I am sending this to all my contacts. My new e-mail address is
skida...@gmail.com
Please update your contacts if you think you might need to contact me in
the future.
Thanks,
Dave Perry
--
LIMITED TIME SALE - Full Year o
On 15 Aug 2013, at 09:46, Torsten Dreyer wrote:
> Curt and James, what would you think about publishing the release during the
> weekend
> Sept. 14./15.? Or would you prefer to stick to the 17th (a Tuesday)?
I'm actually returning from a weeks holiday that weekend, so the Tuesday is
better.
Good news, indeed and kudos to Virgin Media!
Curt and James, what would you think about publishing the release during
the weekend
Sept. 14./15.? Or would you prefer to stick to the 17th (a Tuesday)?
Torsten
Am 15.08.2013 09:21, schrieb James Turner:
On 14 Aug 2013, at 21:57, Curtis Olson
Hi Torsten and all,
On Mon, 2013-08-05 at 09:59 +0200, Torsten Dreyer wrote:
> The first is in newnavradio which you can use by setting
> false in your
> aircraft xml as does the SenecaII.
> Note: this is still an experimental feature and some
> instruments/aircraft might not be compatible with t
Hi all,
> > http://mpmap02.flightgear.org/ server list shows my server as Hong
> > Kong.
>
> The very first mpserver02 was located in Hong Kong. I hope the admin
> of this page (pigeon: wake up! :) reads this.
/me wakes up.
Fixed! Let me know if it's alright. Sorry for not bei
Hi Lloyd,
i wrote a private mail to you on monday but apprently it's lost in space ;)
So I repeat, your fgms.conf should look like:
# basic setting
server.name = mpserver02
server.port = 5000
# you can telnet to this port with this username/password
# and see statistics (nice cisco like CLI)
ser
Thanks for adding my server. I was only seeing local clients until I made
the following change to my config file (I am guessing I was supposed to do
this):
relay.host = mpserver01.flightgear.org
Should other fgms be told that I exist? How would I notify them?
I also added the server to this lis
Hi Lloyd,
I have updated mpserver01 and http://mpmap01.flightgear.org/mpstatus/
Thank you for providing me with feedback for BSD. I've updated the
sources and pushed them to gitorious so the source should compile out of
the boy now.
Regards,
Oliver
Am 06.07.2013 08:33, schrieb Lloyd A. Stevens:
I had a bit of trouble getting fgms to build on FreeBSD 9.0. The source I
used was from
git://gitorious.org/fgms/fgms-0-x.git
ERRORS for: fgms-0-x/src/libcli/libcli.cxx
/usr/include/malloc.h:3:2: error: #error " has been replaced by
"
Changes made to fgms-0-x/src/libcli/libcli.cxx
#if !defi
Hi Ashirwada,
this feature is implemented but disabled by default in FG's source code.
To enable it, if you really want that (think twice), edit file
"src/AIModel/AIMultiplayer.cxx" and alter the "false" to "true" in
FGAIMultiplayer::FGAIMultiplayer() :
FGAIBase(otMultiplayer, false)
This ac
Dear sir/madam
I am a great fan of flightgear. I would like to point out that crashes in
flightgear is not simulated. so add simulated crashes in the next
flightgear version.
--
ASHIRWADA WIJERATHNA
--
This SF.net email
Any date or version will serve.
Here's how to do it:
1. Create a new work directory for fg builds you are going to use the
next/experimental version on. Mine is ~/work/fg
2. In the new work directory, place a copy of the experimental
download_and_compile.sh
3. Create directories for the versi
On Fri, 21 Jun 2013 07:03:19 -0400, Pat wrote in message
<20130621070319.43455586@spinnaker01>:
> I've put a new version of download_and_compile.sh on the team clone
>
> http://www.gitorious.org/+fg-download-and-compile/fg/fg-download-and-compile-fgmeta/blobs/next/download_and_compile.sh
>
> T
I've put a new version of download_and_compile.sh on the team clone
http://www.gitorious.org/+fg-download-and-compile/fg/fg-download-and-compile-fgmeta/blobs/next/download_and_compile.sh
The big change:
This version changes the way fgdata is handled to prevent
multiple downloads
On Sat, 01 Jun 2013 10:16:10 +0100
James Turner wrote:
>
> On 1 Jun 2013, at 04:00, Pat wrote:
>
> > I created a new team clone of fgmeta on gitorious.
