Re: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS: data/Aircraft/pa28-161/Models

2004-03-12 Thread David Megginson
Frederic Bouvier wrote: Was this in PLIB 1.6, again? The alpha transparency is fine using the CVS I am using the CVS plib and I am seeing this bug. That's interesting -- is anyone else seeing this problem? All the best, David ___ Flightgear-devel

Re: [Flightgear-devel] GPS

2004-03-12 Thread David Megginson
Roy Vegard Ovesen wrote: Am I being ignored? I don't hope so because I think that the changes I've made makes the GPS module quite usefull for navigation. No -- apologies. I typically juggle 30-100 active items in my INBOX, aside from the 500-1000 spams I receive every day. Patches, bug

Re: [Flightgear-devel] Re:[Flightgear-cvslogs]CVS: data/Aircraft/pa28-161/Models

2004-03-12 Thread David Megginson
Frederic BOUVIER wrote: I don't know for the original bug reporter, but I am using Windows and NVIDIA if it is of any importance. That could matter -- I'm using Linux and NVIDIA. Do you have trouble with transparencies anywhere else? Do other people using Windows and NVIDIA see a white

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS: data/Aircraft/pa28-161/Models

2004-03-12 Thread David Megginson
Melchior FRANZ wrote: All needles are OK. The only bug that I see is the non-transparent attitude 'needle': http://members.aon.at/mfranz/pa28.jpg Yes -- I have that problem as well -- it has something to do with drawing order. All the best, David ___

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS: data/Aircraft/pa28-161/Models

2004-03-12 Thread David Megginson
Frederic BOUVIER wrote: Another thing that I noticed about the pa28 panel was the plane in the TC was not transparent where it should be. The rgb file did have an alpha channel but because the file was only 256 colors the alpha channel was not transparent in FlightGear. It was OK when I opened it

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS: data/Aircraft/pa28-161/Models

2004-03-12 Thread David Megginson
Melchior FRANZ wrote: No. plib has a bug: it doesn't recognize grayscale images with alpha layer yet. See ssgLoadSGI.cxx:301, where the alpha information is wrongly written to the blue layer, while the alpha layer is disabled. :-] Ah -- that explains what's going on here. I had thought that the

Re: [Flightgear-devel] 3D model mini howto

2004-03-12 Thread David Megginson
Jim Wilson wrote: Last October I updated the 3D model howto and it still hasn't made it to the web page. The page was way out of date then, and since Erik has added even more updates. It wouldn't be such a big deal but there's a few important time saving items in there. And someone new would

[Flightgear-devel] New keybinding

2004-03-11 Thread David Megginson
I've bound Ctrl-R to the radios dialog. I imagine that this will be a very frequently-used command, especially for aircraft that do not have fully-interactive radios yet. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] New keybinding

2004-03-11 Thread David Megginson
Vivian Meazza wrote: I've bound Ctrl-R to the radios dialog. I imagine that this will be a very frequently-used command, especially for aircraft that do not have fully-interactive radios yet. Is that hard coded? I was literally in the process of binding R/r for seat raise/lower. Rather

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-03-11 Thread David Megginson
Martin Spott wrote: This aircraft gets really nice. Thanks. The big breakthrough was my finally learning to use Blender to make the textures (such as the panel plastics and screws) as well as the geometry -- using a good 3D modeller with a bit of lighting can make even a ham-fisted dolt like

[Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread David Megginson
I'm struggling a bit with the best way to implement text for the new (3D-capable) animation code in FlightGear. Plib's current approach seems suboptimal -- it uses textured fonts (good), but instead of adding the text directly to a scene graph, it requires a separate drawing pass for it (bad).

