

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Kevin Newman
HTML5 is finally on the downslide of the gartner hype cycle's peak of inflated expectations. So it makes sense that people are starting to pronounce it's death. Mark Zuckerberg has caught on with his comments about native apps vs. HTML5 from last week too. HTML always had a place, and probably

[Flashcoders] Actionscript lives on.

2012-09-17 Thread John McCormack
Hopefully, Flash will live on in AIR... http://labs.visual-analytics.net/?p=543 "Internet 2 is the Internet of (mostly mobile) Applications. So IOS ist the next Internet “Browser”. As Flash was blasted as being the problem the reality that HTML is the technology of the old WWW was overseen. H