>
> I'm a little confused by the need for the fgmeta clone - but of
> course delighted to have people working on the compile script. Why
> do
On 1 Jun 2013, at 04:00, Pat wrote:
> I created a new team clone of fgmeta on gitorious.
I'm a little confused by the need for the fgmeta clone - but of course
delighted to have people working on the compile script. Why don't we simply add
the script to the fg fgmeta repository and maintain i
Francesco,
I created a new team clone of fgmeta on gitorious.
https://www.gitorious.org/+fg-download-and-compile/fg/fg-download-and-compile-fgmeta
I took 1.9.10 and made a small correction for the c option and pushed
it to the clone. then I did a merge request for master. We'll see how
that p
Am 2013-05-07 14:10, schrieb Renk Thorsten:
>> If you want I can create a video of my work in progress C-130J
>> making use of these animations.
>
> This sounds very neat!
>
> Hm, I guess one could make a video presentation of all animated
> features (like the trees moving in the wind, or the sto
Am 2013-05-07 14:10, schrieb Renk Thorsten:
>> * Canvas instances can now be placed on scenery objects. This allows
>> for example creating animated signs/monitors. I've started to create
>> a Visual Docking Guidance System, which is not fully functionally yet
>> but should be complete enough
hello, Thomas
Thank a lot for your patience.
I do understand ( i guess ) the mechanism.
We will have only to calculate the orientation ( trigonometry application
) .
Which is not the worth.
Regards
ahmad
On 8 May 2013 16:35, Thomas Geymayer wrote:
> 2013/5/8 grtuxhangar team :
> > Hello, Th
2013/5/8 grtuxhangar team :
> Hello, Thomas
>
> Sorry my question was not clear, and i probably misunderstood the feature.
> So,
> just a question: how do you define the main parent actuator axis rotation ?
> that one which trigger every other child components.
I am using the normal rotate animat
Hello, Thomas
Sorry my question was not clear, and i probably misunderstood the feature.
So,
just a question: how do you define the main parent actuator axis rotation ?
that one which trigger every other child components.
Most of them are not rotating with a pure xyz axis rotation but very often
Hi Ahmad,
2013/5/8 grtuxhangar team :
> Congratulation for the work, the team is giving a try, with one of our most
> complex landing gear.
> Though, like Vivian, we are not Blender user.
> However since :
>
>>Currently the alternate form is not possible.
> We will want to define and to draw the
Hello Thomas
Congratulation for the work, the team is giving a try, with one of our most
complex landing gear.
Though, like Vivian, we are not Blender user.
However since :
>Currently the alternate form is not possible.
We will want to define and to draw the ojects/group animation related, out
o
Hi Tom,
This reads like the perfect (very) early Christmas present! This will keep me
busy on my free "ascension day" tomorrow :-)
Thanks!
Cheers,
Gijs
> Date: Wed, 8 May 2013 11:30:58 +0200
> From: tom...@gmail.com
> To: flightgear-devel@lists.sourceforge.net
> Subject:
Hi Vivian,
2013/5/7 Vivian Meazza :
> Thanks, interesting. As a non-Blender user (it makes my brain hurt) the
> references are a bit obscure.
If you get used to Blender its a really powerful tool (I have problems
if trying to work with other modelling programs :P) and with using the
right scripts
Tom
> Sent: 07 May 2013 10:06
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation
>
> 2013/5/7 Vivian Meazza :
> > The tracking animation sounds useful - do you have any documentation
> > available? In due
> * Canvas instances can now be placed on scenery objects. This allows
> for example creating animated signs/monitors. I've started to create
> a Visual Docking Guidance System, which is not fully functionally yet
> but should be complete enough to be used for a screenshot (eg. azimuth
> gu
2013/5/7 Vivian Meazza :
> The tracking animation sounds useful - do you have any documentation
> available? In due course it should end up in fgdata/Docs/model-howto.html
> with all the other animations.
