Hi,
You can force it by changing the TARGET_LINK_LIBRARIES definition
in src/Canvas/ShivaVG/src/CMakeLists.txt to
TARGET_LINK_LIBRARIES(
ShivaVG
${OPENGL_gl_LIBRARY}
${OPENGL_glu_LIBRARY}
m
)
i.e. the line with the "m" on it.
But I am wondering why your libGL does not requ
Hi,
Here are my screen shots, please compare:
4096x4096 Texture
http://dl.dropbox.com/u/17221087/fgfs-screen-003.png
2048x2048 Texture
http://dl.dropbox.com/u/17221087/fgfs-screen-005.png
BTW: Are there really no rivets on the left side of the aircraft at the same
position?
Greetings,
Am 14.04.2012 um 13:08 schrieb Stuart Buchanan:
>
>
> -Stuart
>
> On 14 Apr 2012, at 11:06, James Turner wrote:
>
>> On 14 Apr 2012, at 09:48, Olaf Flebbe wrote:
>>> But please have a look at these textures. I doubt that it makes sense to
>>> ha
Hi,
I had a texture-size limiter for flightgear in the past. I have to dig it out
first.
But please have a look at these textures. I doubt that it makes sense to have a
bump normal map twice the size of the livery it is applied to.
Olaf
> Presumably you could just ask osg or the gl to disca
Hi,
on some Mac Models with Intel HD 3000 graphics flightgear showed a really nasty
flickering effect.
I had the problem with c172p and the bumpspec shader effect enabled.
After a lot of investigations I discovered that actually "size matters". I get
this kind of flickering artifacts if text
Hi,
> Really ? Do you manage to build 64bit executables with VS Express ?
Yes.
> Does it come with a 64bit compiler ?
>
No. But the Windows SDK 7.1 for 64Bit comes with the VS 2010 64 Bit compiler
and integrates with the VS Express environment.
I just downloaded your 64Bit 3rdParty for VS2010
>
> VC2010 express is only able to generate 32bit programs
>
> Regards,
> -Fred
Hi,
One can use the Windows SDK
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=8442
GRMSDKX_EN_DVD.iso to generate 64 Bit Windows Executables. This integrates
with VS2010 Express as well.
Hi,
I cannot reproduce the problem, since I do not use MacPorts. IMHO we should
simply copy from OSG CMakeModules/FindZLIB.cmake to Simgear CMakeModules, in
order to force same semantics on OSG and Simgear.
Greetings
Olaf
>
> Hi James
>
> Didn’t dive into but noticed OSG has probably a more
Hi Torsten,
I am quite sure Flightgear has remote exploitable bugs.
Think about social attack vectors like custom sceneries, special interest
aircraft models. And the multiplayer protocol, or the httpd server
Running malicious code in user context is bad enough...
Olaf
>
> This is lo
Hi Fred,
I found the correct extension for unsigned uniforms:
--- a/src/Main/CameraGroup.cxx
+++ b/src/Main/CameraGroup.cxx
@@ -906,6 +906,7 @@ const char *ssao_vert_src = ""
const char *ssao_frag_src = ""
"#version 120\n"
+"#extension GL_EXT_gpu_shader4 : enable\n"
"#line " TOST
Hi Fred,
I checked the specs: unsigned int is not part of the GLSL 1.20. It is GLSL 1.30.
Unfortunately I get on may MAC:
ERROR: 0:1: '' : version '130' is not supported
if I try. ;-(
Appended a diff using "int", no error message and a screenshot for made with
this path and map-size 4096
Scre
Hi Fred,
I did see a composited view in the window (with different views at the edges of
the window). Isn't the FBO necessary for this? May the allocation of just one
of the FBO's fail?
Do you know which Extension has to be present? My system announces to have:
Hi Fred,
I tried Rembrandt on my Macbook Pro 2011 (13"):
it created a view and than parts of the screen got white. Th kernel log told me
that some internal buffer had an overrun.
