Re: [Flightgear-devel] Compiling 2.8.0

2012-09-05 Thread Olaf Flebbe
Hi, You can force it by changing the TARGET_LINK_LIBRARIES definition in src/Canvas/ShivaVG/src/CMakeLists.txt to TARGET_LINK_LIBRARIES( ShivaVG ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} m ) i.e. the line with the "m" on it. But I am wondering why your libGL does not requ

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Olaf Flebbe
Hi, Here are my screen shots, please compare: 4096x4096 Texture http://dl.dropbox.com/u/17221087/fgfs-screen-003.png 2048x2048 Texture http://dl.dropbox.com/u/17221087/fgfs-screen-005.png BTW: Are there really no rivets on the left side of the aircraft at the same position? Greetings,

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Olaf Flebbe
Am 14.04.2012 um 13:08 schrieb Stuart Buchanan: > > > -Stuart > > On 14 Apr 2012, at 11:06, James Turner wrote: > >> On 14 Apr 2012, at 09:48, Olaf Flebbe wrote: >>> But please have a look at these textures. I doubt that it makes sense to >>> ha

Re: [Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-14 Thread Olaf Flebbe
Hi, I had a texture-size limiter for flightgear in the past. I have to dig it out first. But please have a look at these textures. I doubt that it makes sense to have a bump normal map twice the size of the livery it is applied to. Olaf > Presumably you could just ask osg or the gl to disca

[Flightgear-devel] Workaround: c172p on MacBook Pro with Intel HD3000

2012-04-13 Thread Olaf Flebbe
Hi, on some Mac Models with Intel HD 3000 graphics flightgear showed a really nasty flickering effect. I had the problem with c172p and the bumpspec shader effect enabled. After a lot of investigations I discovered that actually "size matters". I get this kind of flickering artifacts if text

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-12 Thread Olaf Flebbe
Hi, > Really ? Do you manage to build 64bit executables with VS Express ? Yes. > Does it come with a 64bit compiler ? > No. But the Windows SDK 7.1 for 64Bit comes with the VS 2010 64 Bit compiler and integrates with the VS Express environment. I just downloaded your 64Bit 3rdParty for VS2010

Re: [Flightgear-devel] FGbuild for MS Windows

2012-04-10 Thread Olaf Flebbe
> > VC2010 express is only able to generate 32bit programs > > Regards, > -Fred Hi, One can use the Windows SDK http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=8442 GRMSDKX_EN_DVD.iso to generate 64 Bit Windows Executables. This integrates with VS2010 Express as well.

Re: [Flightgear-devel] simgear zlib 1.2.6 lowlevel

2012-03-31 Thread Olaf Flebbe
Hi, I cannot reproduce the problem, since I do not use MacPorts. IMHO we should simply copy from OSG CMakeModules/FindZLIB.cmake to Simgear CMakeModules, in order to force same semantics on OSG and Simgear. Greetings Olaf > > Hi James > > Didn’t dive into but noticed OSG has probably a more

Re: [Flightgear-devel] Flightgear and Simgear multiple format string vulnerabilities

2012-03-20 Thread Olaf Flebbe
Hi Torsten, I am quite sure Flightgear has remote exploitable bugs. Think about social attack vectors like custom sceneries, special interest aircraft models. And the multiplayer protocol, or the httpd server Running malicious code in user context is bad enough... Olaf > > This is lo

Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)

2012-03-09 Thread Olaf Flebbe
Hi Fred, I found the correct extension for unsigned uniforms: --- a/src/Main/CameraGroup.cxx +++ b/src/Main/CameraGroup.cxx @@ -906,6 +906,7 @@ const char *ssao_vert_src = "" const char *ssao_frag_src = "" "#version 120\n" +"#extension GL_EXT_gpu_shader4 : enable\n" "#line " TOST

Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)

2012-03-08 Thread Olaf Flebbe
Hi Fred, I checked the specs: unsigned int is not part of the GLSL 1.20. It is GLSL 1.30. Unfortunately I get on may MAC: ERROR: 0:1: '' : version '130' is not supported if I try. ;-( Appended a diff using "int", no error message and a screenshot for made with this path and map-size 4096 Scre

Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)

2012-03-06 Thread Olaf Flebbe
Hi Fred, I did see a composited view in the window (with different views at the edges of the window). Isn't the FBO necessary for this? May the allocation of just one of the FBO's fail? Do you know which Extension has to be present? My system announces to have:

Re: [Flightgear-devel] Rembrandt feedback (was: Project Rembrandt - next steps)

2012-03-06 Thread Olaf Flebbe
Hi Fred, I tried Rembrandt on my Macbook Pro 2011 (13"): it created a view and than parts of the screen got white. Th kernel log told me that some internal buffer had an overrun. I changed the Property /sim/rendering/shadows/map-size in preferences.xml to 128 and now Rembrandt seems to work (

