On June 16, 2005 01:18 am, Mathias Frhlich wrote:
Look into that. I believed that this was integrated somehow. That looks
phantastic and does things like that.
Watch the video on the bottom of that page.
Greetings
Mathias
I have just finished watching the video. Yes, the
[EMAIL PROTECTED] wrote:
I've noticed in the cockpit.cxx file the instance of ENABLE_SP_FMDS and a
search uncovers a trail into the fg_init, config.h, as well as into the
HUD.cxx files. There seems to infer the existance of special FDM's, although they
seem to be disabled or hidden. Can
Ampere K. Hardraade wrote:
On June 16, 2005 01:18 am, Mathias Frhlich wrote:
Look into that. I believed that this was integrated somehow. That looks
phantastic and does things like that.
Watch the video on the bottom of that page.
Greetings
Mathias
I have just finished watching
Andy Ross
Vivian Meazza wrote:
It would be possible to simulate the Boost Control Cutout by
adjusting the wastegate on the fly to a very high number effectively
disabling it (I take that it is possible to do that). It's a hack, I
don't like it, but ...
The whole thing is a hack
Mathias Frhlich wrote
On Mittwoch 15 Juni 2005 11:00, Vivian Meazza wrote:
When browsing Mark Harris' web page I got the impression that he
simulates the
airflow.
This one?
http://www.markmark.net/clouds/
I can't find any reference in the site or the papers there to
Is it any way to get a best smoothing of high altitude clouds.
Here an exemple which worry me. That exemple is coming with Metar
enabled. ( it should probably the same without metar)
http://ghours.club.fr/f4u-ventoux.jpg
--
Gerard
___
in a loop hud ladder can climb up to 110 degrees and in a second
corrects itself to 90 degree limit. i looked at the code but its long and
complex . anybody knows why?
_
Express yourself instantly with MSN Messenger!
Gerard Robin wrote:
http://ghours.club.fr/f4u-ventoux.jpg
Aaaah, nice would you share the Mt. Ventoux station with us ?
While you're at it, could I convince you to create a model of the
'partner' station on top of the Signal de Lure as well ? :-))
Cheers,
Martin.
--
Unix
Gerard Robin wrote:
Is it any way to get a best smoothing of high altitude clouds.
Here an exemple which worry me. That exemple is coming with Metar
enabled. ( it should probably the same without metar)
http://ghours.club.fr/f4u-ventoux.jpg
Yes, by increasing it's radius for higher
In a message dated 6/16/2005 3:56:00 AM Eastern Daylight Time,
[EMAIL PROTECTED] writes:
It's nothing fancy, currently it covers an FDM from a research group...
E-
A quick review of the FlightGear/src/FDM/SP file indicates the ADA program
calls numerous aux functions into the HUD...some
[EMAIL PROTECTED] wrote:
In a message dated 6/16/2005 3:56:00 AM Eastern Daylight Time,
[EMAIL PROTECTED] writes:
It's nothing fancy, currently it covers an FDM from a research group...
E-
A quick review of the FlightGear/src/FDM/SP file indicates the ADA program
calls numerous aux
Message transfr
De: Gerard Robin [EMAIL PROTECTED]
Objet: Re: [Flightgear-devel] Metar: Clouds tile, border line.
Date: Thu, 16 Jun 2005 16:15:28 +0200
Le jeudi 16 juin 2005 13:54 +, Martin Spott a crit :
Gerard Robin wrote:
http://ghours.club.fr/f4u-ventoux.jpg
Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Is it any way to get a best smoothing of high altitude clouds.
Here an exemple which worry me. That exemple is coming with Metar
enabled. ( it should probably the same without metar)
Gerard Robin wrote:
Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Is it any way to get a best smoothing of high altitude clouds.
Here an exemple which worry me. That exemple is coming with Metar
enabled. ( it should probably the same without metar)
Le jeudi 16 juin 2005 16:27 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Is it any way to get a best smoothing of high altitude clouds.
Here an exemple which worry me. That exemple is coming with Metar
Le jeudi 16 juin 2005 15:12 +0200, BONNEVILLE David a crit :
Hi people,
I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on
WinXP.
