[Flightgear-devel] New Email Address for Dave Perry

2013-09-14 Thread Dave Perry
I am sending this to all my contacts. My new e-mail address is skida...@gmail.com Please update your contacts if you think you might need to contact me in the future. Thanks, Dave Perry -- LIMITED TIME SALE - Full Year o

Re: [Flightgear-devel] New release date for 2.12

2013-08-15 Thread James Turner
On 15 Aug 2013, at 09:46, Torsten Dreyer wrote: > Curt and James, what would you think about publishing the release during the > weekend > Sept. 14./15.? Or would you prefer to stick to the 17th (a Tuesday)? I'm actually returning from a weeks holiday that weekend, so the Tuesday is better.

Re: [Flightgear-devel] New release date for 2.12

2013-08-15 Thread Torsten Dreyer
Good news, indeed and kudos to Virgin Media! Curt and James, what would you think about publishing the release during the weekend Sept. 14./15.? Or would you prefer to stick to the 17th (a Tuesday)? Torsten Am 15.08.2013 09:21, schrieb James Turner: On 14 Aug 2013, at 21:57, Curtis Olson

[Flightgear-devel] New navradio code status

2013-08-06 Thread Tomash Brechko
Hi Torsten and all, On Mon, 2013-08-05 at 09:59 +0200, Torsten Dreyer wrote: > The first is in newnavradio which you can use by setting > false in your > aircraft xml as does the SenecaII. > Note: this is still an experimental feature and some > instruments/aircraft might not be compatible with t

Re: [Flightgear-devel] New FlightGear Multiplayer Server

2013-07-14 Thread Pigeon
Hi all, > > http://mpmap02.flightgear.org/ server list shows my server as Hong > > Kong. > > The very first mpserver02 was located in Hong Kong. I hope the admin > of this page (pigeon: wake up! :) reads this. /me wakes up. Fixed! Let me know if it's alright. Sorry for not bei

Re: [Flightgear-devel] New FlightGear Multiplayer Server

2013-07-10 Thread Oliver Schröder
Hi Lloyd, i wrote a private mail to you on monday but apprently it's lost in space ;) So I repeat, your fgms.conf should look like: # basic setting server.name = mpserver02 server.port = 5000 # you can telnet to this port with this username/password # and see statistics (nice cisco like CLI) ser

Re: [Flightgear-devel] New FlightGear Multiplayer Server

2013-07-09 Thread Lloyd A. Stevens
Thanks for adding my server. I was only seeing local clients until I made the following change to my config file (I am guessing I was supposed to do this): relay.host = mpserver01.flightgear.org Should other fgms be told that I exist? How would I notify them? I also added the server to this lis

Re: [Flightgear-devel] New FlightGear Multiplayer Server

2013-07-08 Thread Oliver Schröder
Hi Lloyd, I have updated mpserver01 and http://mpmap01.flightgear.org/mpstatus/ Thank you for providing me with feedback for BSD. I've updated the sources and pushed them to gitorious so the source should compile out of the boy now. Regards, Oliver Am 06.07.2013 08:33, schrieb Lloyd A. Stevens:

[Flightgear-devel] New FlightGear Multiplayer Server

2013-07-06 Thread Lloyd A. Stevens
I had a bit of trouble getting fgms to build on FreeBSD 9.0. The source I used was from git://gitorious.org/fgms/fgms-0-x.git ERRORS for: fgms-0-x/src/libcli/libcli.cxx /usr/include/malloc.h:3:2: error: #error " has been replaced by " Changes made to fgms-0-x/src/libcli/libcli.cxx #if !defi

Re: [Flightgear-devel] New idea for flightgear

2013-06-23 Thread Alex D-HUND
Hi Ashirwada, this feature is implemented but disabled by default in FG's source code. To enable it, if you really want that (think twice), edit file "src/AIModel/AIMultiplayer.cxx" and alter the "false" to "true" in FGAIMultiplayer::FGAIMultiplayer() : FGAIBase(otMultiplayer, false) This ac

[Flightgear-devel] New idea for flightgear

2013-06-23 Thread Ashirwada Wijerathna
Dear sir/madam I am a great fan of flightgear. I would like to point out that crashes in flightgear is not simulated. so add simulated crashes in the next flightgear version. -- ASHIRWADA WIJERATHNA -- This SF.net email

Re: [Flightgear-devel] New alpha version of download_and_compile.sh - avoids multiple fgdata downloads.