I changed the Property /sim/rendering/shadows/map-size in preferences.xml to
128 and now Rembrandt seems to work (
Hi Martin,
Content-Type: text/plain; charset="utf-8"
Content-Transfer-Encoding: base64
Greetings,
Olaf Flebbe
Am 26.02.2012 um 21:00 schrieb Martin Spott:
> Christian Schmitt wrote:
>
>> SGVsbG8sCgpoZXJlIGlzIHRoZSBsb2cgb2YgdGhlIG1lZXRpbmcgd2
erved" (Emphasis by me on _All_). Since we are using a
derivative work, this is subject to a license conflict. Clause 7 of the GPL
than applies: we are not allowed to distribute these data.
Greetings
Olaf Flebbe
Am 26.02.2012 um 02:43 schrieb syd adams:
> My source of info is
Hi Tat,
Thanks for you build!
Both carbon and cocoa seems to work fine on my MBP with lion. I took me a few
hours to download, so I had not much time to test. Resizing Windows with cocoa:
no problem.
I only realized now that the patchy, flashing aircraft is to be seen with the
c172p and not t
Hi Yves,
Can you please more specific? Which download, Macbook, graphics, macosx, steps
to reproduce?
Thanks,
Olaf
Am 21.02.2012 um 09:43 schrieb flightg...@sablonier.ch:
>> (and I also want someone to give me a Mac
>> that reproduces #7 :-p).
>>
>
> Here. Cheers, Yves
>
>
> --
, both present on windows
and mac.
#7: Do you use current OSG trunk? There are important patches not present in
past OSG releases.
My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge).
Olaf Flebbe
Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka:
> Dear Mac us
Hi Dave,
maybe some 64/32bit mixup.
Please check the compiler link command line:
make VERBOSE=1
Olaf
Am 20.02.2012 um 13:46 schrieb dave perry:
> Hi again,
>
> Thanks for the pointers (should have checked the wiki.flightgear first).
>
> System Description:
> newly installed hard drive
Hi,
There is a shortcut if dependencies and results are all in the same directory
prefix:
-DCMAKE_INSTALL_PREFIX=
This may not be suitable for jenkins.
Olaf Flebbe
o...@oflebbe.de
Am 08.02.2012 um 12:35 schrieb Jon Stockill:
> I'm currently updating some jenkins build scripts f
ling, you have an HW issue, otherwise
I suspect a SW issue. (Press F8 before Win7 Splash screen)
Greetings
Olaf Flebbe
>
> Sometimes I get the blue screen and have to restart. I tried the same
> procedures building FlightGear only and have the same problems. Do you hav
Hallo Thorsten,
die Szenerie muss irgendwie korrupt gewesen sein. Neu geholt und nun gehts
auch... Danke trotzdem.
Gruß
Olaf Flebbe
o...@oflebbe.de
Am 11.01.2012 um 23:38 schrieb ThorstenB:
> On 11.01.2012 23:15, Olaf Flebbe wrote:
>> Hi,
>>
>> does anybody
Hi,
does anybody have the same problem?
Several Messages:
Unknown Chunk: ***UNKNOWN*** (0xA08A)
in fgfs output. Seems to be a diagnostic from the 3DS loader within OSG.
I get this (and messy views) with current OSG, fgfs, fgdata choosing for
instance aircraft MD11 or airport EHAM .
Greetin
Hi martin,
gerade Fgdata besichtigt. Eine Null hätte auch gereicht. Tut jetzt ohne
Warnung. Danke.
Olaf Flebbe
o...@oflebbe.de
Am 06.01.2012 um 23:37 schrieb Olaf Flebbe:
> Hi,
>
> I ran at the issue described in post
> http://comments.gmane.org/gmane.games.flightgear
Hi,
I ran at the issue described in post
http://comments.gmane.org/gmane.games.flightgear.devel/64128
> osgDB ac3d reader: could not parse texture coords while reading object
> "Mesh1 Component_1_1 M" setting to (0,0)
As Martin correctly said it is the KSFO_DomesticGarage.ac.
Problem here is
Hi,
MSVC implements proper initialization of static variables.
http://msdn.microsoft.com/en-us/library/0x80hh2d%28v=VS.90%29.aspx
"If you do not explicitly initialize a global static variable, it is
initialized to 0 by default, and every member that has pointer type is
assigned a null pointer.
