Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Tatsuhiro Nishioka
Oh, I just want to tease you, so never mind. I do know that you're a great contributor. :-) Best, Tat On Fri, Oct 17, 2008 at 10:07 PM, Melchior FRANZ <[EMAIL PROTECTED]> wrote: > * Tatsuhiro Nishioka -- Friday 17 October 2008: >> Needless to say,"someone" who wouldn't bother working around >> i

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Friday 17 October 2008: > Needless to say,"someone" who wouldn't bother working around > it is going to report. ;-) > > Go for it! The bo105 doesn't use texture repetition, so this wasn't a priority for me. I just feel better reporting bugs that I have observed and investi

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Tatsuhiro Nishioka
On Oct 17, 2008, at 8:36 PM, Melchior FRANZ <[EMAIL PROTECTED]> wrote: > > Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother > working around it. The spec and the reference implementation > by the AC3D makers are clear. So, who's going to report the > bug to the osg list? :-) > >

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Csaba Halász
On Fri, Oct 17, 2008 at 2:35 PM, Curtis Olson <[EMAIL PROTECTED]> wrote: > > I think you could make a pretty strong argument that the most recent version > of AC3D modeler "defines" the most recent official version of the .ac file > format. And what does that do wrt texrep? Sorry I am not a modele

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Melchior FRANZ
* Torsten Dreyer -- Friday 17 October 2008: > I consider this a bug in the osg ac3d loader. Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother working around it. The spec and the reference implementation by the AC3D makers are clear. So, who's going to report the bug to the osg list

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Curtis Olson
On Fri, Oct 17, 2008 at 6:59 AM, Csaba Halász wrote: > On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer wrote: > > A quote from the ac3d file format: > > > > *texrep %f %f > > > > Optional - default 1.0,1.0 . The texture repeat values for the tiling of > a > > texture on an object's surfaces. >

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread gerard robin
On vendredi 17 octobre 2008, Alexis Bory - xiii wrote: > Torsten Dreyer wrote: > > > Hi people, > > > > > > Be advised that the texture repeat parsing of the osg ac3d loader > > > plugin changed on 3rd of october. This means, textures without a > > > "texrep" value will not repeat any more. This mi

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Csaba Halász
On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer <[EMAIL PROTECTED]> wrote: > A quote from the ac3d file format: > > *texrep %f %f > > Optional - default 1.0,1.0 . The texture repeat values for the tiling of a > texture on an object's surfaces. > > > So a missing attribute shall default to 1.0/1

Re: [Flightgear-devel] Random trees

2008-10-17 Thread Stuart Buchanan
Gérard wrote: > Hello, > > Is it only me ? or is there a funny behaviour with the random objects ? > > I have found trees into the stadium :) > http://pagesperso-orange.fr/GRTux/RandomTreesAndStadium.jpg No, it isn't just you :) The random objects, including trees, are placed randomly bas

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Alexis Bory - xiii
Torsten Dreyer wrote: > > Hi people, > > > > Be advised that the texture repeat parsing of the osg ac3d loader > > plugin changed on 3rd of october. This means, textures without a > > "texrep" value will not repeat any more. This might affect texture > > animations, such as in the case of kx165 (pa

Re: [Flightgear-devel] An off topic question.

2008-10-17 Thread Tobias Nielsen
Well, I would rather prefer to avoid putting an extra repository level in on top of what I already have.. 2008/10/17 Stefan Seifert <[EMAIL PROTECTED]>: > On Friday, 17. October 2008, Tobias Nielsen wrote: > >> I have a version in my svn repository that i am doing active >> development on several

[Flightgear-devel] Random trees

2008-10-17 Thread gerard robin
Hello, Is it only me ? or is there a funny behaviour with the random objects ? I have found trees into the stadium :) http://pagesperso-orange.fr/GRTux/RandomTreesAndStadium.jpg -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Vol

Re: [Flightgear-devel] An off topic question.

2008-10-17 Thread Stefan Seifert
On Friday, 17. October 2008, Tobias Nielsen wrote: > I have a version in my svn repository that i am doing active > development on several different machines. I am not allowed to do any > commits to the repository before the code is in a somewhat stable > state. For that reason i each time perform

Re: [Flightgear-devel] Missing AI model

2008-10-17 Thread Jon Stockill
Vivian Meazza wrote: > Jon Stockill > >> AI/Aircraft/KA6-D/Models/ is empty, making it *really* difficult to find >> the little blue & yellow glider when you're trying to refuel. Anyone >> know where it went? >> >> Jon >> > > So far as I know there never was a AI/Aircraft/KA6-D/Models/, nor is it

Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Torsten Dreyer
> Hi people, > > Be advised that the texture repeat parsing of the osg ac3d loader > plugin changed on 3rd of october. > This means, textures without a "texrep" value will not repeat any more. > This might affect texture animations, such as in the case of kx165 > (patch attached). Thanks. This is

[Flightgear-devel] An off topic question.

2008-10-17 Thread Tobias Nielsen
I hope that you will forgive me for this off topic question, but i think this is in someway still a good enough forum to ask such a question.. I have for quite sometime based my work mostly on svn and a lot of several calls to diff/patch since i was developing on the same code base from several di

Re: [Flightgear-devel] Missing AI model

2008-10-17 Thread Vivian Meazza
Jon Stockill > > AI/Aircraft/KA6-D/Models/ is empty, making it *really* difficult to find > the little blue & yellow glider when you're trying to refuel. Anyone > know where it went? > > Jon > So far as I know there never was a AI/Aircraft/KA6-D/Models/, nor is it involved in AAR. The one you