@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash crashing dilemna - when adding an input
textfield
Hi,
there's no code to work with here, but i would guess it's a
recursive/infinite loop problem.
Are there any handlers hooked up to that particular text field?
On 3/22/07, Paul Stev
March 2007 14:55
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash crashing dilemna - when adding an input
textfield
Hi,
there's no code to work with here, but i would guess it's a
recursive/infinite loop problem.
Are there any handlers hooked up to that particular
to be able to allow the user to enter their
name.
Anyone
Thanks
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 22 March 2007 11:41
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Flash crashing dilemna - when addin
I have a really weird "bug" going on in a game I am making. Game is
developed in Flash 8 PC. (Published Flash 8 Actionscript 2)
My game was crashing the second time I played it so I have spent the last
day and a half tracking down the cause.
I have narrowed it down to a text input field. This is
trick?
Paul
- Original Message -
From: "Paul Steven" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, March 14, 2007 8:00 PM
Subject: RE: [Flashcoders] Order of events for function call
>I have another related question about this collapse game.
>
> Every few seconds, al
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 14 March 2007 15:23
To: flashcoders@chattyfig.figleaf.com
Subject: RE: [Flashcoders] Order of events for function call
Thanks to everyone for the great advice. I have now taken your advice and
got rid of all the
@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Order of events for function call
You can't rely on the order of events for two movies in the same
timeline. Instead, why not have an onEnterFrame in the parent clip
that calls functions in ball_mc and ball2_mc in the proper order?
On 3/14/07,
haps you can elaborate on what you are trying to do?
Paul
- Original Message -
From: "Paul Steven" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, March 14, 2007 10:53 AM
Subject: [Flashcoders] Order of events for function call
> This may be really basic but I can't un
This may be really basic but I can't understand.
The following is a simplified version of what I am trying to achieve.
Basically I am attaching an onEnterFrame function to 2 objects, say object1
and object2.
I am attaching it to object1 first however it is calling the onEnterFrame
function for o
I have been asked to create between 4 to 6 flash games for a website. The
client has informed me that their website is produced in a content
management system and would like me to advise them on accessibility.
I am not familiar with developing flash content for a content management
system so would
I am working on a Flash project that requires the user to upload a video
clip. Ideally they should not be restricted to a particular video format so
I was hoping for some advice on how to convert different video formats
online to flash format.
I have seen this done on the YouTube website but have
_actionscript/
- Original Message -
From: "Paul Steven" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'"
Sent: Thursday, February 01, 2007 8:59 AM
Subject: [Flashcoders] How to remove scrollbar on Flash Paper via FlashPaper
component
> Hi list
&g
Hi list
I am using the FlashPaper Component 0.7 to display flashpaper elements in my
Flash movie (Flash 8 PC CDROM)
Does anyone know how to remove the scrollbar? I have managed to remove all
the other UI elements with the following code but a scrollbar is still
appearing on the right hand side. I
click to activate' in IE, and it gives
the opportunity to place whatever alternative content you wish in a div that
is much more search engine friendly and offers graceful degrading.
http://blog.deconcept.com/swfobject/
hth,
jimbo
*** REPLY SEPARATOR *******
On 1/31/2007 at 1
Anyone experienced this problem.
When I publish my flash movie, it creates an html page that is over 3mb...
It appears to have lots of font information in it
Here is a snippit
http://www.w3.org/1999/xhtml"; xml:lang="en" lang="en">
HighER
me an error.
Any help much appreciated!
Thanks
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 30 January 2007 18:28
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Remove / Hide a video component
Thanks - yea
f you launch an application with
parameters after the app name they will get sent to the app, but whether
that app receives them and does anything with them or not is up to the
individual application.
Are you creating the exercise application or does it exist already?
-Cort
On 1/30/07, Paul Steven &l
check what kind of
parameters the application supports . If the application does support a
parameter like "-o filename", then you can write a bat file and use
fscommand to call it.
