OpenSuSE 11.4 Milestone4 - Nvidia GeForce 7600 GS video
As of today someone mentioned a 737-300 as a new version of FGFS
aircraft. I downloaded it a unzipped it, installed it in
/usr/share/flightgear/Aircraft as 737-300/
Called it up and "fgfs --aircraft=737-300" and got this error right off
Hi,
Finally I managed to create a merge request for the 737-300.
Here you go:
http://www.gitorious.org/fg/fgdata/merge_requests/58
Btw. as reminder there are some other merge requests by other developers
waiting...
Thanks
Heiko
still in work: http://www.hoerbird.net/galerie.html
But already
I guess I should have been clearer ... I dont have a problem with the
Citation X , just trying to create one :)
Trying to figure out how to simulate that mach tuck...
Cheers
--
Download Intel® Parallel Studio Eval
Try the n
On Thursday 18 Feb 2010, syd adams wrote:
> I have the same problem with the Citation X and Yasim... at mach
> 6.2 and above , the center of lift starts to move rearward and
> the nose starts to drop.
> the autopilot has a mach trim ,I just haven't figured out how to
> simulate that.
> Cheers
Does
Hello again,
> Hello,
>
> Refining the 737-300 model and it's fdm based on the 737fdm
> by David Culp I added more proper mass locations
> based on a real mass and balance sheet for a 737-300 found
> here:
> http://www.aaleda.co.nz/trim-373.pdf
>
> With and without the new mass locations I n
thats 0.62 mach ... the Citation X is fast , but ... :)
On Wed, Feb 17, 2010 at 7:15 PM, syd adams wrote:
> I have the same problem with the Citation X and Yasim... at mach 6.2 and
> above , the center of lift starts to move rearward and the nose starts to
> drop.
> the autopilot has a mach trim
I have the same problem with the Citation X and Yasim... at mach 6.2 and
above , the center of lift starts to move rearward and the nose starts to
drop.
the autopilot has a mach trim ,I just haven't figured out how to simulate
that.
Cheers
>
>
--
Hi Heiko
> The real 737-300 is known to have to use of Mach trim at speed above Mach
> 0.61.
> I wonder if the behaviour I noticed is the same like the real one- if so,
> many thanks to David Culp!:-) And if so, how to make a Mach Trim?
Yes that is correct I have just been reading my old 70
Hello,
Refining the 737-300 model and it's fdm based on the 737fdm by David Culp I
added more proper mass locations based on a real mass and balance sheet for a
737-300 found here:
http://www.aaleda.co.nz/trim-373.pdf
With and without the new mass locations I noticed that the Aircraft points
Hi,
> Should be fixed now - this was a problem with the
> aircraft's -set file, someone removed the reference to the
> generic electrical system, so the radios had no power. I'm
> also going to commit a new property to navRadio, so it's
> easier to see if the radios are operable, i.e switched on,
Hi,
>
> Should be fixed now - this was a problem with the
> aircraft's -set file, someone removed the reference to the
> generic electrical system, so the radios had no power. I'm
> also going to commit a new property to navRadio, so it's
> easier to see if the radios are operable, i.e switched on
On 23 Dec 2009, at 11:42, Heiko Schulz wrote:
> 737-300 (Using the autopilot.panel via F11)- in 19.1 the 737-300 was the
> airliner with the best autopilot behavior recommended for ILS-approaches done
> by ap. with my last built from 11/27/2009 the aircraft didn't responded
> anymore on NAV1-H
Hi,
> Hi,
>
> Maybe it is the video card and driver that is producing the
> higher quality?
I have an 2 years old computer with a GeForce 8800- not the newest one. With
playing with the setting I get quite good fps and qualitity.
Nethertheless above Paris I have only 10fps - 3d-clouds and sha
Hi,
I would rather say "gimped" ;-)
> Are those pics 'shopped? They have
> such good contrast and stuff, I
> can't believe it's FG, because it doesn't look like that on
> my PC :)
> BTW, good job, and, if you really did it, nice work on the
> pics too,
> they look much better than the "real"
Hi,
Maybe it is the video card and driver that is producing the higher quality?