2013-06-21 Thread Pat
Any date or version will serve. Here's how to do it: 1. Create a new work directory for fg builds you are going to use the next/experimental version on. Mine is ~/work/fg 2. In the new work directory, place a copy of the experimental download_and_compile.sh 3. Create directories for the versi

Re: [Flightgear-devel] New alpha version of download_and_compile.sh - avoids multiple fgdata downloads.

2013-06-21 Thread Arnt Karlsen
On Fri, 21 Jun 2013 07:03:19 -0400, Pat wrote in message <20130621070319.43455586@spinnaker01>: > I've put a new version of download_and_compile.sh on the team clone > > http://www.gitorious.org/+fg-download-and-compile/fg/fg-download-and-compile-fgmeta/blobs/next/download_and_compile.sh > > T

[Flightgear-devel] New alpha version of download_and_compile.sh - avoids multiple fgdata downloads.

2013-06-21 Thread Pat
I've put a new version of download_and_compile.sh on the team clone http://www.gitorious.org/+fg-download-and-compile/fg/fg-download-and-compile-fgmeta/blobs/next/download_and_compile.sh The big change: This version changes the way fgdata is handled to prevent multiple downloads

Re: [Flightgear-devel] new team clone on gitorious.org specifically for download_and_compile.

2013-06-01 Thread Pat
On Sat, 01 Jun 2013 10:16:10 +0100 James Turner wrote: > > On 1 Jun 2013, at 04:00, Pat wrote: > > > I created a new team clone of fgmeta on gitorious. > > I'm a little confused by the need for the fgmeta clone - but of > course delighted to have people working on the compile script. Why > do

Re: [Flightgear-devel] new team clone on gitorious.org specifically for download_and_compile.

2013-06-01 Thread James Turner
On 1 Jun 2013, at 04:00, Pat wrote: > I created a new team clone of fgmeta on gitorious. I'm a little confused by the need for the fgmeta clone - but of course delighted to have people working on the compile script. Why don't we simply add the script to the fg fgmeta repository and maintain i

[Flightgear-devel] new team clone on gitorious.org specifically for download_and_compile.

2013-05-31 Thread Pat
Francesco, I created a new team clone of fgmeta on gitorious. https://www.gitorious.org/+fg-download-and-compile/fg/fg-download-and-compile-fgmeta I took 1.9.10 and made a small correction for the c option and pushed it to the clone. then I did a merge request for master. We'll see how that p

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-10 Thread Thomas Geymayer
Am 2013-05-07 14:10, schrieb Renk Thorsten: >> If you want I can create a video of my work in progress C-130J >> making use of these animations. > > This sounds very neat! > > Hm, I guess one could make a video presentation of all animated > features (like the trees moving in the wind, or the sto

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread Thomas Geymayer
Am 2013-05-07 14:10, schrieb Renk Thorsten: >> * Canvas instances can now be placed on scenery objects. This allows >> for example creating animated signs/monitors. I've started to create >> a Visual Docking Guidance System, which is not fully functionally yet >> but should be complete enough

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread grtuxhangar team
hello, Thomas Thank a lot for your patience. I do understand ( i guess ) the mechanism. We will have only to calculate the orientation ( trigonometry application ) . Which is not the worth. Regards ahmad On 8 May 2013 16:35, Thomas Geymayer wrote: > 2013/5/8 grtuxhangar team : > > Hello, Th

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread Thomas Geymayer
2013/5/8 grtuxhangar team : > Hello, Thomas > > Sorry my question was not clear, and i probably misunderstood the feature. > So, > just a question: how do you define the main parent actuator axis rotation ? > that one which trigger every other child components. I am using the normal rotate animat

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread grtuxhangar team
Hello, Thomas Sorry my question was not clear, and i probably misunderstood the feature. So, just a question: how do you define the main parent actuator axis rotation ? that one which trigger every other child components. Most of them are not rotating with a pure xyz axis rotation but very often

