* gerard robin -- Thursday 14 August 2008:
[Blackbird]
> It does include a specific Air refueling, which do not use the aar generic,
> it does use some features from JSBsim FDM itself.
> So it could be possible that, now, the Air refueling will not work until i
> will have updated it.
Nope. It
On jeu 14 août 2008, Melchior FRANZ wrote:
> In the past it was possible to refuel any aircraft from any tanker.
> That's no longer the case! Tankers do now have to declare which
> system they offer. They do that by setting
>
> /ai/models/tanker[*]/refuel/system[*] to "boom" or "probe"
>
> A tank
And here's the traditional interface change right after the
announcement: s/system/type/
Tanker:
/ai/models/tanker[*]/refuel/type[*] "boom" or "probe"
Aircraft:
boom
Sorry for the inconvenience. :-)
m.
In the past it was possible to refuel any aircraft from any tanker.
That's no longer the case! Tankers do now have to declare which
system they offer. They do that by setting
/ai/models/tanker[*]/refuel/system[*] to "boom" or "probe"
A tanker can set both, but none of our current tankers does.
On mer 13 août 2008, Curtis Olson wrote:
> On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza
>
> <[EMAIL PROTECTED]>wrote:
> > Hmm - well - you haven't specified a texture AFAIKS in the .xml file - so
> > that's one problem. I don't know if the wing texture contains
> > transparency, so there's anoth
On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza
<[EMAIL PROTECTED]>wrote:
> Hmm - well - you haven't specified a texture AFAIKS in the .xml file - so
> that's one problem. I don't know if the wing texture contains transparency,
> so there's another potential issue there. Beyond that, perhaps you a
gerard robin wrote
>
> On mer 13 août 2008, Vivian Meazza wrote:
> > gerard robin wrote:
> > > Are we sure that, all the Particle features which are within OSG, are
> > > available with the new XML coding ?
> > >
> > > When translating one of my .osg file to .xml file, i
> > > don't
> > > get t
On mer 13 août 2008, Melchior FRANZ wrote:
> * gerard robin -- Wednesday 13 August 2008:
> > This was, to understand and to show the difference, and to open the
> > discussion about it :)
>
> Sure. I didn't mean to imply that anything of that fixes your problem.
> But it would have been silly to t
* gerard robin -- Wednesday 13 August 2008:
> This was, to understand and to show the difference, and to open the
> discussion about it :)
Sure. I didn't mean to imply that anything of that fixes your problem.
But it would have been silly to talk about problems with the particle
system, and to c
On mer 13 août 2008, Melchior FRANZ wrote:
> And while we are at it ... :-)
>
> * gerard robin -- Wednesday 13 August 2008:
> >
> > normal
> >
>
> commented out? No wonder the squares looks a bit plain. :-)
Was not in use in OSG file (not any texture, was strictly translated ) , so i
d
On mer 13 août 2008, Melchior FRANZ wrote:
> * gerard robin -- Wednesday 13 August 2008:
> >
> > water
> > enabled
> > disabled
> >
>
> and are now of type "bool", so in your case
> gravity is actually *disabled*! Should be:
>
> true
> false
>
> or
>
> 1
> 0
And while we are at it ... :-)
* gerard robin -- Wednesday 13 August 2008:
>
> normal
>
commented out? No wonder the squares looks a bit plain. :-)
>
>
>
The isn't used here, but it wouldn't work, anyway.
s are now expected at the 's top level!
m.
>
> In addition to, we can notice that the
> doesn't mind with
> the "hide" feature, we can see the effect
> through the wing on the top view,
> the .osg model take care of it, with respect of the
> hierarchy, objects
> behind, objects in front of (seems to be the same problem
> with the n
* gerard robin -- Wednesday 13 August 2008:
>
> water
> enabled
> disabled
>
and are now of type "bool", so in your case
gravity is actually *disabled*! Should be:
true
false
or
1
0
m.
On mer 13 août 2008, Vivian Meazza wrote:
> gerard robin wrote:
> > Are we sure that, all the Particle features which are within OSG, are
> > available with the new XML coding ?
> >
> > When translating one of my .osg file to .xml file, i
> > don't
> > get the same quality of result.
> >
> > It c
gerard robin wrote:
>
> Are we sure that, all the Particle features which are within OSG, are
> available with the new XML coding ?
>
> When translating one of my .osg file to .xml file, i
> don't
> get the same quality of result.
>
> It could be just me. I can be wrong. :(
>
> Or that new
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