n Sep 13, 2007, at 9:52 AM, Dimitrios Bendilas wrote:
My major concern is performance, because of the use of filters. By
the way, I want to use
the filters so that I won't have to make a new Raster Font Engine
in Flash (I've already done
one for AS2.0)
First thought for performance
Hi James and Erik,
I too was thinking that since a textfield will use cacheAsBitmap
whenever filters are applied, there will be no performance issues.
They won't change often, as James says.
I think I'll go with it and there will be no problem.
It just sounded too good to be true :)
Thanks for
Hello,
I was wondering if any of you have any feedback to share concerning the
extensive use
of textfields with filters in games made with Flash 9 and ActionScript 3.
We are developing a desktop "casual" game, let's say of the scale of Diner Dash
(http://www.playfirst.com/game/dinerdashfloonthe
de the easing class, so you could include
this :
import fl.motion.easing.SomeClass;
private const _someClass:SomeClass;
... and repeat for each possible easing class
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dimitrios Bendilas
Sent: 27 August 20
Hello,
I need to dynamically get a reference of a Class and I'm not able to do so.
I think an example will illustrate my point better:
package com.zefxis.solarwind2.animations {
import fl.motion.easing.*;
;Muzak" <[EMAIL PROTECTED]>
To:
Sent: Saturday, August 25, 2007 1:56 AM
Subject: Re: [Flashcoders] AS3 Events, Delegates and passing parameters
Create a custom class, extending Loader, that has an .id property.
regards,
Muzak
- Original Message -
From: "Dimitrios Be
e,
(which is not the cleanest thing to do as I understand), and that the new
Event model in AS3
provides all the tools I need.
Am I right?
Thank you,
Dimitrios
-
Dimitrios Bendilas
Game Designer/Lead Developer
Total Eclipse Games
www.totaleclipsegames.com
Yeah, I know that Steven. Unofrtunately I'm still using the IDE
for some complex sprite animations, eventhough I know I shouldn't.
The IDE compile time really sucks. I hope I'll start using MTASC soon.
Thanks,
Dimitrios
- Original Message -
From: "Steven Sacks | BLITZ" <[EMAIL PROTE
Thanks for poitning that out Tony.
I mostly do games with Flash and haven't used MTASC,
so I didn't know it does not compile.
Dimitrios
- Original Message -
From: "Anthony Lee" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Friday, October 20, 2006 9:08 AM
Subject: Re: [F
Hello everyone,
I had a really big issue recently, when I realized that the performance of a
large-scale game
I built in Flash dropping substantially after 1/2 hour of gameplay, to the
point where
the game became wy too slow to play.
After exhausting tests I found out that this was caused b
I'm using FireFox 1.5.0.7 and get the context menu on my site which uses
wmode=transparent.
James O'Reilly
http://www.jamesor.com
Dimitrios Bendilas wrote:
Ok sorry, that's what happens on FireFox, at least the ver. 1.5.0.7
that I'm running here.
So I guess it
iling list"
Sent: Friday, September 22, 2006 6:05 PM
Subject: Re: [Flashcoders] Right-MouseClick
>Setting wmode as transparent makes the context menu not show up in a
browser.
Are you sure about that? Sounds more like bug than feature!
Scott
On 9/22/06, Dimitrios Bendilas <[EM
Hi Mike,
Key.isDown(2) --> right mouse button
Key.isDown(4) --> middle mouse button
Setting wmode as transparent makes the context menu not show up in a
browser.
Dimitrios
- Original Message -
From: "Meinte van't Kruis" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Fri
x27;ll do some tests with th efiles you posted,
thanks!
On 9/6/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
Hi John,
I'm using connector 1.6.1 and the 1.2.5 interface.
I just made a really simple example for you to test.
It doesn't have any classes, so no _global.com,
but I
let me know:
1. what version of the interface you're using (are you using the latest
Flex version?)
2. what version of connector
Is it possible to get a copy of your files for testing? I'll sign
whatever
NDA you've got
Thanks,
jpg
On 9/5/06, Dimitrios Bendilas <[EMAIL P
Hello,
I've just downloaded the latest version of Xray.
Why can't I take a snapshot of _global.com for example?
When I type _global.com and then press the snapshot button,
it reverts to _level0. Same thing happens with everything else,
like _global.com.zefxis.solarwind.applications.ActionManager.
