URL: http://bugs.freeciv.org/Ticket/Display.html?id=40607
[cazf...@gmail.com - Mo 04. Mai. 2009, 09:53:10]:
2009/1/7 Marko Lindqvist cazf...@gmail.com:
2008/12/21 Yoav Luft:
Hi, I think it's pretty much finished, at least the basic
functionality.
The attached .diff file adds the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40759
The upkeep information is now send to the client and the values are
updated
each turn and if
* a unit is disbanded
* a unit is bribed by a spy
* a unit is disbanded and
* a unit is updated
if the creation of a unit is added the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40758
I've created and tested a rollback patch, which removes all update22*
references/code and revert back resource identifiers to the 2.1.x default.
Should you need the dictionary approach, I could come up with a patch
for that too.
-
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40767
Also the terrain.ruleset files in the civ1 and civ2 ruleset
directories need to be updated. I'll test it with recent
and older savegames once these changes are made. Probably
savegames already made in 2.1.99 will become incompatible,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40759
- Perhaps the values of the unit upkeep field should be
sent in unit info packets so that they do not have to
be recomputed at the client side.
I will look into this.
Should this be something like in the attached file
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40758
Indeed, loading a civ1/2 game with the default ruleset is kind of weird.
Perhaps a dictionary (in terrain.ruleset) could look like this:
[resourceids_dictionary]
game_version = 2.2
gold = $
iron = /
game
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40758
Indeed, loading a civ1/2 game with the default ruleset is kind of weird.
Perhaps a dictionary (in terrain.ruleset) could look like this:
[resourceids_dictionary]
game_version = 2.2
gold = $
iron = /
game
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40760
[matthias.pfaffer...@mapfa.de - Sa 11. Apr 2009, 23:45:40]:
extend the gold upkeep system:
0 - old system
1 - cities pay for buildings; the nation pays for units
2 - the nation pays for buildings and units
depends on ticket
is in either saving or loading the game.
I also cannot log in to RT with guest/viceerf, so I hope someone will
give me a RT login when they fix the website problems.
Aloha,
RK.
freeciv-2.1.99-patch-issue-40758.patch
Description: Binary data
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316
[EMAIL PROTECTED] - Fr 25. Jul 2008, 16:12:11]:
It seems to me that problem has to be
in server side sending such information in the first place. Something
wrong with send_tile_info()?
Thanks for the hint. The same I did on the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316
[EMAIL PROTECTED] - Fr 25. Jul 2008, 16:12:11]:
It seems to me that problem has to be
in server side sending such information in the first place. Something
wrong with send_tile_info()?
Thanks for the hint. The same I did on the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39864
[book - Sat Jul 19 04:02:14 2008]:
My opinion is that the current behaviour is excessively
nannying and adds needless complications. The goto code
should just make the unit go where you tell it to go,
taking a safe route if one
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316
[EMAIL PROTECTED]
Well I probably have the time for working on this but my experience
doesn't quite match yours with neither the C programming language nor
the freeciv source code, so I'm not all that confident that it would be
just a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316
pcity-tile and ptile-city are both set to the correct values.
In general ptile-city-tile == ptile and pcity-tile-city == pcity
all the time (that would be a useful assertion to add somewhere - in
fact client-side sanity checks might
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40213
[book - So 20. Jul 2008, 22:29:40]:
[EMAIL PROTECTED] - So 20. Jul 2008, 18:15:03]
Since there hasn't been done anything here
for a month I assumed that this would be an
ideal training ground for newbies. ;)
It was very
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40334
I don't know how this is best implemented... maybe by a single dedicated
server (like del.icio.us http://del.icio.us ... obviously your games
would be associated with your login), or maybe by letting individual
players configure
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40337
Should this savegame work? In reality, it doesn't if a client is started
using my own 'starplio' tileset, but does if a client is started using
amplio and then changed to starplio once the game has started.
interstellar80x40.sav
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34276
[EMAIL PROTECTED] - Mar. Sep. 04 12:00:48 2007]:
On 04/09/07, Jordi Negrevernis i Font wrote:
Marko Lindqvist wrote:
What Freeciv version and which client are you using?