May I point out the starboard navigation light seems to be on the port
wing? etc.
;P
Otherwise, very nice.
Stewart
Victhor Foster wrote:
> Are those pics 'shopped? They have such good contrast and stuff, I
> can
Are those pics 'shopped? They have such good contrast and stuff, I
can't believe it's FG, because it doesn't look like that on my PC :)
BTW, good job, and, if you really did it, nice work on the pics too,
they look much better than the "real" ones ;)
---
Hi @all,
Hi David,
Hi Innis,
Some time ago I began to model the 3d-cockpit. It was a bit much for me, so
this project stalled.
But for the flightdeck I had to fix the dimensions and proportions of the
exterior model. The fuselage had more the length of the 737-400, the wings the
span of a 737-
Hi,
I just equipped the Boeing 737-300 equipped with the wonderfull livery
selection dialog.
Check the forum: http://www.flightgear.org/forums/viewtopic.php?f=13&t=2291
Could someone please add this to CVS?Thank you!
Gijs
_
De mo
> Hi
>
> A screenshot here:
> http://www.hoerbird.net/boeing737-300.3dcockpit1.jpg
Wow. OK, that is sweet.
> But the fdm of the 737 done here by Dave Culp is one
> of the best we have, I was really surprised that it
> can be flew exactly after the checklists and
> procedures which can be found
> Hi
>
> A screenshot here:
> http://www.hoerbird.net/boeing737-300.3dcockpit1.jpg
>
> I have still trouble with perfomance, but I have a
> too old pc anyway ...
>
> That's why the developement is very slow and now cause
> of looking for a new job I will not really have the
> time to go on
On jeu 6 décembre 2007, Heiko Schulz wrote:
>
> Hi
>
> A screenshot here:
> http://www.hoerbird.net/boeing737-300.3dcockpit1.jpg
>
> I have still trouble with perfomance, but I have a
> too old pc anyway ...
>
> That's why the developement is very slow and now cause
> of looking for a new job I w
--- Robin van Steenbergen <[EMAIL PROTECTED]>
schrieb:
> Heiko Schulz schreef:
> > Hi,
> >
> > Still working on the 3D-cockpit but a first
> release I
> > can give this week!
> >
> > HHS
> Screenshots? Will that be an actual -300 cockpit
> (with EFIS and separate
> engine gauges) instead of the
Heiko Schulz schreef:
> Hi,
>
> Still working on the 3D-cockpit but a first release I
> can give this week!
>
> HHS
Screenshots? Will that be an actual -300 cockpit (with EFIS and separate
engine gauges) instead of the current 'NG-like' cockpit gauges?
I do think there aren't enough decent airlin
Hi,
Still working on the 3D-cockpit but a first release I
can give this week!
HHS
--- Melchior FRANZ <[EMAIL PROTECTED]> schrieb:
> * Georg Vollnhals -- Thursday 06 December 2007:
> > 2. Add an entry to the aircraft help how to get
> back to the 2D panel
> > once lost (ie. if an unexperienced us
* Georg Vollnhals -- Thursday 06 December 2007:
> 2. Add an entry to the aircraft help how to get back to the 2D panel
> once lost (ie. if an unexperienced user looks to the side with the
> mouse. I am pretty sure, someone starting with FG is lost!)
Maybe turn the 2D panel into a 2.5D panel. (That
On Thu, 6 Dec 2007, Georg Vollnhals wrote:
if we choose the 737 this should be done before the release:
1. Put the aircraft onto earth. It hovers over the runway.
Hi,
You could try this patch. I made these local changes quite some time ago
so I'm not certain if it is still the right adjustm
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Georg Vollnhals wrote:
> Willie Fleming schrieb:
>> On Thursday 06 December 2007 11:06:18 Stefan Seifert wrote:
>>
>>> AnMaster wrote:
>>>
Well without a 3D cockpit I don't think it would fit in the base package.
