RE: [Flashcoders] Flash crashing dilemna - when adding an input textfield

2007-03-23 Thread Paul Steven
@chattyfig.figleaf.com Subject: Re: [Flashcoders] Flash crashing dilemna - when adding an input textfield Hi, there's no code to work with here, but i would guess it's a recursive/infinite loop problem. Are there any handlers hooked up to that particular text field? On 3/22/07, Paul Stev

RE: [Flashcoders] Flash crashing dilemna - when adding an input textfield

2007-03-23 Thread Paul Steven
March 2007 14:55 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Flash crashing dilemna - when adding an input textfield Hi, there's no code to work with here, but i would guess it's a recursive/infinite loop problem. Are there any handlers hooked up to that particular

RE: [Flashcoders] Flash crashing dilemna - when adding an input textfield

2007-03-22 Thread Paul Steven
to be able to allow the user to enter their name. Anyone Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 22 March 2007 11:41 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash crashing dilemna - when addin

[Flashcoders] Flash crashing dilemna - when adding an input text field

2007-03-22 Thread Paul Steven
I have a really weird "bug" going on in a game I am making. Game is developed in Flash 8 PC. (Published Flash 8 Actionscript 2) My game was crashing the second time I played it so I have spent the last day and a half tracking down the cause. I have narrowed it down to a text input field. This is

RE: [Flashcoders] Order of events for function call

2007-03-15 Thread Paul Steven
trick? Paul - Original Message - From: "Paul Steven" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 14, 2007 8:00 PM Subject: RE: [Flashcoders] Order of events for function call >I have another related question about this collapse game. > > Every few seconds, al

RE: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 14 March 2007 15:23 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Order of events for function call Thanks to everyone for the great advice. I have now taken your advice and got rid of all the

RE: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
@chattyfig.figleaf.com Subject: Re: [Flashcoders] Order of events for function call You can't rely on the order of events for two movies in the same timeline. Instead, why not have an onEnterFrame in the parent clip that calls functions in ball_mc and ball2_mc in the proper order? On 3/14/07,

RE: [Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
haps you can elaborate on what you are trying to do? Paul - Original Message - From: "Paul Steven" <[EMAIL PROTECTED]> To: Sent: Wednesday, March 14, 2007 10:53 AM Subject: [Flashcoders] Order of events for function call > This may be really basic but I can't un

[Flashcoders] Order of events for function call

2007-03-14 Thread Paul Steven
This may be really basic but I can't understand. The following is a simplified version of what I am trying to achieve. Basically I am attaching an onEnterFrame function to 2 objects, say object1 and object2. I am attaching it to object1 first however it is calling the onEnterFrame function for o

[Flashcoders] Advice on accessibility requirements

2007-02-19 Thread Paul Steven
I have been asked to create between 4 to 6 flash games for a website. The client has informed me that their website is produced in a content management system and would like me to advise them on accessibility. I am not familiar with developing flash content for a content management system so would

[Flashcoders] How does YouTube convert all video formats to Flash format?

2007-02-08 Thread Paul Steven
I am working on a Flash project that requires the user to upload a video clip. Ideally they should not be restricted to a particular video format so I was hoping for some advice on how to convert different video formats online to flash format. I have seen this done on the YouTube website but have

RE: [Flashcoders] How to remove scrollbar on Flash Paper viaFlashPaper component

2007-02-01 Thread Paul Steven
_actionscript/ - Original Message - From: "Paul Steven" <[EMAIL PROTECTED]> To: "'Flashcoders mailing list'" Sent: Thursday, February 01, 2007 8:59 AM Subject: [Flashcoders] How to remove scrollbar on Flash Paper via FlashPaper component > Hi list &g

[Flashcoders] How to remove scrollbar on Flash Paper via Flash Paper component

2007-02-01 Thread Paul Steven
Hi list I am using the FlashPaper Component 0.7 to display flashpaper elements in my Flash movie (Flash 8 PC CDROM) Does anyone know how to remove the scrollbar? I have managed to remove all the other UI elements with the following code but a scrollbar is still appearing on the right hand side. I