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-03-11 Thread David Megginson
David Luff wrote: I'll second that - it really is good. It looks really good, and at high resolutions the frame rate is much better than the default - I've seen 60 (pa28) vs. 30 (c172) at some locations and resolutions. The old (2D) panel code seemed to be the real killer, since I'm using much

Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2004-03-11 Thread David Megginson
Martin Spott wrote: As the next step you probably might want to sell your Warrior in favour of an Archer :-)) In retrospect, I wish I'd bought an Archer, since the cost of ownership is virtually identical, but there's a bit more power and useful load when you need it. On balance, though

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread David Megginson
Andy Ross wrote: Honestly, I think you might be fooling yourself on the 2D/3D performance issues. There's no secret sauce in ssg that makes it faster; my guess is that the existing 3D cockpits are faster than the 2D ones because they use fewer and smaller textures, and do less animation of the

[Flightgear-devel] Training costs

2004-03-11 Thread David Megginson
Martin Spott wrote: We don't have two-seaters with gyros at our flight school ;-) - except the turn indicator - and we need at least dual NAV/COM as well as an ADF and DME for IFR flight in Germany. Everything below is not allowed for IFR. Fuel costs don't help, obviously, but they're a

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread David Megginson
Norman Vine wrote: My not so WAG is that the newer code draws MUCH less then the old approach. i.e. All of the 2D Panel was drawn as was all of the scenery that it obscured. In the new approach SSG is clipping those instruments not seen and the occluded scenery is not drawn. Note this

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread David Megginson
Norman Vine wrote: Ah... OK but keep in mind you are still drawing all of the Panel even if it is not all in view, this includes all of the 'state changes' taking place in the 2D code that aren't necessarily happening in the 3D code and SSG might also be smart enough to optimize some of these

Re: [Flightgear-devel] RFD: 3D Text Issues

2004-03-11 Thread David Megginson
Jim Wilson wrote: One interesting thing I picked up on that didn't occur to me before: it seems that the translucent prop disk object ends up costing 2-3 fps while in the cockpit view. I wonder if it is worth the cost. I don't think that we need any prop disk at all for cruise RPMs -- the

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-03-11 Thread David Megginson
Roy Vegard Ovesen wrote: I too, experienced this, no needles in the instruments. I use a NVidia card under Cygwin. After installing the cvs version of plib, the needles appeared (I used to have plib 1.6.0). Ah, yes -- the last official PLIB version has a bug (I can hardly consider it a

Re: [Flightgear-devel] heads up for 3D modelers - plib cvs issue

2004-03-09 Thread David Megginson
Jim Wilson wrote: For the time being though, I propose that we try to get this default angle to a higher value. From my testing 61 degrees seems to be a good number. 61 degrees means that a 6 sided cylinder will be smoothed. Anything less (e.g. 4 or 5 sides) will be sharp sided. Many of the

Re: [Flightgear-devel] [ANN] SGI Images (RGB) in KDE

2004-03-09 Thread David Megginson
Melchior FRANZ wrote: The FlightGear project has provided KDE with input/output filters for SGI images (*.rgb, *.rgba, *.bw, *.sgi). This enables every KDE application that deals with graphics to load and save this format, so editing textures is now possible with kpaint, kolourpaint, and

Re: [Flightgear-devel] heads up for 3D modelers - plib cvs issue

2004-03-09 Thread David Megginson
Vivian Meazza wrote: We seem to have jumped into something without really thinking it through. Pity. We need to implement something like the AC3D 'crease' sooner rather than later. Actually, what we need is a proper graphics format that specifies per-vertex normals. What we have now is a

Re: [Flightgear-devel] Re: [ANN] SGI Images (RGB) in KDE

2004-03-09 Thread David Megginson
Melchior FRANZ wrote: For the graphics *editors* (kpaint, kolourpaint, krita): no, not nearly. They are all still very basic. (On the other hand, any of these is a lot better than gimp for drawing simple things like rectangles and circles, which gimp just doesn't grok without external module

[Flightgear-devel] Re: [Simgear-cvslogs] CVS: SimGear/simgear/scene/material mat.cxx, 1.16, 1.17

2004-03-08 Thread David Megginson
Erik Hofman wrote: Silently ignore texture files that are not present. How about putting out a warning at a very low priority level, so that people can debug problems if they need to? All the best, David ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Spitfire Hurricane manuals

2004-03-08 Thread David Megginson
Erik Hofman wrote: There was a developer who had an almost finished 3d model of the Spitfire once. I have no idea why it never showed up. I have a copy of his unfinished model, if anyone wants it. All the best, David ___ Flightgear-devel mailing