Hi Dave,
I had already replied you a few days ago, but I think the message went under
a "digest" title,
so you must have missed it.
So again, thanks!
I downloaded your example and played around with it.
I don't know for flash 4, but with flash 8 it was the fact that the images
were loaded and
Hey Dave,
Downloading now. Thanks!
Will check and get back to you.
Best regards,
Dimitrios
- Original Message -
From: "dave matthews" <[EMAIL PROTECTED]>
To:
Sent: Friday, September 01, 2006 8:51 PM
Subject: [Flashcoders] RE: Flashcoders Digest, Vol 20, Issue 2
no prob Dimitri
rs mailing list'"
Sent: Friday, September 01, 2006 5:55 PM
Subject: RE: [Flashcoders] RE: Images stay on memory forever?
Here's a nbie suggestion, but can you not use 'delete'?
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Be
have no way to create truly empty keyframes on dynamic timelines... i
think... :)
we'll get it working,
Dave Matthews
--
Message: 8
Date: Fri, 1 Sep 2006 11:25:13 +0300
From: "Dimitrios Bendilas" <[EMAIL PROTECTED]>
Subject: Re: [Flashcoders]
to me, making something invisble in flash doesnt
mean it
will unload the content from memory, in fact it doesnt necessarily mean it
wont
get rendered.
Im not sure if this is still the case in fp8 but i know that in previous
versions i would also move a clip to -100
at happens. might not be
immediate. could take a few minutes.
On 8/31/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
Of course I'm swapping depths before I remove it.
I see it removed, but the memory doesn't free
Dimitrios
- Original Message -
From: "Steven
e a movieclip, you need to create or attach it first. if
you're
using the IDE to place the mcs, you can't use removeMovieClip().
if a mc is not on stage, is invisible, it will still be rendered by
the
player.
Thats the way it works, whether it makes sense to you or not.
On 8/31/06
Hi Steven,
Thanks for the information.
I've read this great article before, I'll read it once more
to refresh my memory.
My mistake, I forgot to mention that I have the same issue
even if I remove the movieclip with removeMovieClip(),
or move it to negative coords, outside the visible stage area
gement strategy that doesnt require it to immediately
return the memory its allocated.
Dimitrios Bendilas wrote:
Hi Martin,
Ok, but the memory doesn't even free if I remove the movie clip
with .removeMovieClip()
And I tried moving it out of the stage as well...
Dimitrios
_
is still the case in fp8 but i know that in previous
versions i would also move a clip to -1,-1 to stop the renderer
from including it.
martin
Dimitrios Bendilas wrote:
Sorry for posting again,
Anyone got any idea?
___
Flashcoders@chatt
a try and tell me I'm not crazy?
Thanks!
Dimitrios
- Original Message -
From: "Dimitrios Bendilas" <[EMAIL PROTECTED]>
To:
Sent: Thursday, August 31, 2006 12:26 PM
Subject: [FlashCoders] Images stay on memory forever?
Hello,
While doind some tests, I ran into s
;s Flash 8 and the movieclips are not bitmap cached.
Any thoughts?
Thanks,
Dimitrios Bendilas
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Brought to you
up to 100K to the local storage.
4. The solution that applied in my case was to divide that file into smaller
ones, each one less being than 10K.
Kind regards,
Dimitrios
- Original Message -
From: "Dimitrios Bendilas" <[EMAIL PROTECTED]>
To: "Flashcoders mai
;click' the Allow
button. This worked great for a kiosk with an automated startup procedure.
I don't know if this will be of any help, but I thought I'd post it
anyway.
Dimitrios Bendilas wrote:
Hello,
I have this very very urgent issue!
Users of an application I m
domain - and
then won't be seen again. I think that is the point of your initial post,
right?
I can't remember if comes up as a default the 1st time or not, but I think
it does just for security reasons.
-e.d.
On 8/24/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
Hi Mike
Hello,
I have this very very urgent issue!
Users of an application I made with Flash 8 & Zinc get this warning screen:
http://www.zefxis.gr/files/warning.jpg
when they first run the executable.
I know this is because my app saves some files on the hard drive.
