Hi,
FWIW passing along an idea, perhaps someone has already thought of it. ;-)
Have been trying to develop a realistic rendition of engine sounds for my 737
cockpit; in particular, the fading of the engine noise as airspeed and altitude
increase from takeoff to altitude and the roar when revers
Hi,
Sent Stuart a set of diff files provided by Jan.
If you would like copies, just holler.
Jack
- Original Message -
Stuart
provides for
on
a
You did indeed add some code - and I have tested it here on 2 machines and
on 2 instances on one machine. It doesn't seem to do what you int
Hi,
Thanks to Jan Comans I've been able to sync the 3D clouds across three
instances of fgfs running on a multi-core machine. This, in turn, provides for
some very respectable frame rates of 40 to 50 fps per core with a three
projector system with older generation Nvidia boards ( GT430 and GT4
Hi,
Started a new build for FG-2.10; last build was 2.6
Problem right out of the gate with simgear
Following error output
<<<<<<<<<<<<<<<<<<
[castle@rampart simgear]# cmake ../simgear
-- The C compiler identification is GNU
-- The CXX
Yes, your are correct it you run a single instance of fg with three displays
with whichever scheme you use; e.g. using the XML file to create a left,
center, and right camera for the scene or one of the video splitters to break a
single large camera into three channels for each display.
Howeve
adding to what Gene said;
first, we have the warping code developed and running in FG-2.6 for a
collimated display system.
second, we also run fgfs on a multi-core machine with three graphics cards.
Performance is around 50-60 fps for each core. and thanks to Jan Comans the 3d
clouds are s
- Original Message -
Hi,
First, thank you to all who answered my query, especially Jon for the details
on the new tanking system.
I've designed a slightly different system that you all might want to consider.
A small portion of the code is in FG.
Starting in controls.cxx (ver
Hi,
First, thank you to all who answered my query, especially Jon for the details
on the new tanking system.
I've designed a slightly different system that you all might want to consider.
A small portion of the code is in FG.
Starting in controls.cxx (version 2.4) you will find at
line #3
HI,
Had been running with fg-2.4 for some time and finally getting around to
upgrading to 2.8. Seems there where some changes to the fuel and tanking system
in JSBSiim starting with 2.6. It "breaks" the mods made to the code to support
the 737/747 full scale cockpits tanking models in 2.4 and
?
Cheers
Jack
- Original Message -
From: "Torsten Dreyer"
To: "FlightGear developers discussions"
Sent: Thursday, August 30, 2012 5:15:21 AM
Subject: Re: [Flightgear-devel] Gear transit times
Am 30.08.2012 03:51, schrieb castle...@comcast.net:
> Hi,
>
for each gear
and add a small offset depending on hydraulic pressure which could have some
random filter applied..
S.
castle...@comcast.net wrote:
Hi,
Is it possible to specify gear up and down transit times for each gear? In real
airplanes the gear never ( well rarely, maybe ) sequence in
day, August 29, 2012 9:10:30 PM
Subject: Re: [Flightgear-devel] Gear transit times
Jack,
Check out the attached message from the JSBSim developer list.
Jon
From: castle...@comcast.net [mailto:castle...@comcast.net]
Sent: Wednesday, August 29, 2012 7:52 PM
To: FlightGear
Hi,
Is it possible to specify gear up and down transit times for each gear? In real
airplanes the gear never ( well rarely, maybe ) sequence in perfect unison. In
reviewing the xml files for the 737, I note there are transit times defined for
each flap position, but the kinematics for the gear
:18:35 PM
Subject: Re: [Flightgear-devel] Slow frame rates
Hi,
On Sunday, June 17, 2012 13:00:15 castle...@comcast.net wrote:
> This email rekindled an idea from a while back. Last year while working on
> the 747 sim with multiple projectors and a quad core CPU I experimented
> with
Hi Stuart,
Unfortunately, the cockpit, projector system, and screen are currently being
redesigned and rebuilt so unable to provide any additional info or pics. It was
disassembled for our move from California to Colorado and using this as an
opportunity to do some improvements in the structur
Sunday, June 17, 2012 7:18:47 AM
Subject: Re: [Flightgear-devel] Slow frame rates
castle...@comcast.net wrote:
> Multi-core machines have been around for some time now. Perhaps it is
> time to think beyond running Flighgear as a monolithic process in a
> single CPU configuration.