Re: [Flightgear-devel] Log of Scenery IRC meeting

2012-02-26 Thread Olaf Flebbe
Hi Martin, Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: base64 Greetings, Olaf Flebbe Am 26.02.2012 um 21:00 schrieb Martin Spott: > Christian Schmitt wrote: > >> SGVsbG8sCgpoZXJlIGlzIHRoZSBsb2cgb2YgdGhlIG1lZXRpbmcgd2

Re: [Flightgear-devel] gpl scenery

2012-02-26 Thread Olaf Flebbe
erved" (Emphasis by me on _All_). Since we are using a derivative work, this is subject to a license conflict. Clause 7 of the GPL than applies: we are not allowed to distribute these data. Greetings Olaf Flebbe Am 26.02.2012 um 02:43 schrieb syd adams: > My source of info is

Re: [Flightgear-devel] New package of 2.6.0 for Mac

2012-02-22 Thread Olaf Flebbe
Hi Tat, Thanks for you build! Both carbon and cocoa seems to work fine on my MBP with lion. I took me a few hours to download, so I had not much time to test. Resizing Windows with cocoa: no problem. I only realized now that the patchy, flashing aircraft is to be seen with the c172p and not t

Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info & known issues

2012-02-21 Thread Olaf Flebbe
Hi Yves, Can you please more specific? Which download, Macbook, graphics, macosx, steps to reproduce? Thanks, Olaf Am 21.02.2012 um 09:43 schrieb flightg...@sablonier.ch: >> (and I also want someone to give me a Mac >> that reproduces #7 :-p). >> > > Here. Cheers, Yves > > > --

Re: [Flightgear-devel] 2.6.0 for Mac - call for detail bug info & known issues

2012-02-20 Thread Olaf Flebbe
, both present on windows and mac. #7: Do you use current OSG trunk? There are important patches not present in past OSG releases. My machine: OSX 10.7, cocoa 64bit, 2011 model (HD3000 sandy bridge). Olaf Flebbe Am 20.02.2012 um 06:52 schrieb Tatsuhiro Nishioka: > Dear Mac us

Re: [Flightgear-devel] Link error in fg "make install" (was git question)

2012-02-20 Thread Olaf Flebbe
Hi Dave, maybe some 64/32bit mixup. Please check the compiler link command line: make VERBOSE=1 Olaf Am 20.02.2012 um 13:46 schrieb dave perry: > Hi again, > > Thanks for the pointers (should have checked the wiki.flightgear first). > > System Description: > newly installed hard drive

Re: [Flightgear-devel] Cmake equivalent to --with-osg=/some/path

2012-02-08 Thread Olaf Flebbe
Hi, There is a shortcut if dependencies and results are all in the same directory prefix: -DCMAKE_INSTALL_PREFIX= This may not be suitable for jenkins. Olaf Flebbe o...@oflebbe.de Am 08.02.2012 um 12:35 schrieb Jon Stockill: > I'm currently updating some jenkins build scripts f

Re: [Flightgear-devel] FlightGear Build Problem

2012-02-05 Thread Olaf Flebbe
ling, you have an HW issue, otherwise I suspect a SW issue. (Press F8 before Win7 Splash screen) Greetings Olaf Flebbe > > Sometimes I get the blue screen and have to restart. I tried the same > procedures building FlightGear only and have the same problems. Do you hav

Re: [Flightgear-devel] ads Models with current OSG

2012-01-13 Thread Olaf Flebbe
Hallo Thorsten, die Szenerie muss irgendwie korrupt gewesen sein. Neu geholt und nun gehts auch... Danke trotzdem. Gruß Olaf Flebbe o...@oflebbe.de Am 11.01.2012 um 23:38 schrieb ThorstenB: > On 11.01.2012 23:15, Olaf Flebbe wrote: >> Hi, >> >> does anybody

[Flightgear-devel] ads Models with current OSG

2012-01-11 Thread Olaf Flebbe
Hi, does anybody have the same problem? Several Messages: Unknown Chunk: ***UNKNOWN*** (0xA08A) in fgfs output. Seems to be a diagnostic from the 3DS loader within OSG. I get this (and messy views) with current OSG, fgfs, fgdata choosing for instance aircraft MD11 or airport EHAM . Greetin

Re: [Flightgear-devel] KSFO Scenery

2012-01-07 Thread Olaf Flebbe
Hi martin, gerade Fgdata besichtigt. Eine Null hätte auch gereicht. Tut jetzt ohne Warnung. Danke. Olaf Flebbe o...@oflebbe.de Am 06.01.2012 um 23:37 schrieb Olaf Flebbe: > Hi, > > I ran at the issue described in post > http://comments.gmane.org/gmane.games.flightgear

