Melchior FRANZ
> * Jon S. Berndt -- Monday 19 December 2005 05:04:
> > Would it be possible to change the visual appearance of wing flex during
> > flight?
>
> As Curt and Joacim have mentioned already, there are ways to do it:
>
> (A) ornithopter method: several instances of the wing. This has
Jon S. Berndt
>
> > Do you have NOMINMAX defined and
> >
> > #ifdef HAVE_CONFIG_H
> > #include
> > #endif
> >
> > at the beginning of every .cpp/.cxx file ?
> >
> > -Fred
>
> Not as far as I know. But this is straight from an unaltered current CVS
> distribution of FlightGear. I've got the very
Jon S Berndt
> Anyone got a good reason why I should install W2K or XP as preferred
> over the other one?
>
Try W2K doesn't work very well all of the time, while XP works pretty well
most of the time as a reason.
Vivian
___
Flightgear-devel mail
Erik Hofman wrote:
>
> Gregory Richards wrote:
> > Rendering multiplayer aircraft as AI aircraft is a feature I'm
> > particularly interested in, and I've heard rumors of it being done, but
> > I can't find any information on who if anyone is doing it. If nobody's
> > working on it right now, I'
Josh Babcock
> I just made up a tutorial about making gear retraction animations run
> smoothly with complicated landing gears. It's still missing the final
> animation code, but I thought I'd throw it up to see what everybody
> thinks. It's got lots of in-line images, so be warned. I'm consider
Ampere K. Hardraade
>
> On November 17, 2005 01:03 pm, Melchior FRANZ wrote:
> > I had hoped that this thread would grow and offer a whole set of
> > nice screenshots. :-)
> >
> > m.
>
> Perhaps we can have a weekly screenshot competition? The best screenshot
> of
> the week get uploaded to Fl
Arthur Wiebe
>
> On 11/18/05, Vivian Meazza <[EMAIL PROTECTED]> wrote:
> > Arthur Wiebe
> >
> > > Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is
> > > notinitialized!
> > >
> > > When running fgfs 0.9.9 I ge
Arthur Wiebe
> Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is
> notinitialized!
>
> When running fgfs 0.9.9 I get this output:
>
> opening file:
> /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat
> /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_
Melchior FRANZ
> Here are four screenshot offerings for the FlightGear page. All
> of the shots show new features. I have the original ppm files in
> case jpeg artifacts are a problem.
>
> http://members.aon.at/mfranz/concorde-gui.jpg [130 kB]
> http://members.aon.at/mfranz/seafire-n
AJ
> On Tuesday 15 November 2005 13:18, Dai Qiang wrote:
> > I am using the latest CVS version of SimGear,
> > FlightGear data and source. After I enabled the Nimitz
> > demo, I found the Hunter plane moved backward slowly
> > when it's landed on the Nimitz, because Nimitz was
> > moving forward,
Josh Babcock
>
> Lee Elliott wrote:
> > On Thursday 10 Nov 2005 20:20, Andy Ross wrote:
> >
> >>After some prodding from Curt, I finally spent a few hours
> >>yesterday tracking down the "pitch down" discontinuity in the
> >>Citation.
> >>
> >>Well, I didn't find a discontinuity. I can now graph
Curtis L. Olson
> As some of you may have noticed, I completed a prerelease of
> FlightGear-0.9.9(pre1) and SimGear-0.3.9(pre1). I haven't heard any
> complaints about the prerelease, so I am planning to do a pre2 release
> this week.
>
> If all goes well and we have no major show stoppers, I wo
Jim Wilson wrote
>
> > -Original Message-
> >
> > If you contributed something that is missing, or poorly described here,
> > please send me something better.
> >
>
> Hi Curt,
>
> This may not be helpful at this point (haven't been reading for a few
> days).
>
> Here's an addition:
>
Erik Hofman
> Vivian Meazza wrote:
>
> > You might consider adding the following:
> >
> > * Carrier - added working arrester wires and catapults. The carrier is
> > selectable as a starting position. AI has been added to the
> > carrier in the form of an
Curtis L. Olson
> I was scanning through the cvs logs trying to refresh my memory on what
> has been changed, added, and fixed since the release of v0.9.8 (last
> January). Here's what I came up with, although after staring at cvs
> logs for 2 hours I started having minor hallucinations. So I'
Vassilii Khachaturov
> > Hey, someone noticed :-) It was fixed in cvs Thursday last though.