On 1/30/07, Paul Steven <[EMAIL PROTECTED]> wrote:
> I am creating an application using Flash 8
On 1/30/07, Paul Steven <[EMAIL PROTECTED]> wrote:
>
> I have a flash 8 movie that is composed of 60 sections and hence there are
> 60 labels.
>
> Some of these sections include a video clip playing and I have used the
> Flash 8 FLVPlybk component.
>
> What I would like
I have a flash 8 movie that is composed of 60 sections and hence there are
60 labels.
Some of these sections include a video clip playing and I have used the
Flash 8 FLVPlybk component.
What I would like to do is have this on stage in the correct position and
then hide or remove it for sections t
locations etc (IMHO)
I'd probably do it something like this:
Section Title
etc...
And repeat that section node a whole bunch of times for all your sections.
You'll need to read up on the XML class as to how to parse this in a useful
way for you though...
h.
On 30/01/07, Paul St
I am creating an application using Flash 8 (PC only) and need to launch an
application that is installed on the users hard drive.
I think this can be fairly easily achieved using a third party app such as
Zinc.
However I need to do a bit more than just launch the application. I also
need to get
wanted other apps to read your key/value pairs plain text file (for example,
for patching or updating or simply cataloguing) then it's very
straightforward.
Cheers,
Ian
On 1/30/07, Paul Steven <[EMAIL PROTECTED]> wrote:
>
> Hmm good point Ian.
>
> Any reason why peop
u're talking about
configuring a CD-ROM app via a net connection (some sort of activation
system) - in which case ignore me. :-)
Ian
On 1/30/07, Paul Steven <[EMAIL PROTECTED]> wrote:
>
> I am creating a CDROM application (Flash 8 PC only) and would like to
> control it with a
I am creating a CDROM application (Flash 8 PC only) and would like to
control it with an external configuration file.
>From what I can see, I have a choice of a XML or JSON solution - can anyone
recommend one over the other?
Also if anyone has a link to a working version of JSON and JSONConfig, t
s (assuming the
ball can only be hitting one thing at a time).
-Dan
-Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Paul
Steven
Sent: Wednesday, December 13, 2006 10:36 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] AS2 OOP Class Structure f
l
>> > >> if(this.hitTest(bounceObjects[i])){
>> > >>
>> > >> this.bounce(); // Bounce the ball
>> > >> bounceObject[i].onHitByBall();
>> > >> }
>> > &g
MAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Paul
Steven
Sent: Wednesday, December 13, 2006 8:26 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] AS2 OOP Class Structure for simple pong type
game
Thanks for the reply Dan
Not quite sure how the Ball references the Pad
add the bricks or
other objects that need to check for collisions.
-Dan
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Paul
Steven
Sent: Wednesday, December 13, 2006 8:02 AM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] AS2 OOP Class Struc
I am creating a simple pong / breakout / arkanoid game in AS2 and not sure
how best to deal with the classes.
So far I have a Game.as class, a Paddle.as class and a Ball.as class.
I need to detect when the ball (or balls) collide with the Paddle.
My question is, which class should check for this
Thanks Danny
Excellent! Will be sure to grab a copy today
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Danny
Kodicek
Sent: 11 December 2006 06:34
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Good book on vectors / collisions for gam
Just working on a game at the moment that involves various balls colliding.
I have found some good resources on the web explaining ball to ball
collision, with various approaches suggested.
I also have Jobe Makars "Flash MX Game Design" book which covers this too.
Anyway I would like to know if
Hi Iv
I was trying to create a Boiler object instance, not a movie clip. It was
the movie clip path that I was creating so I could pass this to the Boiler
object instance.
Not sure what is wrong with this line
var vBoiler_Obj:Boiler = new Boiler(vBoilerRef, i + 1);
It seems to work ok now with
Thanks for all the help Iv
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 03 December 2006 15:55
To: 'Flashcoders mailing list'
Subject: RE: Re[2]: [Flashcoders] Create movieclip path within a class
Many thanks I
Many thanks Ivan - I wasn't familiar with self-registering. I will give your
suggestion a go.