[Flightgear-devel] KSFO Scenery

2012-01-06 Thread Olaf Flebbe
Hi, I ran at the issue described in post http://comments.gmane.org/gmane.games.flightgear.devel/64128 > osgDB ac3d reader: could not parse texture coords while reading object > "Mesh1 Component_1_1 M" setting to (0,0) As Martin correctly said it is the KSFO_DomesticGarage.ac. Problem here is

Re: [Flightgear-devel] MSVC and C99

2011-01-24 Thread Olaf Flebbe
Hi, MSVC implements proper initialization of static variables. http://msdn.microsoft.com/en-us/library/0x80hh2d%28v=VS.90%29.aspx "If you do not explicitly initialize a global static variable, it is initialized to 0 by default, and every member that has pointer type is assigned a null pointer.

Re: [Flightgear-devel] FGFS for Android and ev. iphone?

2011-01-15 Thread Olaf Flebbe
Hi, > would it be hard to compile a FGFS for Android and ev. iphone? AFAIK it will be hard for Android, since you have to build up a lot of middleware yourself. This would be a bit easier for iphone. You didn't ask if it would be feasible to run FGFS on a current device. I would say: NO. FGFS

Re: [Flightgear-devel] Latest GIT crashes after ~30 min. playtime

2011-01-08 Thread Olaf Flebbe
Hi, since it crashes within OSG you should state which OSG version you did use. Cheers, Olaf > Hello all, > > I have a segfault after about 30-40 minutes flight time with both > optimized and debug build. I flew the A380 the attached flight plan with > maximum altitude of 15.000ft (not much)

Re: [Flightgear-devel] Cmake

2010-12-19 Thread Olaf Flebbe
Hi, > ... and "make distclean" is > missing. Cleaning directories is best be done by git clean -x -d -f or not necessary when doing out-of-source builds. cheers Olaf -- Lotusphere 2011 Register now for Lotusphere

Re: [Flightgear-devel] SegFault on Current Git

2010-12-05 Thread Olaf Flebbe
Hi, > I'll post a bug on Fedora's bug > tracker, but if anyone using this list knows what kind of information I > can provide to them, that would help. Please have a look at http://dri.freedesktop.org/wiki Specifically TestingAndDebugging/Capturing debugging info without networking Additional

Re: [Flightgear-devel] carrier questions

2010-12-03 Thread Olaf Flebbe
Hi Curtis, Have a look at http://maps.google.com/maps?t=h&q=37.070833,-76.48&ie=UTF8&ll=36.99374,-76.447989&spn=0.003051,0.006866&z=18 IMHO this is a nimitz class carrier, top down. I measured with gimp: It is exaktly 9 degrees. ;-) cheers Olaf Am 03.12.2010 20:28, schrieb Curtis Olson

Re: [Flightgear-devel] Operating System

2010-03-21 Thread Olaf Flebbe
Hi, Flightgear does work on Windows 7. However if you plan to compile frequently you have to be quite good in helping yourself, because compile problems may arise from time to time. Personally I found Windows quite nasty for compiling Flightgear myself because the large checkout needs ages of

Re: [Flightgear-devel] Flight Gear on Windows

2009-12-15 Thread Olaf Flebbe
>>> I was asked to remove them! > Who asked, and why? I did not read this on the list, > or maybe missed it, otherwise I would have offered > an 'opinion' then ;=)) > I was one of the guys who asked him. If I remember correctly I had it CC'ed on the list. The DSP Files where unchanged for years

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Olaf Flebbe
Hi Vivian, I was very busy these days, so I did not catch up with the mailing list in time ... I was in the impression that it would be wise to support Freds Build system, though not perfect but one can life with it. >>> Vivian Meazza wrote: Patched soundmgr_openal.cxx/hxx and sample_grou

Re: [Flightgear-devel] Patch: New Sound System on Windows

2009-10-15 Thread Olaf Flebbe
Hi, > > If you plan on doing the commit Olaf asked, could you also move the > top-level FlightGear.dsp and .dsw into a > directory named projects/VC60/ > > Those files are old, and just plain confusing if they are left at the > top level. And btw, they do not work at all Olaf --

[Flightgear-devel] Patch: New Sound System on Windows

2009-10-15 Thread Olaf Flebbe
project files from the flightgear repository. project/VC80. I will not update them any more. >From 306a7affdf40ebc28fe3be32d5fa88652a3d522e Mon Sep 17 00:00:00 2001 From: Olaf Flebbe Date: Thu, 15 Oct 2009 22:33:55 +0200 Subject: [PATCH 09/10] Use openal headers according to freds file sys

Re: [Flightgear-devel] GPS / route-manager landing

2009-10-10 Thread Olaf Flebbe
Hi, > > Also, if we have two consistent time_t, why not simply subtract one from > the other, ABS it, and voila you have the time difference ? Or am I > missing something regarding usage of difftime ? yes. there is no _standard_ mapping of the data type time_t to any standard C/C++ data type.