Basically the lack
Willie Fleming schrieb:
> On Thursday 06 December 2007 11:06:18 Stefan Seifert wrote:
>
>> AnMaster wrote:
>>
>>> Well without a 3D cockpit I don't think it would fit in the base package.
>>> Basically the lack of a decent cockpit would put off users.
>>>
>> I really liked the 737, b
Innis Cunningham schrieb:
> Hi All
> I guess I would not be defending myself if I did not stick up for the
> 737-300 since I did the 3d model for it.
> The thing is the 737 is still the most popular commercial jet in service
> with the worlds airlines while the 787 has not yet flowen a commercial
>
On Thursday 06 December 2007 11:06:18 Stefan Seifert wrote:
> AnMaster wrote:
> > Well without a 3D cockpit I don't think it would fit in the base package.
> > Basically the lack of a decent cockpit would put off users.
>
> I really liked the 737, but unfortunately it's been completely unusable
> f
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AnMaster wrote:
> Well without a 3D cockpit I don't think it would fit in the base package.
> Basically the lack of a decent cockpit would put off users.
I really liked the 737, but unfortunately it's been completely unusable
for me since I got a wide
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Well without a 3D cockpit I don't think it would fit in the base package.
Basically the lack of a decent cockpit would put off users.
/AnMaster
Innis Cunningham wrote:
> Hi All
> I guess I would not be defending myself if I did not stick up for the
2007/12/6, Innis Cunningham <[EMAIL PROTECTED]>:
>
> Hi All
> I guess I would not be defending myself if I did not stick up for the
> 737-300 since I did the 3d model for it.
> The thing is the 737 is still the most popular commercial jet in service
> with the worlds airlines while the 787 has not
Hi All
I guess I would not be defending myself if I did not stick up for the
737-300 since I did the 3d model for it.
The thing is the 737 is still the most popular commercial jet in service
with the worlds airlines while the 787 has not yet flowen a commercial
mile.
I wonder if new people to flig
> Hi All
>
> I have just been having a fly with the 737-300 and noticed it
> creates a JSBSim FDM monitoring file everytime it is started
> (well I think everytime).As it can run to quite a large file in
> quite a small time maybe it will catch people unaware as they
> may not know were it is comin
Hi All
I have just been having a fly with the 737-300 and noticed it
creates a JSBSim FDM monitoring file everytime it is started
(well I think everytime).As it can run to quite a large file in
quite a small time maybe it will catch people unaware as they
may not know were it is coming from.As it
On Friday 25 May 2007 15:13, Reagan Thomas wrote:
> Martin Spott wrote:
> > "Berndt, Jon S" wrote:
> >>Reagan Thomas wrote:
> >>>Short version:
> >>>
> >>>Here is the link to an updated patch which (a) corrects the
> >>>VRP precisely as Anders did with the F80C while removing the
> >>>somewhat inco
Martin Spott wrote:
> "Berndt, Jon S" wrote:
>
>>Reagan Thomas wrote:
>>
>>>Short version:
>>>
>>>Here is the link to an updated patch which (a) corrects the
>>>VRP precisely as Anders did with the F80C while removing the
>>>somewhat incorrect Z offset in /Models and (b) adds several
>>>contact
"Berndt, Jon S" wrote:
> Reagan Thomas wrote:
> > Short version:
> >
> > Here is the link to an updated patch which (a) corrects the
> > VRP precisely as Anders did with the F80C while removing the
> > somewhat incorrect Z offset in /Models and (b) adds several
> > contact points. It does not c
> Short version:
>
> Here is the link to an updated patch which (a) corrects the
> VRP precisely as Anders did with the F80C while removing the
> somewhat incorrect Z offset in /Models and (b) adds several
> contact points. It does not change any other pre-existing
> gear, etc coordinates:
>
Jon S. Berndt wrote:
>>I'm not in a position at this time to check whether Z pos'n in the
>>FDM/configuration file was wrong or the Z offset in the Model file
>>was wrong;
>
>
> Unless the one that's in the FlightGear distribution is different from the
> one that's been in JSBSim CVS for years,
On Friday 18 May 2007 23:47, Jon S. Berndt wrote:
> 737 drawing:
>
> http://hawker.smugmug.com/gallery/92076/1/3226720#3226720-O-LB
>
> JB
http://boeing.com/commercial/airports/3_view.html
More accurate. :)
Also:
http://boeing.com/commercial/airports/737.htm
Ampere
-
> > I'm not in a position at this time to check whether Z pos'n in the
> > FDM/configuration file was wrong or the Z offset in the Model file
> > was wrong;
>
> Unless the one that's in the FlightGear distribution is different from the
> one that's been in JSBSim CVS for years, it isn't the FDM tha
> I'm not in a position at this time to check whether Z pos'n in the
> FDM/configuration file was wrong or the Z offset in the Model file
> was wrong;
Unless the one that's in the FlightGear distribution is different from the
one that's been in JSBSim CVS for years, it isn't the FDM that's wrong.