Hi,
> would it be hard to compile a FGFS for Android and ev. iphone?
AFAIK it will be hard for Android, since you have to build up a lot of
middleware yourself.
This would be a bit easier for iphone.
You didn't ask if it would be feasible to run FGFS on a current device.
I would say: NO. FGFS
Hi,
since it crashes within OSG you should state which OSG version you did use.
Cheers,
Olaf
> Hello all,
>
> I have a segfault after about 30-40 minutes flight time with both
> optimized and debug build. I flew the A380 the attached flight plan with
> maximum altitude of 15.000ft (not much)
Hi,
> ... and "make distclean" is
> missing.
Cleaning directories is best be done by
git clean -x -d -f
or not necessary when doing out-of-source builds.
cheers
Olaf
--
Lotusphere 2011
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Hi,
> I'll post a bug on Fedora's bug
> tracker, but if anyone using this list knows what kind of information I
> can provide to them, that would help.
Please have a look at http://dri.freedesktop.org/wiki
Specifically TestingAndDebugging/Capturing debugging info without networking
Additional
Hi Curtis,
Have a look at
http://maps.google.com/maps?t=h&q=37.070833,-76.48&ie=UTF8&ll=36.99374,-76.447989&spn=0.003051,0.006866&z=18
IMHO this is a nimitz class carrier, top down.
I measured with gimp: It is exaktly 9 degrees. ;-)
cheers
Olaf
Am 03.12.2010 20:28, schrieb Curtis Olson
Hi,
Flightgear does work on Windows 7.
However if you plan to compile frequently you have to be quite good in
helping yourself, because compile problems may arise from time to time.
Personally I found Windows quite nasty for compiling Flightgear myself
because the large checkout needs ages of
>>> I was asked to remove them!
> Who asked, and why? I did not read this on the list,
> or maybe missed it, otherwise I would have offered
> an 'opinion' then ;=))
>
I was one of the guys who asked him. If I remember correctly I had it
CC'ed on the list.
The DSP Files where unchanged for years
Hi Vivian,
I was very busy these days, so I did not catch up with the mailing list
in time ...
I was in the impression that it would be wise to support Freds Build
system, though not perfect but one can life with it.
>>> Vivian Meazza wrote:
Patched soundmgr_openal.cxx/hxx and sample_grou
Hi,
>
> If you plan on doing the commit Olaf asked, could you also move the
> top-level FlightGear.dsp and .dsw into a
> directory named projects/VC60/
>
> Those files are old, and just plain confusing if they are left at the
> top level.
And btw, they do not work at all
Olaf
--
project files
from the flightgear repository. project/VC80. I will not update them any
more.
>From 306a7affdf40ebc28fe3be32d5fa88652a3d522e Mon Sep 17 00:00:00 2001
From: Olaf Flebbe
Date: Thu, 15 Oct 2009 22:33:55 +0200
Subject: [PATCH 09/10] Use openal headers according to freds file sys
Hi,
>
> Also, if we have two consistent time_t, why not simply subtract one from
> the other, ABS it, and voila you have the time difference ? Or am I
> missing something regarding usage of difftime ?
yes. there is no _standard_ mapping of the data type time_t to any
standard C/C++ data type.
Hi,
I did some experiments both with hg and git, and collecting responses.
IMHO there is no real technical point to prefer one of DVCS'es.
* Tim Moore told us gitorious have push too.
* msysgit is a little bit better integrated in Windows -- for instance
simpler file name mapping.
* with tortoi
James A. Treacy schrieb:
> On Mon, Sep 28, 2009 at 07:25:33PM -0600, Ron Jensen wrote:
>> My own, personal opinion is SVN is worse than CVS. I see no advantage
>> to moving there first.
>
> Could you elaborate on this? This discussion needs more facts so that
> a rational decision can be reached.
Hi,
I do not have write permissions to any of the hg or git reprositories...
So I can only check repositories out, which works flawless with git and
hg, no surprise.