>
> :) Of course, I keep looking at the CVS commits since I am learning FG.
> Actually I kept thinking of doing this one myself, since nobody answered
> my challenge yet to tell me about smth interesting
Visalia Khachaturov
>
> A very cool user-felt feature is Vivian's redout/blackout, currently
> implemented in the hunter. Please add it to the list.
>
> I couldn't resist from taking the following picture that shows the redout
> sphere from the side:
>
> http://www.tarunz.org/~vassilii/fg/Image
Melchior FRANZ
>
> Here's a script that removes ugly speckle noise as often seen on
> low-end nVidia cards, such as the GF4 MX440. Here's an example
> from the Hunter (which is meanwhile mostly fixed):
>
Mostly? I thought we had fixed all such problems in the Hunter years ago??
Vivian
__
Erik Hofman
>
> Vassilii Khachaturov wrote:
> > Why are the bells commented out in raindeer-sound.xml?
> > They do sound cute.
>
> I think it's a leftover from a previous test.
> It's corrected now.
>
What happened to the poor reindeers' antlers?
V.
_
Alex Romosan
> "Vivian Meazza" <[EMAIL PROTECTED]> writes:
>
> > Alex Romosan asked:
> >>
> >> "Vivian Meazza" <[EMAIL PROTECTED]> writes:
> >>
> >> > The function in AIFlightPlan.cxx was not defined in AIFlig
Alex Romosan asked:
>
> "Vivian Meazza" <[EMAIL PROTECTED]> writes:
>
> > The function in AIFlightPlan.cxx was not defined in AIFlightPlan.hxx so
> far
> > as the compiler was concerned.
> >
> > It now compiles and runs OK
>
> i don&
Alex Romosan asked
>
> "Vivian Meazza" <[EMAIL PROTECTED]> writes:
>
> > I attach a diff against CVS - HEAD which I applied to get CVS to compile
> > under Cygwin. It may not be the best or preferred way to do it, but the
> > patch works here, so far
Vivian Meazza wrote
>
> Andy Ross
>
>
> > Vivian Meazza discovered:
> > > AIFlightPlan.cxx:69: error: passing `const std::string' as `this'
> > argument
> > > of `std::basic_string<_CharT, _Traits, _Alloc>&
> > std::basic_s
Andy Ross
> Vivian Meazza discovered:
> > AIFlightPlan.cxx:69: error: passing `const std::string' as `this'
> argument
> > of `std::basic_string<_CharT, _Traits, _Alloc>&
> std::basic_string<_CharT,
> > _Traits, _Alloc>::operator=(co
Erik Hofman
>
> Martin Spott wrote:
>
> > I have the impression that the changes to the FlightGear subtree didn't
> > make it into CVS - at least they didn't appear on checkout. Am I the
> > only one who misses these changes ?
>
> I guess so, the CVS changelog was sent out to me by mail.
>
> E
Mathias Fröhlich wrote
Oliver Schroeder wrote:
...snip
> > 3) sending properties for the carrier (Nimitz)
> > In order to prepare flightgear to send abitary properties, I think the
> > carrier is predestined. Everything we need is almost already there. What
> we
> > need is a method in FGAICarr
Georg Vollnhals wrote
> when I tried to build a CVS version of FlightGear I had a *lot* of
> trouble and errors. Many developers of this list tried to help me but
> the break-through was an advice of *KEVIN JONES* not to use gcc 3.4.4
> (what I had done until then).
> I followed his detailled inst
Frederic Bouvier
> Quoting Vivian Meazza :
>
> > Frederic Bouvier
> > > Your SimGear doesn't seem up to date.
