yeah glass and chrome effects are back to normal ... that was fast :)
On 11/17/09, Martin Spott wrote:
> Tim Moore wrote:
>> On 11/16/2009 09:50 PM, Martin Spott wrote:
>
>>> The prop disc of the Seneca, when lit almost from the same direction as
>>> viewed at (sitting in the cockpit, the sun in
Tim Moore wrote:
> On 11/16/2009 09:50 PM, Martin Spott wrote:
>> The prop disc of the Seneca, when lit almost from the same direction as
>> viewed at (sitting in the cockpit, the sun in your back) now looks
>> pretty much like a hard disc.
> I believe that updates to simgear and data fix this, b
You were right, I just updated the data package and now everything works fine -
I think ;)
Thanks!
BTW, so far I haven't had any problems with material animations.
--
Let Crystal Reports handle the reporting - Free Crystal
On 11/16/2009 09:50 PM, Martin Spott wrote:
> Hi Tim,
>
> Tim Moore wrote:
>
>> [...] I want to shake out what the changes may have broken first. Animations,
>> particularly material animations, may very likely be messed up; please report
>> any breakage.
>
> The prop disc of the Seneca, when li
Yeah, you're right, I didn't update the data directory. I don't do that often,
because it takes ages for CVS to start update. Anyway, I'm going to update and
then report the results.
> On 11/17/2009 01:53 AM, Victhor Foster wrote:
>> I am experiencing this bug: Some 3D objects/models are untextu
On 11/17/2009 01:53 AM, Victhor Foster wrote:
> I am experiencing this bug: Some 3D objects/models are untextured, while
> some others are. There are two screenshots showing this bug on the links
> below.
> http://img163.imageshack.us/i/fgfsscreen021.png/
> http://img163.imageshack.us/i/fgfsscreen0
I am experiencing this bug: Some 3D objects/models are untextured, while some
others are. There are two screenshots showing this bug on the links below.
http://img163.imageshack.us/i/fgfsscreen021.png/
http://img163.imageshack.us/i/fgfsscreen020.png/
Hello Tim,
> Hi Tim,
>
> Tim Moore wrote:
>
> > [...] I want to shake out what the changes may have
> broken first. Animations,
> > particularly material animations, may very likely be
> messed up; please report
> > any breakage.
>
There are some more, maybe older:
-particles emmissive is bro
Hi Tim,
Tim Moore wrote:
> [...] I want to shake out what the changes may have broken first. Animations,
> particularly material animations, may very likely be messed up; please report
> any breakage.
The prop disc of the Seneca, when lit almost from the same direction as
viewed at (sitting in t
After the last commit , emissive materials work again ,
but all "chrome" animations are still emissive ... I used to have this
problem long ago if I didnt remove any texture from the object before
exporting from Blender.
Are default textures being applied to these objects somehow ?
Cheers
On 11/15
On 11/16/2009 02:30 AM, Victhor Foster wrote:
> FG works again here, but there are bugs with your code. Some models are
> untextured, some are textured, and the shading is weird. Like when you have
> the ambient value lower than rgb on a material setting on a model. The side
> away from the ligh
FG works again here, but there are bugs with your code. Some models are
untextured, some are textured, and the shading is weird. Like when you have the
ambient value lower than rgb on a material setting on a model. The side away
from the light is dark.
---
Material animation lighting works here , but ac objects with an
emmisive setting no longer 'emit' , (as already reported on IRC)...
On 11/15/09, Tim Moore wrote:
> On 11/15/2009 08:21 PM, Vivian Meazza wrote:
>> Csaba Halász wrote:
>>
>>>
>>> On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen
>>> wr
On 11/15/2009 08:21 PM, Vivian Meazza wrote:
> Csaba Halász wrote:
>
>>
>> On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen
>> wrote:
>>>
>>> I just did a build from cvs and did a quik run on KSFO with the c172
>>> witch seems to be ok, but running at an airport that is not in the base
>>> pkg, lik
Csaba Halász wrote:
>
> On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen
> wrote:
> >
> > I just did a build from cvs and did a quik run on KSFO with the c172
> > witch seems to be ok, but running at an airport that is not in the base
> > pkg, like EHLE or EDDI, it starts but stays at the splash s
On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen wrote:
>
> I just did a build from cvs and did a quik run on KSFO with the c172
> witch seems to be ok, but running at an airport that is not in the base
> pkg, like EHLE or EDDI, it starts but stays at the splash screen and
> it's beginning to eat me
On 11/15/2009 06:05 AM, Anders Gidenstam wrote:
> Hi John,
>
> Can you check if
>
> aptitude install libboost-all-dev
>
> doesn't upgrade your system to boost 1.40?
