Thanks, Jan and Glen :-)
Even embedding each symbol separately is great.
Yesterday I've just (mistakenly) supposed to access internal clips by
their names, as we did in AS2...
Obviously it's not possible.
Just out of curiosity:
if we access them via getChildAt() , do you think there's some
Gregory,
The trouble with importing/using/loading Flash 8 SWFs into an AS3-powered
app is that Flash 8 uses the old flash runtime engine (AVM1) and your AS3
app uses the new engine (AVM2) and the two don't talk to each other well.
If you directly embed a Flash 8 SWF like so:
Thanks again, Glen, your addition is very interesting.
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Best regards,
GregoryN
http://GOusable.com
Flash components development.
Usability services.
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can this symbol contain enclosed (child) movieclips?
Yes
And can I then access these child clips?
Flash 8? Flash 8 is AVM1, so no (unless you hack with something like
ExternalInterface, which requires modifying the code in your Flash 8 swf
to call it)
Jason Merrill
Bank of America
GTO LLD
Hi,
I have managed to access movie clips inside an embedded symbol, but
purely to manipulate them as movieclips.
To avoid confusion - I have no code inside the SWF file I am
embedding, I am merely using Flash 8 IDE to author graphical symbols
animations which I embed individually.
Thanks, Jan.
This leads me to another question. I think I'd try it myself before asking,
but just have no dev machine at hand right now.
So,
when I embed *symbols* from flash 8 library like this:
[Embed(source=flash8.swf, symbol=SymbolALinkageID]
private var symbolAClass:Class;
can this
On Jan 18, 2008 7:54 PM, Merrill, Jason [EMAIL PROTECTED]
wrote:
can this symbol contain enclosed (child) movieclips?
Yes
And can I then access these child clips?
Flash 8? Flash 8 is AVM1, so no (unless you hack with something like
ExternalInterface, which requires modifying the code in
Thanks a lot to all who replied, and especially to Glen.
This article at bit-101.com is great!
Among other things, I'm trying to find new way to collaborate with
designers who create graphics in Flash IDE (8 or 9).
And so far it seems I've found it.
--
--
Best regards,
GregoryN
It's really nice once you get to grips with stuff.
Things to remember:
When you create an instance of an asset, you should cast it when you
create it - I had all sorts of problems and was having to create my
assets as children of Sprites until I discovered this:
var myMC:MovieClip = new
Hi all,
I have an application made a while ago in as1 (flash 6).
Now I need to make new version of it in AS3.
Fortunately, there's no code in clips, only in frame 1 on _root :-).
But all graphics currently is in FLA.
And I haven't upgraded to Flash CS3 yet (hope not to do it at all).
I've seen
I don't get it: why don't you use flash CS3?
Leandro Ferreira
On Jan 15, 2008 12:15 PM, Gregory N [EMAIL PROTECTED] wrote:
Hi all,
I have an application made a while ago in as1 (flash 6).
Now I need to make new version of it in AS3.
Fortunately, there's no code in clips, only in frame
Possibly because CS3 is expensive a memory hog and maybe unnecessary
if you are heavily into coding - FL8 is just as handy Flex has a
different set of components :)
Leandro Ferreira wrote:
I don't get it: why don't you use flash CS3?
Leandro Ferreira
On Jan 15, 2008 12:15 PM, Gregory
Hi,
You can embed assets from Flash into Flex using the [Embed] meta
directive.
In Flash all the MovieClips in your library need to have a LinkageID
- not sure if they need to be on the timeline, but probably a good idea.
In Flex you can [Embed] individual MC's or an entire SWF
Developer Community
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Gregory N
Sent: Tuesday, January 15, 2008 9:15 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] using graphics from flash 8 with flex 2 sdk
Hi all,
I have
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