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread Thomas Geymayer
Hi Ahmad, 2013/5/8 grtuxhangar team : > Congratulation for the work, the team is giving a try, with one of our most > complex landing gear. > Though, like Vivian, we are not Blender user. > However since : > >>Currently the alternate form is not possible. > We will want to define and to draw the

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread grtuxhangar team
Hello Thomas Congratulation for the work, the team is giving a try, with one of our most complex landing gear. Though, like Vivian, we are not Blender user. However since : >Currently the alternate form is not possible. We will want to define and to draw the ojects/group animation related, out o

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread Gijs de Rooy
Hi Tom, This reads like the perfect (very) early Christmas present! This will keep me busy on my free "ascension day" tomorrow :-) Thanks! Cheers, Gijs > Date: Wed, 8 May 2013 11:30:58 +0200 > From: tom...@gmail.com > To: flightgear-devel@lists.sourceforge.net > Subject:

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-08 Thread Thomas Geymayer
Hi Vivian, 2013/5/7 Vivian Meazza : > Thanks, interesting. As a non-Blender user (it makes my brain hurt) the > references are a bit obscure. If you get used to Blender its a really powerful tool (I have problems if trying to work with other modelling programs :P) and with using the right scripts

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-07 Thread Vivian Meazza
Tom > Sent: 07 May 2013 10:06 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation > > 2013/5/7 Vivian Meazza : > > The tracking animation sounds useful - do you have any documentation > > available? In due

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-07 Thread Renk Thorsten
> * Canvas instances can now be placed on scenery objects. This allows > for example creating animated signs/monitors. I've started to create > a Visual Docking Guidance System, which is not fully functionally yet > but should be complete enough to be used for a screenshot (eg. azimuth > gu

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-07 Thread Thomas Geymayer
2013/5/7 Vivian Meazza : > The tracking animation sounds useful - do you have any documentation > available? In due course it should end up in fgdata/Docs/model-howto.html > with all the other animations. I have now added some examples and a basic documentation to the wiki: http://wiki.flightgear

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-06 Thread Vivian Meazza
Tom > Sent: 06 May 2013 23:11 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation > > Am 2013-05-06 10:35, schrieb Renk Thorsten: > > If you know of anything else which makes good publicity and can be > >

Re: [Flightgear-devel] New features for 3.0 (?) presentation

2013-05-06 Thread Thomas Geymayer
Am 2013-05-06 10:35, schrieb Renk Thorsten: > If you know of anything else which makes good publicity and can be > explained in a picture and a paragraph of text, let me know or better > let me have the picture and paragraph of text (preferably by the end > of the week). * Canvas instances can now

[Flightgear-devel] New features for 3.0 (?) presentation

2013-05-06 Thread Renk Thorsten
I thought it'd be a nice idea to present one or two articles on the FG project page about things to expect from the next release (3.0?). These would be features which have appeared on GIT since 2.10 or are epected to appear before the release. Consider the articles as advertisement material, so

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-11 Thread Renk Thorsten
> Do you have some other local modifications (materials / texture set) in > this screenshot? But it's not a part of the world I have explored, maybe > I'm simply ignorant of our textures in such places. I think this is all classified as EvergreenForest (or at least some forest...), and the re

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-11 Thread James Turner
On 11 Oct 2012, at 07:26, Renk Thorsten wrote: > Indeed it does - Yosemite valley from above (not bad for default scenery...): Not bad at all! Do you have some other local modifications (materials / texture set) in this screenshot? But it's not a part of the world I have explored, maybe I'm si

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-10 Thread Renk Thorsten
> and it works particularly well with some of the > angle-dependent rock shaders. Indeed it does - Yosemite valley from above (not bad for default scenery...): http://users.jyu.fi/~trenk/pics/tree_slopes.jpg * Thorsten ---

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-10 Thread Stuart Buchanan
On Wed, Oct 10, 2012 at 7:28 AM, Renk Thorsten wrote: > played around with this a bit yesterday... *very* nice feature! Glad you like it. In retrospect it seems and obvious function to have, and it works particularly well with some of the angle-dependent rock shaders. > So, I would maybe sugges