> > >
> >
> > Well, I thought it was. Anyway I've updated SG again, and recompiled
> both it
> > and FG - same error. Hmm
Frederic Bouvier
> Quoting Vivian Meazza <[EMAIL PROTECTED]>:
>
> > I wrote:
> >
> >
> > > Erik Hofman
> > >
> > > >
> > > > Vivian Meazza wrote:
> > > > > This mornings' cvs fails to compile here under C
I wrote:
> Erik Hofman
>
> >
> > Vivian Meazza wrote:
> > > This mornings' cvs fails to compile here under Cygwin with the
> following
> > > error:
> > >
> > > MIDG-II.cxx: In function `uint32_t read_swab(char*, size_t, size_t)
Erik Hofman
>
> Vivian Meazza wrote:
> > This mornings' cvs fails to compile here under Cygwin with the following
> > error:
> >
> > MIDG-II.cxx: In function `uint32_t read_swab(char*, size_t, size_t)':
> > MIDG-II.cxx:31: error: call of overloa
This mornings' cvs fails to compile here under Cygwin with the following
error:
MIDG-II.cxx: In function `uint32_t read_swab(char*, size_t, size_t)':
MIDG-II.cxx:31: error: call of overloaded `ulEndianSwap(uint32_t*)' is
ambiguous
/usr/include/plib/ul.h:334: note: candidates are: void ulEndianSwa
Melchior FRANZ wrote:
>
> The new shadows should possibly be activated by default. Or does
> not enough 3D hardware/software support it, so that this would
> cause too many problems? Activate 3D clouds by default, too?
>
Both shadows and 3d clouds, although great eye candy, both cause a
signifi
Georg Vollnhals
>
> Hi Vivian, hi Erik, hi all!
>
> Vivian:
> Thank you very much, one step further to SimGear (and to a FlightGear
> CVS version !!!):
> 1. After you hint I could now activate "cut and paste" as it is not
> active by default.
> I made a little Google search and could solve i
Georg Vollnhals
> thank you for your quick replies.
> I am sorry to show up here again with another error message .. but one
> solved, the next came :-/
>
> Erik:
> /Anyhow, I have fixed this in CVS now Georg, thanks for reporting this.
> /Erik
> This is solved, thank you!
> but this is the (very
Georg Vollnhals
>
> Hi all,
> further help is needed, please!
>
> /1. I have experienced exactly the same problem using WinCVS. The solution
> is
> /drastic - you have to delete the source directory created by WinCVS and
> /start over with a clean checkout using the command line cvs provided as
Georg Vollnhals
>
> Hi Dave and Erik,
> this just as a feedback to your replies to demonstrate that your help was
> not for trash and I really tried to solve the problem:
>
> /Did you do a "cvs -z3 up -Pd"?
> /The -Pd flags cause cvs to add new directories and remove empty
> /directories from th
Erik Hofman
>
> Oliver Schroeder wrote:
>
> > The problem lies in XDR_encode_double() and XDR_decode_double(). Making
> all
> > arguments "const &" did the trick. You can find my updated version here:
> > http://www.o-schroeder.de/fg_server/tinyxdr.tgz
>
> It's committed.
>
> Erik
>
That see
David Luff
> On 16/09/2005 at 10:34 Vivian Meazza wrote:
>
> >Erik Hofman
> >
> >> Vivian Meazza wrote:
> >>
> >> > Er ... Erik are you about to break Cygwin again?
> >>
> >> BTW, form the openal (1.1) Changelog:
> >>
Erik Hofman
>
> Vivian Meazza wrote:
>
> > Er ... Erik are you about to break Cygwin again?
>
> No, should I?
>
:-) well, we've made a pretty good job of trying over the past month or so.
Vivian
___
Flightgear-devel
Erik Hofman
> Vivian Meazza wrote:
>
> > Er ... Erik are you about to break Cygwin again?
>
> BTW, form the openal (1.1) Changelog:
>
> * More fixes for Cygwin/MinGW compilation plus some #include cleanups.
> The "linux" subtree compiles now under Lin
Erik Hofman
> Martin Spott wrote:
> > Hello Erik,
> >
> > Erik Hofman wrote:
> >
> >>Update of /var/cvs/FlightGear-0.9/FlightGear
> >>In directory baron:/tmp/cvs-serv29428
> >>
> >>Modified Files:
> >>configure.ac
> >>Log Message:
> >>Prepare for OpenAL 1.1 and a separate alut lubrary.