I have now added some examples and a basic documentation to the wiki:
http://wiki.flightgear
Tom
> Sent: 06 May 2013 23:11
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation
>
> Am 2013-05-06 10:35, schrieb Renk Thorsten:
> > If you know of anything else which makes good publicity and can be
> >
Am 2013-05-06 10:35, schrieb Renk Thorsten:
> If you know of anything else which makes good publicity and can be
> explained in a picture and a paragraph of text, let me know or better
> let me have the picture and paragraph of text (preferably by the end
> of the week).
* Canvas instances can now
I thought it'd be a nice idea to present one or two articles on the FG project
page about things to expect from the next release (3.0?). These would be
features which have appeared on GIT since 2.10 or are epected to appear before
the release. Consider the articles as advertisement material, so
> Do you have some other local modifications (materials / texture set) in
> this screenshot? But it's not a part of the world I have explored, maybe
> I'm simply ignorant of our textures in such places.
I think this is all classified as EvergreenForest (or at least some forest...),
and the re
On 11 Oct 2012, at 07:26, Renk Thorsten wrote:
> Indeed it does - Yosemite valley from above (not bad for default scenery...):
Not bad at all!
Do you have some other local modifications (materials / texture set) in this
screenshot? But it's not a part of the world I have explored, maybe I'm si
> and it works particularly well with some of the
> angle-dependent rock shaders.
Indeed it does - Yosemite valley from above (not bad for default scenery...):
http://users.jyu.fi/~trenk/pics/tree_slopes.jpg
* Thorsten
---
On Wed, Oct 10, 2012 at 7:28 AM, Renk Thorsten wrote:
> played around with this a bit yesterday... *very* nice feature!
Glad you like it. In retrospect it seems and obvious function
to have, and it works particularly well with some of the
angle-dependent rock shaders.
> So, I would maybe sugges
Hi Stuart,
played around with this a bit yesterday... *very* nice feature!
> The default values look about right to me from a typical
> temperate latitudes viewpoint, and using
> much smaller values gives a quite nice effect possibly suitable for
> more northerly latitudes.
I agree that the def
> I've sometimes wondered if we could have much greater variety of
> 'trees', to place scrub (cactus in Central America, bramble in Scotland)
> in areas where full trees don't make sense. I guess wi the regional
> materials that ought to be much easier?
Yes, it's quite straightforward - trop
Hi,
On Saturday, October 06, 2012 14:14:49 James Turner wrote:
> I've sometimes wondered if we could have much greater variety of 'trees', to
> place scrub (cactus in Central America, bramble in Scotland) in areas where
> full trees don't make sense. I guess wi the regional materials that ought
>
On 6 Oct 2012, at 12:27, Renk Thorsten wrote:
> Nice - looking forward to it!
>
>> (and before anyone asks, I'm not planning to reduce tree density on
>> shaded slopes...)
>
> We wouldn't really want that - shaded slopes in my experience do not grow
> less trees, they just grow different tre
Nice - looking forward to it!
> (and before anyone asks, I'm not planning to reduce tree density on
> shaded slopes...)
We wouldn't really want that - shaded slopes in my experience do not grow less
trees, they just grow different tree species... :-) I wonder if we could trick
the shader into d
Clement de l'Hamaide wrote:
> Now only coastline.shp are provided in the .zip file and we are
> forced to download every layer (osm_river, osm_rail, osm_trunk,
> osm_primary...) individually and manually.
Of course I did a few tests before announcing the change, therefore I'm
slightly surprised .
Hi Martin,
Since you change the download system it's impossible to download complete OSM
layer.
Now only coastline.shp are provided in the .zip file and we are forced to
download every layer (osm_river, osm_rail, osm_trunk, osm_primary...)
individually and manually.
Hoping you can fix it in o
Hi Martin,
looks like a nice update! I'll update the TerraGearGUI to the new paths.
Thanks!