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-09 Thread Renk Thorsten
Hi Stuart, played around with this a bit yesterday... *very* nice feature! > The default values look about right to me from a typical > temperate latitudes viewpoint, and using > much smaller values gives a quite nice effect possibly suitable for > more northerly latitudes. I agree that the def

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread Renk Thorsten
> I've sometimes wondered if we could have much greater variety of > 'trees', to place scrub (cactus in Central America, bramble in Scotland) > in areas where full trees don't make sense. I guess wi the regional > materials that ought to be much easier? Yes, it's quite straightforward - trop

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread Mathias Fröhlich
Hi, On Saturday, October 06, 2012 14:14:49 James Turner wrote: > I've sometimes wondered if we could have much greater variety of 'trees', to > place scrub (cactus in Central America, bramble in Scotland) in areas where > full trees don't make sense. I guess wi the regional materials that ought >

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread James Turner
On 6 Oct 2012, at 12:27, Renk Thorsten wrote: > Nice - looking forward to it! > >> (and before anyone asks, I'm not planning to reduce tree density on >> shaded slopes...) > > We wouldn't really want that - shaded slopes in my experience do not grow > less trees, they just grow different tre

Re: [Flightgear-devel] New materials.xml elements to control object/tree density depending on slope angle

2012-10-06 Thread Renk Thorsten
Nice - looking forward to it! > (and before anyone asks, I'm not planning to reduce tree density on > shaded slopes...) We wouldn't really want that - shaded slopes in my experience do not grow less trees, they just grow different tree species... :-) I wonder if we could trick the shader into d

Re: [Flightgear-devel] New land cover Shapefile download feature

2012-08-20 Thread Martin Spott
Clement de l'Hamaide wrote: > Now only coastline.shp are provided in the .zip file and we are > forced to download every layer (osm_river, osm_rail, osm_trunk, > osm_primary...) individually and manually. Of course I did a few tests before announcing the change, therefore I'm slightly surprised .

Re: [Flightgear-devel] New land cover Shapefile download feature

2012-08-20 Thread Clement de l'Hamaide
Hi Martin, Since you change the download system it's impossible to download complete OSM layer. Now only coastline.shp are provided in the .zip file and we are forced to download every layer (osm_river, osm_rail, osm_trunk, osm_primary...) individually and manually. Hoping you can fix it in o

Re: [Flightgear-devel] New land cover Shapefile download feature

2012-08-16 Thread Gijs de Rooy
Hi Martin, looks like a nice update! I'll update the TerraGearGUI to the new paths. Thanks! Gijs -- Live Security Virtual Conference Exclusive live event will cover all the ways t

Re: [Flightgear-devel] New land cover Shapefile download feature

2012-08-16 Thread Martin Spott
Martin Spott wrote: > I've added a new - long overdue - download feature to the known > Shapefile download page at: > > http://mapserver.flightgear.org/shpdl/ > On the left you'll still find the old per-layer download, on the right > there's a new, still in testing "every polygon fr

Re: [Flightgear-devel] New tracker server

2012-06-17 Thread Geoff McLane
On Sun, 2012-06-17 at 15:00 +0800, IE wrote: > Hi all, > > > This is my first time sending an email to the devel list and hope I am > doing things right :) > > > > The current tracker server (194.126.xxx.yyy) is not serviceable > because of unknown reason. A new tracker server is set up and re

[Flightgear-devel] New tracker server

2012-06-17 Thread IE
Hi all, This is my first time sending an email to the devel list and hope I am doing things right :) The current tracker server (194.126.xxx.yyy) is not serviceable because of unknown reason. A new tracker server is set up and ready to accept data from mpserverXX. May the owner of mpserverXX

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-11 Thread Miles Colman
Hi Yves, Thanks for the response. I did a 'git pull' just now, rebuilt in QT Creator, and don't see any change in behavior. The segfault happens when I set the path to fgdata, and after the aircraft have been scanned, while the airports are being scanned. These two messages appear before the aircr

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-10 Thread HB-GRAL
Am 10.03.12 09:35, schrieb Miles Colman: > FGx looks nice. > Does anyone else building FGx (in QT4 Creator, but otherwise according > to the build instructions here http://wiki.flightgear.org/FGX) have > trouble loading airport data on Ubuntu 11.10 ? > FGx exits with these terminal messages after I

