Re: [Flightgear-devel] [Rembrandt] the plan

2012-04-16 Thread Frederic Bouvier
> De: Martin Spott > > Frederic Bouvier wrote: > > > This shader error affects shadow rendering and for now, I don't > > have a replacement. The only thing I can propose for this kind > > of card, is to disable shadow rendering : > > > > --prop:/sim/rendering/shadows/enabled=false > > Here's yo

Re: [Flightgear-devel] [Rembrandt] the plan

2012-04-16 Thread Chris Forbes
Ignoring the horrible artifacts for a moment, I think we need at least one more mip level on the instrument faces for the 172. Even at that low resolution they are very blurry. On Mon, Apr 16, 2012 at 9:24 PM, Martin Spott wrote: > Frederic Bouvier wrote: > >> This shader error affects shadow ren

Re: [Flightgear-devel] [Rembrandt] the plan

2012-04-16 Thread Martin Spott
Frederic Bouvier wrote: > This shader error affects shadow rendering and for now, I don't > have a replacement. The only thing I can propose for this kind > of card, is to disable shadow rendering : > > --prop:/sim/rendering/shadows/enabled=false Here's your weekly screenshot from 1 hour old G

Re: [Flightgear-devel] [Rembrandt] the plan

2012-04-04 Thread Frederic Bouvier
De: Martin Spott > > Frederic Bouvier wrote: > > > You can try the last code with > > --prop:/sim/rendering/no-16bit-buffer=true > > jive: 12:18:06 ~> find .fgfs* > find: No match. > jive: 12:18:17 ~> env | grep \^FG > FG_HOME=/opt/FlightGear > FG_ROOT=/home/martin/SCM/FlightGear/fgdata > jive:

Re: [Flightgear-devel] [Rembrandt] the plan

2012-04-02 Thread Arnt Karlsen
On Sat, 31 Mar 2012 23:25:02 +0200 (CEST), Frederic wrote in message <19021583.88966983.1333229102979.javamail.r...@zimbra59-e10.priv.proxad.net>: > The light animation is now functional. As an example, the airport > light pole has been converted, and is visible near the maintenance > building a

Re: [Flightgear-devel] [Rembrandt] the plan

2012-04-02 Thread Frederic Bouvier
> De: Martin Spott > > Frederic Bouvier wrote: > > > You can try the last code with > > --prop:/sim/rendering/no-16bit-buffer=true > > jive: 12:18:06 ~> find .fgfs* > find: No match. > jive: 12:18:17 ~> env | grep \^FG > FG_HOME=/opt/FlightGear > FG_ROOT=/home/martin/SCM/FlightGear/fgdata > jive

Re: [Flightgear-devel] [Rembrandt] the plan

2012-04-02 Thread Martin Spott
Frederic Bouvier wrote: > You can try the last code with --prop:/sim/rendering/no-16bit-buffer=true jive: 12:18:06 ~> find .fgfs* find: No match. jive: 12:18:17 ~> env | grep \^FG FG_HOME=/opt/FlightGear FG_ROOT=/home/martin/SCM/FlightGear/fgdata jive: 12:18:19 ~> fgfs --prop:/sim/rendering/shade

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-31 Thread Frederic Bouvier
The light animation is now functional. As an example, the airport light pole has been converted, and is visible near the maintenance building at KSFO. A new option: /sim/rendering/no-16bit-buffer=true is available for GPU that emit 0x8cda at FBO setup. It should produce ugly specular though. Re

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-31 Thread Frederic Bouvier
> P.S.: If you'd like me to test on the Nvidia 7950 GT again, please > yell at me. You can try the last code with --prop:/sim/rendering/no-16bit-buffer=true Regards, -Fred -- This SF email is sponsosred by: Try Win

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-31 Thread James Turner
On 30 Mar 2012, at 16:03, Frederic Bouvier wrote: > The lighting problem has been fixed and the shadows are in since > this morning. Shadow resolution is configurable in the preferences > by changing /sim/rendering/shadows/map-size before starting fgfs. Basically works here, but the shadow seem

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-30 Thread Martin Spott
Frederic Bouvier wrote: > Martin: I know you prefer to handle shared model modification I've retired from handling _any_ sort of model stuff, therefore I'm not the one to negotiiate with any more ;-) Cheers, Martin. P.S.: If you'd like me to test on the Nvidia 7950 GT again, please

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-30 Thread Frederic Bouvier
The lighting problem has been fixed and the shadows are in since this morning. Shadow resolution is configurable in the preferences by changing /sim/rendering/shadows/map-size before starting fgfs. I'll try to add a listener to make it settable at run-time. Next step will be to add lighting exam

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-28 Thread Frederic Bouvier
> What is the exact g-buffer format rembrandt tries to set up? > NV4x/NV5x have some serious restrictions. 1 attachment is RG16 (normals.xy) 2 attachments are RGBA8 (diffuse color, and monochrome specular, emissive and shininess) 1 GL_DEPTH_COMPONENT32 (depth) Regards, -Fred ---

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-28 Thread Chris Forbes
What is the exact g-buffer format rembrandt tries to set up? NV4x/NV5x have some serious restrictions. On Wed, Mar 28, 2012 at 10:45 PM, Martin Spott wrote: > Frederic Bouvier wrote: > >> Can you check that your card support extension ARB_texture_rg ( >> glxinfo | grep ARB_texture_rg ) ? > > jive

