[Flightgear-devel] TerraySync/SceneryPrefetch with FGwizzard downloads into wrong Dir

2011-02-11 Thread Jörg Emmerich
Heiko Sorry - I do not understand your answer: >User Fault! ;-) >TerraSync has to be in the first row and marked as (1), so it >will downloaded into the right folder! Did somebody change the design and reasoning completely? Are you sure about your answer?? Please have a look at

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Duane Andre
I don't know about y'all, and even though I am not a developer, y'all deserve a tremendous vote of thanks and appreciation for all you've done for this community. And, as I said that I'm not a developer, I have learned a lot in the short time I've monitored the conversations. Y'all have a great tea

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 16:44 -0800, Gene Buckle wrote: > On Sat, 12 Feb 2011, AJ MacLeod wrote: > > > On Fri, 11 Feb 2011 23:30:40 + > > Alasdair wrote: > > > >> Well, Goodness Gracious me! Not only does does this fellow deem it > >> proper to question my sanity for daring to air a reasonable

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Gene Buckle
On Fri, 11 Feb 2011, Jon S. Berndt wrote: >> I think ya'll just need to hang this one up and let it alone. >> >> g. > > I know. What a love-fest, eh? ;-) > Indeed. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X P

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Jon S. Berndt
> I think ya'll just need to hang this one up and let it alone. > > g. I know. What a love-fest, eh? ;-) jb -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading err

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Gene Buckle
On Sat, 12 Feb 2011, AJ MacLeod wrote: > On Fri, 11 Feb 2011 23:30:40 + > Alasdair wrote: > >> Well, Goodness Gracious me! Not only does does this fellow deem it >> proper to question my sanity for daring to air a reasonable >> philosophical question, but dammit he is right back here bitting

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread AJ MacLeod
On Fri, 11 Feb 2011 23:30:40 + Alasdair wrote: > Well, Goodness Gracious me! Not only does does this fellow deem it > proper to question my sanity for daring to air a reasonable > philosophical question, but dammit he is right back here bitting his own > ass by challenging my views with a dem

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Curtis Olson
On Fri, Feb 11, 2011 at 5:23 PM, Andy Ross wrote: > On 02/11/2011 11:54 AM, Alasdair wrote: > > You will note in all further dicussions that I will refer to "nasal" > > as NASAL (Not Another Scripting Language), which denies its very > > existentence through a lie in its own nomenclature. cf "GNU

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 15:49 -0800, Gene Buckle wrote: > On Fri, 11 Feb 2011, Andy Ross wrote: > > > On 02/11/2011 11:54 AM, Alasdair wrote: > >> You will note in all further dicussions that I will refer to "nasal" > >> as NASAL (Not Another Scripting Language), which denies its very > >> existente

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 15:23 -0800, Andy Ross wrote: > On 02/11/2011 11:54 AM, Alasdair wrote: > > You will note in all further dicussions that I will refer to "nasal" > > as NASAL (Not Another Scripting Language), which denies its very > > existentence through a lie in its own nomenclature. cf "GNU

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Gene Buckle
On Fri, 11 Feb 2011, Andy Ross wrote: > On 02/11/2011 11:54 AM, Alasdair wrote: >> You will note in all further dicussions that I will refer to "nasal" >> as NASAL (Not Another Scripting Language), which denies its very >> existentence through a lie in its own nomenclature. cf "GNU" which >> makes

[Flightgear-devel] ..understanding gravel, dirt, "tar" etc surfaces, was: Sinking feeling - c172 on gravel runway

2011-02-11 Thread Arnt Karlsen
On Fri, 11 Feb 2011 18:07:11 +0100, Geoff wrote in message <1297444031.6683.16.camel@DELL02>: > And Arnt, with less that 10 inches of rain per year, > they would probably have to import grass from Germany, or > somewhere ;=)) ..maybe they did, Google shows 08/26 as green. ;o) > On my last visi

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 22:11 +, AJ MacLeod wrote: > On Fri, 11 Feb 2011 21:26:51 + > Alasdair wrote: > > > Actually, thinking back to my original question, I would like to > > question your authority to make such a disgusting suggestion as to > > question the sanity of a profesional who da