RE: [Flashcoders] Very large html document created by Flash 8 Publish

2007-01-31 Thread Paul Steven
click to activate' in IE, and it gives the opportunity to place whatever alternative content you wish in a div that is much more search engine friendly and offers graceful degrading. http://blog.deconcept.com/swfobject/ hth, jimbo *** REPLY SEPARATOR ******* On 1/31/2007 at 1

[Flashcoders] Very large html document created by Flash 8 Publish

2007-01-31 Thread Paul Steven
Anyone experienced this problem. When I publish my flash movie, it creates an html page that is over 3mb... It appears to have lots of font information in it Here is a snippit http://www.w3.org/1999/xhtml"; xml:lang="en" lang="en"> HighER

RE: [Flashcoders] Remove / Hide a video component

2007-01-31 Thread Paul Steven
me an error. Any help much appreciated! Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 30 January 2007 18:28 To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] Remove / Hide a video component Thanks - yea

RE: [Flashcoders] Launch an application from CDROM based projector

2007-01-30 Thread Paul Steven
f you launch an application with parameters after the app name they will get sent to the app, but whether that app receives them and does anything with them or not is up to the individual application. Are you creating the exercise application or does it exist already? -Cort On 1/30/07, Paul Steven &l

RE: [Flashcoders] Launch an application from CDROM based projector

2007-01-30 Thread Paul Steven
check what kind of parameters the application supports . If the application does support a parameter like "-o filename", then you can write a bat file and use fscommand to call it. On 1/30/07, Paul Steven <[EMAIL PROTECTED]> wrote: > I am creating an application using Flash 8

RE: [Flashcoders] Remove / Hide a video component

2007-01-30 Thread Paul Steven
On 1/30/07, Paul Steven <[EMAIL PROTECTED]> wrote: > > I have a flash 8 movie that is composed of 60 sections and hence there are > 60 labels. > > Some of these sections include a video clip playing and I have used the > Flash 8 FLVPlybk component. > > What I would like

[Flashcoders] Remove / Hide a video component

2007-01-30 Thread Paul Steven
I have a flash 8 movie that is composed of 60 sections and hence there are 60 labels. Some of these sections include a video clip playing and I have used the Flash 8 FLVPlybk component. What I would like to do is have this on stage in the correct position and then hide or remove it for sections t

RE: [Flashcoders] JSON vs. XML for CDROM configuration

2007-01-30 Thread Paul Steven
locations etc (IMHO) I'd probably do it something like this: Section Title etc... And repeat that section node a whole bunch of times for all your sections. You'll need to read up on the XML class as to how to parse this in a useful way for you though... h. On 30/01/07, Paul St

[Flashcoders] Launch an application from CDROM based projector

2007-01-30 Thread Paul Steven
I am creating an application using Flash 8 (PC only) and need to launch an application that is installed on the users hard drive. I think this can be fairly easily achieved using a third party app such as Zinc. However I need to do a bit more than just launch the application. I also need to get

RE: [Flashcoders] JSON vs. XML for CDROM configuration

2007-01-30 Thread Paul Steven
wanted other apps to read your key/value pairs plain text file (for example, for patching or updating or simply cataloguing) then it's very straightforward. Cheers, Ian On 1/30/07, Paul Steven <[EMAIL PROTECTED]> wrote: > > Hmm good point Ian. > > Any reason why peop

RE: [Flashcoders] JSON vs. XML for CDROM configuration

2007-01-30 Thread Paul Steven
u're talking about configuring a CD-ROM app via a net connection (some sort of activation system) - in which case ignore me. :-) Ian On 1/30/07, Paul Steven <[EMAIL PROTECTED]> wrote: > > I am creating a CDROM application (Flash 8 PC only) and would like to > control it with a

[Flashcoders] JSON vs. XML for CDROM configuration

2007-01-29 Thread Paul Steven
I am creating a CDROM application (Flash 8 PC only) and would like to control it with an external configuration file. >From what I can see, I have a choice of a XML or JSON solution - can anyone recommend one over the other? Also if anyone has a link to a working version of JSON and JSONConfig, t