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-10 Thread Miles Colman
FGx looks nice. Does anyone else building FGx (in QT4 Creator, but otherwise according to the build instructions here http://wiki.flightgear.org/FGX) have trouble loading airport data on Ubuntu 11.10 ? FGx exits with these terminal messages after I select the fgdata directory: Error FODC0002 in tag

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Curtis Olson
Anything with screen shots or information -- I don't have time this evening to download it and get all the dependencies in place and compile it just to check it out what it is beside another launcher? I've seen fgx mentioned before, but never checked it out myself since I always launch from the co

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Pedro Morgan
http://code.google.com/p/fgx/ http://gitorious.org/fgx http://fgx.ch is placeholder On Fri, Mar 2, 2012 at 10:27 PM, Curtis Olson wrote: > Where would I find FGx and more information about it? > > > On Fri, Mar 2, 2012 at 4:00 PM, HB-GRAL wrote: > >> Am 02.03.12 22:21, schrieb Curtis Olson: >

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Curtis Olson
Where would I find FGx and more information about it? On Fri, Mar 2, 2012 at 4:00 PM, HB-GRAL wrote: > Am 02.03.12 22:21, schrieb Curtis Olson: > > > > - An open-layers based mapping tool (similar to mpmap, but not based > on > > proprietary google technology) > > - Include the abili

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Christian Schmitt
HB-GRAL wrote: > Now I am deeply offended. Did you ever have a closer look to FGx > launcher? It has exactly all this already prepared for you and this > project is open to any contribution. > I can understand you. And Curt, openlayers is by far a new thing. Not only is it used in FGx (a nice p

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Pedro Morgan
MarbleMap is also very interesting.. ;-)) On Fri, Mar 2, 2012 at 10:00 PM, HB-GRAL wrote: > Am 02.03.12 22:21, schrieb Curtis Olson: > > > > - An open-layers based mapping tool (similar to mpmap, but not based > on > > proprietary google technology) > > - Include the ability to draw

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread HB-GRAL
Am 02.03.12 22:21, schrieb Curtis Olson: > > - An open-layers based mapping tool (similar to mpmap, but not based on > proprietary google technology) > - Include the ability to draw and edit a route (a set of connected way > points) and then upload that to FlightGear's route manager

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread HB-GRAL
Am 02.03.12 22:21, schrieb Curtis Olson: > > http://openlayers.org/dev/examples/mobile-drawing.html > Hi Curt I remember my post to this list some months ago. An example of a running "webapp" with flightgear navaids (apt.dat) you can still find here: http://map.fgx.ch/mobile.html#mappage I

[Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Curtis Olson
Currently, FlightGear has several options for real time mapping and tracking (and I'm probably forgetting at least a few.) - Atlas (C++, generates it's own tile imagery from FG scenery, runs locally, talks directly to one copy of flightgear.) - mpmapXY.flightgear.org (web based, google ma

Re: [Flightgear-devel] New styled FGFS--Manual --2

2012-02-29 Thread Stuart Buchanan
On Wed, Feb 29, 2012 at 9:19 AM, Jörg Emmerich wrote: > thank you very much for the detailed response to my proposal - and I > certainly will revisit those items again in the near future. But since > my first proposal, there are some new developments popping up, which I > need to evaluate first in

Re: [Flightgear-devel] New styled FGFS--Manual --2

2012-02-29 Thread Jörg Emmerich
On Tue, 2012-02-28 at 14:28 +, Stuart Buchanan wrote: > The main thrust of your proposal is to change the current process, > which can broadly be described as: > > Latex -> PDF/HTML > > to one where you have > > Wiki -> HTML > > AFAICT , we gain: > - easier editing for those not familiar wi

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-28 Thread Martin Spott
Hi Stuart, thanks a lot for taking the time to write such an elaborate statement ! Stuart Buchanan wrote: > At present this is handled by changes being emailed to Martin or > myself [...] or via merge request on Gitorious ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's ju

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-28 Thread Stuart Buchanan
Hi Jorg, Firstly, apologies for being so late to comment. Too many other things going on, and not enough time to think about and comment properly. The main thrust of your proposal is to change the current process, which can broadly be described as: Latex -> PDF/HTML to one where you have Wiki