Re: [Flightgear-devel] Spitfire Hurricane manuals

2004-03-08 Thread David Megginson
Vivian Meazza wrote: That could be useful. Could you let me have a copy? I'll send it via private e-mail. Also, for anyone interested in the Hurricane (the Spitfire's weaker and lesser known sibling, but also the plane that did the real bulk of the fighting in the Battle of Britain), here is

Re: [Flightgear-devel] Spitfire Hurricane manuals

2004-03-08 Thread David Megginson
Lee Elliott wrote: Certainly, it was an excellent a/c but as you say, it's contribution in the BoB, where it was only present in very small numbers, was far out-weighed by the Hurricane. I wouldn't say very small numbers -- I think that the ratio was about 2:1 for Hurricanes to Spitfires.

Re: [Flightgear-devel] I'm current again

2004-03-06 Thread David Megginson
Dave Perry wrote: I completed my biennial today in a c172. Completed 2.6 hours of dual and an evening of ground school this week. As I said, the last time I was current was in 1978. The FARs and airspace have change a lot. I never complete my instrument rating and I will be doing this

[Flightgear-devel] More YASim engine stuff: chilly exhaust

2004-03-04 Thread David Megginson
I've just added an EGT (exhaust gas temperature) gauge to the pa28-161 model, and it showed up another YASim engine issue (apologies to Andy for posting only about the problems -- the model flies beautifully for the most part). With the engine running at full blast, YASim sets

Re: [Flightgear-devel] No weather in here ?

2004-03-03 Thread David Megginson
Vivian Meazza wrote: Do you experience the same ? http://weather.noaa.gov/weather/current/EDLN.html You don't have permission to access /weather/current/EDLN.html on this server. the same with KSFO and other airports, The whole system's down, since this fails as well:

Re: [Flightgear-devel] A load of YASim engine stuff

2004-03-03 Thread David Megginson
Matthew Law wrote: Is it usual to make the approach or initial climb-out with the mixture set full rich and prop fine in your aircraft? I'm just wondering because it's part of the downwind and pre-take off checks for the aircraft I fly (although I skip over the prop check because it's not

Re: [Flightgear-devel] A load of YASim engine stuff

2004-03-03 Thread David Megginson
David Megginson wrote: Like the Archer, the Warrior has a fixed-pitch prop. You have to go up to the Archer (or the now-discontinued Pathfinder) to get a CS prop on a PA-28. For go up to the Archer, read go up to the Arrow. All the best, David

Re: [Flightgear-devel] A load of YASim engine stuff

2004-03-03 Thread David Megginson
Ryan Larson wrote: For landing it is advisable to make sure that your mixture is rich enough to do a go around with full power. Unless you choose to do overshoots pushing forward both levers (or knobs, in a Cessna). I still go to full rich for descent and landing, but it certainly doesn't do

[Flightgear-devel] A load of YASim engine stuff

2004-03-02 Thread David Megginson
[This posting is directed primarily at YASim's daddy, Andy Ross, but I'll be interested in hearing from others as well.] 1. Engine Idle -- I've been spending a bit of time on the PA-28 model in YASim, and one problem is that the engine idles far too fast sitting still on the ground

Re: [Flightgear-devel] A load of YASim engine stuff

2004-03-02 Thread David Megginson
Andy Ross wrote: I'm not quite sure what convincing values for these properties would be. The pressures are pump-driven and are, or should be, static under normal conditions, right? Not quite. First, I think that the main pumps run off the accessory drive (I'll have to check), so they will be

Re: [Flightgear-devel] A load of YASim engine stuff

2004-03-02 Thread David Megginson
Jim Wilson wrote: If you had an oil-pressure-psi-idle and oil-pressure-psi-maxrpm property you could then interpolate something reasonable. Oil-temperature could be hacked up from a normal maximum and some combination of rpm, time and outside temp. I'm not sure about fuel-pressure. Is that

Re: [Flightgear-devel] Paraglider model

2004-03-01 Thread David Megginson
Jon Berndt wrote: If neither of the two (YASim and JSBSim) are appropriate for your expectations, you can code a special flight model in C within LaRCSim or perhaps set up a special model in UIUC-LaRCSim, although I am not very familiar with that. Right, but that's roughly equivalent to writing