As a star
Hi,
This email rekindled an idea from a while back. Last year while working on the
747 sim with multiple projectors and a quad core CPU I experimented with
setting up three instances of fgfs - one for each cpu, graphics card, and
projector. The improvement in the frame rate was quite dramatic;
anks
John
- Original Message -
From: "Mathias Fröhlich "
To: " FlightGear developers discussions"
Sent: Thursday, April 19, 2012 2:31:51 PM
Subject: Re: [Flightgear-devel] FG vesion 2.6 breaks distortion code
Hi,
On Thursday, April 19, 2012 15:32:46 castle...@comcast.ne
Hi
In FG-2.0 Tim Moore modified CameraGroup.cxx to handle multiple spherical
distortion cameras. During the FG-2.2 development cycle I extended that code to
enable creation of a warping mesh as a file and the ability to install the mesh
at init time. (See the March 2011 newsletter)
Is anyone running 2.6 in a multi-monitor mode?
If so, have there been any changes in the syntax in setting up the camera
group? Everything from 2.4 and back works, but 2.6 refuses to display anything
except the center screen using the xml code from the revious versions.
John
or msgs are not very clear to newbies.
We'll get there...
John
- Original Message -
From: "Geoff McLane"
To: "FlightGear developers discussions"
Sent: Monday, April 16, 2012 8:12:30 AM
Subject: Re: [Flightgear-devel] FGbuild for MS Windows
O
Hi,
with some generous help and advice from Geoff, finally got an FG build on
windows done, phewww!
Using latest git version as of the 15th.
But now it crashes on startup :-(
Complains about not finding a plugin to read objects from file
c:/fg-2.7.0/fgdata/xx from the gitg
Hi Geoff,
Hi Geoff,
A quick reply on the zconf.h "fix"
At line 287 change #ifdef 1 to #ifdef 0; info from tutorial on building FG
with MSVC 10 Express describes the change.
Bunch of todo's need my attention today, probably won't get back to this until
late this evening or tomorrow to d
Thanks Geoff,
zconf.h is taken care off,
looked in the libraries and puAux.lib and pu.lib are there. Here is an
extract from the CMakecache.txt file.
<<<
//Path to a library.
PLIB_LIBRARIES:FILEPATH=PLIB_LIBRARIES-NOTFOUND
//The PLIB_PUAU
Hi,
The wiki writeup did not talk about using glut or FLTK or whatever for the
graphics. The fgfs build failed.
13> Creating library
C:/fgbuild/projects/msvc100/FlightGear/src/Main/Debug/fgfs.lib and object
C:/fgbuild/projects/msvc100/FlightGear/src/Main/Debug/fgfs.exp
13>LINK : war
reply to self
have your morning coffee before engaging the brain. ;-)
found the note on editing zconf.h. Simgear build and install completed; onto
to flightgear
John
- Original Message -
From: "castle 64"
To: "FlightGear developers discussions"
unistd.h': No such file or directory
4> Generating Code.
John
- Original Message -
From: "castle 64"
To: "FlightGear developers discussions"
Sent: Tuesday, April 10, 2012 9:47:00 PM
Subject: Re: [Flightgear-devel] FGbuild for MS Windows
OK, disregard the previous msg. got a SimGear build started but it failed.
Enough fun for one day, will attack the error msgs tomorrow..
John
- Original Message -
From: "castle 64"
To: "FlightGear developers discussions"
Sent: Tuesday,
OK, got through the configure and generate operations with CMake
version is 2 dot 7 dot 0
ignoring: ^C:/fgbuild/simgear/.git;\\.gitignore;Makefile.am;~$;
Library installation directory: lib
3rdparty files located in C:/fgbuild/dependencies
BOOST_ROOT is C:/fgbuild/dependencies/boo
nimal.
John
- Original Message -
From: "castle 64"
To: "FlightGear developers discussions"
Sent: Tuesday, April 10, 2012 11:12:38 AM
Subject: Re: [Flightgear-devel] FGbuild for MS Windows
Thanks to all,
getting closer, started to build simgear,
Thanks to all,
getting closer, started to build simgear, did not get very far with following
error
c:\fgbuild\projects\msvc100\SimGear>cmake "C:\fgbuild\simgear" -G "Visual
Studio
10" -DMSVC_3RDPARTY_ROOT="C:\fgbuild\dependencies"
-DCMAKE_INSTALL_PREFIX:PATH=
"C:\fgbuild\dependen
- Original Message -
Hi Geoff
>If you tell more exactly, either on this list, or
>direct off list, maybe can help more with SPECIFIC
>things...