Re: [Flightgear-devel] Source code control systems

2009-10-01 Thread Olaf Flebbe
Hi, I did some experiments both with hg and git, and collecting responses. IMHO there is no real technical point to prefer one of DVCS'es. * Tim Moore told us gitorious have push too. * msysgit is a little bit better integrated in Windows -- for instance simpler file name mapping. * with tortoi

Re: [Flightgear-devel] Source code control systems

2009-09-28 Thread Olaf Flebbe
James A. Treacy schrieb: > On Mon, Sep 28, 2009 at 07:25:33PM -0600, Ron Jensen wrote: >> My own, personal opinion is SVN is worse than CVS. I see no advantage >> to moving there first. > > Could you elaborate on this? This discussion needs more facts so that > a rational decision can be reached.

Re: [Flightgear-devel] Source code control systems

2009-09-26 Thread Olaf Flebbe
Hi, I do not have write permissions to any of the hg or git reprositories... So I can only check repositories out, which works flawless with git and hg, no surprise. BUT: * Both the hg https://possible-little-test.googlecode.com/hg and the gitorious repositories have corrupted the VC90 Project

Re: [Flightgear-devel] FlightGear Sound System redux

2009-09-26 Thread Olaf Flebbe
Hi Erik, >> Did you know that the sound system eats up to 30% of CPU time, depending >> on hardware? This even with --disable-sound on the command line. > > That's OpenAL version specific. Mine is twice as fast with 256 voices > but 3.5 times more efficient with less than 32 voices. Ooops,

Re: [Flightgear-devel] FlightGear Sound System redux

2009-09-24 Thread Olaf Flebbe
Hi, > > Which version of OpenAL? There were recently (over a month ago?) some > improvements in that respect, still, OpenAL shouldn't be using any > processing at all. I'm at work and leaving in a few minutes, so I'll > check once I get home. > The version from ubuntu jaunty is 1.4.272 Olaf

Re: [Flightgear-devel] Source code control systems

2009-09-24 Thread Olaf Flebbe
Hi Martim, > People to whom I've talked happily recommended this one: > > http://code.google.com/p/msysgit/ > > and I'd be happy to learn about your dislike. 1) From the Installation Manual: http://code.google.com/p/msysgit/wiki/InstallMSysGit ... Note: Git for Windows is not as stable

Re: [Flightgear-devel] FlightGear Sound System redux

2009-09-24 Thread Olaf Flebbe
Erik, I would like to see an option to disable sound at all. Did you know that the sound system eats up to 30% of CPU time, depending on hardware? This even with --disable-sound on the command line. I found it while profiling fgfs on my eeepc with ubuntu, which is largely affected because of i

Re: [Flightgear-devel] Source code control systems

2009-09-24 Thread Olaf Flebbe
Hi, Sorry for my late contribution to this topic: I am late catching up with my mails since my last holidays. Let me tell you from my personal experiences some weeks ago with git and hg an linux and Windows. Windows Implementations: git can be tedious to use on Windows: I had big problems wor

Re: [Flightgear-devel] Running FlightGear 1st time - could not findplugins - from osgPlugins?

2009-08-26 Thread Olaf Flebbe
Vivian Meazza schrieb: > It is not done in MSVC9 - set your path in the normal way, or move the > osgPlugins-2.8.0 directory to wherever you generated the flightgear > executable. Or use the environment variable OSG_PLUGINS. Olaf

[Flightgear-devel] [Patch] tag in joystick XML files broken

2009-08-23 Thread Olaf Flebbe
Hi, the header is missing for FGCommonInput.hxx It is needed for the TGT_PLATFORM Macro to make the tags or work in the joystick xml files. Of course it does make sense using one of the many other definitions in FGFS .. Cheers Olaf Index: src/Input/FGCommonInput.hxx =

Re: [Flightgear-devel] FlightGear on Leopard

2007-10-30 Thread Olaf Flebbe
Hans Fugal schrieb: > And here is the backtrace: > > http://pastebin.ca/755280 > > On 10/30/07, Hans Fugal <[EMAIL PROTECTED]> wrote: >> It compiled without incident, and begins to start just fine. The >> splash screen comes up, and while "generating sky elements" it gives >> me this message and

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-02 Thread Olaf Flebbe
Hi Durk, > There are a few interesting observations to make in this respect. I do > believe > there is a memory leak in FlightGear. Probably a major one in the scenery > tile loader. As reported previously, I routinely let FlightGear run for a few I did some investigations in the past about m

