After all this discussion, I've decided to suck it up and give
these a read:
http://developer.apple.com/iphone/library/referencelibrary/
GettingStarted/Learning_Objective-C_A_Primer/index.html#//apple_ref/
doc/uid/TP40007594
http://developer.apple.com/iphone/library/documentation/Cocoa/
Co
Heh, yeah maybe we can invent a AS-C from learning it. lol
Karl
On Apr 13, 2010, at 3:44 AM, Carl Welch wrote:
After all this discussion, I've decided to suck it up and give these
a read:
http://developer.apple.com/iphone/library/referencelibrary/
GettingStarted/Learning_Objective-C_A_Pri
I would never recommend an enterprise client to take that direction.
Want to do a little game or don't care much about being able to debug,
or have to rely on a middle-man? By all means that's fine but clients
I deal with generally would not appreciate that direction.
This whole thing has n
I wouldn't call that amazing – I would call that whining. No offense
to Lee, of course.
Although all of us would love to develop iPhone and iPad applications
using the Flash platform, frankly that is not a proper methodology for
developing for these systems, in my opinion.
Learn C, C++ or
For those interested. All hope is not lost if you want to still make
money using CS5 for iPhone apps.
Just a different avenue, but a more fitting one considering the
current circumstances and stance Apple is taking.
These guys have been dealing with what we are dealing with now since
the iPho
What's truely lovely in this darkened story:
Flash has a community!! Yes, it has :) Moreover, this community is
stronger than what I thought
I can now see how the community isn't only made of preachers and all.
You can't get the flashonomy down.
(and today I stumbled upon the WePad, another
Here's an interesting point I forgot about (not the timing but these
specific repercussions):
But they announced it within 3 days (!!!) of the Adobe CS5 release.
Meaning Adobe has no chance to do anything about it - information
about "Flash on iPhone" is all over CS5 boxes, webpages, press
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