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Paul Steven
s (assuming the ball can only be hitting one thing at a time). -Dan -Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Steven Sent: Wednesday, December 13, 2006 10:36 AM To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] AS2 OOP Class Structure f

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Paul Steven
l >> > >> if(this.hitTest(bounceObjects[i])){ >> > >> >> > >> this.bounce(); // Bounce the ball >> > >> bounceObject[i].onHitByBall(); >> > >> } >> > &g

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Paul Steven
MAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Steven Sent: Wednesday, December 13, 2006 8:26 AM To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game Thanks for the reply Dan Not quite sure how the Ball references the Pad

RE: [Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Paul Steven
add the bricks or other objects that need to check for collisions. -Dan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Steven Sent: Wednesday, December 13, 2006 8:02 AM To: 'Flashcoders mailing list' Subject: [Flashcoders] AS2 OOP Class Struc

[Flashcoders] AS2 OOP Class Structure for simple pong type game

2006-12-13 Thread Paul Steven
I am creating a simple pong / breakout / arkanoid game in AS2 and not sure how best to deal with the classes. So far I have a Game.as class, a Paddle.as class and a Ball.as class. I need to detect when the ball (or balls) collide with the Paddle. My question is, which class should check for this

RE: [Flashcoders] Good book on vectors / collisions for games

2006-12-10 Thread Paul Steven
Thanks Danny Excellent! Will be sure to grab a copy today Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Danny Kodicek Sent: 11 December 2006 06:34 To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] Good book on vectors / collisions for gam

[Flashcoders] Good book on vectors / collisions for games

2006-12-08 Thread Paul Steven
Just working on a game at the moment that involves various balls colliding. I have found some good resources on the web explaining ball to ball collision, with various approaches suggested. I also have Jobe Makars "Flash MX Game Design" book which covers this too. Anyway I would like to know if

RE: Re[4]: [Flashcoders] Create movieclip path within a class

2006-12-03 Thread Paul Steven
Hi Iv I was trying to create a Boiler object instance, not a movie clip. It was the movie clip path that I was creating so I could pass this to the Boiler object instance. Not sure what is wrong with this line var vBoiler_Obj:Boiler = new Boiler(vBoilerRef, i + 1); It seems to work ok now with

RE: Re[2]: [Flashcoders] Create movieclip path within a class

2006-12-03 Thread Paul Steven
Thanks for all the help Iv Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 03 December 2006 15:55 To: 'Flashcoders mailing list' Subject: RE: Re[2]: [Flashcoders] Create movieclip path within a class Many thanks I

RE: Re[2]: [Flashcoders] Create movieclip path within a class

2006-12-03 Thread Paul Steven
Many thanks Ivan - I wasn't familiar with self-registering. I will give your suggestion a go. I am still curious though as to why I cannot dynamically create the boiler movie clip reference and pass it to the boiler clip constructor - is this not possible? Thanks Paul -Original Message-

RE: [Flashcoders] Create movieclip path within a class

2006-12-03 Thread Paul Steven
Thanks IV I do not want to create the boiler movie clips as these are already on the stage. Basically I want to be able to control a nested movie clip within each boiler, that is called "needle_mc" And I want the boiler object to store unique properties for each of the boilers. Your code looks

[Flashcoders] Create movieclip path within a class

2006-12-03 Thread Paul Steven
Having problems dynamically creating a movieclip reference to pass to another class. Basically I have a Game class and a Boiler class. The Game class contains a property called "mcReference" which is being created correctly as "_level0.game_mc" when I create the Game instance var myGame = new Gam

RE: [Flashcoders] Letting go of AS2 for AS3

2006-11-14 Thread Paul Steven
Is Essential AS3 book out yet? I cant see it on Amazon.co.uk -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lori Hutchek Sent: 14 November 2006 19:24 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Letting go of AS2 for AS3 Okay im in the mi

RE: [Flashcoders] Faking 3D perspective of a 2D map in Flash 8..?

