Re: [Flightgear-devel] A question regarding accurate taxiways

2005-10-14 Thread Erik Hofman
Martin Spott wrote: On the other hand it might be worthwhile to spend this effort once we have a means to reliably convert airport layouts back and forth between vector layout and X-Plane format. To my opinion the X-Plane format isn't qualified for accurate runway and taxiway layout. It's

[Flightgear-devel] Re: A revised README.Joystick.html

2005-10-14 Thread Melchior FRANZ
First let me say that I find it great if you and others look through old documents and submit updates. And I'm sorry to say that I have a little problem with this particular version, or two: * Dick Maurer -- Thursday 13 October 2005 23:58: I've updated and Attached Readme.joystick.html. Huh?

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-14 Thread Erik Hofman
Andy Ross wrote: Hardware mixing is, of course, the best solution, but note also that OpenAL can be built with any of a zillion back ends, among them the various sounds servers (esd, arts) which do their own mixing. In fact they *all* get included and an option in ~/.openalrc can define

Re: [Flightgear-devel] Re: A revised README.Joystick.html

2005-10-14 Thread info
Ah oke I'll explain better what my intention was with this document. I indeed only inserted a title, a new author, new version numbers and deleted some old text. Explanation: Title, well I just thought it was nice to insert a title. Version number and deletion of link: I'm always a bit

Re: [Flightgear-devel] Re: A revised README.Joystick.html

2005-10-14 Thread Oliver Schroeder
Am Friday 14 October 2005 10:23 schrieb [EMAIL PROTECTED]: At the company where I work as an IT guy if we update someone's work we add ourselves as the author so that people can see who are the authors and ask questions about the document to the new author also. So It was not my intention to

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread James Turner
On 14 Oct 2005, at 08:33, Oliver Schroeder wrote:Finding the "right" port isn't easy, since we have about 32 thousand (64  thousand on newer OSes) to choose from ;) However, I decided to use port 5000 on the server-side (and 5001 for telnet),  both ports are configurable but these are the

Re: [Flightgear-devel] Re: A revised README.Joystick.html

2005-10-14 Thread Erik Hofman
[EMAIL PROTECTED] wrote: How do you guys do this? Then I'll adapt to that. Just add an extra copyright statement below the others. Erik ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

[Flightgear-devel] Re: A revised README.Joystick.html

2005-10-14 Thread Melchior FRANZ
* [EMAIL PROTECTED] -- Friday 14 October 2005 10:23: Then I'll adapt to that. I've committed already. Your name is in the log. I think that this is sufficient for that case. Thanks! m. ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Re: A revised README.Joystick.html

2005-10-14 Thread info
Oke I understood all the comments. I'll adapt them. Thanks for the explanations. Cheers, Dick Citeren Melchior FRANZ [EMAIL PROTECTED]: * [EMAIL PROTECTED] -- Friday 14 October 2005 10:23: Title, well I just thought it was nice to insert a title. Agreed. :-) Version number and deletion

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread Oliver Schroeder
Am Friday 14 October 2005 10:37 schrieb James Turner: It would be better to pick a port range that is entirely unused, for two reasons: There is no unused range of ports, but see below. - I think there's an implicit assumption that if the TCP port is well- known, the UDP port is reserved

Re: [Flightgear-devel] DME range

2005-10-14 Thread Vassilii Khachaturov
Does anyone know if the DME calculation to a VORTAC is based on slant range? Noticed when flying over a fix say at FL350, the range goes down to zero at station passage. It should be the AGLvalue of the aircraft over the station. OTH a waypoint based on radial intersections or GPS would go to

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread Vassilii Khachaturov
On Fri, 14 Oct 2005, George Patterson wrote: [snip] Gawd, I don't belive that I am commenting on a patch. Thanks for your comments! (I'm having similar feelings every time I am sending a patch, esp. to a minor thing like the docs...) I'm fairly certain that the selective positioin forwarding

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread James Turner
On 14 Oct 2005, at 10:27, Oliver Schroeder wrote:But I do admit, that it might be a huge barrier for a user to alter firewall  rules as needed. But anyway, using a fallback mechanism leads to everyone  using tcp connections, as they would simply work. And I repeat, you don't want tcp in