Er ...
Lee Elliott
>
> since updating from cvs yesterday I now seem to get segfaults
> whenever I try to use real-weather-fetch.
>
> Anyone else?
>
Everybody else: it's a known bug in 3dClouds which causes YASim to fail.
We await a fix from Harald.
Just don't use real-weather-fetch until the fix
AJ MacLeod wrote
> Personally, I very much prefer mailing lists. I can quite see the
> advantages
> of web-based forums, but I'm not convinced they outweigh the
> disadvantages.
>
> For one thing, it's much easier to keep up with the mailing lists, as I
> monitor my email through most of the day
Andy Ross
> Vivian Meazza wrote:
> > YASim has not yet implemented shut down/start up controls for
> > gas turbines. Therefore there are none for the Hawker Hunter.
>
> As far as I can see, there is no generic implementation possible
> for turbine startup and shutdown
Harald JOHNSEN
>
> Richard Bytheway wrote:
>
> >...
> >
> >
> >
> The correction should be in cvs soon, or you can change in
> SG/timestamp.cxx line 119:
> #if defined( WIN32 )
> with
> #if defined( WIN32 ) && !defined(__CYGWIN__)
>
Following earlier discussions with Harald, I did that change
Some time ago I wrote that I was having trouble with CVS compiling under
Cygwin using gcc version 3.4.4-1, on a Pentium 4 2.8, with a Nvidia GForce
5200 using driver 77.77. FG complies without error, but hangs at the end of
"loading scenery objects". Running --log-level=debug shows that the main
lo
Jon Stockill
>
> I rolled back cvs to 7th July, built flightgear, and still have exactly
> the same problem - I guess it's related to something on this system.
>
> --
> Jon Stockill
> [EMAIL PROTECTED]
>
And SG? Before you tear your system apart, AJ has just reported similar
symptoms over on I
Jon Stockill
>
> Harald JOHNSEN wrote:
> > Jon Stockill wrote:
> >
> >> Due to the death of the machine I was doing all my flightgear work on
> >> I'm currently trying to set up another machine so I can still build
> >> packages, but I've run into a bit of a problem. While my old packages
> >> wo
bass pumped
> any idea when we will see the next release?
>
Not for a while I hope - I've just spent 10 days trying to locate a bug
which prevents FG-cvs running under Cygwin. I've got as far as tracking it
to something introduced into SimGear about 7 Jul.
Vivian
__
Alberico Family
> Jim Wilson did a good job of pointing me in the right direction toward
> making views attached to players in a multiplayer scenario.
>
> I attack it today and made good progress, but remain bogged down by the
> transformations required. Bottom line is I need to take the 4x4 pla
Dave Culp
... snip ...
>
> The present system makes smoke/contrails by releasing AI objects rapidly.
> There are three problems with it now:
>
> 1) Orienting the objects properly. Only applies for long (i.e.
> cylindrical,
> rectangular) models.
>
> 2) Matching the release rate to the airpla
[EMAIL PROTECTED]
>
>
> At this site http://hcilab.uniud.it/pan you can download the results of a
> joint
> project between the HCI Lab of the University of Udine
> and the aerobatic team of the Italian Air Force (the
> Frecce Tricolori).
>
> The Lab has produced a detailed, flyable model
> of
Erik Hofman
> Vivian Meazza wrote:
>
> > This patch does not work for Cygwin. I'm not sure if Multiplayer ever
> worked
> > under Cygwin.
> >
> > Norman Vine did a bit of quick diagnosis last night, and came up with a
> > cause and a fix. Apparent
Mathias Fröhlich
> Hi,
>
> On Sonntag 17 Juli 2005 10:16, Vivian Meazza wrote:
> > Before we do any rework of the MP code, it works as is in 0.9.8 (with
> some
> > bugs), but it is fundamentally broken in CVS. In cvs the received
> aircraft
> > are displayed c
Oliver Schroeder
... snip ...