Re: [Flightgear-devel] Paraglider model

2004-03-01 Thread David Megginson
Jon S Berndt wrote: Good point. I was just pointing out that sometimes code changes are required for special needs, such as in the icing studies done using UIUC-Larcsim. I would think we ought to be able to model a paraglider within JSBSim as it is, currently, but I haven't had time to think

Re: [Flightgear-devel] Cloud movement

2004-02-28 Thread David Megginson
Erik Hofman wrote: The clouds are moving in the right direction at the right speed. I've checked again this today. The problem must be somewhere else. Are you sure that they're not moving relative to the aircraft, instead of relative to a fixed point on the ground? All the best, David

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-28 Thread David Megginson
Lee Elliott wrote: I really want 2D instruments for fdm development testing. Fine if it's disabled by default, but it's a quick and easy way to both get accurate real-time display of data and control the various system parameters... I'm curious -- what, exactly, do you mean? Do you have up

Re: [Flightgear-devel] Cloud movement

2004-02-28 Thread David Megginson
Erik Hofman wrote: Next time this happens you might want to check the environment settings. The lowest wind speed is the reported one, the other layers are generated by fgSetupWinds. That's probably where things get messed up. Remember that the wind speed (and cloud speed) is the zero

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-28 Thread David Megginson
Lee Elliott wrote: Ultimately though, I agree that the aim has got to be for a 3D cockpit, with 3D instruments, for proper flying. That's the unfortunate part of this whole debate -- the confusing names. Instead of calling it the 2D animation code and the 3D animation code, we should call it

Re: [Flightgear-devel] Cloud movement

2004-02-28 Thread David Megginson
Arnt Karlsen wrote: ..ahem, _not_; wave lift sometimes cause static clouds over and downwind of mountain ridges, in some cases you can fly backwards thru these clouds. ;-) I'm trying to think this one through. Presumably, you're flying upwind towards a ridge that has a rotor cloud on its

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Roy Vegard Ovesen wrote: Basically you would move the texture offsets rather than the surface itself. Is this possible with 2D instruments too? As the original author of the 2D instrument code, I *strongly* advise against building 2D instruments. Since I switched to an all 3D panel in the plane

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Norman Vine wrote: There will always be a place for a 2D instrument panels For Instructor panels and as the texture for flat 3D panels What we mean, Norman, is using the 2D animation-support code instead of the 3D animation-support code. The 3D animation code can still animate a perfectly flat

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Norman Vine wrote: except a bit of 'time' i.e. the 2D Panel is likely to be a bit faster due to simpler geometry, esp if your 3D instruments have things like bezels etc.. You can still use a single textured triangle (or rectangle) with a transparent background for the bezel with the 3D code if

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Roy Vegard Ovesen wrote: For the FPS Flat Panel Display System that I'm trying to make, a text feature is almost essential. Of course. You could do text currently by making a texture for each word (or letter) and animating them with the 3D code, but integrating plib's 3D text library would

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Instruments/Textures radar_misc.rgb, 1.1, 1.2

2004-02-27 Thread David Megginson
Erik Hofman wrote: Modified Files: radar_misc.rgb Log Message: Add support for a storm blib Excellent. As far as I know, civilian airliners carry radar that is capable only of detecting weather, not small things like aircraft. They also use a separate radar system for ground separation (the

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Richard Bytheway wrote: I noticed that the new 3D instruments on pa28-161 causes my frame rate to drop to low single digits (2-3 fps) (Windows 2000, Cygwin, Celeron 600, GeForce2MX). Panning the view so that the instruments are not in view brings it back up to about 20fps. I cannot remember what

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Instruments/Textures radar_misc.rgb, 1.1, 1.2

2004-02-27 Thread David Megginson
Erik Hofman wrote: I know that in Europe they recently added a requirement for collision detection after two civilian aircraft hit each other when the ATC had given inappropriate directions. Is that a requirement for TCAS, or for something else in addition to TCAS? The copilot on one of those

