I'm trying to compile FG from the latest CVS and I'm getting two unresolved
externals:
error LNK2019: unresolved external symbol __imp__alutUnloadWAV referenced in
function public: __thiscall SGSoundSample::SGSoundSample(char const *,char
const *,bool) (??0SGSoundSample@@[EMAIL PROTECTED]@Z)
Has anyone tried compiling the latest simgear CVS code? The
visual studio solution is looking for a bunch of source files in
\scene\sky\clouds3d that seem to be missing. Is this just a case where the
Visual Studio solution file is out of sync?
-Vance
I want to implement an acrobatic AI autopilot and was
debating a few different ways of tackling the problem. I was thinking of
either creating a spline based system or tuning the current autopilot to fit my
needs. In a spline based system, the user can sit in the cockpit as the
plane flies
Ive written a small class to load waypoints into the
autopilot from an XML file. Its working but the aircraft will severely oscillate
on occasion. Any ideas where I should start to minimize the oscillations?
Thanks,
Vance
___
Is there a way to specify autopilot waypoints via an XML configuration
file?
Thanks,
Vance
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
I'm trying to build the 0.9.8 js_demo utility under Windows using nmake and
I keep getting:
fatal error u1035: syntax error : expected ':' or '=' seperator Stop.
I'm running nmake from the man directory using [nmake Makefile.in install].
Any ideas?
Thanks,
Vance
Ive been working on an aircraft model under 0.9.5 and
after moving it over to 0.9.8 the models rotating parts fail to move.
This includes all of the gauges, although the parts of gauges animated with
textranslate still function properly. Im building Flightgear against plib
1.8.4 and the
I had the same problem; isspace was interpreting the copyright symbol as a
negative number, raising the assert.
I changed the calls to isspace(...) in strutils.cxx to
... std::isspace((unsigned char)str[i], std::locale()) ...
You'll also need to include locale.
-Vance
-Original
rotations
Vance Souders wrote:
I've been working on an aircraft model under 0.9.5 and after moving it
over to 0.9.8 the model's rotating parts fail to move. This includes
all of the gauges, although the parts of gauges animated with
textranslate still function properly. I'm building
Im looking into rendering the flight plan waypoints
and Im having some trouble getting the geometry to display in Flightgear.
Just to test things out Im catching the waypoints as theyre loaded
in by FGAIFlightPlan, creating geometry and positioning it using the waypoints
lat/lon/altitude
Im trying to create a view to chase an AI aircraft.
Im not sure how to specify the model index of the AI craft for the
lookat code. If I specify index 0, the camera moves with the AI craft but is
always facing the users plane.
Heres a snippit:
typelookat/type
config
from-model
-devel] Nasal
Roy Vegard Ovesen wrote:
On Thursday 18 November 2004 16:53, Vance Souders wrote:
Here's a snippet of code to convert the inhg property value to mbar and
then use this to rotate the left-most digit on the mbar display. The
code
doesn't seem to work; Is this the correct usage
Melchior,
That was exactly what I needed
Thanks,
Vance
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Melchior FRANZ
Sent: Friday, November 19, 2004 12:05 PM
To: [EMAIL PROTECTED]
Subject: [Flightgear-devel] Re: Nasal
* Vance Souders -- Friday 19
Roy,
I didn't think of using the scale tag; I'll take that route for the mBar
conversion.
Thanks,
Vance
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roy Vegard
Ovesen
Sent: Thursday, November 18, 2004 5:31 AM
To: [EMAIL PROTECTED]
Subject: Re:
Here's a snippet of code to convert the inhg property value to mbar and then
use this to rotate the left-most digit on the mbar display. The code
doesn't seem to work; Is this the correct usage of the scale tag? I can't
find an example of its use for a 3D cockpit.
animation
16:53, Vance Souders wrote:
I wish I had a clue about how to add text chunks to the 3d animation code
:-|
What exactly do you want to do ?
Do you want to animate text ?
If you only want to add text layers, then there are numerous examples in
the instrument files - e.g. the ADF panel is a good
I'm working on a new cockpit for the T6; the T6's
altimeter displays barometric pressure in both inches HG and MB. I want to add
a small amount of script that converts from the HG reading in the property tree
to MB for the gauge (I need this for the texture translation). After looking
at
Vance Souders writes
Erik,
The prop is multiple triangles. I've even tried spinning other parts of
the
craft but have had no luck. In fact, none of the animation commands seem
to
be doing much of anything to the craft, which is what led me to believe
that
there was something wrong with my
Is there an aircraft currently in flightgear that is a good
example of proper 3D cockpit construction? I looked over the p51's files
and it seemed fairly straightforward so following the p51's example I
added these lines to my cong file. With this simple config, the compass only
shows up
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Erik Hofman
Sent: Monday, November 08, 2004 3:27 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Model animations
Vance Souders wrote:
I've been trying unsuccessfully to spin the prop
Any idea why the t6 aircraft was pulled from the latest
release?
-Vance
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d
? Replay functionality is very
important to me, so if it's broken I'll take the time to fix it; I
just want to make sure it's not something I've set up
incorrectly. Also, I'm running FlightGear on Windows XP.
Thanks,
Vance
-Original Message-
From: Vance Souders
Sent: Thursday, August 19
12:20 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FDM from file broken?
Vance Souders wrote:
I've looked into this further and it seems that FGNative::process()
fails when reading in FDM data from the file. Process() calls
io-read(...) asking for a 1704 byte
Well, it still doesn't work. I tried exporting and importing a flight using
-native... with the released windows binary and it exhibits the same
behavior as the source release.
-Vance
-Original Message-
From: Vance Souders
Sent: Friday, August 20, 2004 12:30 PM
To: 'FlightGear
I saved out FDM information using -native=file,out,120,flight1.fgfs.
When I try and read it back in using -native=file,in,120,flight1.fgfs
--fdm=external, the aircraft just sits there. It looks like FGNative::process() is pulling data
out of the file. Any ideas on what might be causing
25 matches
Mail list logo