The question is, is there any way t
ng
you can store up to i think 100k without popping a warning on the
default config.. more than that you have to ask permission.. you can
query their setting to make it a "little" more user friendly.
mike
On Aug 24, 2006, at 4:24 PM, Dimitrios Bendilas wrote:
Hello,
I have this
project. So it really
beats me why
this is happening. When does this panel appear? I thought it was only with
SharedObjects.
How can I make sure it doens't appear?
Thanks,
Dimitrios
Dimitrios Bendilas
Game Designer/Lead Developer
Total Eclipse Games
www.totaleclipsegames.com
B
rd Visscher" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'"
Sent: Thursday, July 20, 2006 12:42 PM
Subject: RE: [FlashCoders] Memory builds up
I tried your example, but i see no alarming memory build up.
I can confirm this, no speedy memory increase, only 500
Hello,
I have a few very simple lines of code on _root, frame 1 (it's the only frame
in the main timeline):
--
var ballID:Number = 0;
_root.onEnterFrame = createBall;
function createBall():Void {
var mc:MovieClip = _root.attachMovie("ball", "ball" + ballID, 100
Before using $(^Name), please download and install the latest
version at http://www.adobe.com";
flash_installed:
FunctionEnd
Good luck!
-mL
knowledge.lapasa.net
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Dimitrios
Bendilas
Sent: Thursday, June 08, 2
ers mailing list"
Sent: Monday, June 05, 2006 9:41 PM
Subject: Re: [FlashCoders] Flash player NSIS installation
Dimitrios Bendilas wrote:
I need to create an installer for flash player 8.
Is there a tutorial or a full script for this?
It has to be NSIS installer.
Your note doesn't s
Hello all,
I need to create an installer for flash player 8.
Is there a tutorial or a full script for this?
It has to be NSIS installer.
Unfortunately I have no experience with NSIS or installers in general
and I am lost.
Thanks!
Dimitrios
___
Flashco
ky(?) Flash Version detection
Lol, that's a damn good point ;-) One day I'll learn to think before
I
reply.
Lee
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dimitrios Bendilas
Sent: 08 May 2006 11:13
To: Flashcoders mailing list
Subject: Re:
t: Monday, May 08, 2006 1:15 PM
Subject: RE: [FlashCoders] Tricky(?) Flash Version detection
Doesn't Flash 8 now have a flash player check function in its api? I
recall seeing that somewhere.
Lee
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
ion
or no flash at all, I would like to take him to the macromedia website to
download.
It seems to me that I have to write a script in Zinc, to check for the flash
player version.
Is that so? Or it there anything else I can do?
Thanks!
Dim
John,
I get rid of the green halo border with this:
_root._focusrect = _global.useFocusRect = false;
It has effect on every element on the flash movie.
I hope this will help you.
Regards,
Dimitrios Bendilas
- Original Message -
From: "John Giotta" <[EMAIL PR
Thank you guys.
Dimitrios Bendilas
- Original Message -
From: "John Dowdell" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, May 04, 2006 9:46 PM
Subject: Re: [FlashCoders] Build Flash8 installer
Dimitrios Bendilas wrote:
I need to d
Hello all,
Hope this is not very off-topic.
How can I create an installer of Flash 8 Player for Internet Explorer?
I need to distribute the Player along with an application I have built
and I could use some guidelines/tutorial etc.
Thank you,
Dimitrios Bendilas
It's a Number
Regards,
Dimitrios Bendilas
- Original Message -
From: "Merrill, Jason" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, April 19, 2006 7:08 PM
Subject: [Flashcoders] setInterval intervalID type?
May be a dumb quest
Jester,
I second that for flashtampa.
I have been working with them for a couple of years with ElectroServer
and they've been doing a fine job.
Regards,
Dimitrios Bendilas
www.totaleclipsegames.com
- Original Message -
From: "Jobe Makar" <[EMAIL PROTECTED]>
To:
find yourself spending hours to debug some code because you
forgot that some movieclips have negative depth.
You've got so many positive number to use as depths that it's totally
unneccessary to use negative values.
Regards,
Dimitrios Bendilas
- Original Message -
From:
The
bitmap could then be attached on a movieclip. If you do that
with dozens of bitmaps it's a pain to keep track of all of them in
seperate variables.
Anyway,
Thanks a lot!