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Andy Ross
On 02/11/2011 11:54 AM, Alasdair wrote: > You will note in all further dicussions that I will refer to "nasal" > as NASAL (Not Another Scripting Language), which denies its very > existentence through a lie in its own nomenclature. cf "GNU" which > makes no such assertion, but was probably dreamed

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread AJ MacLeod
On Fri, 11 Feb 2011 21:26:51 + Alasdair wrote: > Actually, thinking back to my original question, I would like to > question your authority to make such a disgusting suggestion as to > question the sanity of a profesional who dares to contradict your views. Curt's somewhat more diplomatic re

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Martin Spott
While you like discussing how to do gear animation "right" does anyone remember this experiment (ok, the colours are wrong in the video, the aircraft would be blue with yellow paintings): http://foxtrot.mgras.net/bitmap/FGFS/gear-animation.mpeg This aircraft model doesn't contain a single

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 14:59 +, Alasdair wrote: > On Fri, 2011-02-11 at 12:57 +, AJ MacLeod wrote: > > On Fri, 11 Feb 2011 08:43:43 + > > Alasdair wrote: > > > > > On an OT philisophical note.. > > > Is , or rather, was the introduction of NASAL scripting a "Good Thing" > > > or can i

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread henri orange
Hello Dave, I did meant the Nasal script is useless, since we can do the same feature only with jsbsim . Functions complex or not can be done within it. It can answer to such "external" feature like animation. Because we don't forget the main target, with jsbsim, to build the most realistic

[Flightgear-devel] c172p gear compression (was Re: Sinking feeling - c172 on gravel runway)

2011-02-11 Thread Stuart Buchanan
On Fri, Feb 11, 2011 at 7:21 PM, dave perry wrote: > On 02/11/2011 10:28 AM, Stuart Buchanan wrote: >> I've also got on my TODO list replacing the Nasal nose gear animation code >> with straight XML animations. >> >> -Stuart > Including the link animations? Getting the correct link angle of > rota

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 15:38 +, Martin Spott wrote: > Curtis Olson wrote: > > > On the subject of nasal and the property system. What this gives us is the > > ability to create all kinds of specific aircraft functionality or > > functionality specific to [...] > > I agree for the cases you're

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread dave perry
On 02/11/2011 10:28 AM, Stuart Buchanan wrote: > On Fri, Feb 11, 2011 at 5:18 PM, Ron Jensen wrote: >> On Friday 11 February 2011 10:07:11 Geoff McLane wrote: >>> Hi Curt, >>> >>> No probs, now that it seems Ron might have found >>> something, thus the thread is hovering on closing, >>> so chat awa

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread dave perry
The nasal script action-sim,and similar animation scripts produces aircraft-geometry-unique animation parameters used by xml files to produce the actual animations. If one wants to animate the gear so it responds to the fdm produced gear compressions, such nasal scripts are critical. The alte

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Torsten Dreyer
> I've also got on my TODO list replacing the Nasal nose gear animation code > with straight XML animations. Maybe this can help creating the necessary animations: http://wiki.flightgear.org/index.php/Howto:_Animate_gear_scissors Torsten ---

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Geoff McLane
Hi Ron, Beautiful and quick ;=)) Thank you... I was about to report, that sitting on LFPZ:12L, and set a manual wind of 25025KT, and Apply - add a couple of full elevator movements, and the a/c tumbled head over heals, all by itself - Crashed! But after applying your patch to the c172p.xml, I

Re: [Flightgear-devel] fix for broken socket code in FreeBSD

2011-02-11 Thread ThorstenB
On 11.02.2011 16:08, Ivan Ngeow wrote: > Please commit the diff below to SimGear. Both FreeBSD patches (simgear + TerraSync) are in git now. Thanks for fixing this! cheers, Thorsten -- The ultimate all-in-one performanc

Re: [Flightgear-devel] TerraySync/SceneryPrefetch with FGwizzard downloads into wrong Dir

