[Flightgear-devel] framerate 1/s

2002-03-21 Thread Melchior FRANZ
The changes from yesterday turned my framerate at KSFO from about 10 to 1 per second. Ten is already painful enough, and that with clouds and panel turned off. But one is a bit weak and makes fgfs virtually unflyable. (I've only got a 266MHz processor and a V3 graphics card.) m.

Re: [Flightgear-devel] New SimGear does not Build Under MSVC 6.0

2002-03-21 Thread Jonathan Polley
On Thursday, March 21, 2002, at 11:35 PM, Bernie Bright wrote: > > I build under MSVC6 occasionally though generally I use linux. However > I was responsible for resolving some of the early portability issues. > > Cheers, > Bernie > Could you try a build of the main FlightGear app to verify if

Re: [Flightgear-devel] New SimGear does not Build Under MSVC 6.0

2002-03-21 Thread Bernie Bright
Jonathan Polley wrote: > > With the irregularity that I am having problems with "using XXX" I get the > feeling that there is something wrong with a header someplace, or a > #define. Not all modules generate the error, and others (namely the > updates, and only the updates, to JSBSim) blow body

Re: [Flightgear-devel] New SimGear does not Build Under MSVC 6.0

2002-03-21 Thread Jonathan Polley
On Thursday, March 21, 2002, at 08:54 PM, Bernie Bright wrote: > David Megginson wrote: >> >> OK, first let's make sure that my code is correct ANSI C++ before we >> beat up on MSVC. Basically, I have this: >> >> #include >> SG_USING_STD(sort); >> >> which is equivalent to >> >> #include

Re: [Flightgear-devel] (no subject)

2002-03-21 Thread Curtis L. Olson
ops aren't so syncrhonous to look > weird. > > File: > http://www.spiderbark.com/fgfs/c310u3a-update-20020321.tar.gz Looks great! Good work. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTEC

Re: [Flightgear-devel] New SimGear does not Build Under MSVC 6.0

2002-03-21 Thread Jonathan Polley
On Thursday, March 21, 2002, at 06:54 PM, Jon Berndt wrote: >> The only way I can get SimGear to build is to replace >> >> SG_USING_STD(sort); >> >> with >> >> SG_USING_NAMESPACE(std); >> >> Nothing else seems to work. I have tried cleaning and rebuilding from >> scratch *multiple* times. > > A

[Flightgear-devel] (no subject)

2002-03-21 Thread Jim Wilson
k weird. File: http://www.spiderbark.com/fgfs/c310u3a-update-20020321.tar.gz Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] New SimGear does not Build Under MSVC 6.0

2002-03-21 Thread Jon Berndt
> The only way I can get SimGear to build is to replace > > SG_USING_STD(sort); > > with > > SG_USING_NAMESPACE(std); > > Nothing else seems to work. I have tried cleaning and rebuilding from > scratch *multiple* times. Are there any other stdlib function calls in there from std namespace?

Re: [Flightgear-devel] New SimGear does not Build Under MSVC 6.0

2002-03-21 Thread Jonathan Polley
The only way I can get SimGear to build is to replace SG_USING_STD(sort); with SG_USING_NAMESPACE(std); Nothing else seems to work. I have tried cleaning and rebuilding from scratch *multiple* times. Jonathan Polley On Thursday, March 21, 2002, at 06:43 AM, David Megginson wrote: > Jonath

Re: [Flightgear-devel] Problems Building JSBSim using MSVC 6.0

2002-03-21 Thread Jonathan Polley
On Thursday, March 21, 2002, at 03:37 AM, Erik Hofman wrote: Jonathan Polley wrote: After getting SimGear to build under MSVC 6.0 (thanks Christian), I moved on to getting all of FlightGear to build. For some reason, MSVC does not like JSBSim (over 1200 errors generated) but I had no problem und

Re: [Flightgear-devel] fgReshape redux

2002-03-21 Thread Andy Ross
David Megginson wrote: > Does glViewport have any significant overhead? Don't we have to > call it every frame anyway (I know the panel code does so). No. It just sets scaling factors to turn the [-1:1] square produced by the projection matrix into screen coordinates.. On cards with hardware

Re: [Flightgear-devel] segfault on mini-panels

2002-03-21 Thread David Megginson
Jim Wilson writes: > Is there a method for rotating through a list in the xml? When I first set > that up there wasn't any...so it just does a swap from panel2/path to the > panel/path. Panel[2] might not be correct. Perhaps we should have a panel- > current-idx property that defines wh