Gijs
--
Live Security Virtual Conference
Exclusive live event will cover all the ways t
Martin Spott wrote:
> I've added a new - long overdue - download feature to the known
> Shapefile download page at:
>
>
http://mapserver.flightgear.org/shpdl/
> On the left you'll still find the old per-layer download, on the right
> there's a new, still in testing "every polygon fr
On Sun, 2012-06-17 at 15:00 +0800, IE wrote:
> Hi all,
>
>
> This is my first time sending an email to the devel list and hope I am
> doing things right :)
>
>
>
> The current tracker server (194.126.xxx.yyy) is not serviceable
> because of unknown reason. A new tracker server is set up and re
Hi all,
This is my first time sending an email to the devel list and hope I am doing
things right :)
The current tracker server (194.126.xxx.yyy) is not serviceable because of
unknown reason. A new tracker server is set up and ready to accept data from
mpserverXX. May the owner of mpserverXX
Hi Yves,
Thanks for the response.
I did a 'git pull' just now, rebuilt in QT Creator, and don't see any
change in behavior.
The segfault happens when I set the path to fgdata, and after the
aircraft have been scanned, while the airports are being scanned.
These two messages appear before the aircr
Am 10.03.12 09:35, schrieb Miles Colman:
> FGx looks nice.
> Does anyone else building FGx (in QT4 Creator, but otherwise according
> to the build instructions here http://wiki.flightgear.org/FGX) have
> trouble loading airport data on Ubuntu 11.10 ?
> FGx exits with these terminal messages after I
FGx looks nice.
Does anyone else building FGx (in QT4 Creator, but otherwise according
to the build instructions here http://wiki.flightgear.org/FGX) have
trouble loading airport data on Ubuntu 11.10 ?
FGx exits with these terminal messages after I select the fgdata directory:
Error FODC0002 in
tag
Anything with screen shots or information -- I don't have time this evening
to download it and get all the dependencies in place and compile it just to
check it out what it is beside another launcher? I've seen fgx mentioned
before, but never checked it out myself since I always launch from the
co
http://code.google.com/p/fgx/
http://gitorious.org/fgx
http://fgx.ch is placeholder
On Fri, Mar 2, 2012 at 10:27 PM, Curtis Olson wrote:
> Where would I find FGx and more information about it?
>
>
> On Fri, Mar 2, 2012 at 4:00 PM, HB-GRAL wrote:
>
>> Am 02.03.12 22:21, schrieb Curtis Olson:
>
Where would I find FGx and more information about it?
On Fri, Mar 2, 2012 at 4:00 PM, HB-GRAL wrote:
> Am 02.03.12 22:21, schrieb Curtis Olson:
> >
> > - An open-layers based mapping tool (similar to mpmap, but not based
> on
> > proprietary google technology)
> > - Include the abili
HB-GRAL wrote:
> Now I am deeply offended. Did you ever have a closer look to FGx
> launcher? It has exactly all this already prepared for you and this
> project is open to any contribution.
>
I can understand you. And Curt, openlayers is by far a new thing. Not only
is it used in FGx (a nice p
MarbleMap is also very interesting.. ;-))
On Fri, Mar 2, 2012 at 10:00 PM, HB-GRAL wrote:
> Am 02.03.12 22:21, schrieb Curtis Olson:
> >
> > - An open-layers based mapping tool (similar to mpmap, but not based
> on
> > proprietary google technology)
> > - Include the ability to draw
Am 02.03.12 22:21, schrieb Curtis Olson:
>
> - An open-layers based mapping tool (similar to mpmap, but not based on
> proprietary google technology)
> - Include the ability to draw and edit a route (a set of connected way
> points) and then upload that to FlightGear's route manager
Am 02.03.12 22:21, schrieb Curtis Olson:
>
> http://openlayers.org/dev/examples/mobile-drawing.html
>
Hi Curt
I remember my post to this list some months ago. An example of a running
"webapp" with flightgear navaids (apt.dat) you can still find here:
http://map.fgx.ch/mobile.html#mappage
I
Currently, FlightGear has several options for real time mapping and
tracking (and I'm probably forgetting at least a few.)