Re: [Flightgear-devel] The Release

2007-09-04 Thread olaf flebbe
Hi, >>> If my memory serves, VC8 shipped with a new runtime that won't work >>> on XP without an update, right? >> Wrong. > > Can you elaborate? I'm all but certain that default builds want to > link against MSVCR80.DLL (or whatever) at runtime, no? One possibility: link statically. > Are we s

Re: [Flightgear-devel] The Release

2007-09-04 Thread olaf flebbe
Hi, > If my memory serves, VC8 > shipped with a new runtime that won't work on XP without an update, > right? Wrong. > Regardless, you need to fix that patch if you want to see it used. Yes, I would have to update to current SVN. But I am getting tired of fixing non-gcc bugs. Olaf ---

Re: [Flightgear-devel] The Release

2007-09-04 Thread olaf flebbe
Hi, thanks John! --- >Returning to the higher-level discussion, it is not necessary to do a >strdup in this situation, as the following constructive suggestion >illustrates. ... Johns nice example ... int main(){ char aa[100]; const char* xx(aa)

Re: [Flightgear-devel] The Release

2007-09-04 Thread olaf flebbe
Hi, > I wrote: >> Plib's behavior in the lines touched by this patch is platform >> independent. > > And this bit of the patch is just flat wrong. The original version > finds the first "_" in the string and nul-terminates it at that > location. The "fixed" code it a complete no-op. > > -

Re: [Flightgear-devel] The Release

2007-09-04 Thread olaf flebbe
Hi, > > No, the confusion seems to come from the difference between standard C runtime > and standard C++ runtime. MSVC8 wants to conform to the latter when compiling > C++ code. Look at that page : Thanks. As a side note: The gcc does not enforce const-correctness very much. The SUN Compilers a

Re: [Flightgear-devel] The Release

2007-09-03 Thread olaf flebbe
Andy Ross schrieb: > olaf flebbe wrote: >> Durk Talsma wrote: >>> SimGear require plib-1.8.4, but this version no longer builds on my >>> box >> There is still an patch for MSVC8 waiting to be applied. > > Looking at that patch, it seems entirely typecast st

Re: [Flightgear-devel] The Release

2007-09-01 Thread olaf flebbe
Hi, AJ MacLeod schrieb: > On Saturday 01 September 2007 09:18:18 Durk Talsma wrote: > >> Right at the beginning, I found one significant problem: FlightGear / >> SimGear require plib-1.8.4, but this version no longer builds on my box >> (using gcc 4.1.2). I'm getting the following compiler error:

[Flightgear-devel] Update to the MSVC8 Build System

2007-06-15 Thread Olaf Flebbe
Hi, A major update to the MSVC8 build system. Updated 3rdParty libpng-1.2.18 and to the OpenSceneGraph 2.0, released today. Noteworthy: The patch "fgpatch.diff" supplied detects whether the Low Fragmentation Heap (LFH) is available and enables it. This increases framerates about 10% for me. (L

Re: [Flightgear-devel] Slew problem with Concorde and other JSBsim aircraft nearly solved

2007-06-15 Thread Olaf Flebbe
Him If I remember correctly, Aerotro discovered these kind of bugs have been only in the WIndows/plib code (both in the build 1 supplied by Fred Bouvier and a build I offered a few weeks before). The OSG build seems to be fine. So I would suggest: The plib branch is broken. Cheers, Olaf -

Re: [Flightgear-devel] Impressions from LinuxTag

2007-06-03 Thread Olaf Flebbe
Hi, The setup was a single machine, multiple graphics cards setup built with osgViewer. Not a multi machine each with an single display like described in the wiki. Sorry, I do not have more detailled information. Olaf > --- Tim Moore wrote: >> Are there any instructions / recipes for using t

Re: [Flightgear-devel] No rudder (yaw) control using SAITEK X52 joystick

2007-06-03 Thread Olaf Flebbe
Hi, > using any paintext editor you like (like notepad on Windows). Very indeed, notepad is a pain :-) Olaf - This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take c

[Flightgear-devel] Impressions from LinuxTag

2007-06-03 Thread Olaf Flebbe
Hi, I enjoyed the booth at LinuxTag in Berlin very much. Thanks for all the efforts getting two cockpits together, the refined Berlin scenery, the Dragonfly, excellent flight instructions and so much more ... IMHO it was one of the most attractive booths at LinuxTag. I uploaded some pics from

[Flightgear-devel] osgViewer for windows

2007-05-28 Thread Olaf Flebbe
Hi, I addded first support for osgViewer for win/vc2005. See my webpages at http://www.oflebbe.de/oflebbe/FlightGear . For demonstration and testing purposes I uploaded a self contained Setup-File at http://www.oflebbe.de/oflebbe/FlightGear/FlightGearSetup.exe . It is about 70MB and contains Fl