Berndt, Jon S wrote:
> That should not be necessary. The aircraft configuration file only needs
> to be consistent within itself. The structural frame is used for the
> location of engines, landing gear, empty-weight CG, etc. There is also
> a point called the visial reference point (typically th
That should not be necessary. The aircraft configuration file only needs
to be consistent within itself. The structural frame is used for the
location of engines, landing gear, empty-weight CG, etc. There is also
a point called the visial reference point (typically the nose of the
aircraft) that i
I noticed the 737's wheels were "floating" above the ground and decided
to tweak it. In the process, I discovered that the gear, engines, CG,
etc were all defined to be about 9 meters behind the 3D model.
The linked patch adds a 9.04 meter offset on X in Models/737-300.xml and
adds contact poin
Howdy everyone,
As far as the super 737 goes, it indeed looks like the FDM is getting bad info
from FG, but I don't know details as I haven't looked into it. As I wrote to
Jon, I suspect sea-level atmosphere numbers are being sent.
How high can a 737-300 go? Nobody knows. Even though the air
> I cannot reproduce the spoiler problem. I tried using Melchior's command
> line, with and without --disable-real-weather-fetch. I attached my
> fgfsrc for completeness, but don't think it makes any difference. Of
> course I'm on current CVS (plib, SimGear, FG, base data, 737-300).
>
> Nine
A
Jon S. Berndt wrote:
Using k/j or Ctrl-b or Shift-S - nothing seems to be able to stow the
speedbrake/spoilers on the upper surface of the 737-300 wing. Using the j
key seems to start it stowing, but it's only momentary. Then, it deploys
again. This happens when I use the --disable-real-weather-f
Using k/j or Ctrl-b or Shift-S - nothing seems to be able to stow the
speedbrake/spoilers on the upper surface of the 737-300 wing. Using the j
key seems to start it stowing, but it's only momentary. Then, it deploys
again. This happens when I use the --disable-real-weather-fetch on the
command lin
Hi all
Finally after a lot of testing and debugging, my version of the 737-300
with live texture switching through a nasal listbox is ready.
The code is mostly similar to that of melchior's bo105. I fixed a major
bug that made the AI, MP and traffic 737 use the same texture as that
of the user's a
Melchior FRANZ wrote:
I set the AP altitude-hold target higher and higher, and now I'm
flying with Mach 1.00 at 250,000 ft, and I'm a bit worried about heat
problems once I started the landing procedure.
vspeed ist constant at 2012. Contrails are shooting ahead ... even
faster than the 737 ... I
I set the AP altitude-hold target higher and higher, and now I'm
flying with Mach 1.00 at 250,000 ft, and I'm a bit worried about heat
problems once I started the landing procedure.
vspeed ist constant at 2012. Contrails are shooting ahead ... even
faster than the 737 ... I'm no 737 expert, but th
Hey Justin
I added 5 textures to the 737-300 as well as a texture switching
capability via a material property and nasal script similar to the
bo105.