[Flightgear-devel] New FlightGear mailing list: flightgear-scen...@lists.sf.net

2012-02-27 Thread Curtis Olson
I am pleased to announce the creation of a new FlightGear mailing list dedicated to all things scenery related: GIS, code, content, licenses, modeling, artwork, etc. The goal is to try to pull together our developers, modelers, and artists who are working on scenery or who have an interest in sce

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-24 Thread Martin Spott
Jörg Emmerich wrote: > Did you notice that most products you buy today, do not have a real > "User-Manual" any more - but tell you an Internet-Address to look it up? Yup, that's really bad style and I still haven't given up the hope that FlightGear is capable of doing better. Who knows Gu

[Flightgear-devel] New styled FGFS--Manual

2012-02-24 Thread Jörg Emmerich
I was surprised that this shift in Paradigms has such a big handicap to be considered for future developments. And if you believe you are "old-fashioned", how about a 70 year old guy that started in Computer Development in 1970, and whose big boss predicted: "I think there is a world market for may

Re: [Flightgear-devel] New package of 2.6.0 for Mac

2012-02-23 Thread HB-GRAL
Am 22.02.12 20:49, schrieb Tatsuhiro Nishioka: > Dear Mac users, > > Thanks to your help, I made a new package that solves many problems that are > reported so far. > I recommend all mac/fg users apply the new package - for speed and stability. > > Please go visit the site below for detail explana

Re: [Flightgear-devel] New package of 2.6.0 for Mac

2012-02-22 Thread Olaf Flebbe
Hi Tat, Thanks for you build! Both carbon and cocoa seems to work fine on my MBP with lion. I took me a few hours to download, so I had not much time to test. Resizing Windows with cocoa: no problem. I only realized now that the patchy, flashing aircraft is to be seen with the c172p and not t

[Flightgear-devel] New package of 2.6.0 for Mac

2012-02-22 Thread Tatsuhiro Nishioka
Dear Mac users, Thanks to your help, I made a new package that solves many problems that are reported so far. I recommend all mac/fg users apply the new package - for speed and stability. Please go visit the site below for detail explanation and download: http://macflightgear.sourceforge.net/fli

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-21 Thread Martin Spott
HB-GRAL wrote: > Sent a second request, all sections fixed I hope, without Appendix. Thanks, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-21 Thread HB-GRAL
Am 21.02.12 17:41, schrieb HB-GRAL: > Am 21.02.12 01:16, schrieb HB-GRAL: > >>> i.e. in first section Installation: >>> >>> http://www.flightgear.org/cvs.html >>> http://www.uiuc.edu/ph/www/m-selig/apasim.html >>> http://www.flightgear.org/cdrom/ >>> http://www.terragear.org/ >>> http://www.fl

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-21 Thread Martin Spott
HB-GRAL wrote: > Ok, to follow this I checked all links manually tonight, hope this helps > to correct all 404 or outdated ones in the manual when someone finds the > time for this : Cool ! phew, quite a lot, Martin. -- Unix _IS_ user friendly - it's just selective about who it

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-21 Thread Martin Spott
Gijs de Rooy wrote: >> Martin wrote: >> >> http://mapserver.flightgear.org/getstart/ >> >> I'm sure there's a link somewhere on The Wiki (if Hellosimon >> didn't carry out his threat of moving it into the attic ;-) > > It's right there, on the MAIN PAGE of the wiki! :D > http://wiki.flig

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-21 Thread Martin Spott
HB-GRAL wrote: > What is the difference between the Index and the Index at bottom of > contents ? ;-) I'm not sure which index you mean by "the Index" which is not at the bottom will check. Anyhow, I know there are at least two different Indexes and I haven't determined how to get rid of

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-21 Thread HB-GRAL
Am 21.02.12 01:16, schrieb HB-GRAL: >> i.e. in first section Installation: >> >> http://www.flightgear.org/cvs.html >> http://www.uiuc.edu/ph/www/m-selig/apasim.html >> http://www.flightgear.org/cdrom/ >> http://www.terragear.org/ >> http://www.flightgear.org/Downloads/aircraft/index.shtml (h

Re: [Flightgear-devel] New Build Process?