Freeciv 2.1.0 Beta6 compiled from source
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40171
i noticed that PR#40097 is very similar to this report.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40171
i noticed that PR#40097 is very similar to this report.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39464
Can be solve easy!
$row[host] and $row[port] variables are destroy by players list
query to database. Resquest sentences are build in same time in the
pacth. You can also, use differents variable names than $row for
players/variables
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395
2. When using default rules, fighters can't engage other units
except
when immediately adjacent to a city.
Aparently both fighters and bombers are completely useless. They
might
be able to defend, but they
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39477
[wsimpson - Fri Aug 03 18:19:29 2007]:
Guest wrote:
[wsimpson - Tue Jul 31 06:51:16 2007]:
Are you sure you installed correctly?
I believe so, unless using svn update has become the incorrect way.
...
[]$ civclient -t
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39477
[wsimpson - Tue Jul 31 06:51:16 2007]:
Michael Fay wrote:
I am unable to get any tileset to work with the current svn version
(13132).
All the included tilesets are working here
With Amplio
Including Amplio, at
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39469
Indeed, with Wesnoth it´s the same. So you can take back the bug report.
I'll try to get some support in the Dexpot-Board.
Thank you for the help!
Greetz
Scheich Xodox
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39459
[EMAIL PROTECTED] - Tue Jul 17 19:56:51 2007]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39459
Some debugging says that the faulty place is
client/gui-gtk-2.0/wldlg.c
function cell_render_func
line 1008 (this might
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39389
I don't think you understood very well what is LOG_NORMAL. All the
freelog() messages are displayed ONLY in the console if the current log
level = to the first argument. LOG_NORMAL messages are not displayed in
the chat window. Some
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39129
There is an other problem... When the pregame, when you cut someone, the
player is removed, so the players are renumbered. Then, the pplayer
pointer point to the next player. :/
I propose to set back:
pplayer = ptarget-player;
and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=23744
Bug fixed, see http://rt.freeciv.org/Ticket/Display.html?id=39126
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Apply the patch in reverse mode (i did a mistake with source and
destination with diff): patch -Rp1
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39358
[EMAIL PROTECTED] - Wed Apr 25 07:18:33 2007]:
When there is a vote while the pregame, and a player leaves or is
lost, the
players are renumbered. But votes are based on player_no, so the vote
are
messed up.
For exemple:
* A
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39358
I wanted to clarify this cause I think I can fix it just need some more
information. You are referring to a pregame vote only correct? If this
is occuring during the game itself I will need some more information as
the server
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39349
[per - Sat Apr 21 13:05:50 2007]:
Please post each bug in a separate ticket. It is difficult to handle
multi-bug reports.
Will do.
Why are you playing the beta version?
Actually, these bugs are from 2.1.0.beta3. Sorry, my bad.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39331
These bugs are actually for 2.1.0-beta3, not 2.0.9-beta3. Sorry about
any confusion.
In response to whoever made the comment about desalination plants:
I like the idea of more techs, more buildings, etc., especially in the
modern era
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39331
Are you dure you are playing on hard? I can never get the AI to
exchange
tech, even if I offer all my techs in exchange. The bug for me is that
you can't get any reason for why the computer isn't accetping your
deal.
Yes, the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37321
[guest - Sun Mar 04 19:29:33 2007]:
[EMAIL PROTECTED] - Sat Mar 03 22:22:13 2007]:
well i see that some of you say that the status should be dropped at
one stage, but i will disagree here.
assume you have a elite carvel
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37321
[EMAIL PROTECTED] - Sat Mar 03 22:22:13 2007]:
well i see that some of you say that the status should be dropped at
one stage, but i will disagree here.
assume you have a elite carvel crew, you assign them to a new galeon.
they
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37321
[chrisk - Fri Mar 02 11:06:11 2007]:
Alexander Sayenko wrote on Mar 01, 22:03 (-0800):
There is a bug report based on several discussions in the Freeciv forum.
The main inconsistency is that:
* while upgrading a unit, the
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