2011-02-11 Thread Heiko Schulz
Hi, > Von: Jörg Emmerich > Betreff: [Flightgear-devel] TerraySync/SceneryPrefetch with FGwizzard > downloads into wrong Dir > An: "FlightGear developers discussions" > > Datum: Freitag, 11. Februar, 2011 18:33 Uhr > No idea if somebody noticed already - > because I have a little unusual > setup

Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread ThorstenB
On 11.02.2011 16:41, Curtis Olson wrote: > In addition in an external fly-by you could hear the sound moving > from one speaker to the other which was really cool. Now that I think > about it we may have lost that positional capability in the fly by so > I don't know if positioning the sound i

[Flightgear-devel] TerraySync/SceneryPrefetch with FGwizzard downloads into wrong Dir

2011-02-11 Thread Jörg Emmerich
No idea if somebody noticed already - because I have a little unusual setup in my FG_Scenery (FGrun page 0): 1) Scenery-EDDF-papillon... (new rw's in EDDF, not yet in TS) 2) Scenery/TerraSync (marked with new "T") 3) Scenery (standard) When using TerraSync or "Scenery Prefetch" it downlo

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Stuart Buchanan
On Fri, Feb 11, 2011 at 5:18 PM, Ron Jensen wrote: > On Friday 11 February 2011 10:07:11 Geoff McLane wrote: >> Hi Curt, >> >> No probs, now that it seems Ron might have found >> something, thus the thread is hovering on closing, >> so chat away... > > While we argue over how many angles can dance

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Ron Jensen
On Friday 11 February 2011 10:07:11 Geoff McLane wrote: > Hi Curt, > > No probs, now that it seems Ron might have found > something, thus the thread is hovering on closing, > so chat away... While we argue over how many angles can dance on the head of a pin over on the JSBSim list, here is a simp

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Geoff McLane
Hi Curt, No probs, now that it seems Ron might have found something, thus the thread is hovering on closing, so chat away... Actually, I would go so far as to say that each of us would probably be considered totally insane by at least some others perspective ;=)) Re: http://www.geoffair.net/tmp

Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Harry Campigli
Ok curt, Heaven forbid I am trying to cull pcs not add more. I wrote an additional network io module to get cloud and navaid settings to the slaves a couple of years ago i will revisit that after I figure out the changes the developers have made of late. I guess i should put some of this non con

Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Curtis Olson
In a past life when I was working on a big driving sim built around a real car we also used several separate PC's for audio ... we wanted outside noises, inside noises, left, right, front, back, etc. Some of that we could have done with software mixing, but in our context, a lot of it was just eas

Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Harry Campigli
Thanks Curt, well there more than one way to skin a cat, I can push the motherboard sound chips in the networked machines into service, or maybe load a few el-cheapo sound cards in the spare pci slots of the main machine. Should be able to get around it that way, Reason behind it is the audio s

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Arnt Karlsen
On Fri, 11 Feb 2011 15:31:14 +0100, Geoff wrote in message <1297434674.6683.9.camel@DELL02>: > And Martin, I was always specifically selecting YGIL:33, > regardless of winds! And assumed the r/w selection was > based on wind, but in the YGIL case, IRL the short > 1000 ft 08/26 is NOT really used

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Martin Spott
Geoff McLane wrote: > And Martin, I was always specifically selecting YGIL:33, > regardless of winds! Ah, ok nevertheless, consider taxiing downwind to your taxi holding position, you wouldn't expect your aircraft tilting back _that_ much ;-) Cheers, Martin. -- Unix _IS_ user fr

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Curtis Olson
On Fri, Feb 11, 2011 at 9:38 AM, Martin Spott wrote: > Curtis Olson wrote: > > > On the subject of nasal and the property system. What this gives us is > the > > ability to create all kinds of specific aircraft functionality or > > functionality specific to [...] > > I agree for the cases you're

Re: [Flightgear-devel] sound via simgear

2011-02-11 Thread Curtis Olson
Hi Harry, FlightGear uses a 3d sound system so as far as I know, we can't directly split sound like you are asking for. However it should be possible to specify the position of a sound in the cockpit and achieve pretty much the same thing. At least this used to work several years ago when I was