2012-02-21 Thread castle . 64
t; ; that being the case, my guess would be that it is not enabled or the default. prove me wrong ;-) John - Original Message - From: "Anders Gidenstam" To: "FlightGear developers discussions" Sent: Monday, February 20, 2012 11:38:17 PM Subject: Re: [Fli

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Anders Gidenstam
On Tue, 21 Feb 2012, castle...@comcast.net wrote: > Probably true if your a cmake type ;-) > > My immediate problem is how to express "./configure --enable-osgviewer" > in cmake. any notes/info on that point? I'm fairly sure that is the default (and possibly only option these days - or are the

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
ruary 20, 2012 10:45:01 AM Subject: Re: [Flightgear-devel] New Build Process? castle...@comcast.net wrote: > The writeup on the wiki seems a little "thin"; [...] that's just because CMake is s easy to use ;-)) Cheers, Martin. -- Unix _IS_ user friendly - it'

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread dave perry
On 02/20/2012 11:45 AM, Martin Spott wrote: > castle...@comcast.net wrote: > >> The writeup on the wiki seems a little "thin"; [...] > that's just because CMake is s easy to use ;-)) > > Cheers, > Martin. Thanks to the several people that responded to point me to both git and cm

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread George Patterson
On 21 February 2012 08:46, HB-GRAL wrote: > Am 20.02.12 12:24, schrieb Martin Spott: >> >>    http://mapserver.flightgear.org/getstart/ >> > > Hi Martin > > What is the difference between the Index and the Index at bottom of > contents ? ;-) > Different Anchor IDs... so the extra index entry in t

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread HB-GRAL
Am 20.02.12 22:46, schrieb HB-GRAL: > Am 20.02.12 12:24, schrieb Martin Spott: >> >> http://mapserver.flightgear.org/getstart/ >> > > Hi Martin > > What is the difference between the Index and the Index at bottom of > contents ? ;-) > > Maybe there is a simple tool to check all links in the doc

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread HB-GRAL
Am 20.02.12 12:24, schrieb Martin Spott: > >http://mapserver.flightgear.org/getstart/ > Hi Martin What is the difference between the Index and the Index at bottom of contents ? ;-) Maybe there is a simple tool to check all links in the document? A lot of links goes to nowhere. i.e. i

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread Gijs de Rooy
> Yves wrote: > The wiki links to a two years old manual ? Not anymore :D -- Try before you buy = See our experts in action! The most comprehensive online learning library for Mic

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread HB-GRAL
Am 20.02.12 19:10, schrieb Gijs de Rooy: > >> Martin wrote: >> >>http://mapserver.flightgear.org/getstart/ >> >> I'm sure there's a link somewhere on The Wiki (if Hellosimon >> didn't carry out his threat of moving it into the attic ;-) > > It's right there, on the MAIN PAGE of the wiki!

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Curtis Olson
Cmake definitely ships with enough rope to hang yourself with several times over. :-) Best I can say is to agree that the documentation on usage and best practices within the flightgear project is relatively light, and ask questions if you run into trouble. Out of source builds are just about man

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Martin Spott
castle...@comcast.net wrote: > The writeup on the wiki seems a little "thin"; [...] that's just because CMake is s easy to use ;-)) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
To: flightgear-devel@lists.sourceforge.net Sent: Monday, February 20, 2012 11:05:44 AM Subject: Re: [Flightgear-devel] New Build Process? castle...@comcast.net wrote: > Just downloaded 2.6. Is the Gnu make system deprecated? Yup, that's been adequately discussed on this list. Please visit:

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread Gijs de Rooy
> Martin wrote: > > http://mapserver.flightgear.org/getstart/ > > I'm sure there's a link somewhere on The Wiki (if Hellosimon > didn't carry out his threat of moving it into the attic ;-) It's right there, on the MAIN PAGE of the wiki! :D http://wiki.flightgear.org/Main_Page

Re: [Flightgear-devel] New Build Process?

2012-02-20 Thread Martin Spott
castle...@comcast.net wrote: > Just downloaded 2.6. Is the Gnu make system deprecated? Yup, that's been adequately discussed on this list. Please visit: http://wiki.flightgear.org/Building_using_CMake as mentioned earlier today on this very list ;-) Cheers, Martin. -- Unix

[Flightgear-devel] New Build Process?