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main fg_init.cxx, 1.86,

2004-02-27 Thread David Megginson
Martin Spott wrote: Great idea - unfortunately 'fgfs' now dies with a segmentation fault just a split second after the FlightGear window appears (Linux), Yes, I was using the wrong executable to test it. Give me about an hour, and I'll revert if I cannot fix the problem. All the best, David

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: source/src/Main

2004-02-27 Thread David Megginson
Martin Spott wrote: The idea is good - don't dump it, Thanks, but it's going to be too much work for now -- there are some bizarre interdependencies. For example, FGInterface, the FDM base class that should know nothing about 3D models, pokes around inside the aircraft model when the FDM is

Re: [Flightgear-devel] 2D EFIS Instrument

2004-02-27 Thread David Megginson
Jim Wilson wrote: Basically I'm thinking about something that utilizes a font texture file in rgb format that follows a standard layout, (a square grid of ascii positions). This may appear to be an expensive approach, but it seems to work well with the 747 models and it could really give the 3D

Re: [Flightgear-devel] Cloud movement

2004-02-26 Thread David Megginson
Curtis L. Olson wrote: I'm Flying along at 3500' doing about 115 kias. There's a scattered cloud layer about 800' below me, however, it is outrunning me in the same direction I'm going. This amount of cloud movement can't be right, so I assert there is a bug in the cloud movement code

Re: [Flightgear-devel] Weather

2004-02-26 Thread David Megginson
Martin Spott wrote: I'm not really shure, just guessing but I assume visibility will not be sufficient with snow. We need to have at least 5000 m ground visibility in D and 1.500 m visibility in G - I'm not shure if you would comply with these rules during snowfall, That's the same as Canada and

Re: [Flightgear-devel] Weather

2004-02-26 Thread David Megginson
Martin Spott wrote: Oooops, must have missed that in lesson. Probably we didn't touch that because as a VFR pilot I'm not supposed to fly during snowfall ;-) I noticed the emoticon, but is that true? Pilots in Canada routinely fly VFR in light snow, as long as the visibility is sufficient and

Re: [Flightgear-devel] Weather

2004-02-26 Thread David Megginson
David Luff wrote: Do you have windscreen wipers on a light plane? You don't really need them in a single, because in flight you have a 200-400 km/hr relative wind blasting the windscreen clear, and even on the ground, you have the prop blast clearing the window. Frost and fogging are the big

[Flightgear-devel] Weather

2004-02-26 Thread David Megginson
Martin Spott wrote: Now that I look out of my office window the next question comes up: When are we going to experience snow in FlightGear ;-)) As far as I learned, rain and snow don't show up in METAR messages as a weather phenomenon, do they ? Yes they do. There's a whole series of

Re: [Flightgear-devel] TrafficGear?

2004-02-24 Thread David Megginson
Durk Talsma wrote: Last weekend, I ran across a project on the internet called project AI: http://www.projectai.com/ which aims at generating realistic AI traffic paterns for Microsoft FlightSim 200[24]. Basically, the project aims at 1) creating real-world airline schedule databases; b)

Re: [Flightgear-devel] GPS

2004-02-23 Thread David Megginson
Norman Vine wrote: This is because GPS positioning is *NOT* acurate with out a ground based signal to augment it ! It's much better than it used to be before they turned off selective availability. The big difference is that GPS accuracy remains roughly constant during any specific approach,

Re: [Flightgear-devel] Re: Live Weather!

2004-02-23 Thread David Megginson
Erik Hofman wrote: Sounds good, implement first, optimize later. The standard Unix developer's rules (from memory): 1. Make it work. 2. Make it right. 3. Make it efficient. I've worked as a consultant on too many projects where people have done these steps in reverse, never with a happy

Re: [Flightgear-devel] Re: Live Weather!