> >
> The version field is a good idea. And I have another suggestion. There
> should be a "info" packet, containing details of the client. I'm not
> sure what information should be sent to call the packet "complete", but
> I have some ideas of what should be inclu
Mathias Fröhlich
>
> On Sonntag 17 Juli 2005 10:16, Vivian Meazza wrote:
> > Before we do any rework of the MP code, it works as is in 0.9.8 (with
> some
> > bugs), but it is fundamentally broken in CVS. In cvs the received
> aircraft
> > are displayed close t
Paul Surgeon
> On Saturday, 23 July 2005 16:08, Vivian Meazza wrote:
> > This has already been discussed. Teamspeak in not GPL'd. I think the
> > licensing arrangements would give us problems. That would be a pity,
> > because on the face of it, it's pretty mu
Paul Surgeon
>
> On Saturday, 23 July 2005 14:04, Paul Kahler wrote:
> > All this multiplayer "chat" stuff has me thinking "game". It would
> > probably be more in line with simulation if chatting took place on a
> > simulated radio. You'd not only have to be close enough to someone, but
> > you'
Neville van Deventer
> Thanks for the responses Vivian and Curtis,
>
> In Future I Will use Plain Text, my Appologies ...
>
> OK, Setup and what I'm Doing,
>
> I Just tried it now again, while writing this message so you can check the
> logs for the past 5 min's or so, I've been thying this
Neville van Deventer
Hi List,
Could anyone perhaps tell me how to connect to the cvs at cvs.flightgear.org
without getting the following error
Error validating location: "I/O exception occurred: Connection refused: I
HATE YOU"
I followed the Instructions on the web-site, and I get the same
Oliver Schroeder
> Am Tuesday 19 July 2005 18:05 schrieb Vivian Meazza:
> > Oliver Schroeder
> > > 3) artificial life at airports
> > > [...]
> > Would a dedicated instance of FlightGear running all the AI traffic
> needed
> > and passing them to the ser
Ampere K. Hardraade
... snip ...
>
> > As Pigeon said, make that a separate window, because the ATC line is
> > allready nearly impossible
> > to read ;) It should not be hard to code but the atc code is not good
> > for that (anyway it does not
> > queue messages).
> I agree. That ATC line is
Oliver Schroeder
> some of you may already have taken notice of my multiplayer server for
> flightgear (http://www.o-schroeder.de/fg_server). It's working quite well
> in
> sane environments but I want to improve it and therefor have some
> questions
> you may be able to answer.
>
... snip ...
>
Peter Stickney
> On Monday 18 July 2005 18:25, Josh Babcock wrote:
>
> > All the 3350s had this turbo/super setup. You can see it in some of
> > these images:
> >
> >
>
... snip ...
>
> There were 3 flavors of the R3350. One was the engine used on the
> B-29. It had a single-speed gear driv
Josh Babcock
> > As it turns out, the B-29's turboregulator control was a little bit
> > different from what I described. The "Volume Control" governed off
> > total system MAP. If you set the potentiometer to , say, '*8", it
> > maintained the overall MAP until the turbo reached its limits.
Peter Stickney
... snip ...
> An addition/correction to my previous posting.
> > Once it had reached the point
> > where the turbosupercharger/mechanical blow couldn't supply the
> > proper power conditions any more, power dropped off normally.
Yes. That's known as the "full throttle altitude" o
Peter Stickney
> On Friday 15 July 2005 06:45, Vivian Meazza wrote:
> > Josh Babcock
> >
> > > Vivian Meazza wrote:
> > >
> > > >
> > > > Josh Babcock ought to be asking for the turbo charger for the
> B29 now,
> > > but
>
Oliver C
> On Sunday 17 July 2005 16:55, Vivian Meazza wrote:
> > Harald JOHNSEN
> >
> >
> > I guess the first player will set the environment for all subsequent
> > players, or would the server have some say in this?
>
> Such things should be allways
Vassilii Khachaturov
> > >Very good idea, and weather. I don't suppose clouds would be easy?