Wow. Thanks for the clue.
Simgear and FGFS compile OK here now.
> It did here. I had at some previous time explicitly installe
On Sunday 15 Nov 2009, Alasdair Campbell wrote:
> On Sun, 2009-11-15 at 05:11 -0700, John Denker wrote:
> > 2) The following observations may be useful, even though they
> > don't directly respond to the question that was asked.
> > Squeeze (at the moment at least) is providing boost 1.35
> > wh
On Sun, 2009-11-15 at 05:11 -0700, John Denker wrote:
>
> 2) The following observations may be useful, even though they
> don't directly respond to the question that was asked.
> Squeeze (at the moment at least) is providing boost 1.35
> which in turn provides
> /usr/include/c++/4.3/unord
On Sun, 15 Nov 2009, John Denker wrote:
> 2) The following observations may be useful, even though they
> don't directly respond to the question that was asked.
> Squeeze (at the moment at least) is providing boost 1.35
Hi John,
Can you check if
aptitude install libboost-all-dev
doesn't upgrad
On 11/15/2009 03:46 AM, Tim Moore wrote:
> The critical feature from 1.37 is unordered_map; does
> Debian stable have std::tr1::unordered_map (i.e.,
> /usr/include/c++//unordered_map)?
1) Talking about Debian "stable" is problematic, especially
in a discussion that will be archived. The cu
I wrote
> Tim Moore
>
>
> > On 11/15/2009 10:04 AM, Martin Spott wrote:
> > > "Vivian Meazza" wrote:
> > >> Tim Moore wrote
> > >
> > >>> This requires updating flightgear, simgear, and data. Also, version
> > 1.37 of Boost
> > >>> is now required.
> > >
> > >> Sounds good to me. I'll start to d
Tim Moore
> On 11/15/2009 10:04 AM, Martin Spott wrote:
> > "Vivian Meazza" wrote:
> >> Tim Moore wrote
> >
> >>> This requires updating flightgear, simgear, and data. Also, version
> 1.37 of Boost
> >>> is now required.
> >
> >> Sounds good to me. I'll start to do battle with MSVC9 today. But w
Tim Moore wrote:
> [...] The critical feature from 1.37 is unordered_map; does
> Debian stable have std::tr1::unordered_map (i.e.,
> /usr/include/c++//unordered_map)?
jive: 11:56:47 ~> find /usr/include/ -name unordered_map\*|xargs ls -l
-rw-r--r-- 1 root root 8140 2. Jan 2009
/usr/inclu
Tim Moore wrote:
> I've just checked in code that applies effects to all models in FG. There's no
> documentation yet for how to use new features -- and not really any examples
> either; I want to shake out what the changes may have broken first.
> Animations,
> particularly material animations, m
On 11/15/2009 10:04 AM, Martin Spott wrote:
> "Vivian Meazza" wrote:
>> Tim Moore wrote
>
>>> This requires updating flightgear, simgear, and data. Also, version 1.37 of
>>> Boost
>>> is now required.
>
>> Sounds good to me. I'll start to do battle with MSVC9 today. But why Boost
>> 1.37 when 1.
> Tim Moore wrote
>>
>>
>>> I've just checked in code that applies effects to all models in FG.
>>> There's no
>>> documentation yet for how to use new features -- and not really any
>>> examples
>>> either; I want to shake out what the changes may have broken first.
>>> Animations,
>>> particularl
On 2009-11-15 09.38, Vivian Meazza wrote:
> Tim Moore wrote
>
>
>> I've just checked in code that applies effects to all models in FG.
>> There's no
>> documentation yet for how to use new features -- and not really any
>> examples
>> either; I want to shake out what the changes may have broken fir
"Vivian Meazza" wrote:
> Tim Moore wrote
>> This requires updating flightgear, simgear, and data. Also, version 1.37 of
>> Boost
>> is now required.
> Sounds good to me. I'll start to do battle with MSVC9 today. But why Boost
> 1.37 when 1.40 is available?
Indeed. To put it the sarcastic way (i
Tim Moore wrote
> I've just checked in code that applies effects to all models in FG.
> There's no
> documentation yet for how to use new features -- and not really any
> examples
> either; I want to shake out what the changes may have broken first.
> Animations,
> particularly material animatio
I've just checked in code that applies effects to all models in FG. There's no
documentation yet for how to use new features -- and not really any examples
either; I want to shake out what the changes may have broken first. Animations,
particularly material animations, may very likely be messed up;
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