Re: [Flightgear-devel] 737 project

2006-02-06 Thread Major A
> You can already scroll 2D panels (like the 737's) using the > shift+f5/f6/f7/f8 combinations. Took me months to discover this little > secret, which makes the 737 much nicer, since the autopilot engage and > disengage buttons are offscreen by default... Excellent, thanks! I'll try the 737 ag

Re: [Flightgear-devel] 737 project

2006-02-06 Thread Stefan Seifert
Major A wrote: BTW, a rather nice feature of X-Plane (well, compared to MSFS at least) is the scrolling panel so that you get access to all controls just by scrolling, without popping up subpanels. Are there thoughts of how full-features aircraft panels (737, let alone Concorde etc.) are to be la

Re: [Flightgear-devel] 737 project

2006-02-05 Thread David Megginson
On 05/02/06, Georg Vollnhals <[EMAIL PROTECTED]> wrote: > if you fly with AP it is a pleasure zooming on an instrument in 3d > cockpit and read it/make your inputs. > This is bad if you fly *manually/by hand*, you can't control your > aircraft as you would like to :-/. That's a problem in real li

Re: [Flightgear-devel] 737 project

2006-02-05 Thread Josh Babcock
Georg Vollnhals wrote: >> > Hi Andras, hi Josh! > if you fly with AP it is a pleasure zooming on an instrument in 3d > cockpit and read it/make your inputs. > This is bad if you fly *manually/by hand*, you can't control your > aircraft as you would like to :-/. > Therefore my wish for the *future*

Re: [Flightgear-devel] 737 project

2006-02-05 Thread Georg Vollnhals
Josh Babcock schrieb: Major A wrote: There is already a new 737 model and 3D panel in the pipe line. Which one are you referring to? The current CVS model? I think I could contribute to FlightGear by writing code for instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it would be

Re: [Flightgear-devel] 737 project

2006-02-05 Thread Josh Babcock
Major A wrote: >>There is already a new 737 model and 3D panel in the pipe >>line. > > > Which one are you referring to? The current CVS model? > > I think I could contribute to FlightGear by writing code for > instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it > would be nice to

Re: [Flightgear-devel] 737 project

2006-02-05 Thread Major A
> There is already a new 737 model and 3D panel in the pipe > line. Which one are you referring to? The current CVS model? I think I could contribute to FlightGear by writing code for instruments. Inspired by Benedikt Stratmann's x737 for X-Plane, it would be nice to have a 737 or so which is a

Re: [Flightgear-devel] 737 project

2006-02-05 Thread Ampere K. Hardraade
On Thursday 02 February 2006 14:15, Justin Smithies wrote: > I can do coding and getting the data / layouts / photos etc from Boeing For coding, you shoulding look into Nasal: http://www.plausible.org/nasal Ampere --- This SF.net email is spon

Re: [Flightgear-devel] 737 project

2006-02-03 Thread Markus Barenhoff
Justin Smithies wrote: > We would need a good 3d modeller for a start as im not that hot. > I can do coding and getting the data / layouts / photos etc from Boeing > maybe this one here is a good source for information too: http://www.b737.org.uk/ Markus Barenhoff -- Markus Barenhoff - Span

RE: [Flightgear-devel] 737 project

2006-02-02 Thread Innis Cunningham
Hi Justin There is already a new 737 model and 3D panel in the pipe line. Cheers Innis From: Justin Smithies writes Who all would be interested in updating or rather building a new 737 model with 3d panels etc and more working realistic features. Using the latest Boeing 737 data ? We could ma