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-28 Thread Martin Spott
Frederic Bouvier wrote: > Can you check that your card support extension ARB_texture_rg ( > glxinfo | grep ARB_texture_rg ) ? jive: 11:40:31 ~> glxinfo | grep -1 ARB_texture_rg GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_rg, G

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-28 Thread Frederic Bouvier
Hi Martin, - Mail original - > De: Martin Spott > > Martin Spott wrote: > > > http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_01.png > > Default console output is here - nothing particularly exciting: > > http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_01.txt The interestin

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-28 Thread Martin Spott
Martin Spott wrote: > http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_01.png Default console output is here - nothing particularly exciting: http://foxtrot.mgras.net/bitmap/FGFS/fgfs-rembrandt_01.txt Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-28 Thread Martin Spott
Frederic Bouvier wrote: > The Rembrandt renderer is enabled with the --enable-rembrandt option. > *ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to > convert other shaders. On Linux Debian/AMD64 (6.0) using Nvidia's 295.33 driver and a one-hour old GIT checkout plus this: jive:

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-27 Thread James Turner
On 26 Mar 2012, at 21:05, Frederic Bouvier wrote: > I presume I am drawing to the front buffer instead of the back buffer Same here on Mac/Ati BTW, I did guess it was a temporary draw to the wrong buffer. James -- Th

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-26 Thread Frederic Bouvier
> De: "ThorstenB" > > Am 25.03.2012 19:49, schrieb Frederic Bouvier: > > The Rembrandt renderer is enabled with the --enable-rembrandt > > option. > > *ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to > > convert other shaders. > > Basically works here on Linux with proprietary N

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-26 Thread ThorstenB
Am 25.03.2012 19:49, schrieb Frederic Bouvier: > The Rembrandt renderer is enabled with the --enable-rembrandt option. > *ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to > convert other shaders. Basically works here on Linux with proprietary Nvidia drivers. However, when I zoom

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-26 Thread Christian Schmitt
Tested under Gentoo with a Radeon HD 4670 and the fglrx driver: Works. Render previews show up and the overall performance is nice. I also ran a short test with the opensource radeon driver. There, the GLSL version 1.3 was too much for it. I got a picture however. Can't wait to see the render p

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-25 Thread Frederic Bouvier
- Mail original - > De: "James Turner" > À: "FlightGear developers discussions" > > Envoyé: Dimanche 25 Mars 2012 21:51:19 > Objet: Re: [Flightgear-devel] [Rembrandt] the plan > On 25 Mar 2012, at 20:39, Frederic Bouvier wrote: > > It means

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-25 Thread James Turner
On 25 Mar 2012, at 20:39, Frederic Bouvier wrote: > It means that the driver doesn't support version 1.30 of glsl. I'll > try to simplify the shader Given that it's latest Mac OS-X, with a card purchased three months ago, that's worrying :) In other news, the Intel 3000-HD actually seems to w

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-25 Thread Frederic Bouvier
> De: James Turner > > On 25 Mar 2012, at 18:49, Frederic Bouvier wrote: > > > The Rembrandt renderer is enabled with the --enable-rembrandt > > option. > > *ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to > > convert other shaders. > > On Ati 5770 / Mac / OSG 3.0.1, this is ba

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-25 Thread James Turner
On 25 Mar 2012, at 18:49, Frederic Bouvier wrote: > The Rembrandt renderer is enabled with the --enable-rembrandt option. > *ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to > convert other shaders. On Ati 5770 / Mac / OSG 3.0.1, this is basically alive. Getting the following

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-25 Thread Frederic Bouvier
The first batch of sources has been pushed to gitorious. These commits are intended mainly to check that the classical (forward) renderer is not broken and works as usual. They will also permit one to challenge his GPU and see how it behaves in front of the beast. In the plan exposed previously

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-07 Thread Mathias Fröhlich
Hi, On Wednesday, March 07, 2012 14:58:26 Lauri Peltonen wrote: > > 3. define an XML format for describing the two possible rendering > > pipelines (the current and new). The format will introduce optional > > elements (such as shadows, ambient occlusion, glow). > I want to point out my work on m

Re: [Flightgear-devel] [Rembrandt] the plan

2012-03-07 Thread Frederic Bouvier
Hi Lauri, > > Hi all. > > > 3. define an XML format for describing the two possible rendering > > pipelines (the current and new). The format will introduce > > optional elements (such as shadows, ambient occlusion, glow). > > I want to point out my work on my "newcameras" branch: > https://git

[Flightgear-devel] [Rembrandt] the plan

2012-03-07 Thread Lauri Peltonen
Hi all. > 3. define an XML format for describing the two possible rendering pipelines > (the current and new). The format will introduce optional elements (such as > shadows, ambient occlusion, glow). I want to point out my work on my "newcameras" branch: https://gitorious.org/~zan/fg/zans-flig

[Flightgear-devel] [Rembrandt] the plan

2012-03-06 Thread Frederic Bouvier
Now that the introduction of Rembrandt "next", provided that the current operation is retained, has been accepted, it is time to outline the plan that I intend to apply: 1. update SimGear with additions made on the effects and animations (done). The changes include the creation of "positioned"