Regards,
Dimitrios Bendilas
- Original Message -
From: "André Nachtigall Tessmann" <[EMAIL P
Hello,
Quick question.
private function createBitmap():Void {
var bitmap:BitmapData = new Bitmap(200, 200, false, 0xFF);
clip.attachBitmap(bitmap, 0);
}
If I never execute .dispose() on the bitmap, does it remain in memory?
It seems logical to me that it remains there only until the
t have any problems with
it.
I hope this helps!
Regards,
Dimitrios Bendilas
- Original Message -
From: "Ian Thomas" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, March 22, 2006 7:33 PM
Subject: [Flashcoders] Multiuser - which backen
nyways, and as of
now, if you do not call dispose() and just remove MovieClips with bitmapData
attached, the bitmapData, as I know it, will remain in memory.
M.
On 3/15/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
Thank you Johannes.
But what if I need to remove bitmaps only at
t"
Sent: Wednesday, March 15, 2006 9:46 PM
Subject: Re: [FlashCoders] remove BitmapData
for (var e in clip)
{
if(clip[e] instanceof BitmapDAta)
{
clip[e].dispose();
}
}
i think that could work.
On 3/15/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
"check if the obj
reomvemoveiclip so you know when you remove a movieclip it will be
sorted.
On 3/15/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
So that means I have to keep a reference of the BitmapData obj.
What if I have dozens of bitmaps I attach on a movieclip and I
don't want to keep references
al Message -
From: "Ryan Matsikas" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, March 15, 2006 7:20 PM
Subject: Re: [FlashCoders] remove BitmapData
bmpdata.dispose()
On 3/15/06, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
Hello e
Hello everyone,
How can I remove a bitmap that I have attached on a movieclip at a certain
depth?
The only approach I was able to find was to attach another bitmap 1x1
transparent
at the same depth, but I think this is a pretty stupid approach...
Am I missing something?
Thanks,
Dimitrios
_
rmance?
Thanks!
Dimitrios
- Original Message -
From: "JesterXL" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, February 15, 2006 3:53 AM
Subject: Re: [FlashCoders] scrollRect
I oringally wrote this in Flash 8, and ported to Flash 8.5.
nd ported to Flash 8.5. There is no
reason it couldn't go back.
http://www.jessewarden.com/archives/2006/01/diesel_battlefi.html
- Original Message -
From: "Dimitrios Bendilas" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, February 14, 2006 4:55 PM
Subject: [FlashCoders] scroll
Hi all,
I'm trying to make a very basic prototype to test parallax movement with Flash
8.
Is movieclip.scrollRect what I should be using? I tried this:
var bg:MovieClip = _root.attachMovie("bg", "bg", 2);
var y:Number = 0;
_root.onEnterFrame = function():Void {
bg.scrollRect = {x:0, y:y--, wid
Right, this is not what I'm trying to achieve. The issue
is only for textfields, not movieclips.
I finally managed to find a workaround that works.
I used the TextField.prototype.swapDepths = MovieClip.prototype.swapDepths;
approach and it worked great!
Thanks everyone for the suggestions and di
gt;
To: "Flashcoders mailing list"
Sent: Thursday, February 09, 2006 8:28 PM
Subject: RE: [FlashCoders] textfield swapDepths
Why in the first place you want to use negative depth?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dimitrios Be
Hey,
Thanks everyone for your suggestions.
Tom, in order to remove the textfield, as you say, you will have
to swapDepths() first, which unfortunately doesn't work on TextFields.
That's why I started this thread in the first place.
I just found this suggestion in a forum:
TextField.prototype.sw
Hi Sarah,
Thanks for your answer.
Unfortunately this is not an option. So, I thought I'd create a dynamic
textfield
in the depth I want, copy all properties from the original textfield to the
new one
and set .text = "" for the original textfield (unfortunately removeMovieClip
doesn't work eit
Hello everyone,
I'm using .swapDepths() on a textfield on the stage,
that was not created dynamically, but was placed there
from iside the Flash IDE.
It's depth doesn't change and it remains negative.
Is this how it should work?
Thanks,
Dimitrios
___
hotspots to see if you are
near one.
One thing that might be of help though is Grand Skinner's Proximity class.
It might be able to save you lots of calculations, since you could only
check for hotspots
that are near a specified area. You might want to check that out.
Just a thought...
Yes! That's the one!
Thanks Jim!
