Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Heiko Schulz
Hi, Curtis, well we went quite offtopic, the real topic was, why some people don't want "Taylor's" ( is this his real name?) competition... ;-) I just was surprised as I understood you said that we aren't far away from fully FAA-certificable, but I could remember from older dicussions the thin

Re: [Flightgear-devel] mpserver02 downtime

2009-10-05 Thread Pigeon
On Sat, Oct 03, 2009 at 03:33:11AM +0100, Pete Morgan wrote: > pigeon, how can we move toward having the navaids data base "seperate". > > albeit it might be on the same google map, however the data sources > would be seperate eg available on desktop file with sqllite rather than > remote, or an

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/misc strutils.cxx, 1.4, 1.5 strutils.hxx, 1.4, 1.5

2009-10-05 Thread Curtis Olson
Hi Jim, Thanks for the quick fix on the strutils. In this case, (haha, so to speak) yes, I think if code is already referencing OpenGL, then it would be fair to replace that with code that references OSG. And yes, if you can generate png's instead of the 42x larger ppm format, that would be a bi

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: source/simgear/misc strutils.cxx, 1.4, 1.5 strutils.hxx, 1.4, 1.5

2009-10-05 Thread James Turner
On 30 Sep 2009, at 19:44, Curtis Olson wrote: > I just noticed you added an OSG dependency to strutils.cxx/hxx If > possible it would be nice to avoid adding graphics system > dependencies to these text manipulation libraries. SimGear and > SimGear code is used in a variety of places beyo

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Thomas Betka
The project my company is working on will use FG v1.9.1 (with additions) to seek FAA Certification. But there are several things lacking in the "production" release--the instructor's station is the main thing. I haven't read the FAA Advisory Circular that governs certification of these thin

[Flightgear-devel] Screenshots and text for promotional materials

2009-10-05 Thread Durk Talsma
Hi Everybody, In preparation for FSWeekend, I would like to make some posters highlighting FlightGear, it's open source concept, and some exciting new features of the upcoming release. I you happen to have some nice screen shots, that you would be willing to donate, or have a few text snippets

Re: [Flightgear-devel] Solid MP Models

2009-10-05 Thread Durk Talsma
Hi Mathias, On Saturday 26 September 2009 03:08:52 pm Mathias Fröhlich wrote: > Hi, > > On Thursday 17 September 2009 17:58:47 Durk Talsma wrote: > > with no or insufficient parking. Each successive call to > > getGroundElevation would put the lowest aircraft on top of the other, and > > slowly th

Re: [Flightgear-devel] FSWeekend: Lelystad, November 7, and 8, 2008

2009-10-05 Thread Durk Talsma
Hi Wolfram, Long time no hear, welcome back. :-) I'm sorry I'm a little late responding, but my teaching obligations have been a little intense the last couple of weeks. In any case, I'm looking forward to seeing you there. I'll try to see whether I can get you a discount coupon for the show (

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Curtis Olson
On Mon, Oct 5, 2009 at 12:56 PM, Heiko Schulz wrote: > So it is just the GPS? Or still more? > As with all things, it's maybe not that simple. We can already plug in a real gps and run with that. I've messed with a Garmin 295 and a Garmin 400 (which means we should be able to support a real G4

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Heiko Schulz
Hi, O.k. there was one misunderstood from my site regarding the pieces... > I think we are pretty close.  So it is just the GPS? Or still more? Pretty close does not mean in my eyes that we are FAA-certificable yet- But woulden't be that a nice goal to be? I think John Denker did already a

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Curtis Olson
On Mon, Oct 5, 2009 at 11:34 AM, Heiko Schulz wrote: > To be more clear: > Quote from http://www.x-plane.com/pg_levels.html > > "In other words, the copy of X-Plane that can be purchased right here for > under $50 has all the features required for FAA certification built in--you > just have to b

Re: [Flightgear-devel] Minor GUI Update

2009-10-05 Thread James Turner
On 5 Oct 2009, at 17:17, Stuart Buchanan wrote: > Adding a "Change View" dialog, or enhancing one of the existing > dialogs would > be very straightforward - especially as I've already got most of the > Nasal code ;) I would enhance / improve the frankly confusing 'view options' dialog, wh

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Heiko Schulz
Hi Curtis, > > If you read that X-Plane is FAA certified, they certainly > mean that X-Plane was one component in an FAA certified > simulator, not that the software itself is FAA certified, > however they don't work very hard to make that > distinction clear to their users. To be more clear: Quo

