Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-21 Thread David Megginson
Jon Stockill writes: Wow, looks likt there's some real detail in there. What's the global coverage like for this data? The current UK DEM data is rather coarse, resulting in very flat terrain - I'm guessing there'll be huge improvements if the UK SRTM data has been released? I expect

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
David Megginson writes: The new scenery code is still rough, and some tiles fail to build at all, but I am extremely impressed with Curt's recent work on TerraGear combined with the better Canadian elevation data available through the SRTM. David, Thanks for the kind words. Yes there is a

RE: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Norman Vine
David Megginson writes: The new scenery code is still rough, and some tiles fail to build at all, but I am extremely impressed with Curt's recent work on TerraGear combined with the better Canadian elevation data available through the SRTM. Yup Open Source 'collaboration' yields wonders

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Jim Wilson writes: This looks great! Is the bay area ready for the base package yet? There are a couple open issues. 1. I'm using the 1km raster land use/land cover data set rather than vmap0 land use. 2. I have yet built in roads, railroads, or streams. 3. There are some tile boundary

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Curtis L. Olson writes: I'm also pretty happy with the quality of the SRTM data. If/when 3 or 1 arcsec terrain data is released for the entire word, I'll need a 1 gazillion terrabyte HD to do all the processing and a 256 node super computer cluster also wouldn't hurt. :-) In the

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Gene Buckle
I'm also pretty happy with the quality of the SRTM data. If/when 3 or 1 arcsec terrain data is released for the entire word, I'll need a 1 gazillion terrabyte HD to do all the processing and a 256 node super computer cluster also wouldn't hurt. :-) flightgear.distributed.net. :) g.

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
David Megginson writes: In the meantime, there is 3 arcsec SRTM data for Canada and Mexico, so we can join the club. Really? Where can I fetch it? Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED]

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Curtis L. Olson writes: In the meantime, there is 3 arcsec SRTM data for Canada and Mexico, so we can join the club. Really? Where can I fetch it? The same place as the U.S. data: ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/North_America/3arcsec/ The 1 arcsec data covers only the

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
Gene Buckle [EMAIL PROTECTED] wrote: flightgear.distributed.net. :) If someone provides a portable distribution mechanism for distributed scenery generation, then I think I can provide some horsepower for this, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: I'm also pretty happy with the quality of the SRTM data. If/when 3 or 1 arcsec terrain data is released for the entire word, I'll need a 1 gazillion terrabyte HD to do all the processing and a 256 node super computer cluster also wouldn't hurt. :-)

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Martin Spott writes: Gene Buckle [EMAIL PROTECTED] wrote: flightgear.distributed.net. :) If someone provides a portable distribution mechanism for distributed scenery generation, then I think I can provide some horsepower for this, The big problem is that scenery building is much more

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: For scenery building I'd love to have at least an 8-16 node cluster with really high bandwidth/ low latency net between them, a terrabyte of scsi disk space, [...] A terabyte of disk space is quite affordable these days. When the necessity becomes

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Jim Wilson
Curtis L. Olson [EMAIL PROTECTED] said: The big problem is that scenery building is much more slanted towards data shuffling (i.e. reading and writing files is typically the largest component of the task.) There is a computational component but it is generally small in comparison. When you

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
Locally I have about 220Gb of HD space dedicated towards storing the original raw data. The intermediate preprocessed form of the data. The shared edge data. And the final scenery. Oh. I didn't expect it to be that much... If we get SRTM data for the whole world, that will have to jump up

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Major A writes: Locally I have about 220Gb of HD space dedicated towards storing the original raw data. The intermediate preprocessed form of the data. The shared edge data. And the final scenery. Oh. I didn't expect it to be that much... I'm not maxed out yet, and occaisonally I keep

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Cameron Moore
* [EMAIL PROTECTED] (Curt Olson) [2003.03.20 14:40]: Martin Spott writes: Gene Buckle [EMAIL PROTECTED] wrote: flightgear.distributed.net. :) If someone provides a portable distribution mechanism for distributed scenery generation, then I think I can provide some horsepower for this,

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: In the meantime, there is 3 arcsec SRTM data for Canada and Mexico, so we can join the club. Really? Where can I fetch it? The same place as the U.S. data: ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/North_America/3arcsec/

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
Just an idea: how about using the HP TestDrive farm? They have some nice computers there such as a quad 1GHz Alpha. It would be necessary to ask for their permission first, but this being an open-source project, I wouldn't think this would be a problem. We can then give credit on the

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Arnt Karlsen
On Thu, 20 Mar 2003 15:34:24 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Major A writes: Locally I have about 220Gb of HD space dedicated towards storing the original raw data. The intermediate preprocessed form of the data. The shared edge data. And