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread Vassilii Khachaturov
All other ports (1024) are free for use for any application. All we have to take care about is, that these ports are unlikely used by other applications at the same time. A good example of what will _not_ work is using port 6000+ for incoming connections, since it is used by X-Servers. Why

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread Martin Spott
Oliver Schroeder wrote: Am Friday 14 October 2005 10:37 schrieb James Turner: - I think there's an implicit assumption that if the TCP port is well- known, the UDP port is reserved for your use I take well known as a well defined term, refering to ports 1-1024, assigned by the IANA. In

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread Oliver Schroeder
Am Friday 14 October 2005 13:54 schrieb Martin Spott: There are what I'd call two types of well-known port numbers. Think of common database servers for example. Nobody would chose port 5432 for their application although it's not below 1024. A fine explanation and a set of the respective

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread Oliver Schroeder
Am Friday 14 October 2005 12:54 schrieb James Turner: I simply don't agree with that statement - many Windows games offer both options, for this exact reason. The notion that using TCP for multiplayer games is inadvisable is simply unfounded in my experience. It is certainly 'conventional

Re: [Flightgear-devel] A question regarding accurate taxiways

2005-10-14 Thread Harald JOHNSEN
Martin Spott wrote: Erik Hofman wrote: To my opinion the X-Plane format isn't qualified for accurate runway and taxiway layout. This is Harald's opinion as well as mine ! _But_: Our opinion on this format actually does not change it. Right ? And as long as FG sticks to rely on this

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread Mathias Fröhlich
On Freitag 14 Oktober 2005 15:20, Oliver Schroeder wrote: I don't call TCP evil / bad / slow. I just think that TCP is not usable for out purpose. Please note that I'm talking _only_ about the transmission of multiplayer data (position, actions, etc). Well, UDP is just aprioriate for realtime

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-14 Thread Andy Ross
James Turner wrote: This stops FG providing a TCP alternative to UDP on the same port, which is something I think should be done anyway. Requiring people to update their firewall NAT tables is not a long term approach, even assuming the user is permittd to do such a thing This is a

[Flightgear-devel] rain model on windsheild

2005-10-14 Thread Ioan Suciu
i have seen som time ago, a post on this list, from some one who wanted to model rain dromps over windsheild and asking for pictures/video with that from real world. A few weeks ago i had flown in verry bad weather with a cessna 172 and i took some pictures and videos... if any body whaant them,

Re: [Flightgear-devel] Problems compiling latest CVS snapshot (2005-10-11)

2005-10-14 Thread matthias-boerner
Hi Andy, thanks for the hint and patch. I should have searched in the mail archive. With the patch it compiles fine. Thanks Matthias This is a known bug when compiling on a 64 bit system. I fix it in my tree by double casting: --- AIBase.cxx 5 Sep 2005 13:25:09 - 1.41

Re: [Flightgear-devel] A question regarding accurate taxiways

2005-10-14 Thread Arnt Karlsen
On Fri, 14 Oct 2005 18:54:47 +0200, Harald wrote in message [EMAIL PROTECTED]: Martin Spott wrote: Erik Hofman wrote: To my opinion the X-Plane format isn't qualified for accurate runway and taxiway layout. This is Harald's opinion as well as mine ! _But_: Our opinion on this

[Flightgear-devel] ..picky preach to the choir, was: A revised README.Joystick.html

2005-10-14 Thread Arnt Karlsen
On Fri, 14 Oct 2005 10:58:51 +0200, Melchior wrote in message [EMAIL PROTECTED]: * [EMAIL PROTECTED] -- Friday 14 October 2005 10:23: At the company where I work as an IT guy if we update someone's work we add ourselves as the author so that people can see who are the authors and ask

Re: [Flightgear-devel] DME range

2005-10-14 Thread Arnt Karlsen
On Fri, 14 Oct 2005 12:04:09 +0200 (IST), Vassilii wrote in message [EMAIL PROTECTED]: Does anyone know if the DME calculation to a VORTAC is based on slant range? Noticed when flying over a fix say at FL350, the range goes down to zero at station passage. It should be the AGLvalue of