> Is it possible (under Unix/Linux) to run fgfs directly from
> a console and let it access the DRI?
http://fbdri.sourceforge.net/
ATI Radeon only, I might have a try some time,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
-
On Saturday 30 March 2002 22:11, you wrote:
> On Sat, 30 Mar 2002 17:30:49 +,
> Alasdair Campbell <[EMAIL PROTECTED]> wrote in message
>
> <[EMAIL PROTECTED]>:
> > On Friday 29 March 2002 09:24, you wrote:
> > > Andy Ross wrote:
> > > > Norman Vine wrote:
> > > > > I have always thought that
On Sat, 30 Mar 2002 17:30:49 +,
Alasdair Campbell <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> On Friday 29 March 2002 09:24, you wrote:
> > Andy Ross wrote:
> > > Norman Vine wrote:
> > > > I have always thought that FGFS development has been primarily
> > > > aimed at a R
On Friday 29 March 2002 09:24, you wrote:
> Andy Ross wrote:
> > Norman Vine wrote:
> > > I have always thought that FGFS development has been primarily aimed
> > > at a RAW OPENGL SURFACE which is considerably different then any
> > > Window !
> >
> > This isn't the case, even in windows. Ope
On Fri, 29 Mar 2002 19:04:42 +0100,
Erik Hofman <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Arnt Karlsen wrote:
> > On Fri, 29 Mar 2002 07:52:01 -0800 (PST),
> > Alex Perry <[EMAIL PROTECTED]> wrote in message
> > <[EMAIL PROTECTED]>:
> >
> >
> I don;t know. Maybe.
> >>>
Arnt Karlsen wrote:
> On Fri, 29 Mar 2002 07:52:01 -0800 (PST),
> Alex Perry <[EMAIL PROTECTED]> wrote in message
> <[EMAIL PROTECTED]>:
>
>
I don;t know. Maybe.
I have been thinking of placing fgfs in the ~/.xinitrc to start
FlightGear as a window manager. Has anybody tried it al
On Fri, 29 Mar 2002 07:52:01 -0800 (PST),
Alex Perry <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> > > I don;t know. Maybe.
> > > I have been thinking of placing fgfs in the ~/.xinitrc to start
> > > FlightGear as a window manager. Has anybody tried it already, and
> > > if so, d
> > I don;t know. Maybe.
> > I have been thinking of placing fgfs in the ~/.xinitrc to start
> > FlightGear as a window manager. Has anybody tried it already, and if so,
> > did it work?
> I've done that with Quake3, and it worked fine.
I routinely do that on the FGFS demo account at the booth
* [EMAIL PROTECTED] (Erik Hofman) [2002.03.30 04:24]:
> Andy Ross wrote:
> >Norman Vine wrote:
> > > I have always thought that FGFS development has been primarily aimed
> > > at a RAW OPENGL SURFACE which is considerably different then any
> > > Window !
> >
> >This isn't the case, even in window
Andy Ross wrote:
> Norman Vine wrote:
> > I have always thought that FGFS development has been primarily aimed
> > at a RAW OPENGL SURFACE which is considerably different then any
> > Window !
>
> This isn't the case, even in windows. OpenGL rendering (or DirectX,
> for that matter), is alway
Norman writes:
> Andy Ross writes:
> > Uh oh, we're going in circles again. Last words, I promise. :)
> I do not have a linux box to play with but I am almost willing
> to bet that a full screen undecorated window would have a
> somewhat similar speedup under X compared to drawing in
> a 'X' deco
Gene Buckle writes:
> Andy, wouldn't even a mild optimization be of benefit when you're looking
> at things like poloygon budgets and such? Keep in mind that the more you
> can improve frame rate, the more you can throw in eye candy to keep it
> constant. *huge grin*
The point is that you'd
Andy Ross writes:
>
>Uh oh, we're going in circles again. Last words, I promise. :)
OK me too but
Win2k pIII 733 gForce2 fastest NVIDIA reference drivers available
for my machine, and I do test them all as they are released
startup location brakes on no hud no panel
windowed mode 56 f
Gene Buckle wrote:
> Andy Ross wrote:
> > ballpark). But it's just not like that anymore; really. It's a mild
> > optimization at best.
>
> Andy, wouldn't even a mild optimization be of benefit when you're looking
> at things like poloygon budgets and such? Keep in mind that the more you
> ballpark). But it's just not like that anymore; really. It's a mild
> optimization at best.
>
Andy, wouldn't even a mild optimization be of benefit when you're looking
at things like poloygon budgets and such? Keep in mind that the more you
can improve frame rate, the more you can throw in e
Norman Vine wrote:
> Andy Ross writes:
> > [* What, exactly, does game mode do? My impression was that it simply
> > set the video mode through GDI before creating the OpenGL context.
> > This isn't an optimization, per se. Can someone more familiar with
> > GLUT comment?]
>
>
> In Wi
Norman Vine writes:
> Which is the FAST lane to the underlying video in that the Win32
> Windowing manager is bypassed for this window < ie all the region
> clipping code etc. > so the speedup is not a driver bug !
Under X11, DRI's approach seems to be to allow the window manager to
recalcula
Andy Ross writes:
>
>[* What, exactly, does game mode do? My impression was that it simply
>set the video mode through GDI before creating the OpenGL context.
>This isn't an optimization, per se. Can someone more familiar with
>GLUT comment?]
In Windows it does
status = ChangeD
Norman Vine wrote:
> I have always thought that FGFS development has been primarily aimed
> at a RAW OPENGL SURFACE which is considerably different then any
> Window !
This isn't the case, even in windows. OpenGL rendering (or DirectX,
for that matter), is always directed at a window. There'
Hi,
> OK my wording was a little strong :-)
>
Not really, the idea behind the glass displays is for the development of
full scale cockpit simulators. so things like framerate and fidelity are
major design objectives to achieve the highest level of realism and
performance.
Right now you can get g
--- Norman Vine <[EMAIL PROTECTED]> wrote:
> Alex Perry writes:
> >
> >> I could care less about those folks running FGFS
> in a window
> >> this is a FlightSIM and the operative word is
> FRAMERATE
> >> which any windowing system KILLS.
> >
> >I'm sure the glass cockpit people will disagree
> wi
Norman Vine writes:
> As I said it is 'nice' that we can run in a window and I also use windowed
> mode alot esp. when debugging etc., and we certainly want to keep this
> capability, but IMHO 'windowed mode' should not be our 'primary target'..
Nearly every Linux (and probably FreeBSD) user
Alex Perry writes:
> > I could care less about those folks running FGFS in a window
> > this is a FlightSIM and the operative word is FRAMERATE
> > which any windowing system KILLS.
It does in Windows, when I've tried it, but it doesn't seem to hurt
under X11 with DRI. Back when I had a Vood
Andy Ross writes:
>
>If you see a significant boost to frame rate in game mode, my
>suspicion is that what you're seeing is the horrifically slow updates
>to the windows text console, and not the lack of a page flip
>optimization.
game mode, on windows at least, is still significantly faster
and
Norman Vine wrote:
> I could care less about those folks running FGFS in a window this is
> a FlightSIM and the operative word is FRAMERATE which any windowing
> system KILLS.
This really isn't true anymore. It used to be that a big part of the
rendering time in windowed mode was the blit of
> >> I could care less about those folks running FGFS in a window
> >> this is a FlightSIM and the operative word is FRAMERATE
> >> which any windowing system KILLS.
> >I'm sure the glass cockpit people will disagree with you.
> >Certainly I do; I have a bunch of instrumentation in other windows.
Alex Perry writes:
>
>> I could care less about those folks running FGFS in a window
>> this is a FlightSIM and the operative word is FRAMERATE
>> which any windowing system KILLS.
>
>I'm sure the glass cockpit people will disagree with you.
>Certainly I do; I have a bunch of instrumentation in ot
> * Norman Vine -- Thursday 28 March 2002 17:16:
> > I could care less about those folks running FGFS in a window
> > this is a FlightSIM and the operative word is FRAMERATE
> > which any windowing system KILLS.
>
> Huh ... forget my other (arrogant) reply. I guess you are right.
> I just didn't
Norman Vine <[EMAIL PROTECTED]> said:
>
> I could care less about those folks running FGFS in a window
> this is a FlightSIM and the operative word is FRAMERATE
> which any windowing system KILLS.
>
If you got a real operating system ;-) that runs X you'll find there's a very
small difference
Melchior FRANZ writes:
>
>* David Megginson -- Thursday 28 March 2002 15:59:
>> with the cursor stuck at the edges, you're less likely to loose
>> track of it.
>
>... and you don't lose track of the whole fgfs window when using a window
>manager with automatic desktop switching. (fvwm2, KDE with t
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