- Atlas (C++, generates it's own tile imagery from FG scenery, runs
locally, talks directly to one copy of flightgear.)
- mpmapXY.flightgear.org (web based, google ma
On Wed, Feb 29, 2012 at 9:19 AM, Jörg Emmerich wrote:
> thank you very much for the detailed response to my proposal - and I
> certainly will revisit those items again in the near future. But since
> my first proposal, there are some new developments popping up, which I
> need to evaluate first in
On Tue, 2012-02-28 at 14:28 +, Stuart Buchanan wrote:
> The main thrust of your proposal is to change the current process,
> which can broadly be described as:
>
> Latex -> PDF/HTML
>
> to one where you have
>
> Wiki -> HTML
>
> AFAICT , we gain:
> - easier editing for those not familiar wi
Hi Stuart, thanks a lot for taking the time to write such an elaborate
statement !
Stuart Buchanan wrote:
> At present this is handled by changes being emailed to Martin or
> myself [...]
or via merge request on Gitorious ;-)
Cheers,
Martin.
--
Unix _IS_ user friendly - it's ju
Hi Jorg,
Firstly, apologies for being so late to comment. Too many other
things going on, and not enough time to think about and comment
properly.
The main thrust of your proposal is to change the current process,
which can broadly be described as:
Latex -> PDF/HTML
to one where you have
Wiki
I am pleased to announce the creation of a new FlightGear mailing list
dedicated to all things scenery related: GIS, code, content, licenses,
modeling, artwork, etc.
The goal is to try to pull together our developers, modelers, and artists
who are working on scenery or who have an interest in sce
Jörg Emmerich wrote:
> Did you notice that most products you buy today, do not have a real
> "User-Manual" any more - but tell you an Internet-Address to look it up?
Yup, that's really bad style and I still haven't given up the hope that
FlightGear is capable of doing better. Who knows
Gu
I was surprised that this shift in Paradigms has such a big handicap to
be considered for future developments. And if you believe you are
"old-fashioned", how about a 70 year old guy that started in Computer
Development in 1970, and whose big boss predicted: "I think there is a
world market for may
Am 22.02.12 20:49, schrieb Tatsuhiro Nishioka:
> Dear Mac users,
>
> Thanks to your help, I made a new package that solves many problems that are
> reported so far.
> I recommend all mac/fg users apply the new package - for speed and stability.
>
> Please go visit the site below for detail explana
Hi Tat,
Thanks for you build!
Both carbon and cocoa seems to work fine on my MBP with lion. I took me a few
hours to download, so I had not much time to test. Resizing Windows with cocoa:
no problem.
I only realized now that the patchy, flashing aircraft is to be seen with the
c172p and not t
Dear Mac users,
Thanks to your help, I made a new package that solves many problems that are
reported so far.
I recommend all mac/fg users apply the new package - for speed and stability.
Please go visit the site below for detail explanation and download:
http://macflightgear.sourceforge.net/fli
HB-GRAL wrote:
> Sent a second request, all sections fixed I hope, without Appendix.
Thanks,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
Am 21.02.12 17:41, schrieb HB-GRAL:
> Am 21.02.12 01:16, schrieb HB-GRAL:
>
>>> i.e. in first section Installation:
>>>
>>> http://www.flightgear.org/cvs.html
>>> http://www.uiuc.edu/ph/www/m-selig/apasim.html
>>> http://www.flightgear.org/cdrom/
>>> http://www.terragear.org/
>>> http://www.fl
HB-GRAL wrote:
> Ok, to follow this I checked all links manually tonight, hope this helps
> to correct all 404 or outdated ones in the manual when someone finds the
> time for this :
Cool ! phew, quite a lot,
Martin.
