Title: Re: [Freecol-developers] FreeCol with original Colonization's graphics?
One small secret: I have already treated the issue with tiles. :)
Oh god, I wish I would have a lot of time to finish it now...
Regards,
Fenyo
Hi Michal,
Yes you're not the first and you probably wo
Title: Re: [Freecol-developers] FreeCol with original Colonization's graphics?
Hi!
Bahh, I indended it as a surprise, as I am already working on it. :)
But nowadays I do not have so much capacity to do it.
Still, I hope I will finish it soon..
Regards,
Fenyo
Hi!
I'm a FreeCol
l. (unless GitHub is
introduced)
Mainly because of the Merge Request system of SourceForge is unusable.
Regards,
Fenyo --
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slas
ver I was thinking of some sort of cron
> hack to pull from A and push to B if changes found.
Ok, so it can not be done without client side, as i thought. :)
But as long as SF is only the secondary/backup repo, i don't care. :)
Regards,
Fenyo -
s is an even better idea! I support this.
What do you mean by "github has its own politics"?
And how the automate synchronizing can be done
without involving client side? (which means scripts at You and Wintertime when
you
orums and BugReport system.
They are not strongly connected to each other, are they?
Regards,
Fenyo --
Check out the vibrant tech community on one of the world's most
engaging tech sites, SlashDot.org! h
eForge has!
Guys, what do you think?
Regards,
Fenyo --
Check out the vibrant tech community on one of the world's most
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Hi,
> I don't remember ever getting so many emails from people submitting
> patches. Is there something Enrico is doing differently?
I was just gonna say that.
Is it possible that Enrico should post his patches at this page?:
https://sourceforge.net/p/freecol/patches/
Reg
Hi folks,
Have you guys noticed that the indian braves can go really far away from their
home settlement?
They can go even to the other side of the map.
I think this is unrealistic.
They should hang around their territories.
What do you think?
Regards,
Fenyo
an we become better compatible with older versions
by putting the file to the build.xml (or join gitignores)
or you would rather recommend me to upgrade instead? :)
Regards,
Fenyo--
Check out the vibrant tech community on one of
delete doc\.gitignore)
just like in the case of many other subfolders,
or we should specify this new file in the build.xml to avoid cleaning it.
(I vote for the first version, since almost every other subfolder's gitignore
content is also in the main gitignore)
about this, 1.5 years ago)
Regards,
Fenyo --
Check out the vibrant tech community on one of the world's most
engaging tech sites, SlashDot.org! http://sdm.link/slashdot
rpenter has become a Free Colnist."
Is it an intended behaviour or a bug?
Regards,
Fenyo--
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http
> Re: Clear being mapped to C, I've often wondered why clear and plow
> are differently mapped. In Col1, it's just the P key for both actions.
You're right! It's P for both in Col1.
This would even be a better version in Fre
thinking that it wasn't even successfully posted.
Do you have that mail?
Regards,
Fenyo--
Don't Limit Your Business. Reach for the Cloud.
GigeNET's Cloud Solutions provide you with the tools and support
nMods/
https://github.com/fenyo1/FreeCol/tree/seasonMods
I think you can safely merge it now. :)
Regards,
Fenyo
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Monitor 25 network devices or servers for free with OpManager!
OpManager is web-based network management s
ike
> Messages.properties, which would be read in
> Specification.loadMods.
And will you make this Messages.properties loading mechanism?
Or you leave it to me?
If that's done, i'll gladly adapt the mods for that.
Regards,
Fenyo-
ys as accelerator)
Result:
https://sourceforge.net/u/fenyo1/freecol/ci/centerAccelerator/
https://github.com/fenyo1/FreeCol/tree/centerAccelerator
Regards,
Fenyo
--
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Freecol-
nly the messages (from the
FreeColMessages.properties file)
with the mod id specified in mod.xml, and read the complete file only if the
mod is actually enabled.
Or maybe the game should just read-in the message
>
> I do not want to add another localization mechanism. I want to use the
> one we have.
Ok, you won.
I'll remove Messages.formatMessage().
> I recommend you wait a bit until I have fixed the problems with Turn.
> Less annoying rebasing for all of us, and I may yet be wrong
ason.1=Autumn
But please do not broke the localization possibility,
and do not make a separate visible game option of the number of seasons
(the number of seasons should also be changeable only from a mod,
so the number of seasons and the season names SHOULD have been linked together)
Regards,
F
t;> Is there anything else i can improve in this patch for you to accept?
> Somehow generate more free time for me so I can give this the attention it
> requires:-).
I'd love to, but i think i do not have any inf
t existent yet. (and i do not want to create it twice in two
independent packs)
Waiting your answers. :)
Regards,
Fenyo--
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Freecol-develope
Freecol 0.x or Freecol 2
material?
And why is it wrong if something gets into the game earlier?
Regards,
Fenyo--
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Freecol-developers@lis
for the logger only, and i have not seen
any points where it is used for UI displaying.
So it is likely that this change would not affect any of the UI displaying.
Is it OK for you if I make this change, so the Turn.toString()
will just
reSeasonsV2/
https://github.com/fenyo1/FreeCol/tree/MoreSeasonsV2
So i really recommend Version-1 instead of Version-2.
And i have tested it a lot, i think it is good to go.
Regards,
Fenyo --
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