> > >
> > >Vivian
> > >
> > Cloud movement is based on wind direction and speed so it should be the
> > same at all time if the
> > initial situation is the same. To construct the initial situation I
> >
Harald JOHNSEN
> Vivian Meazza wrote:
>
> > <>Multiplayer models are already animated - gear goes up/down
> > correctly. The
> > problem is that all models are controlled by the receiving player, not
> the
> > transmitting one. Shouldn't be too hard t
Harald JOHNSEN
> Ampere K. Hardraade wrote:
>
> > <>[...]As to /surface-positions, the properties inside this node can
> > allow one to see
>
> > <>the animations of others correctly.
>
> Displaying an animated aircraft won't be easy. Animation code in xml
> file is refering properties from
> t
Mathias
> Hi,
>
> this is a very good idea IMO.
> I was thinking about a very similar approach but never had the time and
> not
> yet the actual need to follow that.
>
> If you do something like that, you might take care for the MATHWORKS guys
> which use the network code like it is at the mom
Vassilii Khachaturov
> > On a side note, while testing the multiplay mode, robitabu on
> > #flightgear irc and I have discovered the "Instant Replay" is also sent
> > to all other players. Kind of a nice "feature" when you want to show
> > people stuff, but also probably something you don't w
Andy Ross
>
> I wrote:
> > We're about to go in circles again, and my blood pressure is rising.
> > So try this: DON'T reply to my message paragraph by paragraph.
> > Start from scratch, post a configuration file that you want to use
> > that does not work. Explain why. Use numbers. Ask for
>
Josh Babcock
> Vivian Meazza wrote:
>
> >
> > Josh Babcock ought to be asking for the turbo charger for the B29 now,
> but
> > hasn't yet (perhaps he's now using JSBSim?). I've been unable to find
> much
> > available on the web for the Wri
Andy Ross
> Vivian Meazza wrote:
> > You certainly are! The Boost Control works by adjusting the
> > _throttle_ (in accordance with reality and your earlier suggestion).
>
> Why not just use a solution setting that doesn't involve the boost
> control cutout?
Andy Ross
> Vivian Meazza wrote:
> > Back from a holiday in France. The modified software tests OK
> > here. One small snag: the MP is not ambient when the engine is not
> > running. Strictly, this should be turning, I suppose, because a
> > wind-milling supercharger
Andy Ross
> Vivian Meazza wrote:
> > Meanwhile, you are distracting Andy from updating the awaited
> > supercharger code.
>
> Heh, fair enough. This is checked in now, with a general rewrite
> to clarify things and fix the bug where MP was reported "before"
>
Harald JOHNSEN wrote
... snip ...
> Perhaps can we use a real ogl light for the aircraft landing light and
> fake light for the airport lights,
> and since the view is centered on the aircraft the hack could be good
> enought.
>
Are you going to progress OGL lights for aircraft landing lights?
Simon Hollier
>
> Andy Ross wrote:
> > Simon Hollier wrote:
> >
> >>Andy Ross wrote:
> >>
> >>>And your usage of the ellipsis is non-standard; it should
> >>>represent missing text.
> >>
> >>It did represent missing text: "Some of use were tought, "
> >
> >
> > Except that text wasn't missing. Y
Frederic Bouvier
> Vivian Meazza a écrit :
>
> >I've just seen the new volumetric shadows. Brilliant!!! On a Nvidia
> gForce
> >5200, the frame rate hit is about 10 in external view (I can live with
> it)
> >and no noticeable effect in internal - perhaps 1 or 2
Harald JOHNSEN
> Paul Kahler wrote:
>
> >Oh does that sound like a bad hack. What happens to objects that have
> >specular highlights? Would the illumination be as if the sun were
> >shining rather than the spotlight? Lighting is important, but this
> >doesn't seem like it's physically correct at
>
>
> >There was a similar problem report not far ago. It seems cygwin switched
> >recently from gcc 3.3 to, and that is the problem.
> >Vivian, what is your own version of gcc ?
> >
> >-Fred
> >
> >Vivian Meazza wrote :
> >
> > &
Josh Babcock
>
> Melchior FRANZ wrote:
> > * Josh Babcock -- Saturday 25 June 2005 00:26:
> >
> >>Weekly updates at http://jrbabcock.home.comcast.net/flightgear/superfort
> >
> >
> > I committed this, as it looks very nice and even flies, and there was a
> kind
> > of consense that this should be
Jon Berndt
> > That all looks very good. Does your implementation of the Boost Control
> just
> > control the pressure, or does it act on the throttle as I understand was
> the
> > way it worked in the Merlin? In simulation terms the outcome is probably
> the
> > same.