Using the wiki tutorial "Building FlightGear- Windows". I'll take a look and
give the Cmake -Windows version a try.
will give you a sh
Hi,
Can someone point out a good, current tutorial or forum/chat room for building
FG under MS windows. Havng problems with the wiki write-up and can't determine
if it is "operator error" or problems with the instructions or just suffering
from a case of "newbeitis" as I've never worked
Hi,
I've been using 12 bit resolution. Need it since I'm also operating with a
control force loading system and autopilot. If you go to 12 bits suggest you
get some high res, multi-turn pots or some other systems (like magnetic) to
give you the precision that warrants 12 bits. If you're using
ghtgear-devel] New Build Process?
On Tue, 21 Feb 2012, castle...@comcast.net wrote:
> Probably true if your a cmake type ;-)
>
> My immediate problem is how to express "./configure --enable-osgviewer"
> in cmake. any notes/info on that point?
I'm fairly sure that i
ruary 20, 2012 10:45:01 AM
Subject: Re: [Flightgear-devel] New Build Process?
castle...@comcast.net wrote:
> The writeup on the wiki seems a little "thin"; [...]
that's just because CMake is s easy to use ;-))
Cheers,
Martin.
--
Unix _IS_ user friendly - it'
To: flightgear-devel@lists.sourceforge.net
Sent: Monday, February 20, 2012 11:05:44 AM
Subject: Re: [Flightgear-devel] New Build Process?
castle...@comcast.net wrote:
> Just downloaded 2.6. Is the Gnu make system deprecated?
Yup, that's been adequately discussed on this list. Please visit:
Just downloaded 2.6. Is the Gnu make system deprecated?
Previously I used "./configure --enable-osgviewer" for a multi-camera/projector
system; how is that now accomplished in 2.6? Or did I miss something when
extracting the files. The README* files autoconf and Linux still call the
automake t
Hi,
Browsing the panel.cxx source to understand how "hotspots" are
implemented; looks like we're still using the x & y coordinates of the
mouse click to determine which insrument, switch, knob, whatever is
activated.
If so, has anyone consider an alternative approach to use pixel colors
to id
He, he
Now it makes more sense.
Thanks guys
John
On Mon, 4 Jul 2011 09:57:32 -0600, Ron Jensen wrote:
> On Monda 04 July 2011 08:38:26 John Wojnaroski wrote:
>> toOsg
>
> Converts SG Vectors to OSG Vectors
>
> simgear/simgear/math/SGVec2.hxx
> simgear/simgear/math/SGVec3.hxx
> simgear/simgear/m
> Hi Jack,
>
> I'm kind of slogging through a stressful day today with some other stuff
> hanging over my head. If the patches are intended to go into the main
> line,
> I'd love to have Tim take a pass at reviewing them. For a quick hack you
> could just do a traditional "diff -c" sort of patch
Hi Curt,
A while back Tim Moore offered to post the image warping code onto the
GIT site. Since then I've not heard from him and emails have gone
unanswered -- no idea as to why... :-(
At any rate, tried to setup a GIT library myself and nothing but
frustration and zero success in setting up a
>
> See Environment/cloudlayers.xml for the cloud definitions used in the
> global
> 3D clouds.
Found it, so assume you need to add a reference in the preferences.xml
file to include this xml file for cloud types, correct?
>
>> Two related questions:
>>
>> 1) how does one enable (use) the hi-res
Hi,
Was also looking over Thorsten's pics and writeup on the FG forum (assume
those were the pics referenced) and wondering how to go about setting up
the cloud scenery.
Looked over the README.3DClouds writeup and that pretty much answered the
howto but was unable to find any complete xml files (
> Harry Campigli wrote:
>
>> I also have a sim built of multiple machines and would add support to
Johns
>> comments about a socket to feed or maybe even just sync AI to other
machines.
