On Sat, 7 Feb 2009 22:59:13 + (UTC), Martin wrote in message
:
> Arnt Karlsen wrote:
> > On Sat, 07 Feb 2009 19:37:35 +0100, Frederic wrote in message
> > <498dd4ef.2080...@free.fr>:
> >
> >> I don't know where this discussion will lead us but anyway, I made
> >> a new Windows build with th
Arnt Karlsen wrote:
> On Sat, 07 Feb 2009 19:37:35 +0100, Frederic wrote in message
> <498dd4ef.2080...@free.fr>:
>
>> I don't know where this discussion will lead us but anyway, I made a
>> new Windows build with the last OSG 2.8 branch with a working LWO
>> plugin :
> ..excellent work, Fred,
On Sat, Feb 7, 2009 at 10:28 PM, Arnt Karlsen wrote:
>
> ..excellent work, Fred, my only question is, _should_ FG have
> this LWO plugin? The only problems remaining are legal, the
> licensing and politics.
LWO plugin is in OSG. If you have any legal or licensing problems
about it, talk to them.
On Sat, 07 Feb 2009 19:37:35 +0100, Frederic wrote in message
<498dd4ef.2080...@free.fr>:
> I don't know where this discussion will lead us but anyway, I made a
> new Windows build with the last OSG 2.8 branch with a working LWO
> plugin :
> ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun+fg
On Saturday 07 February 2009 20:25:43 alex wrote:
> On Saturday 07 February 2009 11:50:57 FGD ML wrote
>
> Yes, full pathname to the .png image file. There is actually a bug in the
>
> > exporter code that cuts one character from the path string (/home/...
> > becomes /hme/...). I also tried to rem
On Saturday 07 February 2009 11:50:57 FGD ML wrote
Yes, full pathname to the .png image file. There is actually a bug in the
> exporter code that cuts one character from the path string (/home/...
> becomes /hme/...). I also tried to remove the pull path leaving only the
> filename, and copied the
You probably get that a lot, or I hope you do :
Thanks for taking of win32 binaries, it's very much appreciated.
Cheers, et un gros merci (assuming you're French)
Nic
On Sat, Feb 7, 2009 at 1:37 PM, Frederic Bouvier wrote:
> I don't know where this discussion will lead us but anyway, I made a ne
I don't know where this discussion will lead us but anyway, I made a new
Windows build with the last OSG 2.8 branch with a working LWO plugin :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun+fgfs-osg-win32-cvs-20090207.zip
This Wiki page explains how to use it :
http://wiki.flightgear.org/in
On Sat, 7 Feb 2009 14:29:31 +0100, Melchior wrote in message
<200902071429.32...@rk-nord.at>:
> * Arnt Karlsen -- Saturday 07 February 2009:
> > Then why are you here, asking us for freebee help?
> ^^
> I'm sure he didn't specifically ask you anything. Posting to
>
FGD ML wrote:
>
>
> 2009/2/7 Melchior FRANZ mailto:mfr...@aon.at>>
>
> Not that this has much to do with this thread, or Ian's
> FlightGear problems.
>
>
> Oh I would not worry about it, this thread has been hijacked, dragged
> off topic and otherwise generally killed already.
>
> Obv
se isn't it?
Lots of heat and not a lot of light (polite version).
Vivian
-Original Message-
From: FGD ML [mailto:fg...@pomf.net]
Sent: 07 February 2009 16:58
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] The use of models from other formats
200
2009/2/7 Melchior FRANZ
Not that this has much to do with this thread, or Ian's
> FlightGear problems.
Oh I would not worry about it, this thread has been hijacked, dragged off
topic and otherwise generally killed already.
Obviously starting another thread won't be likely to fair any better, h
* Ron Jensen -- Saturday 07 February 2009:
> OpenSceneGraph-Data supports Arnt's point. ;-)
That's not comparable: The concerned authors *contributed* their
stuff, and the problem was not their attitude, but the fact that
Robert accepted and committed the files -- as *sole* reference
for embedded
On Sat, 2009-02-07 at 14:29 +0100, Melchior FRANZ wrote:
> * Arnt Karlsen -- Saturday 07 February 2009:
> > Then why are you here, asking us for freebee help?
> ^^
> I'm sure he didn't specifically ask you anything. Posting to
> flightgear-devel usually means you wan
On samedi 07 février 2009, Roy Vegard Ovesen wrote:
> On Saturday 07 February 2009 11:50:57 FGD ML wrote:
> > 2009/2/7 Roy Vegard Ovesen
> >
> > > On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
> > > > As I said the .lwo file that Blender generated did _not_ contain any
> > > > ref
2009/2/7 Durk Talsma
> Hi Ian,
>
> On Saturday 07 February 2009 11:39:13 FGD ML wrote:
> > 2009/2/7 Arnt Karlsen
> >
> > > ..ah, that's where I try to help out. ;o)
> >
> > I'm sorry , I have a policy of not accepting cold callers.