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Arnt Karlsen
On Thu, 20 Mar 2003 16:05:26 -0600, Cameron Moore [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: PPS - I forget the company, but there's a back-cover ad in the most recent Linux Journals where you can enter to receive a $50K research grant by applying in this company's contest. Long

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Major A writes: I've just checked, the central file space is 160GB, which is about 50% full right now. It's shared via NFS, unfortunately, so it's not that good really. They still have impressive computing power, I've just checked that they have a 4x800MHz Itanium and a 4x1GHz Alpha. The

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Curtis L. Olson writes: But, to answer your question CPU speed does definitely help. Generally I'm never memory bound on a 256 machine except for the one time task of splitting up the world land mass data set into tiles... it would have been nice to have 1Gb RAM for that. Note that

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Curtis L. Olson
Gene Buckle writes: After a bit of experimentation, I see little benefit in the 1arcsec data for our needs. We can't even come any where close to rendering the full 3arcsec data. We are talking about preserving the top 1% most important data points from the 3 arcsec data. For the

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Frederic Bouvier
From: Major A [EMAIL PROTECTED] Sorry for the lame question, but how far are the sample points apart from each other in feet with the 3 arc second data? How far is it for the 1? 24 arc hours = 44000km (roughly the perimeter of the earth) 1 arc hour = 1833km 1 arc minute = 30.55km 1 arc

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
1 arcsec = approximately 30 meters = approximately 100 feet. 3 arcsec = approximately 90 meters = approximately 300 feet. The points are on the lat/lon grid lines so the horizontal spacing becomes smaller as you get further away from the equator. Ahhh, damn, I should have thought a little

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Major A
Hmmm, are you sure ? from my understanding : 360 degres = 44000km 1 degre = 122.22km 1 minute = 2.037km 1 second = 0.033km That's what I just realized. I think it's bedtime. Andras === Major Andras e-mail:

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Martin Spott
Hello Curt, Curtis L. Olson [EMAIL PROTECTED] wrote: But, to answer your question CPU speed does definitely help. Generally I'm never memory bound on a 256 machine except for the one time task of splitting up the world land mass data set into tiles... it would have been nice to have 1Gb RAM

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Jon Stockill
On Thu, 20 Mar 2003, Curtis L. Olson wrote: Here are some more pictures taken in and around the Bay area: http://www.flightgear.org/Gallery/Source/terrain1.jpg http://www.flightgear.org/Gallery/Source/terrain2.jpg http://www.flightgear.org/Gallery/Source/terrain3.jpg

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Jon Stockill
On Thu, 20 Mar 2003, Gene Buckle wrote: I'm also pretty happy with the quality of the SRTM data. If/when 3 or 1 arcsec terrain data is released for the entire word, I'll need a 1 gazillion terrabyte HD to do all the processing and a 256 node super computer cluster also wouldn't hurt. :-)

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread David Megginson
Frederic Bouvier writes: from my understanding : 360 degres = 44000km 1 degre = 122.22km 1 minute = 2.037km 1 second = 0.033km Let's keep it simple. 1 minute of latitude is one nautical mile -- that's its definition. All the best, David -- David Megginson, [EMAIL PROTECTED],

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Arnt Karlsen
On Thu, 20 Mar 2003 21:36:13 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Frederic Bouvier writes: from my understanding : 360 degres = 44000km 1 degre = 122.22km 1 minute = 2.037km 1 second = 0.033km Let's keep it simple. 1 minute of

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Gene Buckle
Sorry for the lame question, but how far are the sample points apart from each other in feet with the 3 arc second data? How far is it for the 1? 1 arcsec = approximately 30 meters = approximately 100 feet. 3 arcsec = approximately 90 meters = approximately 300 feet. The points are on

RE: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Norman Vine
Gene Buckle writes: Sorry for the lame question, but how far are the sample points apart from each other in feet with the 3 arc second data? How far is it for the 1? 1 arcsec = approximately 30 meters = approximately 100 feet. 3 arcsec = approximately 90 meters = approximately 300

Re: [Flightgear-devel] Screenshots: Curt's scenery improvements

2003-03-20 Thread Frederic Bouvier
From: Arnt Karlsen [EMAIL PROTECTED] On Thu, 20 Mar 2003 21:36:13 -0500, David Megginson [EMAIL PROTECTED] wrote in message [EMAIL PROTECTED]: Frederic Bouvier writes: from my understanding : 360 degres = 44000km 1 degre = 122.22km 1 minute = 2.037km 1 second =