Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Renk Thorsten
> Renk, you should take a look at the default Cessna 172 in FG and it's > mate in FSX. The FSX version wipes the floor with the FG version with respect > to the cockpit model. (I'd really appreciate if you guys would call me on first-name basis 'Thorsten'...) That's a question of what a fair

Re: [Flightgear-devel] Regional texturing project - Cntrl. Alt. Click

2013-02-27 Thread Renk Thorsten
> Thorsten, work is halted as my co-ordinates must be wrong, can you tell > me the dimensions I need to use? Bruce, I'm not sure I understand your question - the coordinates in the conditional used to define a region are latitude and longitude in degrees (but I guess you know that, so probabl

Re: [Flightgear-devel] download_and_compile.sh one git repository or serveral.

2013-02-27 Thread Pat
I thought there would be a benefit to moving fgdata out from under ${CBD}/install. Currently, if you do mulitple builds with different options in different folders, you end up with multiple copies of the same version of fgdata, even though a related build has a perfectly good copy. I've got it s

Re: [Flightgear-devel] Low visibility issues

2013-02-27 Thread Vivian Meazza
Thorsten Renk wrote ... snip > The design idea behind the current GUI was that the user should no longer > be presented with two different weather options to choose from, but just > see a single GUI which controls weather. If that is still the idea, it works > remarkably well. If you have an id

Re: [Flightgear-devel] Aircraft Checklists

2013-02-27 Thread Stuart Buchanan
On Mon, Feb 18, 2013 at 1:26 PM, Stuart Buchanan wrote: > On Sun, Feb 17, 2013 at 11:56 PM, Alan Teeder wrote: >> The reason for my query was that I have found making a representative set of >> checklists is becoming very unwieldy. >> >> With just my "entering the cockpit checks", I have already m

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
I wrote: > Renk Thorsten wrote: > > ... snip > > > * Models of trees and of the aircraft carrier in the vicinity where > largely on > > par. Probably FSX has more graphical artists and the quality of for > instance > > tree textures seems to be a bit better, but the technique is otherwise > pret

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 19

2013-02-27 Thread Alasdair Campbell
On 27/02/13 15:33, geneb wrote: > On Wed, 27 Feb 2013, Arnt Karlsen wrote: > And then FX X is dead. It no longer exists. If you compare, do it with what exists. Xplane 10 (64 bit) or Prepar3D, this is the surviving of FS X (production of Lockheed Martin) >>> While your diatribe

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 19

2013-02-27 Thread geneb
On Wed, 27 Feb 2013, Arnt Karlsen wrote: >>> And then FX X is dead. It no longer exists. If you compare, do it >>> with what exists. Xplane 10 (64 bit) or Prepar3D, this is the >>> surviving of FS X (production of Lockheed Martin) >>> >> While your diatribe makes ZERO sense to me, you're incorrect

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 19

2013-02-27 Thread Arnt Karlsen
On Wed, 27 Feb 2013 06:14:12 -0800 (PST), geneb wrote in message : > On Wed, 27 Feb 2013, BARANGER Emmanuel wrote: > > > > > And then FX X is dead. It no longer exists. If you compare, do it > > with what exists. Xplane 10 (64 bit) or Prepar3D, this is the > > surviving of FS X (production of Lo

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 19

2013-02-27 Thread geneb
On Wed, 27 Feb 2013, BARANGER Emmanuel wrote: > > And then FX X is dead. It no longer exists. If you compare, do it with > what exists. Xplane 10 (64 bit) or Prepar3D, this is the surviving of FS > X (production of Lockheed Martin) > While your diatribe makes ZERO sense to me, you're incorrect tha

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread geneb
On Wed, 27 Feb 2013, Stefan Seifert wrote: > On Wednesday 27 February 2013 07:42:19 Renk Thorsten wrote: > >> * A big plus about the FSX terrain is that it doesn't have landclass seams. Is this why there's such a hard edge on the coastlines? g. -- Proud owner of F-15C 80-0007 http://www.f15sim

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread geneb
On Wed, 27 Feb 2013, Renk Thorsten wrote: > > Following a forum discussion, I finally became curious and tested the > FSX demo version yesterday. I've spent about two hours flight with it, > testing 3 different planes (the ultralight, the Baron and the Learjet) > and had a look at different wea

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
Renk Thorsten wrote: ... snip > * Models of trees and of the aircraft carrier in the vicinity where largely on > par. Probably FSX has more graphical artists and the quality of for instance > tree textures seems to be a bit better, but the technique is otherwise pretty > similar. I liked seeing

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Renk Thorsten
> A small addition: what has always bothered me about terrain in FG is that > roads and rivers are all the same size. Good point. That wasn't really apparent from the FSX demo (not so many roads of different size in the Caribbean). I think rivers are less of an issue in CORINE based custom scene

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 19

2013-02-27 Thread Erik Hofman
On 02/27/2013 12:17 PM, BARANGER Emmanuel wrote: > Le 27/02/2013 11:45, flightgear-devel-requ...@lists.sourceforge.net a > écrit : >> >> -- >> >> Message: 15 >> Date: Wed, 27 Feb 2013 07:42:19 + >> From: Renk Thorsten >> Subject: [Flightgear-devel] FG vs. FSX demo >>

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 82, Issue 19

2013-02-27 Thread BARANGER Emmanuel
Le 27/02/2013 11:45, flightgear-devel-requ...@lists.sourceforge.net a écrit : > > -- > > Message: 15 > Date: Wed, 27 Feb 2013 07:42:19 + > From: Renk Thorsten > Subject: [Flightgear-devel] FG vs. FSX demo > To: FlightGear developers discussions > > Message-ID

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Kleo G .
Cool review Renk! Regarding FDMs: I was at a friend's this christmas and since he had just bought X-Plane 10, I had the chance to test it with C172 to see how it handles... FG clearly wins here since on X-plane there was not even a slight 'adverse yaw' (aileron-breaking) attitude when turning

Re: [Flightgear-devel] download_and_compile.sh one git repository or serveral.

2013-02-27 Thread Pat
On Mon, 25 Feb 2013 12:19:54 +0100 Stefan Seifert wrote: > On Sunday 24 February 2013 22:18:05 Pat wrote: > > > > > Anders made a suggestion on IRC I'm going to follow up on. " > > > > You can have local git clones that share the same .git/* files > > > > via file links" > > > > > > ..you feed

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Stefan Seifert
On Wednesday 27 February 2013 09:10:01 Vivian Meazza wrote: > Linear features for the scenery (roads, railways, rivers) are already under > development for FG: > > https://dl.dropbox.com/u/57645542/fgfs-screen-129.png > > That is a small area of Kent, UK. It is very possible to use the accuratel

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Vivian Meazza
Stefan Seifert wrote: > On Wednesday 27 February 2013 07:42:19 Renk Thorsten wrote: > > > * A big plus about the FSX terrain is that it doesn't have landclass seams. > > That makes it quite a bit nicer to look at from above. It's not so > > impressive from close-up, and all in all, I would conclu

Re: [Flightgear-devel] FG vs. FSX demo

2013-02-27 Thread Stefan Seifert
On Wednesday 27 February 2013 07:42:19 Renk Thorsten wrote: > * A big plus about the FSX terrain is that it doesn't have landclass seams. > That makes it quite a bit nicer to look at from above. It's not so > impressive from close-up, and all in all, I would conclude that regions > where we did ap