>
>> The other consideration possibility is allowing for a mechanism in future
>> feeding external live AI sour
Hi Durk,
Just a thought...
Is it possible to design/redesign the AI stuff so that it propogates
across multiple computers or cores via some IPC process -- most likely
sockets. Shared memory would be ideal, but not sure how MS or Mac would
handle that.
On my 747, running with a quad core I5 mach
>> My suggestion:
>> get a board from
>> http://www.diolan.com/i2c/u2c12_doc/u2c_spi_config_ss_fun.html
>
> Bookmarked, I will read more about those products, but looks to
> beexpensive, I'm going for a cheaper (more homemade) solution. Suggestion
> accepted anyway, will think about.
>
IIRC it was
I think you're really beating yourself up the hard way. ;-)
My suggestion:
get a board from
http://www.diolan.com/i2c/u2c12_doc/u2c_spi_config_ss_fun.html
and 7-segment driver chips from Maxim (7219) with an SPI interface (drives
8 alpha-numeric per chip) or a Maxim 6954 that drives 16 alpha-nu
>
> --
> From:
> Sent: Thursday, March 31, 2011 4:03 PM
>>
>> please cite a source rather than a general statement.
>
> Well you could try section 4.4 of the Datcom (not digital datcom). This
> text
> is available at
> http://openae.org/stability-and
>>
>> --
>> From:
>> Sent: Wednesday, March 30, 2011 3:57 PM
>> To: "FlightGear developers discussions"
>>
>> Subject: [Flightgear-devel] Calculating free stick position and forces
>>
>>> Ok, here are a couple of thoughts on improving the elevator
>
> --
> From:
> Sent: Wednesday, March 30, 2011 3:57 PM
> To: "FlightGear developers discussions"
>
> Subject: [Flightgear-devel] Calculating free stick position and forces
>
>> Ok, here are a couple of thoughts on improving the elevator model; a
>
> On Mar 30, 2011, at 6:06 PM, J. Holden wrote:
>
>> Hey everyone,
>>
>> There is a lot of custom scenery I've contributed just sitting on the
>> mapserver.
>>
>> Due to some problems it seems as contributions in the scenery department
>> have fallen off recently, despite some great recent work w
>> Hi,
>>
>>...
>>
>> The only parts lacking in the JSBSim as best as I can determine are some
>> numbers to define the elevator aero coefficents, hinge moments as a
>> function of tail alpha and deflection, and changes in the aspect ratio
>> of the wing as a function of flap deflections that will
Ok, here are a couple of thoughts on improving the elevator model; as
always comments and suggestions are welcome, flames will be ignored
@ line 220 or so of FGAerodynamics add:
alphat = alpha + tailincidence - downwash; // alpha fro the tail
for now we'll assume no flying tails just a norma
Hi,
whether for a reversible or irreversible elevator control system, the
current model needs some improvements, as in:
1) calculation of the "local" alpha at the elevator due to downwash
effects of the wing/body,
2) determination of the elevator float angle for a "free stick" condition,
and,
3
Hi Gene,
I've been following your progress on the my cockpit forum and am going to
try a somewhat different approach to produce a 13' diameter mirror.
Idea is somewhat unorthodox so it may not work. OTOH if it does produce a
reasonable image it should be reproducible by the average hobbyist.
we
He, he, yea..
was in a rush to shoot the video for a talk at UCD after one of the
projectors exhibited a problem inverting the image, so had to "re-invert"
all the projectors, recompute the mesh(s), realign, and shoot. After
sending the bad boy back for repairs, discovered the problem -- the f
Hi,
posted a short videos from the work on panoramic display and image warping
stuff
go to http://www.flickr.com/photos/61165268@N06/ for a look see.
at some point I'll find some time to figure out how git works and post the
source. still needs a little work on the edge blending stuff
John
> On Sat, Mar 26, 2011 at 6:27 AM, Robert wrote:
>>> Indeed the jitter is caused by Nasal's "garbageCollect" method. Simple
>>> test: add a printf (apply attached "patch" to simgear) and you should
>>> see
>>> the "stutter" is synchronized with it.
>>
>> True! The text is printfed with every jitte
> If you're referring to coordinates in the multiscreen support, they
> are OpenGL coordinates: x to the right, y up, z comes out of the
> screen.