BUT:
* Both the hg https://possible-little-test.googlecode.com/hg
and the gitorious repositories have corrupted the VC90 Project
Hi Erik,
>> Did you know that the sound system eats up to 30% of CPU time,
depending
>> on hardware? This even with --disable-sound on the command line.
>
> That's OpenAL version specific. Mine is twice as fast with 256 voices
> but 3.5 times more efficient with less than 32 voices.
Ooops,
Hi,
>
> Which version of OpenAL? There were recently (over a month ago?) some
> improvements in that respect, still, OpenAL shouldn't be using any
> processing at all. I'm at work and leaving in a few minutes, so I'll
> check once I get home.
>
The version from ubuntu jaunty is 1.4.272
Olaf
Hi Martim,
> People to whom I've talked happily recommended this one:
>
> http://code.google.com/p/msysgit/
>
> and I'd be happy to learn about your dislike.
1) From the Installation Manual:
http://code.google.com/p/msysgit/wiki/InstallMSysGit
...
Note: Git for Windows is not as stable
Erik,
I would like to see an option to disable sound at all.
Did you know that the sound system eats up to 30% of CPU time, depending
on hardware? This even with --disable-sound on the command line.
I found it while profiling fgfs on my eeepc with ubuntu, which is
largely affected because of i
Hi,
Sorry for my late contribution to this topic: I am late catching up with
my mails since my last holidays.
Let me tell you from my personal experiences some weeks ago with git and
hg an linux and Windows.
Windows Implementations:
git can be tedious to use on Windows: I had big problems wor
Vivian Meazza schrieb:
> It is not done in MSVC9 - set your path in the normal way, or move the
> osgPlugins-2.8.0 directory to wherever you generated the flightgear
> executable.
Or use the environment variable OSG_PLUGINS.
Olaf
Hi,
the header is missing for FGCommonInput.hxx
It is needed for the TGT_PLATFORM Macro to make the tags or
work in the joystick xml files.
Of course it does make sense using one of the many other definitions in
FGFS ..
Cheers
Olaf
Index: src/Input/FGCommonInput.hxx
=
Hans Fugal schrieb:
> And here is the backtrace:
>
> http://pastebin.ca/755280
>
> On 10/30/07, Hans Fugal <[EMAIL PROTECTED]> wrote:
>> It compiled without incident, and begins to start just fine. The
>> splash screen comes up, and while "generating sky elements" it gives
>> me this message and
Hi Durk,
> There are a few interesting observations to make in this respect. I do
> believe
> there is a memory leak in FlightGear. Probably a major one in the scenery
> tile loader. As reported previously, I routinely let FlightGear run for a few
I did some investigations in the past about m
Hi,
>>> If my memory serves, VC8 shipped with a new runtime that won't work
>>> on XP without an update, right?
>> Wrong.
>
> Can you elaborate? I'm all but certain that default builds want to
> link against MSVCR80.DLL (or whatever) at runtime, no?
One possibility: link statically.
> Are we s
Hi,
> If my memory serves, VC8
> shipped with a new runtime that won't work on XP without an update,
> right?
Wrong.
> Regardless, you need to fix that patch if you want to see it used.
Yes, I would have to update to current SVN. But I am getting tired of
fixing non-gcc bugs.
Olaf
---
Hi,
thanks John!
---
>Returning to the higher-level discussion, it is not necessary to do a
>strdup in this situation, as the following constructive suggestion
>illustrates.
... Johns nice example ...
int main(){
char aa[100];
const char* xx(aa)
Hi,
> I wrote:
>> Plib's behavior in the lines touched by this patch is platform
>> independent.
>
> And this bit of the patch is just flat wrong. The original version
> finds the first "_" in the string and nul-terminates it at that
> location. The "fixed" code it a complete no-op.
>
> -
Hi,
>
> No, the confusion seems to come from the difference between standard C runtime
> and standard C++ runtime. MSVC8 wants to conform to the latter when compiling
> C++ code. Look at that page :
Thanks.
As a side note: The gcc does not enforce const-correctness very much.
The SUN Compilers a
Andy Ross schrieb:
> olaf flebbe wrote:
>> Durk Talsma wrote:
>>> SimGear require plib-1.8.4, but this version no longer builds on my
>>> box
>> There is still an patch for MSVC8 waiting to be applied.