I am still curious though as to why I cannot dynamically create the boiler
movie clip reference and pass it to the boiler clip constructor - is this
not possible?
Thanks
Paul
-Original Message-
Thanks IV
I do not want to create the boiler movie clips as these are already on the
stage.
Basically I want to be able to control a nested movie clip within each
boiler, that is called "needle_mc"
And I want the boiler object to store unique properties for each of the
boilers.
Your code looks
Having problems dynamically creating a movieclip reference to pass to
another class.
Basically I have a Game class and a Boiler class. The Game class contains a
property called "mcReference" which is being created correctly as
"_level0.game_mc" when I create the Game instance
var myGame = new Gam
Is Essential AS3 book out yet? I cant see it on Amazon.co.uk
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lori Hutchek
Sent: 14 November 2006 19:24
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Letting go of AS2 for AS3
Okay im in the mi
This site will hopefully help you on your way
http://www.kirupa.com/developer/actionscript/3dindex.htm
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Murphy
Sent: 10 November 2006 18:32
To: Flash Coders
Subject: [Flashcoders] Faking 3D perspecti
0 which rives a similar result.
Jim
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 03 November 2006 14:19
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] OT conver java code to flash
Thanks Jim, I had overlooked that fac
etTimeout method witch is perfect for that ;)
> (work the same as setInterval).
>
>
> Cdric
>
> Paul Steven wrote:
>> Thanks James, sounds good enough to me and seems to work nicely.
>>
>> Many thanks
>>
>> Paul
___
for game - use of sound effects
Hey Paul,
You're spoiling the fun for yourself by asking how to do this stuff ;)
Work it out, and be proud of it..!
J
Paul Steven wrote:
> Another aspect of the game I need to deal with is the sound effects.
>
> Previously to play sounds in my
Another aspect of the game I need to deal with is the sound effects.
Previously to play sounds in my games I simply imported the sound files into
the library, gave them a linkage name them put the following code on the
first frame of my movie for each sound effect.
cheer_Sound = new Sound();
chee
erval(this, "changeWeather", 5000);
About the 80s time limit, if you target your swf to version 8, you could use
the setTimeout method witch is perfect for that ;) (work the same as
setInterval).
Cédric
Paul Steven wrote:
> Thanks James, sounds good enough to me and seems to work
clear it when you want to clear it.
I don't actually understand *why* this implementation for setInterval
works - it doesn't really make sense... but then there's soo much about
AS 2.0 that doesn't make sense...
AS 3.0 is a tidy bedroom compared to AS 2.0's sloppy stu
Ah brilliant - thanks James, much appreciated!!
Will have to look up what this mx.utils.Delegate malarkey means though...
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Marsden
Sent: 05 November 2006 09:22
To: Flashcoders mailing list
Subject
I have done as you suggested and have created separate classes for the
balloon, ball, scoreboard and clouds and this all seems to work fine. The
design pattern is based on an Observer pattern where these separate objects
register themselves as observers of a WeatherManager object.
I have created a
Thanks James and Muzak
You have been most helpful. I have now found a nice chapter on Observer
patterns in an AS2 book.
Cheers
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: 04 November 2006 16:25
To: Flashcoders mailing list
Subject:
Hi there
I am making a rugby game in Flash 8 and am trying to get to grips with AS2
and OOP structuring of the code.
The game will include a wind element i.e a wind speed and a wind direction
(angle)
I have the following elements in the game that will be affected by the wind
properties:
Scorebo
-Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Paul Steven
> Sent: Friday, November 03, 2006 10:44 AM
> To: 'Flashcoders mailing list'
> Subject: RE: [Flashcoders] Copy Constructor
>
> I think the problem may be t
c function copy(source:GameState):Void {
_board = new Board(source._board);
// Copy other fields.