Dimitrios
- Original Message -
From: "Jim Armstrong" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, February 02, 2006 8:01 PM
Subject: Re: [FlashCoders] wave generator example
Dimitrios Bendilas
Hello everyone,
There was a tutorial/article about a wave generator engine in ActionScript,
that produced pretty complex waves and had a boat which you could move ON the
waves
using the left and right arrow buttons. It was a very nice example and I think
it was made by someone in this list.
I ca
Nevermind, I found it. It's radioButtonGroupName.selection.
Dimitrios
- Original Message -
From: "Dimitrios Bendilas" <[EMAIL PROTECTED]>
To:
Sent: Monday, January 30, 2006 9:41 PM
Subject: [FlashCoders] RadioButton group
Hello all,
Sorry for bothering you
Hello all,
Sorry for bothering you with this very basic question,
but I need this very quickly and I can't remember how
to do this.
I have a single group of radio buttons on stage. How can I
see which one is selected? Do I have to create
a listener and save the changes on a variable?
Thanks!
Dim
Hi Stephen,
A reference to the listener is stored inside the Key class.
So you have to remove it with Key.removeListener(keyForm);
Regards,
Dimitrios Bendilas
www.total-eclipse.gr
- Original Message -
From: "Stephen Hueners" <[EMAIL PROTECTED]>
To: "'Flashc
That's right. "_name" is a property of a movieclip object which is set the
time you create
and instance of a movieclip.
When creating a generic object, it doens't have a _name or name property,
unless
you give it one.
So, you could do this:
var fooObj:Object = new Object();
fooObj.name = "..
Hi there,
Try this
a = [2,1,5,1,3];
var l:Number = a.length;
var i:Number = -1;
var b:Array = [];
var sum:Number = 0;
while (++i < l) {
sum += a[i];
trace(sum);
var tmp:Array = [];
var n:Number = a[i];
while (--n >= 0) {
tmp [n] = sum;
}
b = b.concat(tmp);
}
trace(b);
Regards,
Dim
Hi there Jobe,
Try this. It works great for me.
class util.XMLFormat {
public static function formatXML(p_xml:XMLNode, p_tab:String):String {
p_tab = (p_tab == undefined) ? "\t" : p_tab;
var str:String = new String();
var nodeValue:String = p_xml.nodeValue;
var nodeName:String = p_xml.nodeN
);
s.start();
_root.onEnterFrame = function() {
// check s.position and act accordingly
}
Regards,
Dimitrios Bendilas
- Original Message -
From: "Marcelo Wolfgang" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, January 04, 2006 3:17 PM
Subjec
Hi there, try this:
function sayHi():Void {
trace("Hi!");
}
str = "sayHi";
this[str]();
Also have a look at the Function.apply method in Flash help
Regards,
Dimitrios
- Original Message -
From: "BOYD SPEER" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Saturday, Decembe
The _global thing was Hans Wichman's idea.
Just making sure he gets the credit! ;-)
Dimitrios
- Original Message -
From: "John Grden" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 22, 2005 7:49 PM
Subject: Re: [FlashCoders] game slowing down - eventList
CTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 22, 2005 6:15 PM
Subject: Re: [FlashCoders] game slowing down - eventListener
Did you make any headway?
On 12/22/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
John, thanks a lot for all the help!
___
one thing you might do is make it a public var for now and see if it shows
up where you think it should. That might be one reason you can't see it ;)
On 12/21/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
At the timeline of my .fla file all I have is:
import com.zefxis.games
ting created.
I have a enumerator class that has a process timer on it. This would
trace out the time in milliseconds from the beginning of a process to
the end of it. I was going to release this class but I found some
problems with it. I'll make another attempt and try and post it in the
game
object.
greetz
Hans
At 06:16 PM 12/21/2005, Dimitrios Bendilas wrote:
At the timeline of my .fla file all I have is:
import com.zefxis.games.myGame.Application;
Application.main(_root)
Structure outlines of Application class:
class com.zefxis.games.gameName.Application {
...
...
priv
27;re only going to see the class
definitions (functions/props), unless it's a static class.
So, I would stick with _level0, and try to type in the path as deep as you
can recal to start the snapshot, if that makes sense.
Does that all make sense?