2006-11-10 Thread Paul Steven
This site will hopefully help you on your way http://www.kirupa.com/developer/actionscript/3dindex.htm -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Murphy Sent: 10 November 2006 18:32 To: Flash Coders Subject: [Flashcoders] Faking 3D perspecti

RE: [Flashcoders] OT conver java code to flash

2006-11-05 Thread Paul Steven
0 which rives a similar result. Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 03 November 2006 14:19 To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] OT conver java code to flash Thanks Jim, I had overlooked that fac

RE: [Flashcoders] OOP advice for game

2006-11-05 Thread Paul Steven
etTimeout method witch is perfect for that ;) > (work the same as setInterval). > > > Cdric > > Paul Steven wrote: >> Thanks James, sounds good enough to me and seems to work nicely. >> >> Many thanks >> >> Paul ___

RE: [Flashcoders] OOP advice for game - use of sound effects

2006-11-05 Thread Paul Steven
for game - use of sound effects Hey Paul, You're spoiling the fun for yourself by asking how to do this stuff ;) Work it out, and be proud of it..! J Paul Steven wrote: > Another aspect of the game I need to deal with is the sound effects. > > Previously to play sounds in my

RE: [Flashcoders] OOP advice for game - use of sound effects

2006-11-05 Thread Paul Steven
Another aspect of the game I need to deal with is the sound effects. Previously to play sounds in my games I simply imported the sound files into the library, gave them a linkage name them put the following code on the first frame of my movie for each sound effect. cheer_Sound = new Sound(); chee

RE: [Flashcoders] OOP advice for game

2006-11-05 Thread Paul Steven
erval(this, "changeWeather", 5000); About the 80s time limit, if you target your swf to version 8, you could use the setTimeout method witch is perfect for that ;) (work the same as setInterval). Cédric Paul Steven wrote: > Thanks James, sounds good enough to me and seems to work

RE: [Flashcoders] OOP advice for game

2006-11-05 Thread Paul Steven
clear it when you want to clear it. I don't actually understand *why* this implementation for setInterval works - it doesn't really make sense... but then there's soo much about AS 2.0 that doesn't make sense... AS 3.0 is a tidy bedroom compared to AS 2.0's sloppy stu

RE: [Flashcoders] OOP advice for game

2006-11-05 Thread Paul Steven
Ah brilliant - thanks James, much appreciated!! Will have to look up what this mx.utils.Delegate malarkey means though... Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Marsden Sent: 05 November 2006 09:22 To: Flashcoders mailing list Subject

RE: [Flashcoders] OOP advice for game

2006-11-05 Thread Paul Steven
I have done as you suggested and have created separate classes for the balloon, ball, scoreboard and clouds and this all seems to work fine. The design pattern is based on an Observer pattern where these separate objects register themselves as observers of a WeatherManager object. I have created a

RE: [Flashcoders] OOP advice for game

2006-11-04 Thread Paul Steven
Thanks James and Muzak You have been most helpful. I have now found a nice chapter on Observer patterns in an AS2 book. Cheers Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: 04 November 2006 16:25 To: Flashcoders mailing list Subject:

[Flashcoders] OOP advice for game

2006-11-04 Thread Paul Steven
Hi there I am making a rugby game in Flash 8 and am trying to get to grips with AS2 and OOP structuring of the code. The game will include a wind element i.e a wind speed and a wind direction (angle) I have the following elements in the game that will be affected by the wind properties: Scorebo

RE: [Flashcoders] Copy Constructor

2006-11-04 Thread Paul Steven
-Original Message- > From: [EMAIL PROTECTED] [mailto:flashcoders- > [EMAIL PROTECTED] On Behalf Of Paul Steven > Sent: Friday, November 03, 2006 10:44 AM > To: 'Flashcoders mailing list' > Subject: RE: [Flashcoders] Copy Constructor > > I think the problem may be t

RE: [Flashcoders] Copy Constructor

2006-11-03 Thread Paul Steven
c function copy(source:GameState):Void { _board = new Board(source._board); // Copy other fields. } private var _board:Board; // Other private fields. } ― Mike Keesey > -Original Message- > From: [EMAIL PROTECTED] [mailto:flashcoders-