2004-02-23 Thread David Megginson
Erik Hofman wrote: I've worked as a consultant on too many projects where people have done these steps in reverse, never with a happy outcome. #3 usually produces code so obfuscated that #2 and #1 become difficult or impossible. Yes, I can imagine making it efficient often produces hard to

[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Airports metar.dat.gz, NONE, 1.1

2004-02-23 Thread David Megginson
Curtis L. Olson wrote: A simple list of id's of metar stations. We can use this list to mark which airports have corresponding metar data so we don't flood the noaa site with bogus queries. It might be a good idea actually to add lat/lon/elev of each station to the list, and to use it instead

Re: [Flightgear-devel] GPS

2004-02-23 Thread David Megginson
Lee Elliott wrote: Dunno if we want to get into adding nav sats to the celestial stuff so we know if they're above the horizon or not:) If anyone wants to do that, the almanac data for the satellites is published and freely available (higher-end units and standalone software can predict

Re: [Flightgear-devel] Re: Live Weather!

2004-02-22 Thread David Megginson
Curtis L. Olson wrote: However, these values are interpolated (and thus overwritten) constantly. I think these need to be written to the /environment/config/... tree for all the boundary and aloft layers. Then when the environment manager reinit() is called these values will be loaded into

Re: [Flightgear-devel] Re: Live Weather!

2004-02-22 Thread David Megginson
Curtis L. Olson wrote: I vote for some sort of simple approach that just warps the values when ever they change. Once we get the nearest station updating working, then we could do something slightly nicer by interpolating the old/new values over time so they change smoothly. Personally I

Re: [Flightgear-devel] Re: Live Weather!

2004-02-22 Thread David Megginson
Curtis L. Olson wrote: But this assumes that the aircraft is properly initialized at ground level at the station id location when the properties are set. You don't have to known anything about the station elevation when you set pressure-sea-level-inHg, so there's no need for the aircraft to be

Re: [Flightgear-devel] Re: Live Weather!

2004-02-22 Thread David Megginson
Erik Hofman wrote: I notice that the cloud layers are moving. At one point it almost looked like they were keeping up with my Cessna 172, is that intentional or did a cloud positioning bug creep in? The clouds already moved along with the wind for a couple of months, but since we've only used

Re: [Flightgear-devel] Weather options

2004-02-20 Thread David Megginson
Martin Spott wrote: Are '--wind=' and '--random-wind' exclusive should I be able to add randmness to my default wind settings ? For now, they're exclusive. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] For Curt: Aviation Scatology

2004-02-19 Thread David Megginson
Jim Wilson wrote: That's great. No doubt that makes even the worst diaper disaster look like a piece of cake. :-) As long as he doesn't put dry ice in the diaper pail. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Baby

2004-02-18 Thread David Megginson
Curtis L. Olson wrote: Hi, quick announcement ... baby! Amelia Esther, 8lbs 1oz, born 6:12am this morning, less than 1 hour from first contraction to delivery. 12 minutes from arrival at the hospital to delivery. Everyone is doing good. I'll be pretty much offline for a couple days. If I

Re: [Flightgear-devel] YASim config question

2004-02-18 Thread David Megginson
Andy Ross wrote: OK, this feature is checked in. But it *is* using an index currently, because I don't have a handy hash table available in the Airplane class. I'll get that fixed eventually. Most planes have no more than a handful of weight tags, so hopefully the index won't be too confusing.

[Flightgear-devel] For Curt: Aviation Scatology

2004-02-18 Thread David Megginson
In honour of Curt's return to changing diapers, here's an aviation-related scatological story: http://www.salon.com/tech/col/smith/2002/10/03/askthepilot13/index.html All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] flight path heading

2004-02-17 Thread David Megginson
Jim Wilson wrote: Since it is likely that the results are the same, and we have the distinct advantage over a real world GPS because we are running an FDM and have the velocities, why don't we just use the arctangent method in the gps code and save a few cycles? Feel free to tinker. In the

[Flightgear-devel] YASim config question

2004-02-17 Thread David Megginson
This question is directly mainly at Andy, but others can chime in as well. I've noticed that the performance of the PA-28-161 is slightly sluggish in the climb, and I'm wondering if it has to do with weight. The published performance numbers for this plane (and most others) in the POH assume