> >
>
> I hope you find comfort in the fact that 99% of our fgfs
On samedi 07 février 2009, Durk Talsma wrote:
> Hi Ian,
>
> On Saturday 07 February 2009 11:39:13 FGD ML wrote:
> > 2009/2/7 Arnt Karlsen
> >
> > > ..ah, that's where I try to help out. ;o)
> >
> > I'm sorry , I have a policy of not accepting cold callers.
>
> I hope you find comfort in the fact t
Hi Ian,
On Saturday 07 February 2009 11:39:13 FGD ML wrote:
> 2009/2/7 Arnt Karlsen
>
> > ..ah, that's where I try to help out. ;o)
>
> I'm sorry , I have a policy of not accepting cold callers.
>
I hope you find comfort in the fact that 99% of our fgfs-devel subscribers is
simply ignoring Arnt
* Arnt Karlsen -- Saturday 07 February 2009:
> Then why are you here, asking us for freebee help?
^^
I'm sure he didn't specifically ask you anything. Posting to
flightgear-devel usually means you want to address FlightGear
developers (in the widest sense) -- and I'm
On Sat, 7 Feb 2009 10:39:13 +, FGD wrote in message
<9dfda0650902070239p450979e0n2ef48491d3552...@mail.gmail.com>:
> 2009/2/7 Arnt Karlsen
>
> > On Fri, 6 Feb 2009 23:06:59 +, FGD wrote in message
> > <9dfda0650902061506u22068722ld9a43d1ebb574...@mail.gmail.com>:
> >
> > > 2009/2/6 Arnt
2009/2/7 Roy Vegard Ovesen
I downloaded the 30 day trial version. It's full featured during the trial
> period.
>
Wow, that pretty decent of them really! It's just enough but not exactly
ages, so with that in mind do spend it wisely! Pleased at this news, it's
not always been that simple.
> No
On Saturday 07 February 2009 12:38:23 FGD ML wrote:
> 2009/2/7 Roy Vegard Ovesen
> > Do you mean grab a copy of LightWave?
>
> Yeah, why not? I heard that these days it just runs in "discovery mode"
> (?) if you don't have a dongle. I've never been there so don't know how
> that turns out, but I'
2009/2/7 Roy Vegard Ovesen
> On Saturday 07 February 2009 11:50:57 FGD ML wrote:
> > 2009/2/7 Roy Vegard Ovesen
> >
> > > On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
> > > > As I said the .lwo file that Blender generated did _not_ contain any
> > > > reference to the texture i
On Saturday 07 February 2009 11:50:57 FGD ML wrote:
> 2009/2/7 Roy Vegard Ovesen
>
> > On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
> > > As I said the .lwo file that Blender generated did _not_ contain any
> > > reference to the texture image, so I don't think that putting the i
2009/2/7 Roy Vegard Ovesen
> On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
> >
> > As I said the .lwo file that Blender generated did _not_ contain any
> > reference to the texture image, so I don't think that putting the image
> in
> > the same path as the .lwo file will work. T
2009/2/7 Arnt Karlsen
> On Fri, 6 Feb 2009 23:06:59 +, FGD wrote in message
> <9dfda0650902061506u22068722ld9a43d1ebb574...@mail.gmail.com>:
>
> > 2009/2/6 Arnt Karlsen
> >
> > > On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message
> > > <9dfda0650902061251g657a7a8axe431c89adc385...@mail.
On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
>
> As I said the .lwo file that Blender generated did _not_ contain any
> reference to the texture image, so I don't think that putting the image in
> the same path as the .lwo file will work. This could of course be because
> I'm not
On Saturday 07 February 2009 01:48:55 FGD ML wrote:
> 2009/2/6 Roy Vegard Ovesen
> > Using Blender I added a texture to one of the sides of the borgbox, and
> > finally exported to *.lwo format. The texture did not appear in
> > osgviewer. Looking at the resulting *.lwo file in a hex editor showed
On Fri, 6 Feb 2009 23:06:59 +, FGD wrote in message
<9dfda0650902061506u22068722ld9a43d1ebb574...@mail.gmail.com>:
> 2009/2/6 Arnt Karlsen
>
> > On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message
> > <9dfda0650902061251g657a7a8axe431c89adc385...@mail.gmail.com>:
>
> > > so we really a
2009/2/6 Roy Vegard Ovesen
> On Friday 06 February 2009 23:01:26 Vivian Meazza wrote:
> >
> > Osgconv also works, at least it does for .lwo -> .ac, but again no
> textures
> > to test.
>
> Using Blender I added a texture to one of the sides of the borgbox, and
> finally exported to *.lwo format.