You can check it out at and download the code at:
http://flamebunny.homelinux.net/FGtexture.php
I think it would be a great addition to what you gu
You can find the archive and screenshots of the available textures at:
http://flamebunny.homelinux.net/FGtexture.php
Roberto I incorporated your 2 textures in it.
Julien
Thanks I finally got it working, it turned out to be an issue with the .ac file itself, an easy fix.
So as of today the 737-300 has 5 different textures that you can choose from and switch midflight if you want.
I don't know if it will make it to CVS, I'll ask around to see if they are interested
Hi Julien,
you can get a new 737 repaint for your collection at
www.geocities.com/robitabu/aircrafts/737-300_HLX_purple.zip and view a
snapshot at
http://www.geocities.com/robitabu/aircrafts/737-300_HLX_TMobil_thumb_1.jpg
It's based on the 737 version distributed with FG v.0.9.10pre2 (which seems
The XML files are available at:
http://flamebunny.homelinux.net/737-Tswitch.tar.gz
Julien
> It is working, but for some reason the texture did not retain the way it
> reflects exterior light. Does someone have an idea on how to fix it?
> Attached are the configuration files and following is a picture of the
> problem:
> http://flamebunny.homelinux.net/pics/737-pb.jpg
There's no attachm
After creating new textures for the 737-300, I decided to modify the
737-300 xml files so that you could be able to switch between the
textures, similarly to the way the bo105 does it.
It is working, but for some reason the texture did not retain the way
it reflects exterior light. Does someone ha
Hi all,
If you are developing for the 737-300 project and wish to add your
code to the cvs then email me for an account to be setup .
If you just want to checkout the code then do the following.
cvs -d :pserver:[EMAIL PROTECTED]:/cvs login
Password is guest
cvs -d :pserver:[EMAIL PRO
Stefan Seifert writes
Attached is a patch for adding nosewheel steering, nosewheel compression
and engine fan spin animations.
It works, but I'm not sure if it's correct. For steering I only needed to
rotate the "nouterstrut" object. In fact doing anything with the other
objects does just no
Stefan Seifert writes
And of course, I forgot something in my last mail: the engine fans are
missing the cylinder with the spiral in the model.
Yep thats because it is using a different texture.
Cheers
Innis
---
This SF.Net email is
Justin Smithies wrote:
Hi all,
This may sound daft but i've setup cvs on my server to hold the
737-300 development that me , Markus and others are doing so it does not
touch the FG model until the model authors are happy with changes etc and
wish to commit the changes to the FG cvs.
On Thursday 16 March 2006 02:03, Paul Surgeon wrote:
> Can you add me to the list?
> I'll try get Innis' 3D shell checked in too if he's not interested in
> submitting it himself.
>
> Thanks
> Paul
Whoops ... that was meant to be off list. :)
Paul
---
On Thursday 16 March 2006 01:22, Justin Smithies wrote:
> Hi all,
> This may sound daft but i've setup cvs on my server to hold the
> 737-300 development that me , Markus and others are doing so it does not
> touch the FG model until the model authors are happy with changes etc and
> wish
On Thursday 16 March 2006 01:22, Justin Smithies wrote:
> Hi all,
> This may sound daft but i've setup cvs on my server to hold the
> 737-300 development that me , Markus and others are doing so it does not
> touch the FG model until the model authors are happy with changes etc and
> wish
Hi all,
This may sound daft but i've setup cvs on my server to hold the
737-300 development that me , Markus and others are doing so it does not
touch the FG model until the model authors are happy with changes etc and
wish to commit the changes to the FG cvs.
Anybody who has been doi
And of course, I forgot something in my last mail: the engine fans are
missing the cylinder with the spiral in the model.
Nine
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Innis Cunningham wrote:
Hello Stefan
That is correct those two animations are missing and if you would like to
do them again that would be great.
Here are the objects that now make up the nose gear.
...
So rotating everything from " collar" down should do the steering.