}
private var _board:Board;
// Other private fields.
}
―
Mike Keesey
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
Thanks Steve
My arrays are multidimensional arrays
i.e
public var map:Array; // 3 dimensional array of booleans that holds lookup
table of winning combinations
public var board:Array; // A 7 by 6 two dimensional array of
integers representing the state of game
So from what I have read
Behalf Of Paul Steven
Sent: 03 November 2006 19:14
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Copy Constructor
Doing a trace I can see the copies are being affected as if they are
references. I was under the impression that array.concat() made a unique
copy of an array - i
he tempState.board also altered the original
board array.
Could really do with some help on this one.
Thanks
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 03 November 2006 18:44
To: 'Flashcoders mailing list'
Subject: RE
/Connect4State.as
Thanks
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 03 November 2006 17:55
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Copy Constructor
Seem to be having problems with this still.
It seems like
parameter.
(Actually, I would never use public variables, but that's another
topic)
―
Mike Keesey
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Paul Steven
> Sent: Thursday, November 02, 2006 2:31 PM
>
function was giving you variable odds depending on how many
passes had been performed.
Hope you understand as I am not great at explaining these things
Jim
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 03 November 2006 13:35
To:
pperBound :Number = 1;
if(goodness == bestWorst)
{
numOfEqual++;
if(Math.abs(Math.random()*intUpperBound) < (intUpperBound /
numOfEqual)) {
bestXPos = i;
}
}
Hth
Jim
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On B
gt; From: [EMAIL PROTECTED] [mailto:flashcoders-
> [EMAIL PROTECTED] On Behalf Of Paul Steven
> Sent: Thursday, November 02, 2006 2:31 PM
> To: 'Flashcoders mailing list'
> Subject: RE: [Flashcoders] Copy Constructor
>
> Perhaps it is easier if I explain what I need:
>
> I a
actionscript.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 02 November 2006 17:15
To: 'Flashcoders mailing list'
Subject: [Flashcoders] OT conver java code to flash
Not familiar with Java code but trying to rewrite some code in Fla
te)
Anyone suggest an alternative to this "Copy Constructor"?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 02 November 2006 20:01
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Copy Constructor
Hi there
21:11
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Music visualisation in Flash 9
Paul Steven wrote:
> Haven't looked into AS3 yet but seeing this thread I wonder if it is
> possible to change the pitch of dynamically loaded mp3 files in "real
time"?
im 99% cer
o idea what 'rand' is. Other than
that, it's exactly the same in ActionScript.
Mark
On 11/2/06, Paul Steven <[EMAIL PROTECTED]> wrote:
> Not familiar with Java code but trying to rewrite some code in Flash.
Anyone
> convert this line to flash actionscript please
&g
Haven't looked into AS3 yet but seeing this thread I wonder if it is
possible to change the pitch of dynamically loaded mp3 files in "real time"?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin
Wood-Mitrovski
Sent: 02 November 2006 20:49
To: Flashc
Not familiar with Java code but trying to rewrite some code in Flash. Anyone
convert this line to flash actionscript please
if (Math.abs(rand.nextInt()) % 1 <
(1 / numOfEqual))
bestXPos = i;
Thanks
Paul
___
Flashcoders@chattyf
Hi there
Is there an equivalent of the Java Copy constructor in Flash AS2?
Thanks
Paul
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Brought
-server.com
Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 252-627-8026
mobile: 919-609-0408
fax: 919-341-8104
- Original Message -
From: "Paul Steven" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'"
Sent: Thursday, O
are you after in more detail?
- e.
On 10/26/06, Paul Steven <[EMAIL PROTECTED]> wrote:
>
> Thanks eric, I can look him up on my shelf but there wasn't a lot of info
> on
> the subject in this book. I was looking for something more comprehensive.