On 12/21/05, Dimitrios Bendilas <[EMAIL PR
doing the above. If you have it online, do you mind if
I try and look through it with Xray? Let me know,
Thanks,
John
On 12/21/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
Hello again,
I've been doing test all this time
but I still haven't found what I'm looking fo
he trace window and
start checkingyour objects and props from there.
Make sense?
Let me know if you other questions. With xray, there's usually 3-4 ways
to
get an an object and mess with it ;)
On 12/17/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
>
> Hello John,
>
>
Hello John,
Sorry for the late reply, I wanted to run
some tests before answering back.
I'm aware of the way the garbage collector works
(even though I'm a little confused with object parameters
stored in the inline functions inside Delegates, if they
get garbage collected after all or not).
Th
Anyone else has anything to suggest?
Has anyone experienced memory build up
with the use of Delegates or Proxy (with parameter support)?
Thank you
Dimitrios
- Original Message -
From: "Cedric Muller" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Thursday, December 15, 200
s are not garbage-collected because of
the Delegates.
I think this has been discussed before, but I can't recall a
definate answer
if this is a problem and what is a possible solution.
The framework is not open source and it's not a commercial product
(at least not yet).
If
tes.
I think this has been discussed before, but I can't recall a definate
answer
if this is a problem and what is a possible solution.
The framework is not open source and it's not a commercial product
(at least not yet).
If you like, you can see a game I built with it at
http://www.total-e
mercial product
(at least not yet).
If you like, you can see a game I built with it at
http://www.total-eclipse.gr/academy-of-magic-word-spells/
Dimitrios Bendilas
- Original Message -
From: "Hans Wichman" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sen
Hello everyone,
I have built a big, complex framework for creating 2D games in Flash.
I have developed 2 large projects based on it and I'm experiencing
a slow down as the game progresses. A while after you begin
playing, things start to slow down and in 20-30 minutes the game
is no more fun to p
Hi,
You can do this if you use a wrapper to make a projector (exe) file
out of your .swf file.
I use Zinc and I think it's absolutely great!
www.multidmedia.com
There are other products available but I haven't tried them.
SWF studio pro is one of them I think
Regards,
Dimitrios
- Origin
n so this is what I
expected and doesnt make any problem.
Thankyou for response.
2005/11/30, Dimitrios Bendilas <[EMAIL PROTECTED]>:
Hi Janis,
As far as I can see from the class declaration,
this is not a dynamic class.
So, why would you want to check if a property is "declared"
Hi Janis,
As far as I can see from the class declaration,
this is not a dynamic class.
So, why would you want to check if a property is "declared"?
You are the one who sets the declared variables inside the class.
Is there something I'm not getting?
Dimitrios
- Original Message -
Fro
e same results when I try to access is
directly.
See for your selves:
http://www.theasis.com.gr/Preview/theasis3.swf
Regards
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dimitrios Bendilas
Sent: Friday, November 18, 2005 3:40 PM
To: Flashcoders maili
Hey Stathi,
Is it only 1 SWF? Or are you loading any other swf from inside the main one?
Dimitrios
- Original Message -
From: "Kaloudis Stathis" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Friday, November 18, 2005 3:31 PM
Subject: RE: [Flashcoders] Movie seems to unload
ient was happy with; as essentially your
client would be giving away stuff for free. If it is pay to play, you need
to check it all out with the lawyers, I'm afraid.
Hope that's helpful,
Ian
On 11/17/05, Dimitrios Bendilas <[EMAIL PROTECTED]> wrote:
Hello,
I have built a Backg
Everyone who replied, thank you very much!
I guess I'll replace Math.random() with something
more sophisticated.
The page you suggested Jim looks quite promising.
Thanks again guys!
Regards,
Dimitrios
- Original Message -
From: "Jim Armstrong" <[EMAIL PROTECTED]>
To: "Flashcoders ma
Hello,
I have built a Backgammon game in Flash for a client.
He is starting to ask questions about the randomness
of the dice, because a registered member of the game said
he's recorded the stats of about 100 backgammon games
and found that the numbers generated are not so random.
(I haven't seen
Hello everyone,
I've got a movieclip, a sprite for a game.
The movieclip contains several labeled frames, such as "LowKick", "Stand",
"HighKick" etc.
In each frame there is a movieclip, consisting of the frames for that
particular move. It also contains
several labeled frames, such as "Start",
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