> >
> > V.
>
> Hi, Vivian:
Jon Berndt
>
> > Thanks,
> > My question could be a question to Jon, Dave, and any JSB specialist.
> > I just wonder, about, the opportunity to get profit of your work for
> > developments on the JSB branch. The properties should be the same on
> > the global FG level.
> > Both FDM ->YASim ->JSB
Fred
> There was a similar problem report not far ago. It seems cygwin switched
> recently from gcc 3.3 to, and that is the problem.
> Vivian, what is your own version of gcc ?
>
> -Fred
>
> Vivian Meazza wrote :
>
> > tom bonnell
> >
> > Not really
Josh Babcock
> Vivian Meazza wrote:
> > Josh Babcock
> >
> >
> >
> >>>Right now I've only researched the RR Merlin in any detail. Enough for
> >>
> >>our
> >>
> >>>current range of supercharged models. I don
tom bonnell
Not really, except to say that I’ve compiled the cvs
version under Cygwin successfully in the last couple of days.
Do you have a reasonably up-to-date version of Cygwin?
I take it that plib compiled correctly?
You might like to try the cvs version.
Vivian
Josh Babcock
> >
> > Right now I've only researched the RR Merlin in any detail. Enough for
> our
> > current range of supercharged models. I don't know if Josh Babcock needs
> > anything special for the B29.
> >
>
> I had done some research on the R-3350s, but it was a while ago. I do
> know t
Gerard
> > With Melchior's valuable help I have developed a nasal simulation of the
> > Boost Control and Boost Control Cutout for the Hurricane. This should be
> > committed to cvs shortly. When a preset boost value is exceeded, the
> Boost
> > Control acts to reduce throttle opening. This action
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flightgear-devel-
> [EMAIL PROTECTED] On Behalf Of Vivian Meazza
> Sent: 20 June 2005 13:13
> To: 'FlightGear developers discussions'
> Subject: RE: [Flightgear-devel] Re: New turbo/superchar
Melchior
>
> And this is by no means innovative. Andy had done this for several
> control functions already. Just a few were/are missing. What is "new"
> is the fact that the default bindings for gear and flaps do now also
> report key/button release. This is required for gear/flaps without
> def
Martin Spott
> "Roman Grigoriev" wrote:
>
> > We can simply use ARB extension - that support on ATI and NV but if you
> want
> > get some boost knowing some aspects of architecture sometimes up to 30%
> you
> > can simple use vendor specific extentions.
>
> I simply fear exactly such proceeding
Dave Culp
>
> I just downloaded the latest OpenAL from CVS and can't get SimGear to
> compile
> with it. Here's the error:
>
> if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../.. -
> I/usr/X11R6/include
> -g -O2 -D_REENTRANT -MT openal_test1.o -MD -MP -MF
> ".deps/openal_test1.Tpo"
> -c -o
Melchior FRANZ
>
> * Vivian Meazza -- Saturday 18 June 2005 12:22:
> > void Thruster::setThrottle(float throttle)
> > {
> > _throttle = Math::clamp(throttle, 0, 1);
> > }
> >
> > Will this prevent a negative value for:
> >
&g
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flightgear-devel-
> [EMAIL PROTECTED] On Behalf Of Jon Berndt
> Sent: 20 June 2005 01:33
> To: FlightGear developers discussions
> Subject: RE: [Flightgear-devel] "Short Reference" Document error?
>
> > So, you think the UK is part o
Jon Berndt
> To: FlightGear developers discussions
> Subject: RE: [Flightgear-devel] "Short Reference" Document error?
>
> > Aha ? In fact the notation in the cheat sheet _is_ correct and clear,
> > why the hell do you want to break it ? It's just a matter of point of
> > view an I assume there a
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flightgear-devel-
> [EMAIL PROTECTED] On Behalf Of Andy Ross
> Sent: 19 June 2005 18:34
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] New turbo/supercharger code
>
> Vivian Meazza
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