>
> Thanks
>
14:41
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Book recommendation for multiuser games / apps
Look up Jobe Makar on Amazon :)
- e.
On 10/26/06, Paul Steven <[EMAIL PROTECTED]> wrote:
>
> Looking for information on how to implement a multi-user type game and
> would
&g
Looking for information on how to implement a multi-user type game and would
appreciate any links or book recommendations.
Thanks
Paul
___
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.fig
do with the headers perhaps?
Thanks
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven
Sent: 30 August 2006 23:18
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Creating a text file on serverandemailing
attachment
Thanks
ndemailing
attachment
Take a look at http://codewalkers.com/getcode.php?id=231
but not tested!
A+
Paul Steven a écrit :
> I am hoping some kind person will help me figure this one out.
>
> Making a little app to design t-shirts online and want to allow the user
to
> send the design da
I am hoping some kind person will help me figure this one out.
Making a little app to design t-shirts online and want to allow the user to
send the design data to the client via a text file that the client can then
load in at their end.
I have got the code working to create a text file on my serv
Trying to create a text file on the server and use PHP to then email it.
So far, the text file is getting created OK and the email is being sent but
there is no attachment. Any help much appreciated!
Here is my action script
var vSender = new LoadVars();
var vReceiver = new LoadV
I experienced similar problems and found the solution was to give the fonts
in the library a linkage name and check "Export for action script" and
"Export in first frame". This seems to have fixed it.
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of g
I am updating a file originally created in Flash MX to Flash 8 as I need to
use the import flash.net.FileReference to display a dialogue box allowing
the user to import data from a text file.
When published as Flash 8, the following handlers do not appear to work.
fontList1.setChangeHandler("myFo
aul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Serge
Sent: 25 August 2006 13:34
To: Flashcoders mailing list
Subject: Re: [Flashcoders] OT: Create a text file on server using
PHPwithvariables from Flash
This is working for me.
Serge
- Original
Anyone have a working example of a PHP script to create a text file using
PHP?
I am trying to get the following to work but it is not creating the text
file on my server. I have set the permissions of the folder to 777 which
should in theory allow a file to be created.
Thanks
Paul
___
Banging my head trying to get to the bottom of a bug on a CDROM that should
be going for duplication tomorrow.
It is Flash 8 CDROM (PC Only) with a main container movie and various games
loaded into it. The flash movie is loaded into a Director shell though I
have tried it using Zinc and had the s
My application allows users to type text using a font chosen from a drop
down list of fonts.
I was wondering if it is possible to import the actual font at runtime
rather than embedding all the fonts (there may be about 100 fonts).
Hence I would have a folder containing a ttf file or swf for each
I had a similar problem with graphics not appearing, mine being jpgs from
the library that I had placed on the stage. Originally I just placed the jpg
(bitmap) directly on the stage and when published they were not appearing.
However when I made the jpg a group (CTRL - G), this seemed to solve the
these links could be usefull :
xml from flash :
http://www.kirupa.com/web/xml/XMLsending1.htm
php mail function:
http://fr.php.net/manual/en/ref.mail.php
cheers
On 8/19/06, Paul Steven <[EMAIL PROTECTED]> wrote:
> I am creating an online app in Flash 8 that allows users to design
t-sh
I am creating an online app in Flash 8 that allows users to design t-shirts
by adding various elements from drop down boxes, and entering some text to
appear on the t-shirt. They can set the formatting of the text using drop
down boxes.
In order for the client to recreate the orders at their end I
Hi there
I am creating several online games using Flash 8.
One game is a painting game where the user creates a picture. The other game
is a t-shirt creator application where the user either uses pre-created
images or imports an image.
I would like the user to be able to import pictures created
/12/06, Paul Steven <[EMAIL PROTECTED]> wrote:
>
> I am trying to scope my setInterval timeout handler however it is not
> calling the associated handler when I add the scoping in to it.