Re: [Flightgear-devel] osgviewer version

2007-05-27 Thread Olaf Flebbe
Hi, > > Yesterday I made a build of the osg version of fg, last time I made one > was like two month ago so I had to do a few experimentation to have a > osg build that works with fg. When that was finaly working I realized > that I had to add two defines for the osgviewer version of fg and tr

[Flightgear-devel] msvc8 patch for 0.9.11

2007-05-20 Thread Olaf Flebbe
/config.h-msvc8 24 Mar 2006 19:11:08 - 1.1 +++ src/Include/config.h-msvc8 20 May 2007 19:38:47 - @@ -1,5 +1,6 @@ -/* Special single config.h for MSVC6 build - Geoff McLane - 23 July, 2003 */ +/* Special single config.h for MSVC8 build - by Olaf Flebbe */ +/* adapted from MSVC6 config.h

Re: [Flightgear-devel] Instability - 0.9.11 Pre-Release 19-May-2007

2007-05-20 Thread Olaf Flebbe
Forums Virgin Net schrieb: > I have found some Stability problems in the flight controls, and > navigation instruments in the current pre-release of FlightGear listed > below. > > http://www.oflebbe.de/oflebbe/FlightGear/FlightGearPlibSetup.exe > http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.

Re: [Flightgear-devel] Flash2a Patch

2007-05-20 Thread Olaf Flebbe
Martin Spott schrieb: > Olaf Flebbe wrote: > >>> You are correct in general, but in this particular case I had created some >>> 3-D "hotspots" specifically for the pick animations, which were then >>> visible in PLIB, so removing them and the objec

Re: [Flightgear-devel] Flash2a Patch

2007-05-19 Thread Olaf Flebbe
Hi, >> Does the pick animation hurt the plib version in any way, is it just out >> of function? If it doesn't hurt, we could just disable the "unknown pick >> animation" warning and everything would be fine. > > You are correct in general, but in this particular case I had created some > 3-D "hot

Re: [Flightgear-devel] FlightGear-0.9.11-pre1 (source code) available for download and testing

2007-05-16 Thread Olaf Flebbe
Hi, > Could I make a slighly impolite request? > > Thanks to Olaf's work I have a working OSG build system for windows, but > not plib, despite much work. I've heard that the flash2a model doesn't > work on plib, but I've been unable to fix this as I don't have a plib > executable. > > Could som

Re: [Flightgear-devel] FlightGear-0.9.11-pre1 (source code) available for download and testing

2007-05-16 Thread Olaf Flebbe
Hi, > I am compiling flightgear on windows with msvc express. I am using Olafs > collection of plib, openal, etc. It still works, but is not any longer > on his page. Maybe he could add it again? > I can mail you my binary, but it has some more debug-messages. The plib version is still around,

[Flightgear-devel] Final Diff for Anisotropic Filtering

2007-05-14 Thread Olaf Flebbe
Hi, the discussions ended that it would be nice to have texture filtering a property which can be controlled by a commandline parameter. Experiments showed that not only runways, but scenery textures will profit very much. Included are patches to SimGear, FlightGear and data (for help). IMHO

Re: [Flightgear-devel] missing stackwalker and link error

2007-05-06 Thread Olaf Flebbe
> Where did stackwalker come from? Nothing on FG web site and no > instructions as to whose version to download. Was it left in by accident? > > Also, getting the following link error. who makes this lib? > > LINK : fatal error LNK1104: cannot open file 'OpenThreadsd.lib' > > Hi, Oops, I us

[Flightgear-devel] Texture Filtering

2007-04-30 Thread Olaf Flebbe
Hi, changed the patch, texture filtering is now a global property, since rendering of landscape textures can be dramatically improved by anisotropic filtering. There is a command switch --texture-filtering={1,2,4,8,16} and the rendering options panel contains a selector changing the whole sc

Re: [Flightgear-devel] Anisotropic Filtering for Runways

2007-04-23 Thread Olaf Flebbe
hi, >> > In fgIdleFunction(), this line > glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, > GL_TEXTURE_LOD_BIAS_EXT, -0.5 ) ; > should be disabled when we use anisotropic filtering (because it becomes > useless and because in all cases > it ruins the mipmaping of buildings walls). Thanks! >

Re: [Flightgear-devel] Anisotropic Filtering for Runways

2007-04-21 Thread Olaf Flebbe
Curtis, > Note that anisotropic filtering makes all the textures look sharper when > viewed close to edge on ... terrain in the distance, aircraft markings, > etc. I'm still not convinced the doing this per material in the > materials.xml file is the best approach. It would be nice to be able