RE: [Flashcoders] Copy Constructor

2006-11-03 Thread Paul Steven
Thanks Steve My arrays are multidimensional arrays i.e public var map:Array; // 3 dimensional array of booleans that holds lookup table of winning combinations public var board:Array; // A 7 by 6 two dimensional array of integers representing the state of game So from what I have read

RE: [Flashcoders] Copy Constructor

2006-11-03 Thread Paul Steven
Behalf Of Paul Steven Sent: 03 November 2006 19:14 To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] Copy Constructor Doing a trace I can see the copies are being affected as if they are references. I was under the impression that array.concat() made a unique copy of an array - i

RE: [Flashcoders] Copy Constructor

2006-11-03 Thread Paul Steven
he tempState.board also altered the original board array. Could really do with some help on this one. Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 03 November 2006 18:44 To: 'Flashcoders mailing list' Subject: RE

RE: [Flashcoders] Copy Constructor

2006-11-03 Thread Paul Steven
/Connect4State.as Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 03 November 2006 17:55 To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] Copy Constructor Seem to be having problems with this still. It seems like

RE: [Flashcoders] Copy Constructor

2006-11-03 Thread Paul Steven
parameter. (Actually, I would never use public variables, but that's another topic) ― Mike Keesey > -Original Message- > From: [EMAIL PROTECTED] [mailto:flashcoders- > [EMAIL PROTECTED] On Behalf Of Paul Steven > Sent: Thursday, November 02, 2006 2:31 PM >

RE: [Flashcoders] OT conver java code to flash

2006-11-03 Thread Paul Steven
function was giving you variable odds depending on how many passes had been performed. Hope you understand as I am not great at explaining these things Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 03 November 2006 13:35 To:

RE: [Flashcoders] OT conver java code to flash

2006-11-03 Thread Paul Steven
pperBound :Number = 1; if(goodness == bestWorst) { numOfEqual++; if(Math.abs(Math.random()*intUpperBound) < (intUpperBound / numOfEqual)) { bestXPos = i; } } Hth Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On B

RE: [Flashcoders] Copy Constructor

2006-11-02 Thread Paul Steven
gt; From: [EMAIL PROTECTED] [mailto:flashcoders- > [EMAIL PROTECTED] On Behalf Of Paul Steven > Sent: Thursday, November 02, 2006 2:31 PM > To: 'Flashcoders mailing list' > Subject: RE: [Flashcoders] Copy Constructor > > Perhaps it is easier if I explain what I need: > > I a

RE: [Flashcoders] OT conver java code to flash

2006-11-02 Thread Paul Steven
actionscript. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 02 November 2006 17:15 To: 'Flashcoders mailing list' Subject: [Flashcoders] OT conver java code to flash Not familiar with Java code but trying to rewrite some code in Fla

RE: [Flashcoders] Copy Constructor

2006-11-02 Thread Paul Steven
te) Anyone suggest an alternative to this "Copy Constructor"? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 02 November 2006 20:01 To: 'Flashcoders mailing list' Subject: [Flashcoders] Copy Constructor Hi there

RE: [Flashcoders] Music visualisation in Flash 9

2006-11-02 Thread Paul Steven
21:11 To: Flashcoders mailing list Subject: Re: [Flashcoders] Music visualisation in Flash 9 Paul Steven wrote: > Haven't looked into AS3 yet but seeing this thread I wonder if it is > possible to change the pitch of dynamically loaded mp3 files in "real time"? im 99% cer

RE: [Flashcoders] OT conver java code to flash

2006-11-02 Thread Paul Steven
o idea what 'rand' is. Other than that, it's exactly the same in ActionScript. Mark On 11/2/06, Paul Steven <[EMAIL PROTECTED]> wrote: > Not familiar with Java code but trying to rewrite some code in Flash. Anyone > convert this line to flash actionscript please &g

RE: [Flashcoders] Music visualisation in Flash 9

2006-11-02 Thread Paul Steven
Haven't looked into AS3 yet but seeing this thread I wonder if it is possible to change the pitch of dynamically loaded mp3 files in "real time"? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Wood-Mitrovski Sent: 02 November 2006 20:49 To: Flashc

