Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Ampere K. Hardraade
On June 16, 2005 01:18 am, Mathias Frhlich wrote: Look into that. I believed that this was integrated somehow. That looks phantastic and does things like that. Watch the video on the bottom of that page. Greetings Mathias I have just finished watching the video. Yes, the

Re: [Flightgear-devel] SP_FMDS

2005-06-16 Thread Erik Hofman
[EMAIL PROTECTED] wrote: I've noticed in the cockpit.cxx file the instance of ENABLE_SP_FMDS and a search uncovers a trail into the fg_init, config.h, as well as into the HUD.cxx files. There seems to infer the existance of special FDM's, although they seem to be disabled or hidden. Can

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Erik Hofman
Ampere K. Hardraade wrote: On June 16, 2005 01:18 am, Mathias Frhlich wrote: Look into that. I believed that this was integrated somehow. That looks phantastic and does things like that. Watch the video on the bottom of that page. Greetings Mathias I have just finished watching

RE: [Flightgear-devel] New turbo/supercharger code

2005-06-16 Thread Vivian Meazza
Andy Ross Vivian Meazza wrote: It would be possible to simulate the Boost Control Cutout by adjusting the wastegate on the fly to a very high number effectively disabling it (I take that it is possible to do that). It's a hack, I don't like it, but ... The whole thing is a hack

RE: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Vivian Meazza
Mathias Frhlich wrote On Mittwoch 15 Juni 2005 11:00, Vivian Meazza wrote: When browsing Mark Harris' web page I got the impression that he simulates the airflow. This one? http://www.markmark.net/clouds/ I can't find any reference in the site or the papers there to

[Flightgear-devel] Metar: Clouds tile, border line.

2005-06-16 Thread Gerard Robin
Is it any way to get a best smoothing of high altitude clouds. Here an exemple which worry me. That exemple is coming with Metar enabled. ( it should probably the same without metar) http://ghours.club.fr/f4u-ventoux.jpg -- Gerard ___

[Flightgear-devel] hud error

2005-06-16 Thread eagle monart
in a loop hud ladder can climb up to 110 degrees and in a second corrects itself to 90 degree limit. i looked at the code but its long and complex . anybody knows why? _ Express yourself instantly with MSN Messenger!

Re: [Flightgear-devel] Metar: Clouds tile, border line.

2005-06-16 Thread Martin Spott
Gerard Robin wrote: http://ghours.club.fr/f4u-ventoux.jpg Aaaah, nice would you share the Mt. Ventoux station with us ? While you're at it, could I convince you to create a model of the 'partner' station on top of the Signal de Lure as well ? :-)) Cheers, Martin. -- Unix

Re: [Flightgear-devel] Metar: Clouds tile, border line.

2005-06-16 Thread Erik Hofman
Gerard Robin wrote: Is it any way to get a best smoothing of high altitude clouds. Here an exemple which worry me. That exemple is coming with Metar enabled. ( it should probably the same without metar) http://ghours.club.fr/f4u-ventoux.jpg Yes, by increasing it's radius for higher

Re: [Flightgear-devel] SP_FMDS

2005-06-16 Thread DesmoSS
In a message dated 6/16/2005 3:56:00 AM Eastern Daylight Time, [EMAIL PROTECTED] writes: It's nothing fancy, currently it covers an FDM from a research group... E- A quick review of the FlightGear/src/FDM/SP file indicates the ADA program calls numerous aux functions into the HUD...some

Re: [Flightgear-devel] SP_FMDS

2005-06-16 Thread Erik Hofman
[EMAIL PROTECTED] wrote: In a message dated 6/16/2005 3:56:00 AM Eastern Daylight Time, [EMAIL PROTECTED] writes: It's nothing fancy, currently it covers an FDM from a research group... E- A quick review of the FlightGear/src/FDM/SP file indicates the ADA program calls numerous aux

[Fwd: Re: [Flightgear-devel] Metar: Clouds tile, border line.]