And compressing everthing
Innis Cunningham wrote:
Thank you.My pleasure.:-) I must say though that Dave Culp wrote the
nasal file for the spoiler sequence.A neat thing to try if you havn't
already
is to accelerate the aircraft to over 80 kts then pull the throttles
back and the
aircraft should brake to a halt automatica
Stefan Seifert writes
Thanks for the help :) I'll give it a try in the evening.
And btw. the flap- and spoiler animations on the 737-300 are just great.
She's a real beauty :)
Thank you.My pleasure.:-) I must say though that Dave Culp wrote the
nasal file for the spoiler sequence.A neat thi
Innis Cunningham wrote:
Stefan Seifert writes
The 737-300 is missing the nose gear animations: turning and
compression. Looked at it yesterday, but it's not as easy as it was
with the old model because the nosewheel seems not to be a named
object anymore. Have to find out how I can give it a n
Hello Stefan
Stefan Seifert writes
The 737-300 is missing the nose gear animations: turning and compression.
Looked at it yesterday, but it's not as easy as it was with the old model
because the nosewheel seems not to be a named object anymore. Have to find
out how I can give it a name.
Did
Innis Cunningham wrote:
I'd like to ask: is there some development version of the 737
available? I'm tempted to fix some animations that were in the old
model, but if I had to guess, I'd say they are already done and I'd
hate to waste the effort.
As the 737 model has recently been replaced w
On Tuesday 14 March 2006 02:05, Innis Cunningham wrote:
> The 737-300 is the current model that should be in the basic
> package the old model should be totally removed or just in the
> FG hangar.
> I have a partly built cockpit shell that I am working on so if you
> want I can send it to you and m
Berndt, Jon S wrote:
Second (and more important) a hopefully good guess about the
VRP. I used the z value of the old 737, which seems to fit
and spent half an hour trying to figure out the y value. I
tested giving full left break and 90% thrust which keeps the
plane spinning around the left ma
Paul Surgeon writes
One thing I'm not clear on is whether Innis is working on another 737.
Are there two aircraft or just one that we're working on?
It would be a real pity to end up with two half modeled 737s.
The 737-300 is the current model that should be in the basic
package the old mo
> Second (and more important) a hopefully good guess about the
> VRP. I used the z value of the old 737, which seems to fit
> and spent half an hour trying to figure out the y value. I
> tested giving full left break and 90% thrust which keeps the
> plane spinning around the left main gear and
Hi,
just two little improvements to the 737-300:
First an increased chase-view distance, so the tail fits into the view.
Second (and more important) a hopefully good guess about the VRP. I used
the z value of the old 737, which seems to fit and spent half an hour
trying to figure out the y valu
Paul Surgeon wrote:
> On Thursday 09 March 2006 04:37, Markus Barenhoff wrote:
>> generator bus panel (most important):
>> http://www.b737.org.uk/genbuspanel.jpg
>>
>> for those of you how are interested, i've attached the current work in
>> progress to this mail. it includes 2 files:
>>
>> electri
On Thursday 09 March 2006 04:37, Markus Barenhoff wrote:
> generator bus panel (most important):
> http://www.b737.org.uk/genbuspanel.jpg
>
> for those of you how are interested, i've attached the current work in
> progress to this mail. it includes 2 files:
>
> electrical.nas : contains the used c
Hello Markus
Markus Barenhoff writes
afaik the 737-300 is using a Garrett 85-129.
That is correct that consumes 340 PPH of fuel at max load
mainly from No1 fuel tank but can be feed from all 3
the other properties needed
are the current alititude:
- up to FL10: APU Bleed + Electrical load
Innis Cunningham wrote:
>
> I would have thought that the AC power sources, engine,apu and external,
> would all appear the same to the electrical system.AC power from the engine
> and apu driven generators is not available till the power is of the
> correct quality
> I.E 115/200v 400hz.So I woul
Markus Barenhoff writes
for my electrical scripts if modeled a nasal class, which is attached to
a enginge and produces power (by reading n1, going up with voltage to a
threshold and than supplying a constant voltage). i've used them to
model the generators which are attached to the enginges.