[Flashcoders] OT conver java code to flash

2006-11-02 Thread Paul Steven
Not familiar with Java code but trying to rewrite some code in Flash. Anyone convert this line to flash actionscript please if (Math.abs(rand.nextInt()) % 1 < (1 / numOfEqual)) bestXPos = i; Thanks Paul ___ Flashcoders@chattyf

[Flashcoders] Copy Constructor

2006-11-02 Thread Paul Steven
Hi there Is there an equivalent of the Java Copy constructor in Flash AS2? Thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought

RE: [Flashcoders] Book recommendation for multiuser games / apps

2006-10-26 Thread Paul Steven
-server.com Jobe Makar http://www.electrotank.com http://www.electro-server.com phone: 252-627-8026 mobile: 919-609-0408 fax: 919-341-8104 - Original Message - From: "Paul Steven" <[EMAIL PROTECTED]> To: "'Flashcoders mailing list'" Sent: Thursday, O

RE: [Flashcoders] Book recommendation for multiuser games / apps

2006-10-26 Thread Paul Steven
are you after in more detail? - e. On 10/26/06, Paul Steven <[EMAIL PROTECTED]> wrote: > > Thanks eric, I can look him up on my shelf but there wasn't a lot of info > on > the subject in this book. I was looking for something more comprehensive. > > Thanks >

RE: [Flashcoders] Book recommendation for multiuser games / apps

2006-10-26 Thread Paul Steven
14:41 To: Flashcoders mailing list Subject: Re: [Flashcoders] Book recommendation for multiuser games / apps Look up Jobe Makar on Amazon :) - e. On 10/26/06, Paul Steven <[EMAIL PROTECTED]> wrote: > > Looking for information on how to implement a multi-user type game and > would &g

[Flashcoders] Book recommendation for multiuser games / apps

2006-10-26 Thread Paul Steven
Looking for information on how to implement a multi-user type game and would appreciate any links or book recommendations. Thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.fig

RE: [Flashcoders] Creating a text file on serverandemailing attachment

2006-08-30 Thread Paul Steven
do with the headers perhaps? Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 30 August 2006 23:18 To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] Creating a text file on serverandemailing attachment Thanks

RE: [Flashcoders] Creating a text file on server andemailing attachment

2006-08-30 Thread Paul Steven
ndemailing attachment Take a look at http://codewalkers.com/getcode.php?id=231 but not tested! A+ Paul Steven a écrit : > I am hoping some kind person will help me figure this one out. > > Making a little app to design t-shirts online and want to allow the user to > send the design da

RE: [Flashcoders] Creating a text file on server and emailing attachment

2006-08-30 Thread Paul Steven
I am hoping some kind person will help me figure this one out. Making a little app to design t-shirts online and want to allow the user to send the design data to the client via a text file that the client can then load in at their end. I have got the code working to create a text file on my serv

[Flashcoders] Creating a text file on server and emailing as attachment

2006-08-30 Thread Paul Steven
Trying to create a text file on the server and use PHP to then email it. So far, the text file is getting created OK and the email is being sent but there is no attachment. Any help much appreciated! Here is my action script var vSender = new LoadVars(); var vReceiver = new LoadV

RE: [Flashcoders] help with embedding fonts/using textformat?

2006-08-29 Thread Paul Steven
I experienced similar problems and found the solution was to give the fonts in the library a linkage name and check "Export for action script" and "Export in first frame". This seems to have fixed it. Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of g

[Flashcoders] Updating an app to Flash 8 breaks my app

2006-08-29 Thread Paul Steven
I am updating a file originally created in Flash MX to Flash 8 as I need to use the import flash.net.FileReference to display a dialogue box allowing the user to import data from a text file. When published as Flash 8, the following handlers do not appear to work. fontList1.setChangeHandler("myFo

RE: [Flashcoders] OT: Create a text file on server using PHPwithvariables from Flash

2006-08-25 Thread Paul Steven
aul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Serge Sent: 25 August 2006 13:34 To: Flashcoders mailing list Subject: Re: [Flashcoders] OT: Create a text file on server using PHPwithvariables from Flash This is working for me. Serge - Original