2005-06-16 Thread Gerard Robin
Message transfr De: Gerard Robin [EMAIL PROTECTED] Objet: Re: [Flightgear-devel] Metar: Clouds tile, border line. Date: Thu, 16 Jun 2005 16:15:28 +0200 Le jeudi 16 juin 2005 13:54 +, Martin Spott a crit : Gerard Robin wrote: http://ghours.club.fr/f4u-ventoux.jpg

Re: [Flightgear-devel] Metar: Clouds tile, border line.

2005-06-16 Thread Gerard Robin
Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit : Gerard Robin wrote: Is it any way to get a best smoothing of high altitude clouds. Here an exemple which worry me. That exemple is coming with Metar enabled. ( it should probably the same without metar)

Re: [Flightgear-devel] Metar: Clouds tile, border line.

2005-06-16 Thread Erik Hofman
Gerard Robin wrote: Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit : Gerard Robin wrote: Is it any way to get a best smoothing of high altitude clouds. Here an exemple which worry me. That exemple is coming with Metar enabled. ( it should probably the same without metar)

Re: [Flightgear-devel] Metar: Clouds tile, border line.

2005-06-16 Thread Gerard Robin
Le jeudi 16 juin 2005 16:27 +0200, Erik Hofman a crit : Gerard Robin wrote: Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit : Gerard Robin wrote: Is it any way to get a best smoothing of high altitude clouds. Here an exemple which worry me. That exemple is coming with Metar

Re: [Flightgear-devel] getting the best perfo with FG

2005-06-16 Thread Gerard Robin
Le jeudi 16 juin 2005 15:12 +0200, BONNEVILLE David a crit : Hi people, I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on WinXP. Without any anysotropic and antialiasing, i get FG running 30 fps and sometimes 20 fps. Here are the option i use in my command line :

Re: [Flightgear-devel] getting the best perfo with FG

2005-06-16 Thread Gerard Robin
Le jeudi 16 juin 2005 17:15 +0200, Gerard Robin a crit : Le jeudi 16 juin 2005 15:12 +0200, BONNEVILLE David a crit : Hi people, I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on WinXP. Without any anysotropic and antialiasing, i get FG running 30 fps and

Re: [Fwd: Re: [Flightgear-devel] Metar: Clouds tile, border line.]

2005-06-16 Thread Martin Spott
Gerard Robin wrote: Oh, it is an other story, it is only a sketch, because it is rather wrong. I know (I've been there multiples times) but it's still far better that nothing ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Metar: Clouds tile, border line.

2005-06-16 Thread Gerard Robin
Le jeudi 16 juin 2005 16:44 +0200, Gerard Robin a crit : Le jeudi 16 juin 2005 16:27 +0200, Erik Hofman a crit : Gerard Robin wrote: Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit : Gerard Robin wrote: Is it any way to get a best smoothing of high altitude clouds. Here

[Fwd: Re: [Fwd: Re: [Flightgear-devel] Metar: Clouds tile, border line.]]

2005-06-16 Thread Gerard Robin
De: Gerard Robin [EMAIL PROTECTED] Objet: Re: [Fwd: Re: [Flightgear-devel] Metar: Clouds tile, border line.] Date: Thu, 16 Jun 2005 18:06:27 +0200 Le jeudi 16 juin 2005 15:45 +, Martin Spott a crit : Gerard Robin wrote: Oh, it is an other story, it is only a sketch, because it is rather

Re: [Flightgear-devel] New turbo/supercharger code

2005-06-16 Thread Andy Ross
Vivian Meazza wrote: I like it very much indeed. Will it work in practice? Testing and tuning will take some time as I don't have any exact data. Probably into next week. I suspect it should work fine. The real device would have been an analog computer hooked to a (presumably) slow motor, so

Re: [Flightgear-devel] Metar: Clouds tile, border line.