Re: [Flightgear-devel] Minor GUI Update

2009-10-05 Thread Stuart Buchanan
Curtis Olson wrote: > I don't know if this would overly clutter the gui, but perhaps it would be > useful to add a short blurb reminding the user that they can still change > views using the normal mechanism during the replay. My initial reaction > when I first saw the view selection dialog box

Re: [Flightgear-devel] Minor GUI Update

2009-10-05 Thread Curtis Olson
On Mon, Oct 5, 2009 at 3:00 AM, Stuart Buchanan wrote: > The main reason for including it is that I find that I rarely want to play > the replay from > the cockpit. I'm typically trying to judge how good my 3-point taildragger > landing was, > which is best done from a different view. > > I'm gues

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Curtis Olson
On Mon, Oct 5, 2009 at 7:28 AM, Heiko Schulz wrote: > I really would like to admit your sentences. > But - on their website I can't see any reference, hint or link to Project > FlightGear. > > But I see that he earns money with our work. I do know that this allowed > under or licence. But is this

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Heiko Schulz
Hi Jon, > > Before > you guys have a knee-jerk response that poisons the > atmosphere you need to take > a deep breath, re-read the statement from FlightProSim, and > make some > constructive remarks – and it might not hurt to > re-read the license under > which we operate. > >   > > First, >

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Jon S. Berndt
Before you guys have a knee-jerk response that poisons the atmosphere you need to take a deep breath, re-read the statement from FlightProSim, and make some constructive remarks - and it might not hurt to re-read the license under which we operate. First, the most recent email from FlightProSim

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread ArthurX
I totally agree with Peter Clemenko, that it would be an error to accept any money from FPS. It is not an fair sponsor and the way the money will be divided will more create a divide between the developers than build it into a team of freely cooperating people. Greetings Arthur On Mon, Oct 5, 200

Re: [Flightgear-devel] October $250 Flight Gear Developers

2009-10-05 Thread Peter Clemenko
With all due respect FPS, it would be better off if you were to submit any modified code you make back INTO FGFS. adhering to the GPL V2. and for the FG devs, if FG is under the v3, ether switch it to LGPL or the v2, as that way you have some control over your code. I really personally don't like t

Re: [Flightgear-devel] New Sound system committed

2009-10-05 Thread Erik Hofman
Alan Teeder wrote: > Sorry to be the messenger, but compilation of soundmgr_openal.cxx and all > flightgear files using soundmgr_openal.hxx fails under VC90. No problem, I already was expecting these reports since I can't test on all platforms. > See attached build log. It's beyond me why gcc

Re: [Flightgear-devel] New Sound system committed

2009-10-05 Thread Alan Teeder
Sorry to be the messenger, but compilation of soundmgr_openal.cxx and all flightgear files using soundmgr_openal.hxx fails under VC90. See attached build log. I am using the 3rd part libraries as per flightgear/source/projects/VC90/README.msvc. i.e. (Precompiled librairies and headers for compil

Re: [Flightgear-devel] Minor GUI Update

2009-10-05 Thread Stuart Buchanan
Curtis Olson wrote: >One comment/question. I never understood the inclusion of a view selection >box > for the replay? When I run the replay I'm usually flipping all around > between views > using the normal view selection keys, and often panning the view with the > mouse. > It's very rar

Re: [Flightgear-devel] GPS / route-manager landing

2009-10-05 Thread James Turner
On 5 Oct 2009, at 08:33, Dave wrote: > That all sounds like good stuff. I'll try and migrate the KLN89 > towards > using it and depreciating the dclgps stuff - that should give it some > testing. Sounds good to me. I've been going through the KLN89 manual, and there's definitely some more s

Re: [Flightgear-devel] New Sound system committed

2009-10-05 Thread Erik Hofman
Curtis Olson wrote: > Hi Erik, > > One quick question: will the sound configuration xml files need to > change to match the new system or will there be backwards compatibility? It's backwards compatible. I do plan a new format change to be able to position the sounds in 3d-model space instead

Re: [Flightgear-devel] GPS / route-manager landing

2009-10-05 Thread Dave
James Turner wrote: > Just a notification / warning - I'm planning to land my GPS / FMS / > route-manager re-write tomorrow (Monday). It's not perfect (yet) but > already much more usable than the previous code. I'm sure I'll regress > a few things initially, but of course I'll work through a

Re: [Flightgear-devel] shader menu proposal

2009-10-05 Thread James Turner
On 5 Oct 2009, at 00:20, syd adams wrote: shader menu V2 http://imagebin.org/66379 Seems good to me, only concern from a usability point of view is people who don't know what a shader is - 'advanced graphics settings' might better (but too long for comfort). However, FG has many, many p