--
Unix _IS_ user friendly - it's just selective about who it
Gijs de Rooy wrote:
>> Martin wrote:
>>
>> http://mapserver.flightgear.org/getstart/
>>
>> I'm sure there's a link somewhere on The Wiki (if Hellosimon
>> didn't carry out his threat of moving it into the attic ;-)
>
> It's right there, on the MAIN PAGE of the wiki! :D
> http://wiki.flig
HB-GRAL wrote:
> What is the difference between the Index and the Index at bottom of
> contents ? ;-)
I'm not sure which index you mean by "the Index" which is not at the
bottom will check. Anyhow, I know there are at least two
different Indexes and I haven't determined how to get rid of
Am 21.02.12 01:16, schrieb HB-GRAL:
>> i.e. in first section Installation:
>>
>> http://www.flightgear.org/cvs.html
>> http://www.uiuc.edu/ph/www/m-selig/apasim.html
>> http://www.flightgear.org/cdrom/
>> http://www.terragear.org/
>> http://www.flightgear.org/Downloads/aircraft/index.shtml (h
t; ;
that being the case, my guess would be that it is not enabled or the default.
prove me wrong ;-)
John
- Original Message -
From: "Anders Gidenstam"
To: "FlightGear developers discussions"
Sent: Monday, February 20, 2012 11:38:17 PM
Subject: Re: [Fli
On Tue, 21 Feb 2012, castle...@comcast.net wrote:
> Probably true if your a cmake type ;-)
>
> My immediate problem is how to express "./configure --enable-osgviewer"
> in cmake. any notes/info on that point?
I'm fairly sure that is the default (and possibly only option these days -
or are the
ruary 20, 2012 10:45:01 AM
Subject: Re: [Flightgear-devel] New Build Process?
castle...@comcast.net wrote:
> The writeup on the wiki seems a little "thin"; [...]
that's just because CMake is s easy to use ;-))
Cheers,
Martin.
--
Unix _IS_ user friendly - it'
On 02/20/2012 11:45 AM, Martin Spott wrote:
> castle...@comcast.net wrote:
>
>> The writeup on the wiki seems a little "thin"; [...]
> that's just because CMake is s easy to use ;-))
>
> Cheers,
> Martin.
Thanks to the several people that responded to point me to both git and
cm
On 21 February 2012 08:46, HB-GRAL wrote:
> Am 20.02.12 12:24, schrieb Martin Spott:
>>
>> http://mapserver.flightgear.org/getstart/
>>
>
> Hi Martin
>
> What is the difference between the Index and the Index at bottom of
> contents ? ;-)
>
Different Anchor IDs... so the extra index entry in t
Am 20.02.12 22:46, schrieb HB-GRAL:
> Am 20.02.12 12:24, schrieb Martin Spott:
>>
>> http://mapserver.flightgear.org/getstart/
>>
>
> Hi Martin
>
> What is the difference between the Index and the Index at bottom of
> contents ? ;-)
>
> Maybe there is a simple tool to check all links in the doc
Am 20.02.12 12:24, schrieb Martin Spott:
>
>http://mapserver.flightgear.org/getstart/
>
Hi Martin
What is the difference between the Index and the Index at bottom of
contents ? ;-)
Maybe there is a simple tool to check all links in the document? A lot
of links goes to nowhere.
i.e. i
> Yves wrote:
> The wiki links to a two years old manual ?
Not anymore :D
--
Try before you buy = See our experts in action!
The most comprehensive online learning library for Mic
Am 20.02.12 19:10, schrieb Gijs de Rooy:
>
>> Martin wrote:
>>
>>http://mapserver.flightgear.org/getstart/
>>
>> I'm sure there's a link somewhere on The Wiki (if Hellosimon
>> didn't carry out his threat of moving it into the attic ;-)
>
> It's right there, on the MAIN PAGE of the wiki!
Cmake definitely ships with enough rope to hang yourself with several times
over. :-) Best I can say is to agree that the documentation on usage and
best practices within the flightgear project is relatively light, and ask
questions if you run into trouble. Out of source builds are just about
man
castle...@comcast.net wrote:
> The writeup on the wiki seems a little "thin"; [...]
that's just because CMake is s easy to use ;-))
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
-
To: flightgear-devel@lists.sourceforge.net
Sent: Monday, February 20, 2012 11:05:44 AM
Subject: Re: [Flightgear-devel] New Build Process?
castle...@comcast.net wrote:
> Just downloaded 2.6. Is the Gnu make system deprecated?