Re: [Flightgear-devel] YASim config question

2004-02-17 Thread David Megginson
Andy Ross wrote: It wouldn't be hard to get the solver to handle both situations. You could have a fuel-fraction=... attribute in the approach and cruise blocks, and a set-weight index=... wgt-lbs=... sub-tag where you set the weights. Does that sound acceptable? I can tune the numbers for a

Re: [Flightgear-devel] 3D Panel Instruments

2004-02-16 Thread David Megginson
Frederic Bouvier wrote: Could someone with CVS write access add the -kb sticky tag to these files : data/Aircraft/Instruments-3d/adf/adf.rgb data/Aircraft/Instruments-3d/ai/ai.rgb data/Aircraft/Instruments-3d/alt/alt.rgb data/Aircraft/Instruments-3d/asi/asi.rgb

[Flightgear-devel] Congrats: FlightGear comes of age

2004-02-16 Thread David Megginson
I know that the recent long debates on issues like the Visual Reference Point for outside views have been driving many people crazy, and have caused some tempers to flare, but there's also a positive side: FlightGear now has enough developers who know the code that we *can* have long debates

Re: [Flightgear-devel] flight path heading

2004-02-16 Thread David Megginson
Roy Vegard Ovesen wrote: The GPS instrument does this in the same way as you suggest (as do most real gps devices), take a look at the gps.cxx source file to see the details. I believe the actual formula can be found someplace in SimGear. But if you are just looking for the true flight path

Re: [Flightgear-devel] flight path heading

2004-02-16 Thread David Megginson
Jim Wilson wrote: Any objection to my putting that on the bus in generic-electrical.xml? Go nuts (that's Canadian for go right ahead). All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] flight path heading

2004-02-16 Thread David Megginson
Norman Vine wrote: I hope that you take into consideration that that is a *very* expensive function to call ! I think it's on a 1 hz update, but I'd have to go back into the code. All the best, David ___ Flightgear-devel mailing list [EMAIL

[Flightgear-devel] 3D Panel Instruments

2004-02-14 Thread David Megginson
I've started work on some 3D panel instruments. You can see them, in various stages of completion, in the latest CVS version of the pa28-161. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Aerodynamic centre and 3D models

2004-02-13 Thread David Megginson
Jim Wilson wrote: Yes it is. I'm probably being really dense, but I can't think of a reason why it would be important to know what the origin is in fdm coordinates. So long as position is reported to fgfs at the nose, we should be fine. Assuming that the model also has its origin at the nose.

Re: [Flightgear-devel] Aerodynamic centre and 3D models

2004-02-13 Thread David Megginson
Russell Suter wrote: Don't get me wrong, I'm not saying this is a bad system, I'm just not sure I agree it is an industry standard... The FAA uses positive numbers towards the tail in specifying longitudinal weight and balance limits in the TCDS; all weight and balance calculations I've seen

Re: [Flightgear-devel] Aerodynamic centre and 3D models

2004-02-13 Thread David Megginson
Jon S Berndt wrote: Given each JSBSim aircraft config file, we will need to add the AC_VRP ### entry to each aircraft file. No, let's not do that -- instead, let FlightGear pass the VRP through the JSBSim API. That way, we can use different 3D models with the same flight model. All the

Re: [Flightgear-devel] Aerodynamic centre and 3D models

2004-02-13 Thread David Megginson
Jon Berndt wrote: No, let's not do that -- instead, let FlightGear pass the VRP through the JSBSim API. That way, we can use different 3D models with the same flight model. That _absolutely_ defeats the whole purpose. I don't see that. What is the benefit of a configurable VRP at all, if the

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161

2004-02-12 Thread David Megginson
Martin Spott wrote: I can't withstand the impression that changing the _camera_ position didn't lead to the intended success. Take a simple stick and rotate it around one of its ends. For an observer the phenomenon is still the same even when he changes his viewpoint. If you want to rotate the

Re: [Flightgear-devel] Aerodynamic centre and 3D models

2004-02-12 Thread David Megginson
Jon S Berndt wrote: JSBSim made a change recently that is likely not yet in FlightGear CVS. The lat/lon/alt position now reported by JSBSim (CVS) is the position of the VRP (Visual Reference Point) - i.e. the tip of the prop hub (or similar nose tip location on non-prop aircraft). As long as