2012-02-20 Thread castle . 64
Just downloaded 2.6. Is the Gnu make system deprecated? Previously I used "./configure --enable-osgviewer" for a multi-camera/projector system; how is that now accomplished in 2.6? Or did I miss something when extracting the files. The README* files autoconf and Linux still call the automake t

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread HB-GRAL
Am 20.02.12 12:24, schrieb Martin Spott: > HB-GRAL wrote: > >> What tools can be used to convert i.E. getstart.tex into html properly ? >> What can you recommend? Did you ever try to convert FG .tex files into >> html with tools you know ? > > Actually we're doing this for almost a decade now. Mic

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread Martin Spott
HB-GRAL wrote: > What tools can be used to convert i.E. getstart.tex into html properly ? > What can you recommend? Did you ever try to convert FG .tex files into > html with tools you know ? Actually we're doing this for almost a decade now. Michael Basler started using "TeX4ht" on Windows an

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread HB-GRAL
Am 20.02.12 11:49, schrieb thorsten.i.r...@jyu.fi: > > > It seems you still don't understand what LaTeX is for. You can easily turn > LaTeX into both html and a printed book automatically - but you can't ever > turn html back into anything resembling a printed book withd ecent layout > without tons

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread thorsten . i . renk
> As we accept that any professional can > participate in the design, we should also trust our users to generate > and maintain their manuals by themselves! FGFS, FGFS-wiki, Wikipedia, > Linux, etc. etc. -- they all proved that it works! Here's an actual user commenting on the state of the Wiki:

Re: [Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread George Patterson
Why do i feel that this has been discussed multiple times before and the end result was to stick with the status quo... but anyway see below. Below I'm playing devils advocate a little bit. On 20 February 2012 20:17, Jörg Emmerich wrote: > Congratulation to all of you having worked hard on getti

[Flightgear-devel] New styled FGFS--Manual

2012-02-20 Thread Jörg Emmerich
Congratulation to all of you having worked hard on getting the 2.6 out. So pls let me come back to my proposal for a different style of the "FGFS-Manual". For several month now I made many tests with LaTeX, LyX, basic PDF, etc. - but was not able to achieve with those what I am proposing: -- spl

Re: [Flightgear-devel] new Cessna Altimeter

2012-02-01 Thread Stephan Bourgeois
Yes Tuomas, all these photos are good reference for texture artists. I am giving the link to the gallery mentioned in my last post, the last 3 photos are relevant: https://picasaweb.google.com/115739205390457019398/FlightGear And a direct link to the dual unit baro scale: https://picasaweb.googl

Re: [Flightgear-devel] new Cessna Altimeter

2012-02-01 Thread Tuomas Kuosmanen
Actually, heck. I have some more too, if someone finds them useful. These were taken from a piper sales promo event at our airport in 2003 (time flies... :-)) where they promoted the "new piper" Saratoga and Archer. They are the "new" interior/panel style but pre-GarminG1000 age. So, kinda recent s

Re: [Flightgear-devel] new Cessna Altimeter

2012-02-01 Thread Tuomas Kuosmanen
Oops. Looks like my old gallery site is unreliable. http://koti.kapsi.fi/tigert/altimeter.jpg That's the same image, sorry for the bad url. //T On 1 February 2012 22:56, Tuomas Kuosmanen wrote: > Hey. > > Would this be helpful? http://gallery.tigert.com/gallery/gauges/aab?full=1 >

Re: [Flightgear-devel] new Cessna Altimeter

2012-02-01 Thread Tuomas Kuosmanen
Hey. Would this be helpful? http://gallery.tigert.com/gallery/gauges/aab?full=1 The photo was taken by me years ago and I can license it as GPL if you want. Feel free to use it as a texture if you find it helpful. Btw, we had QNH of 1055 hPa last week and the local aviation forum discussions had

[Flightgear-devel] new Cessna Altimeter

2012-02-01 Thread Stephan Bourgeois
Hello everybody, I have been working on a new version of the Cessna Altimeter with the dual unit Kollsman window. This is to scale with the best photograph I have of such instrument. However I would like to play with the line thickness and the font to improve the legibility. Also, to match the l

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