>
> Looking at that patch, it seems entirely typecast st
Hi,
AJ MacLeod schrieb:
> On Saturday 01 September 2007 09:18:18 Durk Talsma wrote:
>
>> Right at the beginning, I found one significant problem: FlightGear /
>> SimGear require plib-1.8.4, but this version no longer builds on my box
>> (using gcc 4.1.2). I'm getting the following compiler error:
Hi,
A major update to the MSVC8 build system. Updated 3rdParty libpng-1.2.18
and to the OpenSceneGraph 2.0, released today.
Noteworthy: The patch "fgpatch.diff" supplied detects whether the Low
Fragmentation Heap (LFH) is available and enables it. This increases
framerates about 10% for me. (L
Him
If I remember correctly, Aerotro discovered these kind of bugs have been
only in the WIndows/plib code (both in the build 1 supplied by Fred
Bouvier and a build I offered a few weeks before).
The OSG build seems to be fine. So I would suggest: The plib branch is
broken.
Cheers,
Olaf
-
Hi,
The setup was a single machine, multiple graphics cards setup built with
osgViewer. Not a multi machine each with an single display like
described in the wiki.
Sorry, I do not have more detailled information.
Olaf
> --- Tim Moore wrote:
>> Are there any instructions / recipes for using t
Hi,
> using any paintext editor you like (like notepad on Windows).
Very indeed, notepad is a pain :-)
Olaf
-
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c
Hi,
I enjoyed the booth at LinuxTag in Berlin very much.
Thanks for all the efforts getting two cockpits together, the refined
Berlin scenery, the Dragonfly, excellent flight instructions and so much
more ... IMHO it was one of the most attractive booths at LinuxTag.
I uploaded some pics from
Hi,
I addded first support for osgViewer for win/vc2005. See my webpages at
http://www.oflebbe.de/oflebbe/FlightGear .
For demonstration and testing purposes I uploaded a self contained
Setup-File at http://www.oflebbe.de/oflebbe/FlightGear/FlightGearSetup.exe .
It is about 70MB and contains Fl
Hi,
>
> Yesterday I made a build of the osg version of fg, last time I made one
> was like two month ago so I had to do a few experimentation to have a
> osg build that works with fg. When that was finaly working I realized
> that I had to add two defines for the osgviewer version of fg and tr
/config.h-msvc8 24 Mar 2006 19:11:08 - 1.1
+++ src/Include/config.h-msvc8 20 May 2007 19:38:47 -
@@ -1,5 +1,6 @@
-/* Special single config.h for MSVC6 build - Geoff McLane - 23 July, 2003 */
+/* Special single config.h for MSVC8 build - by Olaf Flebbe */
+/* adapted from MSVC6 config.h
Forums Virgin Net schrieb:
> I have found some Stability problems in the flight controls, and
> navigation instruments in the current pre-release of FlightGear listed
> below.
>
> http://www.oflebbe.de/oflebbe/FlightGear/FlightGearPlibSetup.exe
> http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.
Martin Spott schrieb:
> Olaf Flebbe wrote:
>
>>> You are correct in general, but in this particular case I had created some
>>> 3-D "hotspots" specifically for the pick animations, which were then
>>> visible in PLIB, so removing them and the objec
Hi,
>> Does the pick animation hurt the plib version in any way, is it just out
>> of function? If it doesn't hurt, we could just disable the "unknown pick
>> animation" warning and everything would be fine.
>
> You are correct in general, but in this particular case I had created some
> 3-D "hot
Hi,
> Could I make a slighly impolite request?
>
> Thanks to Olaf's work I have a working OSG build system for windows, but
> not plib, despite much work. I've heard that the flash2a model doesn't
> work on plib, but I've been unable to fix this as I don't have a plib
> executable.
>
> Could som
Hi,
> I am compiling flightgear on windows with msvc express. I am using Olafs
> collection of plib, openal, etc. It still works, but is not any longer
> on his page. Maybe he could add it again?
> I can mail you my binary, but it has some more debug-messages.