[Flashcoders] OT: Create a text file on server using PHP with variables from Flash

2006-08-25 Thread Paul Steven
Anyone have a working example of a PHP script to create a text file using PHP? I am trying to get the following to work but it is not creating the text file on my server. I have set the permissions of the folder to 777 which should in theory allow a file to be created. Thanks Paul ___

[Flashcoders] Day before duplication audio problem

2006-08-21 Thread Paul Steven
Banging my head trying to get to the bottom of a bug on a CDROM that should be going for duplication tomorrow. It is Flash 8 CDROM (PC Only) with a main container movie and various games loaded into it. The flash movie is loaded into a Director shell though I have tried it using Zinc and had the s

[Flashcoders] Import fonts at runtime

2006-08-20 Thread Paul Steven
My application allows users to type text using a font chosen from a drop down list of fonts. I was wondering if it is possible to import the actual font at runtime rather than embedding all the fonts (there may be about 100 fonts). Hence I would have a folder containing a ttf file or swf for each

RE: [Flashcoders] Strange flashing bug

2006-08-20 Thread Paul Steven
I had a similar problem with graphics not appearing, mine being jpgs from the library that I had placed on the stage. Originally I just placed the jpg (bitmap) directly on the stage and when published they were not appearing. However when I made the jpg a group (CTRL - G), this seemed to solve the

RE: [Flashcoders] Flash 8 generate xml file for input

2006-08-20 Thread Paul Steven
these links could be usefull : xml from flash : http://www.kirupa.com/web/xml/XMLsending1.htm php mail function: http://fr.php.net/manual/en/ref.mail.php cheers On 8/19/06, Paul Steven <[EMAIL PROTECTED]> wrote: > I am creating an online app in Flash 8 that allows users to design t-sh

[Flashcoders] Flash 8 generate xml file for input

2006-08-19 Thread Paul Steven
I am creating an online app in Flash 8 that allows users to design t-shirts by adding various elements from drop down boxes, and entering some text to appear on the t-shirt. They can set the formatting of the text using drop down boxes. In order for the client to recreate the orders at their end I

[Flashcoders] Creating an image in one game to be reused in another game

2006-08-14 Thread Paul Steven
Hi there I am creating several online games using Flash 8. One game is a painting game where the user creates a picture. The other game is a t-shirt creator application where the user either uses pre-created images or imports an image. I would like the user to be able to import pictures created

RE: [Flashcoders] Problems with setInterval

2006-08-12 Thread Paul Steven
/12/06, Paul Steven <[EMAIL PROTECTED]> wrote: > > I am trying to scope my setInterval timeout handler however it is not > calling the associated handler when I add the scoping in to it. > > Here is the code I have so far: > > _global.gIdle_Timeout = 1 // 10 seconds &g

[Flashcoders] Problems with setInterval

2006-08-12 Thread Paul Steven
I am trying to scope my setInterval timeout handler however it is not calling the associated handler when I add the scoping in to it. Here is the code I have so far: _global.gIdle_Timeout = 1 // 10 seconds _global.Idle_Function = function(passed_Destination) { trace ("Idle

RE: [Flashcoders] Movement in an oval shape

2006-08-11 Thread Paul Steven
iginal Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: Thursday, August 10, 2006 9:06 AM To: 'Flashcoders mailing list' Subject: [Flashcoders] Movement in an oval shape I have written some code to move some stars in a circle. This is a sni

[Flashcoders] Movement in an oval shape

2006-08-10 Thread Paul Steven
I have written some code to move some stars in a circle. This is a snippet of the code: vStar_Object._x = (Math.cos((vStar_Object.circlePos/180)*Math.PI))*160 + vStar_Object.centerX; vStar_Object._y = (Math.sin((vStar_Object.circlePos/180)*Math.PI))*160 + vStar_Obj

RE: [Flashcoders] Opening Flash 8 breaks pc sound

2006-08-10 Thread Paul Steven
Behalf Of Paul Steven Sent: 10 August 2006 12:37 To: 'Flashcoders mailing list' Subject: [Flashcoders] Opening Flash 8 breaks pc sound Experiencing a weird problem with Flash 8 PC. When I open Flash 8, it appears to stop all sound working on my PC such that when I close Flash 8, no audi