2005-06-16 Thread Gerard Robin
Le jeudi 16 juin 2005 17:48 +0200, Gerard Robin a crit : Le jeudi 16 juin 2005 16:44 +0200, Gerard Robin a crit : Le jeudi 16 juin 2005 16:27 +0200, Erik Hofman a crit : Gerard Robin wrote: Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit : Gerard Robin wrote: Is

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Harald JOHNSEN
Vivian Meazza wrote: Mathias Frhlich wrote On Mittwoch 15 Juni 2005 11:00, Vivian Meazza wrote: When browsing Mark Harris' web page I got the impression that he simulates the airflow. This one? http://www.markmark.net/clouds/ I can't find any reference in the site or the

[Flightgear-devel] Opengl rendering

2005-06-16 Thread Harald JOHNSEN
I was thinking of using some pixel shader for one or two effects. This would be with the arbvp1 arbfp1 type shader. Of course I won't write them in assembler by would use Cg to produce the assembler source. The use or arb type program should limit the dependencies on standard opengl driver.

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Ampere K. Hardraade
On June 16, 2005 01:24 am, Mathias Frhlich wrote: I tried with 24. On a recent Mesa CVS r200 driver I get the same error message. With the r200 driver from my distro it just crashes. I have short circuted that with an unconditional false return in line 461 in RenderTexture.cpp. The crash

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Arnt Karlsen
On Thu, 16 Jun 2005 09:35:23 +0100, Vivian wrote in message [EMAIL PROTECTED]: Mathias Frhlich wrote On Mittwoch 15 Juni 2005 11:00, Vivian Meazza wrote: When browsing Mark Harris' web page I got the impression that he simulates the airflow. This one?

Re: [Flightgear-devel] SP_FMDS

2005-06-16 Thread Arnt Karlsen
On Thu, 16 Jun 2005 09:54:28 +0200, Erik wrote in message [EMAIL PROTECTED]: [EMAIL PROTECTED] wrote: I've noticed in the cockpit.cxx file the instance of ENABLE_SP_FMDS and a search uncovers a trail into the fg_init, config.h, as well as into the HUD.cxx files. There seems to infer

Re: [Flightgear-devel] Opengl rendering

2005-06-16 Thread AJ MacLeod (email lists)
On Thursday 16 Jun 2005 19:34, Harald JOHNSEN wrote: I was thinking of using some pixel shader for one or two effects. But before starting anything like that I first want to know if : 1) people have program shader capable cards (ie FX5200+ or ati9500+) Personally speaking, no, I don't; I've a

Re: [Flightgear-devel] SP_FMDS

2005-06-16 Thread Erik Hofman
Arnt Karlsen wrote: ..speaking of which; Are those Big-Overhaul-So-Lay-Off-cvs jobs done in the FG and JSBSim cvs trees? As far as I know, yes (?) Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

RE: [Flightgear-devel] New turbo/supercharger code

2005-06-16 Thread Vivian Meazza
Andy Ross Vivian Meazza wrote: I like it very much indeed. Will it work in practice? Testing and tuning will take some time as I don't have any exact data. Probably into next week. I suspect it should work fine. The real device would have been an analog computer hooked to a

RE: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Vivian Meazza
Harald JOHNSEN Vivian Meazza wrote: Mathias Frhlich wrote On Mittwoch 15 Juni 2005 11:00, Vivian Meazza wrote: When browsing Mark Harris' web page I got the impression that he simulates the airflow. This one? http://www.markmark.net/clouds/ I can't find any

Re: [Flightgear-devel] New turbo/supercharger code

2005-06-16 Thread Andy Ross
Vivian Meazza wrote: Additive? I.e. are the input axes added? Yes, all control axes are added to get the final value (clamped to the natural output range, of course); this is how trim works, for example. Andy ___ Flightgear-devel mailing list

RE: [Flightgear-devel] Opengl rendering

2005-06-16 Thread Vivian Meazza
Harald JOHNSEN I was thinking of using some pixel shader for one or two effects. This would be with the arbvp1 arbfp1 type shader. Of course I won't write them in assembler by would use Cg to produce the assembler source. The use or arb type program should limit the dependencies on

Re: [Flightgear-devel] Opengl rendering

2005-06-16 Thread Oliver C.
On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote: I was thinking of using some pixel shader for one or two effects. This would be with the arbvp1 arbfp1 type shader. Of course I won't write them in assembler by would use Cg to produce the assembler source. The use or arb type program

RE: [Flightgear-devel] New turbo/supercharger code

2005-06-16 Thread Vivian Meazza
Andy Ross Vivian Meazza wrote: Additive? I.e. are the input axes added? Yes, all control axes are added to get the final value (clamped to the natural output range, of course); this is how trim works, for example. I thought so, thanks. V.