On Friday 06 February 2009 23:01:26 Vivian Meazza wrote:
>
> Osgconv also works, at least it does for .lwo -> .ac, but again no textures
> to test.
Using Blender I added a texture to one of the sides of the borgbox, and
finally exported to *.lwo format. The texture did not appear in osgviewer.
L
2009/2/6 Arnt Karlsen
> On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message
> <9dfda0650902061251g657a7a8axe431c89adc385...@mail.gmail.com>:
> ..yeah, but who _are_ you guys, and why all this weird secrecy?
We're just a bunch of old guys who quite like making stuff in flight sims.
You ne
2009/2/6 Vivian Meazza
> Ian,
>
>
>
> I think we are nearly there. Osg 2.8 has fixed the bug:
>
>
>
> ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/hunter-lwo-tanks.jpg
>
>
>
> Here we have a .ac aircraft with 2 .lwo "droptanks" slaved to it.
>
Now THAT is funny - I'm sure I recognise those
On Fri, 6 Feb 2009 20:51:45 +, FGD wrote in message
<9dfda0650902061251g657a7a8axe431c89adc385...@mail.gmail.com>:
> 2009/2/6 Martin Spott
>
> > FGD ML wrote:
> >
> > > I guess "wait and see" is realistically the best hope we can have
> > > for the foreseeable future. That's a bit of a dis
a challenge for the FDM
folks!
-Original Message-
From: FGD ML [mailto:fg...@pomf.net]
Sent: 06 February 2009 20:52
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] The use of models from other formats
2009/2/6 Martin Spott
FGD ML wrote:
>
2009/2/6 Vivian Meazza
> Ian,
>
>
>
> Whoa there, it's not all doom and gloom.
>
I know, I'll live! It was just disappointment. It often passes after no more
than a day depending on size!
So far you guys have shown me you are different, and I'm certainly willing
to hang around and try to keep
Gear developers discussions
Subject: Re: [Flightgear-devel] The use of models from other formats
2009/2/6 Martin Spott
FGD ML wrote:
> I guess "wait and see" is realistically the best hope we can have for the
> foreseeable future. That's a bit of a disappointment reall
2009/2/6 Martin Spott
> FGD ML wrote:
>
> > I guess "wait and see" is realistically the best hope we can have for the
> > foreseeable future. That's a bit of a disappointment really.
>
> Well, you're asking for turn-key support of a format that's just very
> specific to _your_ job, as the tool y
FGD ML wrote:
> I guess "wait and see" is realistically the best hope we can have for the
> foreseeable future. That's a bit of a disappointment really.
Well, you're asking for turn-key support of a format that's just very
specific to _your_ job, as the tool you have choosen to use doesn't
prope
2009/2/6 Martin Spott
> FGD ML wrote:
>
> > [...] FOr now it
> > seems FG can only support .ac ahnd maybe 3ds, although I've not been able
> to
> > do exhaustive testing.
> >
> > Presumably there was some testing done at some stage for all claimed
> formats
> > being working as advertised when s
FGD ML wrote:
> [...] FOr now it
> seems FG can only support .ac ahnd maybe 3ds, although I've not been able to
> do exhaustive testing.
>
> Presumably there was some testing done at some stage for all claimed formats
> being working as advertised when switching over to OSG?
Certainly not all f
2009/2/6 Vivian Meazza
> Reagan wrote
>
> > Vivian Meazza wrote:
> > > Fred
> > >
> > >
> > >> Vivian,
> > >>
> > >> apparently, the challenge is to start AC3D under Vista 64
> > >>
> > >> -Fred
> > >>
> > >>
> > >> - "Vivian Meazza" a écrit :
> > >>
> > >>
> > >>> Ian,
> > >>>
> > >>>
> > >>
2009/2/6 Vivian Meazza
> Ian,
>
>
>
> Those boxes import nicely into AC3D here. How about a real challenge?
>
Well sure they do; even I can make a box that behaves itself fairly well,
for a box!
For the real challenge I think you're supposed to be able to use it FG
directly, as in without 3rd
On Fri, Feb 6, 2009 at 4:15 PM, Jon Stockill wrote:
> Vivian Meazza wrote:
>>
>> Those boxes import nicely into AC3D here. How about a real challenge?
>
> No problem getting them into blender either.
However when I tried to export textured lwo's to ac3d format in
blender, the textures were lost.
Vivian Meazza wrote:
> Ian,
>
>
>
> Those boxes import nicely into AC3D here. How about a real challenge?
No problem getting them into blender either.