Re: [Flightgear-devel] Anisotropic Filtering for Runways

2007-04-21 Thread Olaf Flebbe
Hi, thanks for the feedback. I will look into adding a widget to the rendering options for limiting filtering (maybe along with a command line option). The 8.0 is clumsy, too. Cheers Olaf - This SF.net email is sponsored b

[Flightgear-devel] Anisotropic Filtering for Runways

2007-04-20 Thread Olaf Flebbe
Hi, I had the chance to get a small lecture on OSG. I tried out anisotropic filtering for improving the look of the runways. IMHO the result is amazing. Compare yourself -- have a look the markings on the runway: http://www.oflebbe.de/oflebbe/FlightGear/withoutfilter.jpg http://www.oflebbe.d

[Flightgear-devel] Update to MSVC 8 build system

2007-04-17 Thread Olaf Flebbe
Hi, there is an update to the MSVC 8 build system because of the cmake switch in current OSG SVN trunk. You can find prebuild libs at http://www.oflebbe.de/oflebbe/FlightGear/ Olaf - This SF.net email is sponsored by DB2 E

Re: [Flightgear-devel] Building under MSVC8

2007-03-20 Thread Olaf Flebbe
Hi, > > osgfg > + 3rdparty > + FlightGear > ++ data > ++ source <- one more level > +++ src > + OpenSceneGraph > + OpenSceneThreads > + plib > + Producer > + SimGear > ++ source <- one more level > +++ simgear > +++ projects > O.k. I see your point. You have bee

[Flightgear-devel] Updated Build System for MS Visual C++ 2005

2007-01-30 Thread Olaf Flebbe
Hi, I updated the build system and prebuilt parts for MS VC 2005: * Used a Mathias-recommended CVS snapshot * Now static executables are back again. I even added static pthread. OpenAL is the only Dll left. * Added a few more OSG subsystems http://www.oflebbe.de/oflebbe/Flight

Re: [Flightgear-devel] Another scerenio where FG labours (freeze type of thing)

2007-01-30 Thread Olaf Flebbe
Hi, > One easy way to replicate this is to use the Spitfire on the runway - ensure > brake lock is on, and open up the throttle - the aircraft will tip over nose > first, and FG will then show the above problem. I cannot replicate this with a recent osg without SDL. On Windows. Is this problem

Re: [Flightgear-devel] Openscenegraph tarball

2007-01-29 Thread Olaf Flebbe
Stuart Buchanan schrieb: > --- Mathias Fröhlich wrote: >> Hi, >> >> I need to have an other update to the openscenegraph tarball. For those >> ones >> not tracking cvs I have put together a tarball as usual. The key feature >> I >> need is the txf file font loader. That is with the time of packin

Re: [Flightgear-devel] Linking problems on Visual C++ 2005 Express Edition

2006-12-29 Thread Olaf Flebbe
Hi, > - Is it still the case that the patched OSG that Mathias' produced around > 11 November is still usable, or do I have to go to OSG CVS head ? Both do work. Olaf - Take Surveys. Earn Cash. Influence the Future of IT Jo

Re: [Flightgear-devel] PATCH: Remove unused libraries from linker

2006-12-17 Thread Olaf Flebbe
Hi, > The following patch removes unnecessary dependencies - probably MSVC > folks would like to incorporate similar changes into their project > files. The MSVC8 project files have a totally differenty library structure. The MSVC 6 project files bundled with FlightGear do not work at all. Olaf

[Flightgear-devel] OSG fps

2006-11-25 Thread Olaf Flebbe
Hi, now FlightGear OSG is running almost at the same speed (sometimes faster) than plib for me. FreeGlut was the culprit. Switching the the good old glut gives another 10% FPS boost. And it fixes a bug: For me the c172p with freeglut is accellerating itself at the runway without using the throt

Re: [Flightgear-devel] Feedback Flightgear OSG for Microsoft

2006-11-24 Thread Olaf Flebbe
Stuart Buchanan schrieb: > --- Detlef Faber wrote: >> Am Donnerstag, den 16.11.2006, 21:41 +0100 schrieb Heiko Schulz: >>> Hi, >>> ... > Just to add a couple of issues I've noticed on FG OSG (on cygwin) on the > c182: > - Prop disk alpha animation appears to be reversed - i.e. it is more > visib

Re: [Flightgear-devel] OSG feedback - more observations

2006-11-24 Thread Olaf Flebbe
Hi, > 2. I noticed that the stripes on the sides of the pa24-250 look more > ragged at nearly all distances with OSG. Again, they are much smother > with ac3dlx or plib until you get very close. I looked at the 1024x1024 > texture file with gimp, and you have to magnify the image until you see >

