Nick Warne wrote:
> On Friday 25 May 2007 03:59:55 Laurence Vanek wrote:
>
>>> ./configure CXXFLAGS=-O3 ...
>>>
>>> If you wish to include further flags, they need to enclosed in double
>>> quotes:
>>>
>>> ./configure CXXFLAGS="-march=athlon-tbird -O3"
>>>
>>> This is my full FG configure option:
On Friday 25 May 2007 03:59:55 Laurence Vanek wrote:
> > ./configure CXXFLAGS=-O3 ...
> >
> > If you wish to include further flags, they need to enclosed in double
> > quotes:
> >
> > ./configure CXXFLAGS="-march=athlon-tbird -O3"
> >
> > This is my full FG configure option:
> >
> > ./configure CX
Nick Warne wrote:
> Hi Georg,
>
> On Wednesday 23 May 2007 19:05:43 Georg Vollnhals wrote:
>
>> But where do you apply this "-O3" parameter? Configure or Make when
>> compiling the FlightGear sources? Thank you very much in advance for your
>> help.
>>
>> Regards
>> Georg EDDW
>
> Sorry, I read
Nick Warne schrieb:
> If you read the questions when using 'cmake -i .' one of them is what type of
> build to do:
>
> ...Debug | Release ...
>
> etc. Default is NONE. So you set that to 'Release'.
>
> Then later there is a question about what CXX flags the compiler should use
> when making a
Nick Warne schrieb:
> Sorry, I read this too quick. You can build SG/FG with optimisations like
> this:
>
> ./configure CXXFLAGS=-O3 ...
>
> If you wish to include further flags, they need to enclosed in double quotes:
>
> ./configure CXXFLAGS="-march=athlon-tbird -O3"
>
> This is my full FG conf
Hi Georg,
On Wednesday 23 May 2007 19:05:43 Georg Vollnhals wrote:
> But where do you apply this "-O3" parameter? Configure or Make when
> compiling the FlightGear sources? Thank you very much in advance for your
> help.
>
> Regards
> Georg EDDW
Sorry, I read this too quick. You can build SG/FG
Hi George,
On Wednesday 23 May 2007 19:05:43 Georg Vollnhals wrote:
> >> cmake -i .
>
> Thank you for the hint, this "cmake -i" configuration process works
> very nice for me but does not improve the framerates.
>
> > Oh my. After building OSG with 'Release' and then building FG with -O3,
> >
On 5/23/07, Georg Vollnhals <[EMAIL PROTECTED]> wrote:
>> Once you have a fresh checkout, in the trunk directory (top layer of
code)
>> to build the CMAKE files, issue:
>>
>> cmake -i .
Thank you for the hint, this "cmake -i" configuration process works
very nice for me but does not improv
Hi Nick,
>> I was a bit confused with this - I couldn't work out what 'the
>> configuration' screen was, nor meant.
>>
>> But I sussed out CMAKE now, so for anybody else with problems.
>>
>> Once you have a fresh checkout, in the trunk directory (top layer of code)
>> to build the CMAKE files, iss
On Tuesday 22 May 2007 17:48:02 Nick Warne wrote:
> On Monday 21 May 2007 23:46:34 gh.robin wrote:
> > > Configure osg with ist's new build system as a Release version. Or
> > > provide CMAKE_CXX_FLAGS and CMAKE_C_FLAGS on the command line of cmake.
> > > I run cmake with something like
> > >
> > >
On Monday 21 May 2007 23:46:34 gh.robin wrote:
> > Configure osg with ist's new build system as a Release version. Or
> > provide CMAKE_CXX_FLAGS and CMAKE_C_FLAGS on the command line of cmake.
> > I run cmake with something like
> >
> > cmake -D CMAKE_CXX_FLAGS="-O3 " \
> > -D CMAKE_C_FLA
Hi,
On Monday 21 May 2007, Tim Moore wrote:
> In case it's not obvious how to do that (I sure missed it!), in the
> ccmake configuration screen change CMAKE_BUILD_TYPE to "Release".
That is also possible ...
Greetings
Mathias
---
On Mon 21 May 2007 19:46, Mathias Fröhlich wrote:
> Hi,
>
> On Saturday 19 May 2007, gh.robin wrote:
> > I try to understand the big FPS differences i get when i build FG
> > first with an old OSG library 10 april 2007,
> > second with a recent OSG library 1.9.4 version
>
> I believe that you buil
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Mathias Fröhlich wrote:
> Hi,
>
> On Saturday 19 May 2007, gh.robin wrote:
>> I try to understand the big FPS differences i get when i build FG
>> first with an old OSG library 10 april 2007,
>> second with a recent OSG library 1.9.4 version
> I beli
Hi Tim,
Just tried this patch and had a couple observations (beyond noticing that it
generally works pretty well.) :-)
1. The application continuously scrolls the following message:
Viewer::checkWindowStatus() - 1
I couldn't immediately see where that was coming from.