Re: [Flightgear-devel] Re: Obvious Speedups

2002-03-21 Thread David Megginson
Martin Dressler writes: > > I think that we should pass on this patch for now -- I have no clear > > explanation of how it might help the framerate, and I cannot imagine > > that skipping a single glViewport call could make any difference. It > > also removes some existing functionality (suc

RE: [Flightgear-devel] DC-3 Info

2002-03-21 Thread Danie Heath
Hi, Big problem. They can stall the aircraft for me at 3000 ft, except that the ground is at 4800 ft. :) No joking. I'm sure you'll be able to make the calculations if we stall her at 6000 ft. Anyway, they should have that type of info already somewhere. In regards to the modelling, I can g

[Flightgear-devel] DC-3 Info

2002-03-21 Thread Danie Heath
Hi All   So I spent a day with three of the pilots at the SAAF Museum, talking about the DC-3 the whole day long.  This is our (actually their) conclusion :   2 of the 3 are avid MSFS pilots in conjunction with their daily jobs of flying DC-3's and DC-4's.  According to them, that massive D

Re: [Flightgear-devel] Re: Obvious Speedups

2002-03-21 Thread Martin Dressler
On Thu 21. March 2002 13:38, you wrote: > D Luff writes: > > With Norman's main, maximising the window and then returning it to > > 800x600 leaves the external view of the plane (and probably the > > scenery but its hard to tell) all scrunched up. > > I think that we should pass on this patch f

Re: [Flightgear-devel] Re: Obvious Speedups

2002-03-21 Thread Martin Dressler
On Wed 20. March 2002 18:54, you wrote: > Erik Hofman wrote: > > While I don't see a direct improvement in framerate I notice a real > > effect on the screen update. The old behaviour had a small bump in the > > update every second or so, while the new code elliminates that. > > This doesn't ma

Re: [Flightgear-devel] segfault on mini-panels

2002-03-21 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > Here's a backtrace on this. > > I've just checked in some minor fixes to props.cxx in SimGear, and > swapping panels (with 's') in FlightGear is working again. Thanks. > > By the way, we need to get rid of the panel_2 prope

RE: [Flightgear-devel] inlining

2002-03-21 Thread Jim Wilson
David Megginson <[EMAIL PROTECTED]> said: > I'm suggesting that we start with > nothing (or almost nothing) inlined, then inline only what can be > proven to help through profiling and timing tests -- uninlined until > proven necessary, rather than inlined until proven unnecessary. This Sounds

Re: [Flightgear-devel] Flaps not working in JSBSim

2002-03-21 Thread Martin Spott
> Is this with the most recent JSBSim? Tony made some changes related to > properties and perhaps there is some tweaking to do. The checkout is about five hours old, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! ---

Re: [Flightgear-devel] segfault on mini-panels

2002-03-21 Thread David Megginson
Jim Wilson writes: > Here's a backtrace on this. I've just checked in some minor fixes to props.cxx in SimGear, and swapping panels (with 's') in FlightGear is working again. Thanks. By the way, we need to get rid of the panel_2 property; instead, we should have panel[0], panel[1], panel[2],

RE: [Flightgear-devel] inlining

2002-03-21 Thread Norman Vine
David Megginson writes: > >Norman Vine writes: > > > > In my (limited) tests, even inlining something like > > > > > > void setFoo (double foo) { _foo = (foo < 0 ? 0 : foo); } > > > > > >slows things down. > > > > Really ?? > > > > then try this both with and without optimization :-)) > >Ah, ye

[Flightgear-devel] Re: Minor nits

2002-03-21 Thread Melchior FRANZ
* David Megginson -- Thursday 21 March 2002 13:40: > > * D Luff: > > > And a long standing one that I've never heard anyone else mention - > > > I get other colours and textures bleeding through at the runway > > > touchdown zones and numbers, when viewed at certain shallow angles. > > > This happ

Re: [Flightgear-devel] Bug with c310

2002-03-21 Thread David Megginson
Arnt Karlsen writes: > ..belly landings should be a noisy prop bending affair, but you > should not total the aircraft... unless its a B-17 and you forget > to dump the ball turret. In any case, you should walk away from > the wreck, possibly receiving a repair bill from the insurance guy

RE: [Flightgear-devel] inlining

2002-03-21 Thread David Megginson
Norman Vine writes: > However some code fragments run 100's or even 1000's of times per > iteration and these fragments should be studied on an individual basis > and not just automatically un-inlined because it is in 'vogue' :-) It's not a question of vogue. Currently, we start with an en