Without any anysotropic and antialiasing, i get FG running 30 fps and
sometimes
20 fps.
Here are the option i use in my command line :
Le jeudi 16 juin 2005 17:15 +0200, Gerard Robin a crit :
Le jeudi 16 juin 2005 15:12 +0200, BONNEVILLE David a crit :
Hi people,
I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on
WinXP.
Without any anysotropic and antialiasing, i get FG running 30 fps and
Gerard Robin wrote:
Oh, it is an other story, it is only a sketch, because it is rather
wrong.
I know (I've been there multiples times) but it's still far better that
nothing ;-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Le jeudi 16 juin 2005 16:44 +0200, Gerard Robin a crit :
Le jeudi 16 juin 2005 16:27 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Is it any way to get a best smoothing of high altitude clouds.
Here
De: Gerard Robin [EMAIL PROTECTED]
Objet: Re: [Fwd: Re: [Flightgear-devel] Metar: Clouds tile, border
line.]
Date: Thu, 16 Jun 2005 18:06:27 +0200
Le jeudi 16 juin 2005 15:45 +, Martin Spott a crit :
Gerard Robin wrote:
Oh, it is an other story, it is only a sketch, because it is rather
Vivian Meazza wrote:
I like it very much indeed. Will it work in practice? Testing and
tuning will take some time as I don't have any exact data. Probably
into next week.
I suspect it should work fine. The real device would have been an
analog computer hooked to a (presumably) slow motor, so
Le jeudi 16 juin 2005 17:48 +0200, Gerard Robin a crit :
Le jeudi 16 juin 2005 16:44 +0200, Gerard Robin a crit :
Le jeudi 16 juin 2005 16:27 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Le jeudi 16 juin 2005 15:55 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Is
Vivian Meazza wrote:
Mathias Frhlich wrote
On Mittwoch 15 Juni 2005 11:00, Vivian Meazza wrote:
When browsing Mark Harris' web page I got the impression that he
simulates the
airflow.
This one?
http://www.markmark.net/clouds/
I can't find any reference in the site or the
I was thinking of using some pixel shader for one or two effects.
This would be with the arbvp1 arbfp1 type shader. Of course I won't
write them in assembler by would
use Cg to produce the assembler source.
The use or arb type program should limit the dependencies on standard
opengl driver.
On June 16, 2005 01:24 am, Mathias Frhlich wrote:
I tried with 24.
On a recent Mesa CVS r200 driver I get the same error message.
With the r200 driver from my distro it just crashes.
I have short circuted that with an unconditional false return in line 461
in RenderTexture.cpp.
The crash
On Thu, 16 Jun 2005 09:35:23 +0100, Vivian wrote in message
[EMAIL PROTECTED]:
Mathias Frhlich wrote
On Mittwoch 15 Juni 2005 11:00, Vivian Meazza wrote:
When browsing Mark Harris' web page I got the impression that he
simulates the
airflow.
This one?
On Thu, 16 Jun 2005 09:54:28 +0200, Erik wrote in message
[EMAIL PROTECTED]:
[EMAIL PROTECTED] wrote:
I've noticed in the cockpit.cxx file the instance of
ENABLE_SP_FMDS and a search uncovers a trail into the fg_init,
config.h, as well as into the HUD.cxx files. There seems to infer
On Thursday 16 Jun 2005 19:34, Harald JOHNSEN wrote:
I was thinking of using some pixel shader for one or two effects.
But before starting anything like that I first want to know if :
1) people have program shader capable cards (ie FX5200+ or ati9500+)
Personally speaking, no, I don't; I've a
Arnt Karlsen wrote:
..speaking of which; Are those Big-Overhaul-So-Lay-Off-cvs jobs
done in the FG and JSBSim cvs trees?
As far as I know, yes (?)
Erik
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Flightgear-devel@flightgear.org
Andy Ross
Vivian Meazza wrote:
I like it very much indeed. Will it work in practice? Testing and
tuning will take some time as I don't have any exact data. Probably
into next week.
I suspect it should work fine. The real device would have been an
analog computer hooked to a
Harald JOHNSEN
Vivian Meazza wrote:
Mathias Frhlich wrote
On Mittwoch 15 Juni 2005 11:00, Vivian Meazza wrote:
When browsing Mark Harris' web page I got the impression that he
simulates the
airflow.