The plib version is still around,
Hi,
the discussions ended that it would be nice to have texture filtering a
property which can be controlled by a commandline parameter. Experiments
showed that not only runways, but scenery textures will profit very much.
Included are patches to SimGear, FlightGear and data (for help).
IMHO
> Where did stackwalker come from? Nothing on FG web site and no
> instructions as to whose version to download. Was it left in by accident?
>
> Also, getting the following link error. who makes this lib?
>
> LINK : fatal error LNK1104: cannot open file 'OpenThreadsd.lib'
>
>
Hi,
Oops, I us
Hi,
changed the patch, texture filtering is now a global property, since
rendering of landscape textures can be dramatically improved by
anisotropic filtering.
There is a command switch --texture-filtering={1,2,4,8,16} and the
rendering options panel contains a selector changing the whole sc
hi,
>>
> In fgIdleFunction(), this line
> glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT,
> GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ;
> should be disabled when we use anisotropic filtering (because it becomes
> useless and because in all cases
> it ruins the mipmaping of buildings walls).
Thanks!
>
Curtis,
> Note that anisotropic filtering makes all the textures look sharper when
> viewed close to edge on ... terrain in the distance, aircraft markings,
> etc. I'm still not convinced the doing this per material in the
> materials.xml file is the best approach. It would be nice to be able
Hi,
thanks for the feedback. I will look into adding a widget to the
rendering options for limiting filtering (maybe along with a command
line option). The 8.0 is clumsy, too.
Cheers
Olaf
-
This SF.net email is sponsored b
Hi,
I had the chance to get a small lecture on OSG. I tried out anisotropic
filtering for improving the look of the runways. IMHO the result is amazing.
Compare yourself -- have a look the markings on the runway:
http://www.oflebbe.de/oflebbe/FlightGear/withoutfilter.jpg
http://www.oflebbe.d
Hi,
there is an update to the MSVC 8 build system because of the cmake
switch in current OSG SVN trunk.
You can find prebuild libs at http://www.oflebbe.de/oflebbe/FlightGear/
Olaf
-
This SF.net email is sponsored by DB2 E
Hi,
>
> osgfg
> + 3rdparty
> + FlightGear
> ++ data
> ++ source <- one more level
> +++ src
> + OpenSceneGraph
> + OpenSceneThreads
> + plib
> + Producer
> + SimGear
> ++ source <- one more level
> +++ simgear
> +++ projects
>
O.k. I see your point. You have bee
Hi,
I updated the build system and prebuilt parts for MS VC 2005:
* Used a Mathias-recommended CVS snapshot
* Now static executables are back again. I even added static pthread.
OpenAL is the only Dll left.
* Added a few more OSG subsystems
http://www.oflebbe.de/oflebbe/Flight
Hi,
> One easy way to replicate this is to use the Spitfire on the runway - ensure
> brake lock is on, and open up the throttle - the aircraft will tip over nose
> first, and FG will then show the above problem.
I cannot replicate this with a recent osg without SDL. On Windows. Is
this problem
Stuart Buchanan schrieb:
> --- Mathias Fröhlich wrote:
>> Hi,
>>
>> I need to have an other update to the openscenegraph tarball. For those
>> ones
>> not tracking cvs I have put together a tarball as usual. The key feature
>> I
>> need is the txf file font loader. That is with the time of packin
Hi,
> - Is it still the case that the patched OSG that Mathias' produced around
> 11 November is still usable, or do I have to go to OSG CVS head ?
Both do work.
Olaf
-
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Jo
Hi,
> The following patch removes unnecessary dependencies - probably MSVC
> folks would like to incorporate similar changes into their project
> files.
The MSVC8 project files have a totally differenty library structure. The
MSVC 6 project files bundled with FlightGear do not work at all.
Olaf
Hi,
now FlightGear OSG is running almost at the same speed (sometimes
faster) than plib for me.
FreeGlut was the culprit. Switching the the good old glut gives another
10% FPS boost. And it fixes a bug: For me the c172p with freeglut is
accellerating itself at the runway without using the throt
Stuart Buchanan schrieb:
> --- Detlef Faber wrote:
>> Am Donnerstag, den 16.11.2006, 21:41 +0100 schrieb Heiko Schulz:
>>> Hi,
>>>
...