[Flashcoders] Opening Flash 8 breaks pc sound

2006-08-10 Thread Paul Steven
Experiencing a weird problem with Flash 8 PC. When I open Flash 8, it appears to stop all sound working on my PC such that when I close Flash 8, no audio works in any app on my PC. Anyone else experienced this problem and have any fixes? Thanks Paul

RE: [Flashcoders] First attempts at wirting code in AS2

2006-07-18 Thread Paul Steven
Thanks Steven This extends MovieClip solution looks interesting, I will investigate this further. I am having trouble getting my head around the separation of the timeline elements with the classes. Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Beh

[Flashcoders] First attempts at wirting code in AS2

2006-07-15 Thread Paul Steven
Hi there I am finally starting to write my code in AS2 thanks to my client asking me to program the latest project in Flash 8. Anyway I am up against the clock as always so do not have time to read my "Essential Actionscript 2.0" book in order to get the first game up and running by Monday. Prev

[Flashcoders] Book recommendations for AS2 and game development

2006-07-15 Thread Paul Steven
Anyone recommend a good book on game development that uses AS2 and classes for development? I have several flash game development books (Macromedia Flash MX 2004 Game Development by Glen Rhodes, and Flash MX Game Design Demystified by Jobe Makar) plus I have just got "Essential Actionscript 2.0" b

RE: [Flashcoders] hitTest difference between attached mcandoneplacedon stage in authoring

2006-04-24 Thread Paul Steven
if (game_mc.bg_mc.hitTest(game_mc.Player_Object._x, game_mc.Player_Object._y, true)) { Solves the problem. Greetz, Bernard > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Paul Steven > Verzonden: maandag 24 april 2006 16:37 > Aan: Flashcoders mailing li

RE: [Flashcoders] hitTest difference between attached mc andoneplacedon stage in authoring

2006-04-24 Thread Paul Steven
Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Steven Sent: 24 April 2006 17:55 To: Flashcoders mailing list Subject: RE: [Flashcoders] hitTest difference between attached mc andoneplacedon stage in authoring Thanks Bernard - well spotted! I

RE: [Flashcoders] hitTest difference between attached mc and oneplacedon stage in authoring

2006-04-24 Thread Paul Steven
L PROTECTED] Namens Paul Steven > Verzonden: maandag 24 april 2006 16:37 > Aan: Flashcoders mailing list > Onderwerp: [Flashcoders] hitTest difference between attached > mc and one placedon stage in authoring > > I am having problems making the hitTest function work with a &

[Flashcoders] hitTest difference between attached mc and one placed on stage in authoring

2006-04-24 Thread Paul Steven
I am having problems making the hitTest function work with a movie clip attached from the library Basically I am making a game that involves a dolphin swimming up a river and I want to detect when the dolphin hits the river bank. The following works fine when the dolphin is placed on stage in aut

RE: [Flashcoders] Save file from Mac / Pc Projector on CDROM toHarddrive

2006-03-21 Thread Paul Steven
le here by this name, it will quit. return quit end try tell application "Finder" move file targetFile to desktop --If it's a read only volume (like a cd), move will actually copy end tell On 21 Mar 2006, at 17:21PM, Paul Steven wrote: > Thanks Sam &

RE: [Flashcoders] Save file from Mac / Pc Projector on CDROM to Harddrive

2006-03-21 Thread Paul Steven
xy exes you can call with fscommand. http://flashkit.com/board/showthread.php?t=396320 (There are lots of free ones which will do just that, rather than something bigger (and more expensive) like Zinc). On 21 Mar 2006, at 16:49PM, Paul Steven wrote: > I need to include a button in a cdrom p

[Flashcoders] Save file from Mac / Pc Projector on CDROM to Hard drive

2006-03-21 Thread Paul Steven
I need to include a button in a cdrom projector that when clicked will copy a particular file from the CDROM to the users hard drive with a dialogue box asking them where to save it to. Any suggestions? It must work on PC and MAC Thanks Paul ___ Flas

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