Re: [Flightgear-devel] Aerodynamic centre and 3D models

2004-02-12 Thread David Megginson
Vivian Meazza wrote: So put the (visual) model origin at or near the CofG - what's the problem? Seems to work OK in practice. It depends on the aircraft. A light trainer like the Piper Cherokee or the Cessna 172 typically allows only about a foot of variation in the location of the CG along

Re: [Flightgear-devel] Aerodynamic centre and 3D models

2004-02-12 Thread David Megginson
Jim Wilson wrote: That is why the model code does not need to know where the CG is. The 3D model designer does need to know the FDM origin or reference point or whatever you want to call the vertex in space at which the FDM reports the lon/lat/alt of the aircraft. So if she puts the origin of

Re: [Flightgear-devel] Aerodynamic centre and 3D models

2004-02-12 Thread David Megginson
Jim Wilson wrote: Yes. In YASim, the 0,0,0 of the fuselage property is the origin. So if ax=0, ay=0, az=0 is used then the nose is origin in YASim. It would be nice to be able to specify the point in YASim as well, so we don't have to physically alter the models. For the PA-28-161, though,

Re: [Flightgear-devel] Aerodynamic centre and 3D models

2004-02-12 Thread David Megginson
Andy Ross wrote: I'm not sure exactly what this is for. I can (and probably should) export the C.G. position for the view code to use appropriately. But the VRP stuff seems like a double-correction. It's basically identical to the view center offset stuff, isn't it? It's the location on the

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-02-11 Thread David Megginson
Jim Wilson wrote: Actually, it isn't that. It is just the location that the camera points to. You don't want it pointing at the nose. So add the entry below to the external views in your xml wrapper that track the plane. The value is the distance in meters from the FDM reference point (the

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-02-11 Thread David Megginson
Jim Wilson wrote: I wonder if we can model the broken air vent door on the pilot's side that blows -35 degC air on my feet when I'm flying in the winter. It's already there (parameter: --frostbite=mins where mins is number of minutes before you lose your toes). With that all you need is an old

Re: [Flightgear-devel] YASIM bug/feature (was Stopped making dc3-cockpit, need help)

2004-02-09 Thread David Megginson
Andy Ross wrote: Indeed, the twist assignment for wings looks a little wrong. These are the twist assignments for the symmetrical left and right wing segments: s-setTwist(_twist * frac); s-setTwist(_twist * Math::sqrt(frac)); It looks like I screwed it up between versions

Another virus message (was Re: [Flightgear-devel] Hi)

2004-02-09 Thread David Megginson
[EMAIL PROTECTED] DID NOT write: The message contains Unicode characters and has been sent as a binary attachment. For anyone keeping track, this spam with Martin's e-mail forged on it came from ma164090190.user.veloxzone.com.br 200.164.90.190 Does that look familiar to anyone? If so, and

Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/pa28-161/Models

2004-02-08 Thread David Megginson
Martin Spott wrote: Hello David, I like your PA-28 very much, but I can't resist to note that there is one 'feature' that is really annoying (I must admit that this word is a bit too strong in this context !): At least in the outside views the aircraft rotate around its nose. It's difficult to

Re: [Flightgear-devel] SVFR

2004-02-07 Thread David Megginson
Matthew Law wrote: The bottom line is it isn't just for getting in and out below minimums. It is a required clearance before you will even be allowed into your destination if it lies within a class D or E CTR. From what you posted, UK SVFR sounded like the same thing we have in North America

Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-06 Thread David Megginson
Andy Ross wrote: Probably because of the internal engine friction, I was looking at the propeller only. What's the right windmilling RPM? I can tune, but need numbers. :) The higher the airspeed, the higher the windmilling RPM. Using my very weak math and physics skills, a fixed 60-inch-pitch

Re: [Flightgear-devel] c172p-3d 3d model now angular?

2004-02-06 Thread David Megginson
Dave Perry wrote: I updated plib, SimGear, FlightGear, and the base package from cvs Thursday evening. Now the 3d model for the default c172 is very angular. I don't see this on the other models. Did you blow away any patches you might have added to plib? All the best, David

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