>
>
apologies to all, should have been more explicit...
referring to the view offsets of the eye position defined as the pilot's
location in the cockpi
What are the coordinate conventions used for eye position offsets in 2.0?
standard right-hand rule or something else? Messing with the camera
offsets and not getting the results expected. OTOH, the documentation on
the subject is VERY old (circa 2002!). Is it still valid?
John
---
> On Thu, Mar 3, 2011 at 4:18 PM, wrote:
>> After startup a big transparent "OK" shows up in the middle of the
>> screen,
>> can't find what is generating that message.
>>
>> Any ideas how to eliminate it, clicking the mouse on it clears, but
>> can't
>> always reach the mouse from the cockpit ;-
Funny little problem here.. It wasn't there last month and have no idea
why it's there now.
After startup a big transparent "OK" shows up in the middle of the screen,
can't find what is generating that message.
Any ideas how to eliminate it, clicking the mouse on it clears, but can't
always reac
Here is what I use in the startup scripts for the 747 sim
# Get a time update/sync
rdate -s 69.25.96.13
where the IP address is the link to your favorite time server. ;-)
that way it happens "auto-magically"
use it in each of your machines. It will also take care of any lags when
your machines
> Some years ago i wrote my own driver that interfaces my sim hardware (a
network of Microchip pics) to FG. It reads incoming messages and writes
the
> values direct to the tree.
>
> However, Nasal scripts controlling properties are becoming ever more
prevelant in FG. There can be a fight going on
Latest progress report...
Got the new quad 4 machine up and running
3 instances of fg running, one master two slaves using 127.0.0.1:550x as
the network interface. Flying (simming) is fun again ;-)
Took a bit of brain storming organizing/editing the xml files to bind each
fg instance to a di
> I think what your looking for is the --config option, it allows you to
> load arbitrary xml config files. So just create a separate xml for
> each camera definition and then use the --config option to load the
> appropriate one for that instance of fgfs.
>
> cheers!
> --Jacob
>
OK! disregard the
> I think what your looking for is the --config option, it allows you to
> load arbitrary xml config files. So just create a separate xml for
> each camera definition and then use the --config option to load the
> appropriate one for that instance of fgfs.
>
> cheers!
> --Jacob
Thanks, that sounds
Is there a way to specify multiple preference.xml files in the data
directory?
Running a multi-core machine and need to run three instances of fg, each
with a different view with the camera specified in the xml file, but don't
want to run extra copies of the cameras in the slaves; just the camera
Hi,
In the Docs directory, the write up on multi-screens regards seperate
windows states:
"The displays are arranged in a shallow arc with the left and
right displays at a 45.3 degree angle to the center display because, at
the assumed screen dimensions, the horizontal field of view of one disp
>> Need new graphics cards amd will upgrade to a quad-core machine. In
>> the
>> meantime going to offload some of the number crunching for one of the
>> projectors to a slave to shoot the videos for the UCD presentation.
>
> UCD ??
University of California at Davis
Go to www.lugod.org for detai
> Hi Jack,
>
> If you want to rule out the sort of dumb stuff that I do here, try taxiing
> a
> short bit. Do the slave views follow at the wrong altitude? Or is it
> possible there's a comms problem and the slaves aren't getting updated at
> all (so they start half submerged.) I'm pretty sure
Hi,
When running a slave and master configuration noticed a problem with the
indicated altimeter. FG version is 2.0.
Sitting on runway at KSFO master properties show
Contents of "/instrumentation/altimeter"
indicated-altitude-ft (16.21034188)
mode-c-alt-ft (0)
pressure-alt-ft (17.40378625)
serv
Hi,
Hmmm, I would take it one step further...
You write and operate an FG/VATSIM server running on a dedicated
machine(s) and publish the FG open source interface and protocol. The
VATSIM side and source in the server is closed and operates with an
approved NDA. Anyone may join from the FG si
Hi,
Tried to set the OTW view to a horizontal FOV of 66 degrees, browsing
properties indicates /sim/current-view/field-of-view is set to 66 and even
tried it at 90 degrees, but actual view does not change. Left edge shows
parked 737 and portion of the checkered ILS shack. Tried a lower value of
4
Hi,
Trying to retrieve latest from git...
was able to create tar files for flightgear and simgear, download, extract
and compile, however the fgdata refuses to cooperate
when trying to create a tar of master the webpage goes blank with firefox
and under MS browser reports webpage cannot be displ
Hi,
Have been working on image warping software in OSG to add some capability
for additional screen geometries.