Re: [Fwd: Re: [Fwd: Re: [Flightgear-devel] Metar: Clouds tile, border

2005-06-16 Thread Martin Spott
Gerard Robin wrote: If you are fond of bicycling sport, you could see it on the TV, with Jan Ullrich, Armonstrong, ...and others. They don't need FG to fly over the mountain :-) My parents have a small residence south of Signal de Lure (at an elevation of approx. 520 m) and I've already

Re: [Flightgear-devel] Metar: Clouds tile, border

2005-06-16 Thread Gerard Robin
Le jeudi 16 juin 2005 21:54 +, Martin Spott a crit : Gerard Robin wrote: If you are fond of bicycling sport, you could see it on the TV, with Jan Ullrich, Armonstrong, ...and others. They don't need FG to fly over the mountain :-) My parents have a small residence south of

Re: [Flightgear-devel] Opengl rendering

2005-06-16 Thread Gerard Robin
Le jeudi 16 juin 2005 23:01 +0200, Oliver C. a crit : On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote: I was thinking of using some pixel shader for one or two effects. This would be with the arbvp1 arbfp1 type shader. Of course I won't write them in assembler by would use Cg to

Re: [Flightgear-devel] AI for Ground Units

2005-06-16 Thread Drew
Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful. I just read the documentation on AI models, and it doesn't seem like any of the AI

Re: [Flightgear-devel] AI for Ground Units

2005-06-16 Thread Dave Culp
On Thursday 16 June 2005 06:52 pm, Drew wrote: Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful. I'm sending you a file off-list.

Re: [Flightgear-devel] SP_FMDS

2005-06-16 Thread Arnt Karlsen
On Thu, 16 Jun 2005 22:09:18 +0200, Erik wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..speaking of which; Are those Big-Overhaul-So-Lay-Off-cvs jobs done in the FG and JSBSim cvs trees? As far as I know, yes (?) ..ok, I've seen no further notices yet in the *-announce

RE: [Flightgear-devel] SP_FMDS

2005-06-16 Thread Jon Berndt
..speaking of which; Are those Big-Overhaul-So-Lay-Off-cvs jobs done in the FG and JSBSim cvs trees? Sorry. Yes. I thought I made a small announcement that I had gotten that taken care of. Maybe not. Jon ___ Flightgear-devel mailing list

Re: [Flightgear-devel] material animation and alpha channel

2005-06-16 Thread Jim Wilson
From: Josh Babcock Melchior, (or anybody else) It seems that the material animation nullifies the alpha channel of .rgb files mapped to the objects being animated. Here is an example. The objects face and ball both have alpha channels which go away when this animation is commented back

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Mathias Fröhlich
On Donnerstag 16 Juni 2005 21:12, Ampere K. Hardraade wrote: I have short circuted that with an unconditional false return in line 461 in RenderTexture.cpp. The crash happens in the first call to glXCreateGLXPbufferSGIX a few lines later. Is the error fixable? I just started the debugger

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Mathias Fröhlich
On Donnerstag 16 Juni 2005 09:58, Erik Hofman wrote: Again, I don't believe this part of the code is actually implemented for FlightGear and the new code has some early implementation for doings the same. It really requires much more work to make the old code plib aware, improve plib to

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-16 Thread Mathias Fröhlich
On Donnerstag 16 Juni 2005 20:13, Harald JOHNSEN wrote: On Harris pages there is two different things. One is about cloud rendering - physical aspect of scattering of light and technical implementation using dynamic billboards, etc. The other is about simulating the formation of clouds (and