Ampere K. Hardraade wrote:
> If I recall correctly, they do produce thrust to some extent. Perhaps one
> can
> model the APU as an engine with minimal thrust?
>
> Ampere
>
>
That sort of depends on what kind of APU it is, and how it is mounted. I
recall seeing a few mounted sideways throug
On Sunday 12 March 2006 16:31, Markus Barenhoff wrote:
> for my electrical scripts if modeled a nasal class, which is attached to
> a enginge and produces power (by reading n1, going up with voltage to a
> threshold and than supplying a constant voltage). i've used them to
> model the generators wh
On Sunday 12 March 2006 15:29, David Megginson wrote:
> That's an excellent question, and one that I hadn't thought about
> before. The APU is like an engine-driven generator or alternator
> because it produces electricity, but it is like an actual engine
> because it draws its own fuel from the t
Justin Smithies wrote:
> On Sunday 12 March 2006 20:29, David Megginson wrote:
>> On 12/03/06, Markus Barenhoff <[EMAIL PROTECTED]> wrote:
>>> still working on the electrical systems of the 737-300, i now need the
>>> apu (currently my "apu" constantly supplies power but does not emulate
>>> anythi
On Sunday 12 March 2006 20:29, David Megginson wrote:
> On 12/03/06, Markus Barenhoff <[EMAIL PROTECTED]> wrote:
> > still working on the electrical systems of the 737-300, i now need the
> > apu (currently my "apu" constantly supplies power but does not emulate
> > anything else). is there a gener
On 12/03/06, Markus Barenhoff <[EMAIL PROTECTED]> wrote:
> still working on the electrical systems of the 737-300, i now need the
> apu (currently my "apu" constantly supplies power but does not emulate
> anything else). is there a generic way of "defining" a apu (i've seen
> some APU properties i
hi everyone,
still working on the electrical systems of the 737-300, i now need the
apu (currently my "apu" constantly supplies power but does not emulate
anything else). is there a generic way of "defining" a apu (i've seen
some APU properties in the tree, but don't think they do anything), or
sh
Paul Surgeon wrote:
On Friday 10 March 2006 00:36, Markus Barenhoff wrote:
Paul Surgeon wrote:
On Thursday 09 March 2006 04:37, Markus Barenhoff wrote:
i am currently writting a simulation of the 737-300 electrical system
for flightgear. it' s still work in progress.
now to my question: is
On Friday 10 March 2006 00:36, Markus Barenhoff wrote:
> Paul Surgeon wrote:
> > On Thursday 09 March 2006 04:37, Markus Barenhoff wrote:
> >> i am currently writting a simulation of the 737-300 electrical system
> >> for flightgear. it' s still work in progress.
> >> now to my question: is there s
So Markus agree's too , Can we start commiting code to the 737-300 cvs , as
long as it leaves the current files operational please ?
Anybody else that has developed code or panels etc for this model should
commit it to cvs too but make sure the model still works.
All this extra stuff can be tied
Justin Smithies wrote:
Dont know if anyone else would agree but here goes
Wouldnt it be better for everyone involved in the 737 project to start
uploading their code / gfx etc into the cvs ?
Even if say Marcus's electrical system is not finished it doesnt have to be
activated on the model
Justin Smithies wrote:
Just a quick question.
I am currently building a diy 737-300 cockpit , and i am going to link all the
real switches / lights etc to a pc that will read / write directly from the
FG prop tree based on values there.
So i take it the way this project is going that there wil
Dont know if anyone else would agree but here goes
Wouldnt it be better for everyone involved in the 737 project to start
uploading their code / gfx etc into the cvs ?
Even if say Marcus's electrical system is not finished it doesnt have to be
activated on the model until its ready .
I.E. It
As the www.b737.org.uk seems to be offline i thought id post this url for
737-300 cockpit photos.
http://www.flyingzone.co.uk/boeing737infocus/cockpitphotopage.htm
Cheers
Justin Smithies
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