With new capabilities and lower costs in graphics and projectors, wide
view panoramic immersive simulations are becoming the norm. Adding this
capability to FG would be a big plus.
If
Yea, that turned out to be the problem. Not sure why, but as a last resort
and late at night I reinstalled the Nvidia driver and that cleared the
problem.
Now I'm looking for a good doc or tutorial on creating AI traffic and
"lots of activity" at an airport. Have a couple of talks coming up to
li
> On Sat, 2010-07-24 at 09:27 -0700, cas...@mminternet.com wrote:
> [snip]
>> t...@tower SimGear-2.0.0]# ./configure
>> --with-boost=/usr/src/boost_1_43_0/boost
>>
>> Strange, for some reason that does not appear to work in that the test
>> for
>> boost points to "/usr/include/boost_1_43_0/boost/in
>> It has been a long, long time since I last did a build or update, what
>> am
>> I missing/forgetting? Is boost now mandatory? What
>> advantage/improvement
>> is realized with boost?
> Yes, boost is mandatory now, but currently only some header files are
> required, no libraries.
>
> Running
Having some problems with a new 2.0 build for FG starting with SimGear..
(files downloaded from git server)
Version FG-1.9.1 ran with boost from a staged library and that worked;
with the latest that failed so first did a boost build that was successful
as in ...
,
> Ignore the air compressor behind the curtain! (Sorry we just watched
the
> wizard of oz recently).
He, he.. before deciding on the Jun-Air compressor wanted to get some
test time and size the volume and flow rates. OTOH one could just stick
the el-cheapo unit in a separate room and run a long
Just to be pendantic.. ;-)
wgs-84 is an oblate spheroid and an equipotential gravity model which is
what I think we all meant by "round". I would image FSX also uses it, if
not then this a definite plus
for you math types, it can be modeled using 2nd order Bessel functions for
orbital mechanics/
> On Mon, 2010-03-22 at 10:03 -0700, cas...@mminternet.com wrote:
>> Hi,
>> Can anyone shed some light on the following question?
>> Does JSBSim calculate elevator position and control hinge moments based on
>> the general equation of motion, including inertial coupling, is described
>> by Etkin( 1
Hi,
Can anyone shed some light on the following question?
Does JSBSim calculate elevator position and control hinge moments based on
the general equation of motion, including inertial coupling, is described
by Etkin( 1982 ), or do the FDMs simple accept the value provided via FG
or a network inte
ike your Simgear is out of sync with your Flightgear. If
you're
> compiling Flightgear from CVS you need to use Simgear CVS; conversely,
> Flightgear from the release needs Simgear from the release.
>
> Tim
>
>
> On Sat, Mar 13, 2010 at 4:46 PM, castle
wrote:
>
>&g
Hi,
Have been away and out of the loop for quite a while, so maybe something
is missing
this is "straight out of the box"
<<
Making all in GUI
make[2]: Entering directory `/usr/local/src/FlightGear-2.0.0/src/GUI'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.
Hi,
Can anyone point me to where Total_Air_Temperature (tat) is calculated.
Tried "grepping" on several variations of the term but only found an
initialization of the value to zero in fdm/flight? Or is it even being
calculated?
Thanks
John
-
> Hi,
>
> We're working on a project to feed back information about airflow on
> a wing to the pilots skin (tactile feedback). Our project web page is
> here-- http://www.d.umn.edu/~cprince/PubRes/FbF/
> Right now, we're pretty early in progress and working with simulated
> wings. I've started usin
OK, that cleared up the path problem. As for the seg fault, decided to
step back to 1.9.0 and now I'm starting to regress :-(
Running centos-5.3 (64-bit version) and the latest boost version there is
1.33, so tried a build without boost rather that trying an upgrade to 1.34
Simgear-1.9.0 bu
Hi,
Did an upload of the the latest CVS 1.9.1, build went just fine but when
starting the following happens...
<<<
[cas...@rampart FlightGear]$ ./run
***
***
*** Warning: changing bad FG_ROOT/--fg-root to
'/usr/local/share/FlightGear/data'
***
***
***
***
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