Re: [Flightgear-devel] FW: [osg-users] Re: Performance OSG release compile vs win32 binaries

2006-11-22 Thread Olaf Flebbe
Hi, FYI I used Visual Studio.net 2005 Express Edition. The free express version has an full-featured optimizing compiler. >> Yes, same OSG and using official Visual Studio .Net 2003. Olaf - Take Surveys. Earn Cash. Influe

[Flightgear-devel] plib OSG Performance Linux and Windows

2006-11-19 Thread Olaf Flebbe
Hi, I tried to shed light into the OSG/plib performance issue and why it hits Windows users. I installed Fedora Core 6 (fought with fglrx to get direct rendering to work ;-) and compiled FlightGear with the same sources I use on Windows XP. Both OSG and Plib. * OSG has quite the same performa

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx )

2006-11-14 Thread Olaf Flebbe
Durk Talsma schrieb: > On Tuesday 14 November 2006 20:52, Olaf Flebbe wrote: >>> Anyone else observing these crashes? >> Yep. >> >> Olaf >> > > Okay, I've committed my proposed fix to CVS Head. Please check. The crash I saw, whichwas pre

Re: [Flightgear-devel] fg crashes sometimes (probably in groundnetwork.cxx)

2006-11-14 Thread Olaf Flebbe
> > Anyone else observing these crashes? > Yep. Olaf - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics throug

[Flightgear-devel] MSVC8 update

2006-11-12 Thread Olaf Flebbe
Hi, FYI: I did a major overhaul to the build system for MSVC8 (again). Now with a common infrastructure for building OSG itself, FlightGear/Plib branch and FlightGear/OSG. Now FlightGear is linked dynamically, even in the plib case, making support more easy. http://www.oflebbe.de/oflebbe/Fligh

Re: [Flightgear-devel] Build problem

2006-11-12 Thread Olaf Flebbe
Hi, > OSG requires LPEG, GIF, TIFF and PNG support. Typically these are being IMHO OSG requires png and rgb plugin support. Or did I miss something where GIF or TIFF is needed? Thumbnails are in jpeg format, just to make sure I included the jpeg osg plugin. Olaf --

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/math SGQuat.hxx, 1.11, 1.12

2006-11-07 Thread Olaf Flebbe
Fred, > If it is a problem for you, please post the error. I would like to understand > the issue. I doublechecked and looked at the CVS history, time stamps of emails... I created a patch and forgot to send them immediatly to Mathias to be included into the release. In the meantime you fixed

Re: [Flightgear-devel] OSG Issues

2006-11-07 Thread Olaf Flebbe
Hi, >>From some other source I figured it might make sense to attach the > graphic card manufacturer (and maybe the driver version) to the problem > report. Olaf, does this count here too ? The runway light flickers at the edge of the screen seem to be an ATI driver feature (both on Linux and W

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Olaf Flebbe
Hi, > How are you profiling ? I had a Intel VTune eval license in the past. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Olaf Flebbe
Hi, > > a reason to use OSG is a perf improvement with SMP. but i see nothing about > it > here. > my processor (amd 4200 double core) occupation is always 50-55%. perhaps is > it > not done yet? No, it is not possible at this time. Olaf ---

Re: [Flightgear-devel] OSG Issues

2006-11-07 Thread Olaf Flebbe
Hi, > Time to go to bed, I did test something like 30 aircrafts... there is > still 50 to be tested ! > http://wiki.flightgear.org/flightgear_wiki/index.php?title=List_of_%27compatible%27_aircrafts#List_of_.27compatible.27_aicrafts > the longuest is writing the result in the wiki... Thanks for t

Re: [Flightgear-devel] [Simgear-cvslogs] CVS: SimGear/simgear/math SGQuat.hxx, 1.11, 1.12

2006-11-07 Thread Olaf Flebbe
Frederic, However "compiler.h" isn't included into SGQuat.hxx, so I didn't realized that you had a patch in "compiler.h". I am not to sure which headers should be included. So I prefered a local patch, here. Please feel free to fix it properly. Olaf ... left out fix for copysign for Microso

Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Olaf Flebbe
Norman Vine schrieb: > Curtis Olson writes: >> Right, in all this we need to remember that in all our past >> benchmarking, the graphics themselves account for 90-95% of >> the workload. > > I haven't profiled FGFS in a long time however I guess that > is true if you consider ground intersec

Re: [Flightgear-devel] MSVC Linking trouble

2006-11-07 Thread Olaf Flebbe
Hi, > > It now works and I got a much better performance than with the version > compiled with Cygwin. Starting time has shortened significantly and > Framerates are much higher (Cygwin 11-20fps, MSVC 30-50fps). > > Thank you for your help. Thanks for your report. Do you have a suggestions on h

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