>
> Here is the code I have so far:
>
> _global.gIdle_Timeout = 1 // 10 seconds
&g
I am trying to scope my setInterval timeout handler however it is not
calling the associated handler when I add the scoping in to it.
Here is the code I have so far:
_global.gIdle_Timeout = 1 // 10 seconds
_global.Idle_Function = function(passed_Destination) {
trace ("Idle
iginal Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul
Steven
Sent: Thursday, August 10, 2006 9:06 AM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Movement in an oval shape
I have written some code to move some stars in a circle.
This is a sni
I have written some code to move some stars in a circle.
This is a snippet of the code:
vStar_Object._x = (Math.cos((vStar_Object.circlePos/180)*Math.PI))*160 +
vStar_Object.centerX;
vStar_Object._y =
(Math.sin((vStar_Object.circlePos/180)*Math.PI))*160 + vStar_Obj
Behalf Of Paul Steven
Sent: 10 August 2006 12:37
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Opening Flash 8 breaks pc sound
Experiencing a weird problem with Flash 8 PC. When I open Flash 8, it
appears to stop all sound working on my PC such that when I close Flash 8,
no audi
Experiencing a weird problem with Flash 8 PC. When I open Flash 8, it
appears to stop all sound working on my PC such that when I close Flash 8,
no audio works in any app on my PC.
Anyone else experienced this problem and have any fixes?
Thanks
Paul
Thanks Steven
This extends MovieClip solution looks interesting, I will investigate this
further.
I am having trouble getting my head around the separation of the timeline
elements with the classes.
Thanks
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Beh
Hi there
I am finally starting to write my code in AS2 thanks to my client asking me
to program the latest project in Flash 8.
Anyway I am up against the clock as always so do not have time to read my
"Essential Actionscript 2.0" book in order to get the first game up and
running by Monday.
Prev
Anyone recommend a good book on game development that uses AS2 and classes
for development?
I have several flash game development books (Macromedia Flash MX 2004 Game
Development by Glen Rhodes, and Flash MX Game Design Demystified by Jobe
Makar) plus I have just got "Essential Actionscript 2.0" b
if (game_mc.bg_mc.hitTest(game_mc.Player_Object._x,
game_mc.Player_Object._y, true)) {
Solves the problem.
Greetz,
Bernard
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Paul Steven
> Verzonden: maandag 24 april 2006 16:37
> Aan: Flashcoders mailing li
Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Paul
Steven
Sent: 24 April 2006 17:55
To: Flashcoders mailing list
Subject: RE: [Flashcoders] hitTest difference between attached mc
andoneplacedon stage in authoring
Thanks Bernard - well spotted! I
L PROTECTED] Namens Paul Steven
> Verzonden: maandag 24 april 2006 16:37
> Aan: Flashcoders mailing list
> Onderwerp: [Flashcoders] hitTest difference between attached
> mc and one placedon stage in authoring
>
> I am having problems making the hitTest function work with a
&
I am having problems making the hitTest function work with a movie clip
attached from the library
Basically I am making a game that involves a dolphin swimming up a river and
I want to detect when the dolphin hits the river bank.
The following works fine when the dolphin is placed on stage in aut
le here by this name, it will quit.
return quit
end try
tell application "Finder"
move file targetFile to desktop
--If it's a read only volume (like a cd), move will actually copy
end tell
On 21 Mar 2006, at 17:21PM, Paul Steven wrote:
> Thanks Sam
&
xy exes you can call with fscommand.
http://flashkit.com/board/showthread.php?t=396320
(There are lots of free ones which will do just that, rather than
something bigger (and more expensive) like Zinc).
On 21 Mar 2006, at 16:49PM, Paul Steven wrote:
> I need to include a button in a cdrom p
I need to include a button in a cdrom projector that when clicked will copy
a particular file from the CDROM to the users hard drive with a dialogue box
asking them where to save it to.
Any suggestions?
It must work on PC and MAC
Thanks
Paul
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