Hi, all:
I've just compiled the latest FlightGear. It runs, but heaven help me if
I should try and switch from the FlightGear window to another window
in X. The sound ends and X becomes unresponsive. I can't even switch to
a virtual console. I have log in from another machine and reboot in
order
I'm glad it's not just me, then! I'm struggling with a *very*
simplified C152!
Cheers,
Matt.
On Tue, 2003-06-17 at 04:36, Jim Wilson wrote:
> Don't be embarassed. If it'll make you feel better I'll share with you some
> earliest screenshots of my 747 :-) Don't hesitate to post pics with
> qu
Jim Wilson wrote:
Erik Hofman <[EMAIL PROTECTED]> said:
I've read through some documents and found one fairly interesting
document on the subject which explains why we should model it ourselves
after all:
http://www.badastronomy.com/bad/misc/moonbig.html
http://www.griffithobs.org/IPSMoonIllus
Martin Spott <[EMAIL PROTECTED]> said:
> David Megginson <[EMAIL PROTECTED]> wrote:
>
> > We did some profiling a while ago, but unless you're running a
> > superfast card (like Norman Vine), you're limited by the speed of your
> > GPU, not your CPU.
>
> No, I don't believe you're right here - o
Erik Hofman <[EMAIL PROTECTED]> said:
> My view is, when it's visible in the real world, then we it should be
> visible in simulators. It might need a little fiddling here and there,
> but then again, I yet have to see the documents that describe the exact
> colors of clouds, sun/moon and the s
On Tue 17. June 2003 07:29, you wrote:
> Martin Spott wrote:
> > David Culp <[EMAIL PROTECTED]> wrote:
> >>>Matthew Johnson wrote:
> >>>Animal could be a Swallow...
> >>
> >>African or European?
> >
> > As far as I know the European swallows stay in Africa during European
> > winter - did I mix up
Jim Wilson writes:
> >
> In any case, this sort of thing could be controlled through the
> property tree.
> And defaulted to off, but there for folks who think a big moon on
> the horizon
> looks more real.
Excellent !!
I agree *if* this is going to be modeled it *belongs* in the
property tre
You could always have /sim/augment_reality instead, then the meaning is obvious.
Richard
> -Original Message-
> From: Jim Wilson [mailto:[EMAIL PROTECTED]
> Sent: 17 June 2003 11:40 am
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Sky object sizes
>
>
> Erik
Richard Bytheway <[EMAIL PROTECTED]> said:
> You could always have /sim/augment_reality instead, then the meaning is obvious.
>
Ah, I get it. How about "/sim/lsd"?
Kidding aside, it'd be better to have individual switches and values. Might
be good to start a "/sim/sky" path for configuring th
David Culp writes:
> > Matthew Johnson wrote:
> > Animal could be a Swallow...
>
> African or European?
I think that answers it -- two European swallows with a computer
carried between them tied to their feet.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.meggin
The heading bug on the HSI does not seem to work.When you select a new
heading the bug just stays were it is ie: does not grab the compass card and
move with it as the A/C turns.And the A/C just does circles.
Is this a problem in the C code or is it in the xml file for the instrument.
Also last t
Stephen Bosch <[EMAIL PROTECTED]> wrote:
>I should try and switch from the FlightGear window to another window
> in X. The sound ends and X becomes unresponsive. I can't even switch to
> a virtual console. I have log in from another machine and reboot in
> order to get my display back.
I assu
"Jim Wilson" <[EMAIL PROTECTED]> wrote:
> How much ram in the 7000?
32 MByte - I think this is the default. The 7500 and 9100 have 64 MByte
each,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
---
Martin Spott wrote:
Stephen Bosch <[EMAIL PROTECTED]> wrote:
I should try and switch from the FlightGear window to another window
in X. The sound ends and X becomes unresponsive. I can't even switch to
a virtual console. I have log in from another machine and reboot in
order to get my display ba
Stephen Bosch <[EMAIL PROTECTED]> wrote:
> Yes, I am using the 4.3.0 XFree86/DRI with the ATI Radeon 7000. I have
> heard murmurs about this bug, but depending on whom you talk to it's
> been fixed...
