If you think about how it works having a sound set to stream on the
timeline so that animations can be synched tightly, you'll understand
how this 'trick' works - the player needs to maintain framerate so
that the audio track and graphical tracks don't lose synch and the
audio streams smoothly.
I get 23/24/23/24/23/24 and finally only 24
--
SalU2
f a r i d | s i l v a | a b o i d
www.e-foco.com.ar
tel: +54 11 4115-0773
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Moderador de Salas Dreamweaver y Programación
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http://www.mmug-ar.com.ar
__
The code is very simple:
setInterval(time, 1000);
Is setInterval so accurate ?
Is it frame based ?
I know you can force it to upade with updateAfterEvent 10 time faster
than framerate.
Anyone know ?
---
erixtekila
http://blog.v-i-a.net/
es it only skip frames? If so does it run scripts in the
> scipped frames?
>
> /David
>
> - Original Message -
> From: "Michael Kønig" <[EMAIL PROTECTED]>
> To:
> Sent: Tuesday, May 02, 2006 10:42 PM
> Subject: Re: [Flashcoders] Can this b
kip frames? If so does it run scripts in the
scipped frames?
/David
- Original Message -
From: "Michael Kønig" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 02, 2006 10:42 PM
Subject: Re: [Flashcoders] Can this be true? (is: framerate ABCs)
I noticed it first when i was te
Michael Kønig wrote:
I guess I am just amazed that a swf looses so many frames per second,
not from scripts or rendering graphics, but simply from being playing in
a bowser. Its just a complet surprise
I don't know if there's anything particularly different about this file
running on that mac
kip frames? If so does it run scripts in the
scipped frames?
/David
- Original Message -
From: "Michael Kønig" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 02, 2006 10:42 PM
Subject: Re: [Flashcoders] Can this be true? (is: framerate ABCs)
I noticed it first when i was te
graphics, but simply from being playing in a
bowser. Its just a complet surprise
and I am still wondering if I am doing something wrong...
/Michael
From: John Dowdell <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Can this b
Michael Kønig wrote:
The movie is set to 30 fps but plays at around 23 and I have a good
computer!
That's quite possible. The framerate is a top limit, not a bottom gate.
Depending on the content, and what else that computer is being asked to
do at that time, and (if playing in a browser) how
the presumes good coding practices on the internal player code :)
or maybe this has to do with the Browser ... :)) more fun if the
Browser is concerned
cedric
I'll give you a precious trick to make the swf run faster :
Using your favorite sound editor, create a new file, add one second of
s
Of Michael
Kønig
Sent: 02 May 2006 17:23
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Can this be true?
I am going to be back by my computer in a couple of hours and I will try
that sound trick.
If that works, I will be completly amazed!
It is exactly an action game I am m
AIL PROTECTED]>
Reply-To: Flashcoders mailing list
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Can this be true?
Date: Tue, 02 May 2006 12:00:03 -0400
I'll give you a precious trick to make the swf run faster :
Using your favorite sound editor, create a new file, add one second
I'll give you a precious trick to make the swf run faster :
Using your favorite sound editor, create a new file, add one second of
silence. Save the sound.
Import that sound into flash.
Create a movieclip on stage. Inside the movieClip. Add a few frames, lets
say 25 frames. Add the sound on fram
My experience a couple of months ago when creating a racing game was that
there seems to be some kind o frame rate capping.
Whatever computer I tried my game on, I got approximately 20 fpt when I ran
the game in a browser. With the standalone player I could easily play the
same game with frame r
Interesting, a movie set at 30fps plays around 29/30 in the ide using the
below code, but does indeed return 23/24 fps in IE.
I knew flash ran better in the ide - but that is quite a difference.
From what I've learnt, that kind of stuff happens even when there's nothing
being processed - ie, i
In IE, I'm getting 25 fps.
In Firefox, I'm getting 27.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Kønig
Sent: Tuesday, May 02, 2006 10:37 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Can this be true?
At this
I'm getting 25 in Safari, OS 10.4.6, on a dual 1.8 Ghz PowerMac.
- Josh
On May 2, 2006, at 8:37 AM, Michael Kønig wrote:
At this link there is a swf embeded in a html with a 5 line script
that measures fps:
http://www.fla10.com/test/test.html
The movie is set to 30 fps but plays at around
Try with this FPS counter
this.createTextField("fps_txt", 1000, 10, 10, 100, 100);
this.nLastFrame = getTimer();
this.onEnterFrame = function ()
{
var nCurrentFrame = getTimer();
var nFPS = Math.round(1000 / (nCurrentFrame - this.nLastFrame));
this.fps_txt.text = nFPS;
computers from the people on this list is so far
off the mark - not considering those we are developing for!
From: "Mike Mountain" <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list
To: "Flashcoders mailing list"
Subject: RE: [Flashcoders] Can this be true?
Date
On Behalf
> Of Mike Mountain
> Sent: 02 May 2006 15:45
> To: Flashcoders mailing list
> Subject: RE: [Flashcoders] Can this be true?
>
> Try this:
> [as]
> sTime=getTimer()
> count=0
> onEnterFrame=function(){
> count++
> split=getTimer()-sTime
>
IL PROTECTED]>
Reply-To: Flashcoders mailing list
To: "Flashcoders mailing list"
Subject: RE: [Flashcoders] Can this be true?
Date: Tue, 2 May 2006 15:40:55 +0100
I get 23 too, I think there must be something wrong with the FPS counter
code.
M
> -Original Message-
> From: [E
2 May 2006 15:37
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Can this be true?
>
> At this link there is a swf embeded in a html with a 5 line
> script that measures fps:
>
> http://www.fla10.com/test/test.html
>
> The movie is set to 30 fps but
try bumping it up to 31fps and see how it works then.
i'm getting about 24 on my browser (firefox on osx 10.4)
On May 2, 2006, at 10:37 AM, Michael Kønig wrote:
At this link there is a swf embeded in a html with a 5 line script
that measures fps:
http://www.fla10.com/test/test.html
The mo
alf
> Of Michael Kønig
> Sent: 02 May 2006 15:37
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Can this be true?
>
> At this link there is a swf embeded in a html with a 5 line
> script that measures fps:
>
> http://www.fla10.com/test/test.html
>
I get 23 too, I think there must be something wrong with the FPS counter code.
M
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Michael Kønig
> Sent: 02 May 2006 15:37
> To: flashcoders@chattyfig.figleaf.com
> Subject: [
At this link there is a swf embeded in a html with a 5 line script that
measures fps:
http://www.fla10.com/test/test.html
The movie is set to 30 fps but plays at around 23 and I have a good
computer!
Does flash automatically loose this much power and I just never noticed??
What numbers are
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