This one?
http://www.markmark.net/clouds/
I can't find any
Vivian Meazza wrote:
Additive? I.e. are the input axes added?
Yes, all control axes are added to get the final value (clamped to the
natural output range, of course); this is how trim works, for example.
Andy
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Flightgear-devel mailing list
Harald JOHNSEN
I was thinking of using some pixel shader for one or two effects.
This would be with the arbvp1 arbfp1 type shader. Of course I won't
write them in assembler by would
use Cg to produce the assembler source.
The use or arb type program should limit the dependencies on
On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote:
I was thinking of using some pixel shader for one or two effects.
This would be with the arbvp1 arbfp1 type shader. Of course I won't
write them in assembler by would
use Cg to produce the assembler source.
The use or arb type program
Andy Ross
Vivian Meazza wrote:
Additive? I.e. are the input axes added?
Yes, all control axes are added to get the final value (clamped to the
natural output range, of course); this is how trim works, for example.
I thought so, thanks.
V.
Gerard Robin wrote:
If you are fond of bicycling sport, you could see it on the TV, with Jan
Ullrich, Armonstrong, ...and others. They don't need FG to fly over
the mountain :-)
My parents have a small residence south of Signal de Lure (at an
elevation of approx. 520 m) and I've already
Le jeudi 16 juin 2005 21:54 +, Martin Spott a crit :
Gerard Robin wrote:
If you are fond of bicycling sport, you could see it on the TV, with Jan
Ullrich, Armonstrong, ...and others. They don't need FG to fly over
the mountain :-)
My parents have a small residence south of
Le jeudi 16 juin 2005 23:01 +0200, Oliver C. a crit :
On Thursday 16 June 2005 20:34, Harald JOHNSEN wrote:
I was thinking of using some pixel shader for one or two effects.
This would be with the arbvp1 arbfp1 type shader. Of course I won't
write them in assembler by would
use Cg to
Is there an existing interface to allow non-ownship objects to be
positioned using the propery system? If there's an easy way to
specify lat, long, alt, roll, pitch, and heading, that would be really
helpful.
I just read the documentation on AI models, and it doesn't seem like
any of the AI
On Thursday 16 June 2005 06:52 pm, Drew wrote:
Is there an existing interface to allow non-ownship objects to be
positioned using the propery system? If there's an easy way to
specify lat, long, alt, roll, pitch, and heading, that would be really
helpful.
I'm sending you a file off-list.
On Thu, 16 Jun 2005 22:09:18 +0200, Erik wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen wrote:
..speaking of which; Are those Big-Overhaul-So-Lay-Off-cvs jobs
done in the FG and JSBSim cvs trees?
As far as I know, yes (?)
..ok, I've seen no further notices yet in the *-announce
..speaking of which; Are those Big-Overhaul-So-Lay-Off-cvs jobs
done in the FG and JSBSim cvs trees?
Sorry. Yes. I thought I made a small announcement that I had gotten that taken
care of.
Maybe not.
Jon
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Flightgear-devel mailing list
From: Josh Babcock
Melchior, (or anybody else)
It seems that the material animation nullifies the alpha channel of .rgb
files mapped to the objects being animated. Here is an example. The
objects face and ball both have alpha channels which go away when this
animation is commented back
On Donnerstag 16 Juni 2005 21:12, Ampere K. Hardraade wrote:
I have short circuted that with an unconditional false return in line 461
in RenderTexture.cpp.
The crash happens in the first call to glXCreateGLXPbufferSGIX a few
lines later.
Is the error fixable?
I just started the debugger
On Donnerstag 16 Juni 2005 09:58, Erik Hofman wrote:
Again, I don't believe this part of the code is actually implemented for
FlightGear and the new code has some early implementation for doings the
same. It really requires much more work to make the old code plib aware,
improve plib to
On Donnerstag 16 Juni 2005 20:13, Harald JOHNSEN wrote:
On Harris pages there is two different things.
One is about cloud rendering - physical aspect of scattering of light
and technical implementation using dynamic billboards, etc.
The other is about simulating the formation of clouds (and
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