Nobody believes the bug is really fixed - but it is quite effectively hidden
by some other imp
Martin Spott wrote:
Nobody believes the bug is really fixed - but it is quite effectively hidden
by some other improvements at different places (probably speedups in the AGP
code, reduced buffer sizes and so on). I assume it will show up again some
time
That was my gauging of it. I have read m
Innis Cunningham <[EMAIL PROTECTED]> said:
> The heading bug on the HSI does not seem to work.When you select a new
> heading the bug just stays were it is ie: does not grab the compass card and
> move with it as the A/C turns.And the A/C just does circles.
> Is this a problem in the C code or i
> > > Animal could be a Swallow...
> >
> > African or European?
>
> Errr..I don't know...
Sorry. I thought every computer geek had seen Monty Python's In Search of the
Holy Grail a hundred times. I now know only native English-speaker geeks
have seen it a hundred times.
I will slowly but s
I've found a way to get winds aloft in a text format. It's on the
weather.noaa.gov site.
It's available in an html page at http://aviationweather.gov/fdwinds.
Even better, the following urls have them in plain text for each
region: http://weather.noaa.gov/pub/data/raw/fd/ and
ftp://weather
Stephen Bosch <[EMAIL PROTECTED]> wrote:
> Martin Spott wrote:
>> Nobody believes the bug is really fixed - but it is quite effectively hidden
>> by some other improvements at different places (probably speedups in the AGP
>> code, reduced buffer sizes and so on). I assume it will show up again so
> >>http://perso.wanadoo.fr/frbouvi/flightsim/a320-fgfs-03.png
>
> What was the flight model for this? Was David Culp
> modifying the 737?
Yes, it's got A320-200 metrics and 737 aerodynamics. The engines are higher
thrust versions of the CFM-56.
Dave Culp
__
Innis Cunningham writes:
> The heading bug on the HSI does not seem to work.When you select a
> new heading the bug just stays were it is ie: does not grab the
> compass card and move with it as the A/C turns.And the A/C just
> does circles. Is this a problem in the C code or is it in the xml
Erik Hofman <[EMAIL PROTECTED]> said:
> Previously this was a compile time option.
> It enlarges the size of the runway lights. But this takes a toll on most
> hardware. See this image:
>
>
> http://flightgear.org/images/approach-lighting.jpg
>
That looks familiar. Isn't that on by default
Erik Hofman writes:
> >
> > What is the enhanced runway lighting?
>
> Previously this was a compile time option.
> It enlarges the size of the runway lights. But this takes a toll on most
> hardware. See this image:
>
>
> http://flightgear.org/images/approach-lighting.jpg
It would be nice t
Jim Wilson wrote:
Erik Hofman <[EMAIL PROTECTED]> said:
/sim/rendering/enhanced-lighting
toggle enhanced runway lighting on or off
/sim/rendering/distance-attenuation
add distance attenuation to the enhanced runway lighting
What is the enhanced runway lighting?
Previously this was a compi
On Tue, 17 Jun 2003 17:00:45 -
"Jim Wilson" <[EMAIL PROTECTED]> wrote:
Erik Hofman <[EMAIL PROTECTED]> said:
/sim/rendering/enhanced-lighting
toggle enhanced runway lighting on or off
/sim/rendering/distance-attenuation
add distance attenuation to the enhanced runway
lighting
What i
Erik Hofman <[EMAIL PROTECTED]> said:
>
> /sim/rendering/enhanced-lighting
> toggle enhanced runway lighting on or off
>
> /sim/rendering/distance-attenuation
> add distance attenuation to the enhanced runway lighting
>
What is the enhanced runway lighting?
Best,
Jim
Hi,
I've added three new rendering options which all default to off.
/sim/rendering/horizon-effect
toggle sun and moon resizing effect near the horizon
/sim/rendering/enhanced-lighting
toggle enhanced runway lighting on or off
/sim/rendering/distance-attenuation
add distance attenuatio
Norman Vine wrote:
In any case three cheers for Eric for all the work he has done
improving the 'FlightGear Sky', it is looking quite nice :-)
Thanks. I myself am quite satisfied by the result (although I still have
a few things which I want to do differently some day).