Re: [Flightgear-devel] New SimGear does not Build Under MSVC 6.0

2002-03-21 Thread Jonathan Polley
On Thursday, March 21, 2002, at 06:43 AM, David Megginson wrote: > Jonathan Polley writes: > >> MSVC 6.0 still whines about >> >> props.cxx >> C:\SimGear\simgear\misc\props.cxx(23) : error C2039: 'sort' : is not a >> member of 'std' >> C:\SimGear\simgear\misc\props.cxx(23) : error C2873: 'sort'

RE: [Flightgear-devel] inlining

2002-03-21 Thread David Megginson
Norman Vine writes: > > In my (limited) tests, even inlining something like > > > > void setFoo (double foo) { _foo = (foo < 0 ? 0 : foo); } > > > >slows things down. > > Really ?? > > then try this both with and without optimization :-)) Ah, yes, but this is a tight loop. In my tes

Re: [Flightgear-devel] Re: Obvious Speedups

2002-03-21 Thread David Megginson
D Luff writes: > With Norman's main, maximising the window and then returning it to > 800x600 leaves the external view of the plane (and probably the > scenery but its hard to tell) all scrunched up. I think that we should pass on this patch for now -- I have no clear explanation of how it mi

[Flightgear-devel] fgReshape redux

2002-03-21 Thread David Megginson
I did some experimenting with fgReshape, adding a simple test at the start to return if the width, height, and panel visibility were unchanged, but saw no framerate improvement. Upon closer examination, the only OpenGL-related things in the function are glViewport( 0, (GLint)(height - view_h

RE: [Flightgear-devel] Flaps not working in JSBSim

2002-03-21 Thread Jon Berndt
Is this with the most recent JSBSim? Tony made some changes related to properties and perhaps there is some tweaking to do. Jon > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Martin Spott > Sent: Thursday, March 21, 2002 5:30 AM > To: [EMAIL PROTE

Re: [Flightgear-devel] Flaps not working in JSBSim

2002-03-21 Thread Martin Spott
> JSBSim is no longer setting the /surface-positions/flaps-norm > property, so the flaps don't move in the animation and don't make a > sound. The position is still set correctly in /controls/flaps, [...] There are still no flaps in JSBSim's c310. The lever is moving on the panel but there's no

RE: [Flightgear-devel] c310 lawn dart

2002-03-21 Thread Jim Wilson
Jon Berndt <[EMAIL PROTECTED]> said: engines/engine[0]/rpm = 2700 engines/engine[1]/rpm = 2700 > What was the RPM reading? > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]]On Behalf Of Jim Wilson > > Sent: Wednesday, March 20, 2002 10:44 PM > > To: [EMA

[Flightgear-devel] Re: valgrind: "a memory error detector for x86 GNU/Linux"

2002-03-21 Thread Melchior FRANZ
* Curtis L. Olson -- Wednesday 20 March 2002 22:57: > I tried running this once myself and got lost in piles of errors > coming out of plib. Yeah, that's the fun thing. valgrind traces =all= (de)allocations and illegal memory access through all libraries. Doing so it already detected such bugs in

Re: [Flightgear-devel] Problems Building JSBSim using MSVC 6.0

2002-03-21 Thread Erik Hofman
Jonathan Polley wrote: > After getting SimGear to build under MSVC 6.0 (thanks Christian), I > moved on to getting all of FlightGear to build. For some reason, MSVC > does not like JSBSim (over 1200 errors generated) but I had no problem > under RH 7.1 (as usual). I expect that everything is

Re: [Flightgear-devel] New SimGear does not Build Under MSVC 6.0

2002-03-21 Thread Erik Hofman
Jonathan Polley wrote: > > On Wednesday, March 20, 2002, at 06:00 PM, Christian Mayer wrote: > >> Jonathan Polley wrote: >> >>> >>> MSVC 6.0 still whines about >>> >>> props.cxx >>> C:\SimGear\simgear\misc\props.cxx(23) : error C2039: 'sort' : is not >>> a member of 'std' >>> C:\SimGear\simgear

Re: [Flightgear-devel] Minor nits

2002-03-21 Thread Erik Hofman
D Luff wrote: > And now NaN (Not-a-Nit) :-) the new engine starting sounds are > excellent. Great stuff whoever came up with those. (Erik?) Yep. Thanks! Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman