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David Megginson wrote:
On 31/10/2007, Christian Buchner [EMAIL PROTECTED] wrote:
I would like to get a few pointers where to look for information about the
terrain engine that is currently used by
Flight Gear. In particular about the irregular
On 10/31/07, Durk Talsma [EMAIL PROTECTED] wrote:
As I was typing this reply, I got your other mail. Yes, you're pretty much
right that Atlas no longer compiles against Simgear CVS. But, most fixes are
pretty straightforward.
Provided one already has that optind=0; stuff, the attached patch
Hi,
I received the following request from a university group:
VOLTA is a research group of Militar Nueva Granada University, in this
moment we are development a project for Colombian Air Force. In reference
with a e-mail send by JHON JAIRO PALOMINO LOSADA (it was send in
25-oct-2007), We
Well I have downloaded the latest Simgear CVS and ran the autogen.sh but is
missing
./autogen.sh
Host info: Linux i686
automake: 1.10 (110)
Running aclocal
aclocal: `configure.ac' or `configure.in' is required
Running autoheader
autoheader: `configure.ac' or `configure.in' is required
ERROR:
On 01/11/2007, Tim Moore [EMAIL PROTECTED] wrote:
... we should concentrate on aircraft models
and flight dynamics, and try to interface with an existing engine.
That depends on where your interests lie, I suppose.
By we, I meant the Flightgear project, not the individuals in it. I
would
Hello,
Few thoughts
as FlightGear moves to osg there is a nice virtual terrain project which is
integrates with osg.
The site for the project is http://www.vterrain.org/ and some papers are
here http://www.vterrain.org/LOD/Papers/.
Personally I like Thatcher Ulrich adaptive quadtrees approach (
On 01/11/2007, Sergey [EMAIL PROTECTED] wrote:
as FlightGear moves to osg there is a nice virtual terrain project which is
integrates with osg.
The site for the project is http://www.vterrain.org/ and some papers are
here http://www.vterrain.org/LOD/Papers/.
Excellent. It looks like a good
Hello David.
you have to request a download instead
of simply downloading the source, even though it seems to have a
BSD-style license.
I do not know exact rationale why this system to get a code is in
place, still the pass goes without problems and
the author is from linux/unix world himself (
Dear Sir:
We are very interested in develop the T-37 for FSX in the way that you
said. Please contact us whit the persons who could help us (if is
different to you), this to establish the specifications, develop time,
cost and mode of payment.
One of the requirements for the virtual T-37 for
Hello!
Georg Vollnhals schrieb:
1. Getting better scenery details for wide areas without buying any data
- the Landsat7 project
http://www.custom-scenery.org/Building-Scener.331.0.html
Here a semi-automatic scanning of prepared Landsat 7 pictures can result
into a much more detailed
Ralf Gerlich schrieb:
Hello!
Georg Vollnhals schrieb:
1. Getting better scenery details for wide areas without buying any data
- the Landsat7 project
http://www.custom-scenery.org/Building-Scener.331.0.html
Here a semi-automatic scanning of prepared Landsat 7 pictures can result
into
On Thursday 01 November 2007 18:26, Erik Hofman wrote:
Grupo de Investigación VOLTA wrote:
Dear Sir:
We are very interested in develop the T-37 for FSX in the way that
you said. Please contact us whit the persons who could help us (if
is different to you), this to establish the
SydSandy a écrit :
On Wed, 31 Oct 2007 20:51:40 + Jon Stockill [EMAIL PROTECTED]
wrote:
I'm having problems with the following seemingly simple bit of
animation (running the cvs osg version):
animation object-nameWarnLoVolt/object-name
object-nameWarnGen/object-name
On Thursday 01 November 2007 09:32, Curtis Olson wrote:
Certainly we could and should take a look at cleaning up the
scenery render engine API within FlightGear.
I think the problem here is about sceney _data_ generation as much as about
the scenery engine itself. The sceney generation process
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