> Just to add a couple of issues I've noticed on FG OSG (on cygwin) on the
> c182:
> - Prop disk alpha animation appears to be reversed - i.e. it is more
> visib
Hi,
> 2. I noticed that the stripes on the sides of the pa24-250 look more
> ragged at nearly all distances with OSG. Again, they are much smother
> with ac3dlx or plib until you get very close. I looked at the 1024x1024
> texture file with gimp, and you have to magnify the image until you see
>
Hi,
FYI I used Visual Studio.net 2005 Express Edition. The free express
version has an full-featured optimizing compiler.
>> Yes, same OSG and using official Visual Studio .Net 2003.
Olaf
-
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Hi,
I tried to shed light into the OSG/plib performance issue and why it
hits Windows users.
I installed Fedora Core 6 (fought with fglrx to get direct rendering to
work ;-) and compiled FlightGear with the same sources I use on Windows
XP. Both OSG and Plib.
* OSG has quite the same performa
Durk Talsma schrieb:
> On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote:
>>> Anyone else observing these crashes?
>> Yep.
>>
>> Olaf
>>
>
> Okay, I've committed my proposed fix to CVS Head. Please check.
The crash I saw, whichwas pre
>
> Anyone else observing these crashes?
>
Yep.
Olaf
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Hi,
FYI: I did a major overhaul to the build system for MSVC8 (again). Now
with a common infrastructure for building OSG itself, FlightGear/Plib
branch and FlightGear/OSG. Now FlightGear is linked dynamically, even in
the plib case, making support more easy.
http://www.oflebbe.de/oflebbe/Fligh
Hi,
> OSG requires LPEG, GIF, TIFF and PNG support. Typically these are being
IMHO OSG requires png and rgb plugin support. Or did I miss something
where GIF or TIFF is needed? Thumbnails are in jpeg format, just to make
sure I included the jpeg osg plugin.
Olaf
--
Fred,
> If it is a problem for you, please post the error. I would like to understand
> the issue.
I doublechecked and looked at the CVS history, time stamps of emails...
I created a patch and forgot to send them immediatly to Mathias to be
included into the release. In the meantime you fixed
Hi,
>>From some other source I figured it might make sense to attach the
> graphic card manufacturer (and maybe the driver version) to the problem
> report. Olaf, does this count here too ?
The runway light flickers at the edge of the screen seem to be an ATI
driver feature (both on Linux and W
Hi,
> How are you profiling ?
I had a Intel VTune eval license in the past.
Olaf
-
Using Tomcat but need to do more? Need to support web services, security?
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Hi,
>
> a reason to use OSG is a perf improvement with SMP. but i see nothing about
> it
> here.
> my processor (amd 4200 double core) occupation is always 50-55%. perhaps is
> it
> not done yet?
No, it is not possible at this time.
Olaf
---
Hi,
> Time to go to bed, I did test something like 30 aircrafts... there is
> still 50 to be tested !
> http://wiki.flightgear.org/flightgear_wiki/index.php?title=List_of_%27compatible%27_aircrafts#List_of_.27compatible.27_aicrafts
> the longuest is writing the result in the wiki...
Thanks for t
Frederic,
However "compiler.h" isn't included into SGQuat.hxx, so I didn't
realized that you had a patch in "compiler.h".
I am not to sure which headers should be included. So I prefered a local
patch, here. Please feel free to fix it properly.
Olaf
... left out fix for copysign for Microso
Norman Vine schrieb:
> Curtis Olson writes:
>> Right, in all this we need to remember that in all our past
>> benchmarking, the graphics themselves account for 90-95% of
>> the workload.
>
> I haven't profiled FGFS in a long time however I guess that
> is true if you consider ground intersec
Hi,
>
> It now works and I got a much better performance than with the version
> compiled with Cygwin. Starting time has shortened significantly and
> Framerates are much higher (Cygwin 11-20fps, MSVC 30-50fps).
>
> Thank you for your help.
Thanks for your report. Do you have a suggestions on h
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