2. The numeric keypad ke
Mathias Fröhlich schrieb:
> Hi,
>
> On Saturday 19 May 2007, gh.robin wrote:
>
>> I try to understand the big FPS differences i get when i build FG
>> first with an old OSG library 10 april 2007,
>> second with a recent OSG library 1.9.4 version
>>
> I believe that you built osg without op
Hi,
On Saturday 19 May 2007, gh.robin wrote:
> I try to understand the big FPS differences i get when i build FG
> first with an old OSG library 10 april 2007,
> second with a recent OSG library 1.9.4 version
I believe that you built osg without optimization.
When building without optimization y
Hello Tim, Mathias,
This is a digest of tests i have done , (and a repeat of previous separated
mails)
I try to understand the big FPS differences i get when i build FG
first with an old OSG library 10 april 2007,
second with a recent OSG library 1.9.4 version
FG was patched with Tim Moore pa
Hi,
On Friday 18 May 2007, Tim Moore wrote:
> renderer.cxx already contains a lot of OSG specific code; in fact it
> would be fair to say that is all OSG specific code. I did add some
> osgViewer specific code to renderer.cxx because the details of accessing
> the scene root, controlling the came
On Tuesday 15 May 2007, Tim Moore wrote:
> Howdy,
> This patch implements the option of using OpenSceneGraph's osgViewer
> instead of SDL or glut. The major user visible difference is the
> availability of OSG statistics, as seen in
> http://www.bricoworks.com/moore/osgstats.png, which show the tim
On Thu 17 May 2007 22:28, Tim Moore wrote:
SNIP
>
> > The "Cull" is basically very high compared to the other values but when
> > i fly over the sea (without tiles as i said in an other topic).
> > What is exactly the meaning of the "Cull" value ?
>
> It's hard to assign a meaning to these times i
On Thu 17 May 2007 22:28, Tim Moore wrote:
SNIP
> It's hard to assign a meaning to these times in isolation, except to
> note that 16 milliseconds total is the magic number that gives you a
> frame rate of 60hz. The large cull time indicates poor scene graph
> layout; possibly there's a problem wi
* Tim Moore -- 5/18/2007 9:20 AM:
> renderer.cxx already contains a lot of OSG specific code; in fact it
> would be fair to say that is all OSG specific code.
I agree. Main/fg_os*.cxx are there to handle the operating system dependent
interfaces for window management/keyboard/mouse: glut and later
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Curtis Olson wrote:
> Hi Tim,
>
> I took a peek at the diffs and had a couple questions. Originally the
> idea of the fg_os files was to have a single interface within the
> flightgear code so that the details could be hidden in fg_os.[ch]xx, but
> I
Hi Tim,
I took a peek at the diffs and had a couple questions. Originally the idea
of the fg_os files was to have a single interface within the flightgear code
so that the details could be hidden in fg_os.[ch]xx, but I see with your
changes that you have a lot of OSG specific code now that has f
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gh.robin wrote:
> Hello Tim,
>
> I spite of a very low fps with osg 1.9.4 (as i said before) i have built FG
> with that patch, which works perfectly (but the cursor change, you are
> working on it).
>
I'll turn this into a Wiki page if it gets t
gh.robin wrote:
>Hello Tim,
>
>I spite of a very low fps with osg 1.9.4 (as i said before) i have built FG
>with that patch, which works perfectly (but the cursor change, you are
>working on it).
>
>How may we understand the values which are given
>Event
>Update
>Cull
>Draw
>Gpu
>
>Are they pe
On Tue 15 May 2007 00:32, Tim Moore wrote:
> Howdy,
> This patch implements the option of using OpenSceneGraph's osgViewer
> instead of SDL or glut. The major user visible difference is the
> availability of OSG statistics, as seen in
> http://www.bricoworks.com/moore/osgstats.png, which show the t
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Howdy,
This patch implements the option of using OpenSceneGraph's osgViewer
instead of SDL or glut. The major user visible difference is the
availability of OSG statistics, as seen in
http://www.bricoworks.com/moore/osgstats.png, which show the time sp
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