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Martin Spott
Curtis Olson wrote: > On the subject of nasal and the property system. What this gives us is the > ability to create all kinds of specific aircraft functionality or > functionality specific to [...] I agree for the cases you're outlining in your statement. On the other hand I think I understand

[Flightgear-devel] sound via simgear

2011-02-11 Thread Harry Campigli
Folks, Could I ask if via simgear and I assume to alsa behind that, if its possible to to get control over the levels of left and right channels and hook them on the property tree. Where I am heading here splitting a single stereo sound device into 2 mono channels, ie is to be able to steer nav

[Flightgear-devel] fix for broken socket code in FreeBSD

2011-02-11 Thread Ivan Ngeow
Hi all. Please commit the diff below to SimGear. Sometime in October 2010 SimGear had its PLIB net dependency removed. As a result, socket code on FreeBSD (and possibly other *BSD) was broken. This was manifest as silent failure to make outgoing connections -- no error messages were logged (--log

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Fri, 2011-02-11 at 12:57 +, AJ MacLeod wrote: > On Fri, 11 Feb 2011 08:43:43 + > Alasdair wrote: > > > On an OT philisophical note.. > > Is , or rather, was the introduction of NASAL scripting a "Good Thing" > > or can it be considered as the hugest abomination to ever befall the FG >

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Geoff McLane
On Thu, 2011-02-10 at 18:46 -0700, Ron Jensen wrote: > Hey, I just reproduced the thing. Wind was 14 from 330 and I was on 08 so > there is a small tailwind. The c172p isn't set up to handle out-of-flight > envelope winds so it produces a large, erroneous pitching moment. I have an > idea for

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Heiko Schulz
 Hi, >Nasal allows people to do things never anticipated by any of our developers >who write C++ >code.  The property system allows us to connect new systems >models with new graphics >and animations with new external communication >protocols without changing a single line >of C++ code.  An airc

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Curtis Olson
Every engineering tool and every solution to every problem has strengths and weaknesses. The trick is to make the best advantage of the strengths and find suitable work arounds to minimize the impact of the weaknesses. Hopefully we are successful in this, but software development is always a proc

Re: [Flightgear-devel] Patch for shaders (default & reflect)

2011-02-11 Thread Tim Moore
I saw your comment in the issue and I will apply your patches. Thanks, Tim On Fri, Feb 11, 2011 at 1:13 PM, Lauri Peltonen wrote: > Hi all. > > Attached are two patches that should fix bug reports > http://code.google.com/p/flightgear-bugs/issues/detail?id=246 and > http://code.google.com/p/fli

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread AJ MacLeod
On Fri, 11 Feb 2011 08:43:43 + Alasdair wrote: > On an OT philisophical note.. > Is , or rather, was the introduction of NASAL scripting a "Good Thing" > or can it be considered as the hugest abomination to ever befall the FG > World I really can't see how anyone with any experience whatsoe

[Flightgear-devel] Patch for shaders (default & reflect)

2011-02-11 Thread Lauri Peltonen
Hi all. Attached are two patches that should fix bug reports http://code.google.com/p/flightgear-bugs/issues/detail?id=246 and http://code.google.com/p/flightgear-bugs/issues/detail?id=252 . The patches should be against latest git, they are done with command "git diff". The first one just nor

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread henri orange
Hi, Though, newbe, since i have to maintain some old jsbsim aircraft, my understanding ts becoming better. Here we do have a c172p which is using nasal only for animation, that scrip is, to me, right now, useless. The data compression, rotation and so on, are exposed in the, today, jsbsim FDM.

Re: [Flightgear-devel] Sinking feeling - c172 on gravel runway

2011-02-11 Thread Alasdair
On Thu, 2011-02-10 at 15:34 +0100, Bertrand Coconnier wrote: > Correct. JSBSim itself makes no distinction between ground materials > (hence the reason why some aircrafts are able to land on water). This > can however be managed with Nasal scripts. So I would say that this > issue is likely located