Jon
--
Create and Deploy Rich Internet Apps outside the browser w
Reagan wrote
> Vivian Meazza wrote:
> > Fred
> >
> >
> >> Vivian,
> >>
> >> apparently, the challenge is to start AC3D under Vista 64
> >>
> >> -Fred
> >>
> >>
> >> - "Vivian Meazza" a écrit :
> >>
> >>
> >>> Ian,
> >>>
> >>>
> >>>
> >>> Those boxes import nicely into AC3D here. How about a re
Vivian Meazza wrote:
> Fred
>
>
>> Vivian,
>>
>> apparently, the challenge is to start AC3D under Vista 64
>>
>> -Fred
>>
>>
>> - "Vivian Meazza" a écrit :
>>
>>
>>> Ian,
>>>
>>>
>>>
>>> Those boxes import nicely into AC3D here. How about a real challenge?
>>>
>>>
>
> PS there se
Fred
> Vivian,
>
> apparently, the challenge is to start AC3D under Vista 64
>
> -Fred
>
>
> - "Vivian Meazza" a écrit :
>
> > Ian,
> >
> >
> >
> > Those boxes import nicely into AC3D here. How about a real challenge?
> >
PS there seems to be a workaround - here:
http://www.inivis.com/f
Fred
>
> Vivian,
>
> apparently, the challenge is to start AC3D under Vista 64
>
> -Fred
>
>
> - "Vivian Meazza" a écrit :
>
> > Ian,
> >
> >
> >
> > Those boxes import nicely into AC3D here. How about a real challenge?
> >
> >
> >
... snip ...
Well, that might be a bridge too far, and
l Message-
> From: FGD ML [mailto:fg...@pomf.net]
> Sent: 06 February 2009 10:18
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] The use of models from other formats
>
>
>
>
>
>
> 2009/2/6 Arnt
Ian,
Those boxes import nicely into AC3D here. How about a real challenge?
Vivian
-Original Message-
From: FGD ML [mailto:fg...@pomf.net]
Sent: 06 February 2009 10:18
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] The use of models from other formats
2009/2/6 Arnt Karlsen
> On Thu, 5 Feb 2009 11:07:45 +, FGD wrote in message
> <9dfda0650902050307n513838b7x6f06bca893b2b...@mail.gmail.com>:
>
> > 2009/2/5 Jon Stockill
> >
> > > Tim Moore wrote:
> > >
> > > > I don't know what to say about AC3D, but Blender has such a large
> > > community
On Thu, 5 Feb 2009 11:07:45 +, FGD wrote in message
<9dfda0650902050307n513838b7x6f06bca893b2b...@mail.gmail.com>:
> 2009/2/5 Jon Stockill
>
> > Tim Moore wrote:
> >
> > > I don't know what to say about AC3D, but Blender has such a large
> > community that
> > > I doubt you need to be suffe
FGD ML wrote:
> As for flight format I've never even seen one, where has that been used out
> of interest?
I think Tim refers to OpenFlight - probably the de-facto standard, at
least a _highly_ popular format for commercial, scientific and military
simulation platforms.
The nice thing about Ope
2009/2/5 Tim Moore
> It would be most useful to inquire in the Lightwave community what people
> do for
> export to games.
Well this would always depend on the game in question as that is what
generally calls the shots in the main.
> OSG supports DirectX .x files, Flight format, Collada, eve
On Wednesday 04 February 2009, FGD ML wrote:
> Hi All,
>
> Just got directed to your list today. Hope I'm posting this
> right as that is a first for me too. Sorry if I goofed too.
>
> I'm one of a bunch of content makers
[snip...]
Re the choice of model format; have you got a .3ds exporter for L
2009/2/5 Tim Moore
> FGD ML wrote:
> > Hi All,
> >
> > Just got directed to your list today. Hope I'm posting this right as
> > that is a first for me too. Sorry if I goofed too.
> Welcome!
Thanks, that feels a whole lot better now! (seriously!)
I'm going to work through this a part at a time
2009/2/5 Jon Stockill
> Tim Moore wrote:
>
> > I don't know what to say about AC3D, but Blender has such a large
> community that
> > I doubt you need to be suffering in isolation this way. Surely this is a
> known
> > problem with a workaround?
>
> Before people spend too much time on that if yo
Tim Moore wrote:
> I don't know what to say about AC3D, but Blender has such a large community
> that
> I doubt you need to be suffering in isolation this way. Surely this is a
> known
> problem with a workaround?
Before people spend too much time on that if you have a small sample
model tha
FGD ML wrote:
> Hi All,
>
> Just got directed to your list today. Hope I'm posting this right as
> that is a first for me too. Sorry if I goofed too.
Welcome!
>
> I'm one of a bunch of content makers, I recently had a conversation with
> Stuart, and felt it worth exploring this a bit further w
Hi All,
Just got directed to your list today. Hope I'm posting this right as that
is a first for me too. Sorry if I goofed too.
I'm one of a bunch of content makers, I recently had a conversation with
Stuart, and felt it worth exploring this a bit further with you all to see
if it has much of a
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