Most of it was already
Martin Spott <[EMAIL PROTECTED]> wrote:
> In the meantime while I'm writing this posting the compiler just finished
> the new DRI build - let's see if it works,
I've built a _working_ ;-) kernel patch:
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Devel/linux-2.4.21-DRM.patch.gz
Martin.
--
Unix
William Earnest writes:
> I would like to express my most heartfelt thanks to all the
> developers of FlightGear. This program deserves significant credit (or
> possibly blame) for my passing today the checkride for the Private
> Pilot Certificate. It was the primary stimulus to starti
Hi all,
I would like to express my most heartfelt thanks to all the
developers of FlightGear. This program deserves significant credit (or
possibly blame) for my passing today the checkride for the Private
Pilot Certificate. It was the primary stimulus to starting the
training, and has been q
From: William Earnest <[EMAIL PROTECTED]>
> This program deserves significant credit (or
> possibly blame) for my passing today the checkride for the Private
> Pilot Certificate.
Congratulations, you have joined the ranks of the voluntarily poor 8-)
From: David Megginson <[EMAIL PROTECTED]>
> >
Christopher S Horler <[EMAIL PROTECTED]> wrote:
> [...] If you run the
> DRI do you get fully hardware accelerated opengl (on supported cards)?
> Does this require any binary only modules?
You get HW-accelerated OpenGL at least from the original Radeon (I assume
this is the Radeon7000) up to Rad
Erik Hofman <[EMAIL PROTECTED]> said:
> Jim Wilson wrote:
>
> >>http://flightgear.org/images/approach-lighting.jpg
> >
> > That looks familiar. Isn't that on by default in the last couple of releases?
> > Or am I missing something obvious?
>
> I think you always compiled with -DEXPIRIMENTAL_L
Hey Jim:
I was browsing the UMN website and saw your posting about LindowsOS.
Looking to put that inexpensive computer you were referring to at
Wal-Mart.com on UMN's TechMart. Just wanted to let you know that
LindowsOS supports itself. We don't put the onus on the builder to
support our custo
* [EMAIL PROTECTED] (Tina M. Stahlke) [2003.06.17 23:27]:
> Hey Jim:
>
> I was browsing the UMN website and saw your posting about LindowsOS.
> Tina M. Stahlke
> Business Development, Lindows.com
This sort of came out of left field, but I wanted to let Tina's response
be as public as Jim's comme
The changes that have appeared since -D"one day ago" break my build.
Note that the gl.h included is the file that is provided with Utah-GLX.
The error message is pretty self-evident. Let me know any questions.
source='main.cxx' object='main.o' libtool=no \
depfile='.deps/main.Po' tmpdepfile='.dep
I'm trying to make some buildings for my local airport using Blender-2.25 then
converting them to .ac format via a python sript.
The models export ok, but when I try to put texture on them the textures do
not look anything like what they are supposed to look.
I'm hoping some of the experienced
Hello,
here is the transcript of a mail conversation I just have with
a guy at SkyscraperPage.com . After asking to the members of its
site, he agreed to let us use their nice and accurate building
diagrams ( see the thread link below, they are enthusiastic ).
So I made 2 models that are visible
WillyB wrote:
> I'm trying to make some buildings for my local airport using Blender-2.25
then
> converting them to .ac format via a python sript.
I am still using blender 2.23 with the old python script (on windows).
No problem here.
> The models export ok, but when I try to put texture on them
Thanks David
Will have a play and see what I can figure out.
Cheers
Innis
David Megginson writes
Innis Cunningham writes:
> The heading bug on the HSI does not seem to work.When you select a
> new heading the bug just stays were it is ie: does not grab the
> compass card and move with it as
Jim Wilson wrote:
http://flightgear.org/images/approach-lighting.jpg
That looks familiar. Isn't that on by default in the last couple of releases?
Or am I missing something obvious?
I think you always compiled with -DEXPIRIMENTAL_LIGHTING ?
Erik
___
I'm considering getting an ATI card because I'd like to be running total
GPL again - not that I have anything against nvidia's effort it's just I
would like the ability to tinker (void the warranty). If you run the
DRI do you get fully hardware accelerated opengl (on supported cards)?
Does this r
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