Yup, that's been adequately discussed on this list. Please visit:
> Martin wrote:
>
> http://mapserver.flightgear.org/getstart/
>
> I'm sure there's a link somewhere on The Wiki (if Hellosimon
> didn't carry out his threat of moving it into the attic ;-)
It's right there, on the MAIN PAGE of the wiki! :D
http://wiki.flightgear.org/Main_Page
castle...@comcast.net wrote:
> Just downloaded 2.6. Is the Gnu make system deprecated?
Yup, that's been adequately discussed on this list. Please visit:
http://wiki.flightgear.org/Building_using_CMake
as mentioned earlier today on this very list ;-)
Cheers,
Martin.
--
Unix
Just downloaded 2.6. Is the Gnu make system deprecated?
Previously I used "./configure --enable-osgviewer" for a multi-camera/projector
system; how is that now accomplished in 2.6? Or did I miss something when
extracting the files. The README* files autoconf and Linux still call the
automake t
Am 20.02.12 12:24, schrieb Martin Spott:
> HB-GRAL wrote:
>
>> What tools can be used to convert i.E. getstart.tex into html properly ?
>> What can you recommend? Did you ever try to convert FG .tex files into
>> html with tools you know ?
>
> Actually we're doing this for almost a decade now. Mic
HB-GRAL wrote:
> What tools can be used to convert i.E. getstart.tex into html properly ?
> What can you recommend? Did you ever try to convert FG .tex files into
> html with tools you know ?
Actually we're doing this for almost a decade now. Michael Basler
started using "TeX4ht" on Windows an
Am 20.02.12 11:49, schrieb thorsten.i.r...@jyu.fi:
>
>
> It seems you still don't understand what LaTeX is for. You can easily turn
> LaTeX into both html and a printed book automatically - but you can't ever
> turn html back into anything resembling a printed book withd ecent layout
> without tons
> As we accept that any professional can
> participate in the design, we should also trust our users to generate
> and maintain their manuals by themselves! FGFS, FGFS-wiki, Wikipedia,
> Linux, etc. etc. -- they all proved that it works!
Here's an actual user commenting on the state of the Wiki:
Why do i feel that this has been discussed multiple times before and
the end result was to stick with the status quo... but anyway see
below.
Below I'm playing devils advocate a little bit.
On 20 February 2012 20:17, Jörg Emmerich wrote:
> Congratulation to all of you having worked hard on getti
Congratulation to all of you having worked hard on getting the 2.6 out.
So pls let me come back to my proposal for a different style of the
"FGFS-Manual".
For several month now I made many tests with LaTeX, LyX, basic PDF, etc.
- but was not able to achieve with those what I am proposing:
-- spl
Yes Tuomas,
all these photos are good reference for texture artists.
I am giving the link to the gallery mentioned in my last post,
the last 3 photos are relevant:
https://picasaweb.google.com/115739205390457019398/FlightGear
And a direct link to the dual unit baro scale:
https://picasaweb.googl
Actually, heck. I have some more too, if someone finds them useful. These
were taken from a piper sales promo event at our airport in 2003 (time
flies... :-)) where they promoted the "new piper" Saratoga and Archer. They
are the "new" interior/panel style but pre-GarminG1000 age. So, kinda
recent s
Oops. Looks like my old gallery site is unreliable.
http://koti.kapsi.fi/tigert/altimeter.jpg
That's the same image, sorry for the bad url.
//T
On 1 February 2012 22:56, Tuomas Kuosmanen wrote:
> Hey.
>
> Would this be helpful? http://gallery.tigert.com/gallery/gauges/aab?full=1
>
Hey.
Would this be helpful? http://gallery.tigert.com/gallery/gauges/aab?full=1
The photo was taken by me years ago and I can license it as GPL if you
want. Feel free to use it as a texture if you find it helpful.
Btw, we had QNH of 1055 hPa last week and the local aviation forum
discussions had
Hello everybody,
I have been working on a new version of the Cessna Altimeter with the
dual unit Kollsman window.
This is to scale with the best photograph I have of such instrument.
However I would like to play with the line thickness and the font to
improve the legibility. Also, to match the l
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