Re: [Flightgear-devel] Virtual Cockpit!

2002-03-04 Thread David Findlay
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On Mon, 4 Mar 2002 16:31, you wrote: David Findlay wrote: Andy Ross wrote: I spent most of today working on a virtual cockpit interface for the panel, and I'll be damned, it works! Umm, one problem. When you look down, the panel

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Curtis L. Olson
Andy Ross writes: No problems there. YASim now reports this number in /gear/gears[n]/compression-norm (should be an OK choice, according to our rapidly evolving property conventions). The remaining problems are only bookkeeping. We need to make exactly certain that the FDM and the model

Re: [Flightgear-devel] Re: [BUG] JSBSim: sudden plane crashes

2002-03-04 Thread Curtis L. Olson
Melchior FRANZ writes: AFAIK no. It was David who suggested that the reason could be some wrong parameter in the c310 propeller setup, but there's no solution yet. Yup, the FDM's scare me, I don't go any where near them. :-) Curt. -- Curtis Olson IVLab / HumanFIRST Program

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread David Megginson
Andy Ross writes: Another thing that might be helpful is if the FDM's would report the amount of each gear compression to FlightGear so that could be animated (and hopefully keep the tires above the ground.) No problems there. YASim now reports this number in

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Martin Dressler
On Mon 4. March 2002 13:21, you wrote: Andy Ross writes: Another thing that might be helpful is if the FDM's would report the amount of each gear compression to FlightGear so that could be animated (and hopefully keep the tires above the ground.) No problems there. YASim

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Curtis L. Olson
David Megginson writes: Interesting -- I won't promise to integrate this into the 3D models this week, but it should show up eventually. How far should this go? For variable-pitch props, we could something like /engines/engine[n]/prop-pitch-norm and you could see where the governor

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread David Megginson
Martin Dressler writes: I hope you mean this as a joke. I'm not sure. It's no more extreme than animating the elevator trim tabs, which people _have_ asked for; in fact, the prop blade pitch is more visible than the trim-tab position, and could have some useful educational and debugging

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Tony Peden
--- Curtis L. Olson [EMAIL PROTECTED] wrote: David Megginson writes: Interesting -- I won't promise to integrate this into the 3D models this week, but it should show up eventually. How far should this go? For variable-pitch props, we could something like

RE: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Curtis L. Olson
VS Renganathan writes: How about leaving the ascii format as it is 'without further support', so that we could continue using it. If its possible to leave it in a working condition without breaking that would be wonderful. Afterall the ascii format's similarity with Wavefront .obj format

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Curtis L. Olson
Tony Peden writes: I agree but keep in mind this will only get us so far as long as the gear models don't have some idea of the terrain height below each wheel. On a slope, the uphill wheel(s) will still appear to be underground and the downhill above it. Was anyone able to devise a way

Re: [Flightgear-devel] Cessna 310 Model

2002-03-04 Thread John Wojnaroski
Hi, Can you post what you changed? I'm not sure from the above exactly which tags went where. Certainly, if you put the right tags in the right places, it should work. :) Here it is. I posted it earlier, but you might have missed the msg. For both YASim and JSBSim the flaps seem inop.

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Alex Perry
Finally, is now a good time to mention the operating system specific pilot 3D model, with the passenger seats (to the extent available) filled with the 3D models of our other supported operating systems ? All it needs is for the model to have hooks indicating seat positions, and a model

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Jim Wilson
Alex Perry [EMAIL PROTECTED] said: As far as I'm concerned, the outside view is purely for entertainment since there is nothing realistic about hanging a couple dozen feet behind the aircraft in the open air, operating the controls remotely. Hmmm purely is one of those tricky words. There's

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Jim Wilson
Alex Perry [EMAIL PROTECTED] said: the instrument panel, dubious maneuvers apply a brown overlay to the passenger seats ... hehe...what's the property for that? Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Andy Ross
Curtis L. Olson wrote: Andy Ross writes: No problems there. YASim now reports this number in /gear/gears[n]/compression-norm (should be an OK choice, according to our rapidly evolving property conventions). The remaining problems are only bookkeeping. We need to make exactly

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Wolfram Kuss
Curt asked: Is anyone still using this ancient file format? Yes. Does anyone have any objections to ending support in flightgear for it? Is it easy to create a atg2btg converter (I only have btg2atg) or does someone write a btg importer/exporter to plib? If so, then it is completely ok by

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Curtis L. Olson
Wolfram Kuss writes: Is it easy to create a atg2btg converter (I only have btg2atg) or does someone write a btg importer/exporter to plib? If so, then it is completely ok by me. Mostly I don't change the scenery (only add objects via ind file etc) and also I work on this very seldomly, so

Re: [Flightgear-devel] Cessna 310 Model

2002-03-04 Thread John Wojnaroski
Hi, Oh, never mind, it's just a typo. Note spelling of the property above, and here: [...] data-flaps = fgGetDouble(/surface-positions/flaps-pos-norm); [...] Snip the stray s, and you should see correct behavior. This, it must be admitted, is the biggest disadvantage of a

Re: [Flightgear-devel] Cessna 310 Model

2002-03-04 Thread Andy Ross
John Wojnaroski wrote: How complete is the 747 wing model for slats, spoilers? Note they are in the XML file; is it just a question of specifying the control axis input. Indeed. I have the /controls/spoilers property bound to the same joystick axis I use for mixture (or maybe propeller

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread jacco
So Curtis L. Olson says: Wolfram Kuss writes: Is it easy to create a atg2btg converter (I only have btg2atg) or does someone write a btg importer/exporter to plib? If so, then it is completely ok by me. Mostly I don't change the scenery (only add objects via ind file etc) and also I work

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Wolfram Kuss
There is a binary to ascii converter named btg2atg (atg = ascii terra gear, btg = binary terra gear), but not vice versa, at least not that I know of. Bye bye, Wolfram. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Curtis L. Olson
Wolfram Kuss writes: There is a binary to ascii converter named btg2atg (atg = ascii terra gear, btg = binary terra gear), but not vice versa, at least not that I know of. There's not a reverse converter, but it wouldn't be that hard to do if someone wanted to make one ... Curt. -- Curtis

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Tony Peden
On Mon, 2002-03-04 at 06:42, Curtis L. Olson wrote: Tony Peden writes: I agree but keep in mind this will only get us so far as long as the gear models don't have some idea of the terrain height below each wheel. On a slope, the uphill wheel(s) will still appear to be underground and

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Tony Peden
On Mon, 2002-03-04 at 09:37, Andy Ross wrote: Curtis L. Olson wrote: Andy Ross writes: No problems there. YASim now reports this number in /gear/gears[n]/compression-norm (should be an OK choice, according to our rapidly evolving property conventions). The remaining problems

Re: [Flightgear-devel] forwarded message from Mike Marhoefer

2002-03-04 Thread John Check
On Monday 04 March 2002 04:54 pm, you wrote: Can anyone confirm or deny this? Wasn't there a similar message a few releases ago? It would be good to check obviously, but IIRC something just matched the virus sig ___ Flightgear-devel mailing list

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Bernie Bright
Wolfram Kuss wrote: Curt asked: Is anyone still using this ancient file format? Yes. Does anyone have any objections to ending support in flightgear for it? Is it easy to create a atg2btg converter (I only have btg2atg) or does someone write a btg importer/exporter to plib? If

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-04 Thread Alex Perry
Wolfram Kuss writes: There is a binary to ascii converter named btg2atg (atg = ascii terra gear, btg = binary terra gear), but not vice versa, at least not that I know of. There's not a reverse converter, but it wouldn't be that hard to do if someone wanted to make one ... I assert that