Re: [Audyssey] returned to teh list and a question

2006-04-28 Thread matt
Hello Kelly. If you are having problems with that game than I am sure there are others on this list that can help with that more than I could. I just wanted to let you know that there is another version of that at spoonbill games. I am sorry if I spelled that wrong but it is very early in the

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread K4NKZ Jim Ardin
yes! I will sign up 4 it! *** --- *** --- *** Have A Nice Day, From Jim Ardin eMail = [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 27, 2006 10:27 PM Subject: [Audyssey] Creating a

[Audyssey] Fwd: aebc How to Get a Job When You Are Blind or Visually Impaired

2006-04-28 Thread James Homuth
Off-topic, but I thought it might be interesting to certain people who may very well be thinking employment is about a snowball's chance in hell. James X-ClientAddr: 206.190.36.81 DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=s1024; d=rogers.com;

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Raul A. Gallegos
Hello everyone. Here is the deal on adding other lists to the audyssey.org domain. The webhost provider we are using is specifically designed for high-volume lists. Because of this we are not free to create lists at will even though we use cpanel to manage the account. In order to add more

Re: [Audyssey] Montezuma's Revenge Updates.

2006-04-28 Thread Thomas Ward
Hi Chris, Yeah, well the USA Games version has some additional challenges in it which makes the game a bit more apealing. For example, there is a room, room 19, with three lava pits in it. Well, in the old release from Alchemy that room was easy to get through. I added a twist, and placed a

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread simon.dowling
HI I WOULD BE INTERESTED IN SUCH A LIST, MAY BE IT COULD BE USED FOR SOME OF THE TERMS SUCH WHAT ARE ARRAYS, FLOATING POINTS WHERE AND WHEN TO USE THEM, CALL PROCEDURES AND THE LIKE. I AM LOOKING AT A GAME ENGINE AT THE MOMENT, ITS THE IRRLICHT-1.00 WHICH YOU CAN CREATE 3D GAMES AND ALL KINDS

Re: [Audyssey] Monty review feature.

2006-04-28 Thread Neo
Hi, if I were a developer making such decision, I would determine by the genre and the intended complexity of the game. IN fact, I plan to do something like this in my future games. For example such different endings would not really fit a game like say Monkey Business (the story is somewhat

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Trouble
That would be nice to learn how. May help someone do more than just games once they understand how sound integrates into programming. At 10:27 PM 4/27/2006, you wrote: Hi, This question in particular goes to Raul and Kevin, but I think we all should be involved in this idea. A while back us

[Audyssey] game programming list

2006-04-28 Thread K4NKZ Jim Ardin
if this list does come about! we will have to decide which language we should use! we could start with toms favorite C#', then do the same program in c++, then vb. *** --- *** --- *** Have A Nice Day, From Jim Ardin eMail = [EMAIL PROTECTED]

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Ron Schamerhorn
Hi Simon, Wondering if you could say where one could find this engine and perhaps an FAQ? Thanks Ron - Original Message - From: simon.dowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 28, 2006 10:00 AM Subject: Re: [Audyssey] Creating a

Re: [Audyssey] Buying properties was Monopoly Here Now Edition

2006-04-28 Thread Richard Bennett
I am going to try that next time we get to play monopoly as a family. It is like I told Jim, I had never heard of playing that way, but sounds quite interesting. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
does safari have alot of game programming books? I have never been out there, and wouldn't want to sign up for something that didn't have what I am looking for. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Matthew T. Atkinson
Further to Tom's suggestion of a newbie programming list, I have some thoughts At AGDev.org, we have mailing lists and a wiki (website that is easily editable by its members) that people use to describe their work and host tutorials on the topics they are experts in. Anyone can read this

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Richard Bennett
well I think I am going to stick with C++ instead of learning the C# language right now, but that's not to say that I won't eventually try and learn it. But if you can make internet games with C++ I don't know if it would be worth it to learn C# or not. BEAN

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread eloheem team
I think that is a great idea for everyone who is interested in game programming.. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 27, 2006 7:27 PM Subject: [Audyssey] Creating a game programming list? Hi,

Re: [Audyssey] Monty review feature.

2006-04-28 Thread Thomas Ward
Hi, As Monty is a recreation of an old game it will have to tend to stick to the general game. That is why there is only one ending. However, I can see in roll playing type games where alternative endings would be cool. Allot of the endings could be based on decisions made in the game during

Re: [Audyssey] game programming list

2006-04-28 Thread Thomas Ward
Well, often the language is less important than the concepts behind them. For example the two if statements would do the exact same function. ' in VB .NET If health 0 Then ' Put some code here. End If // C++ and C#. if(health 0) { // Put some code here. } I can't remember exactly where to

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Thomas Ward
Hi Richard, blind programming is geared for real world business apps, and often I have found 75% of the people over there are all VB to the max. It is like pulling teeth finding someone outside of that one language. Don't ask me why so many in the VI development comunity use VB, but it seams to

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, They have several on aspects of game programming, but I wouldn't call it a huge amount. I can basically give you a main list of the titles I have read. Programming Roll Playing Games Tricks of the Game Programming Gurus Beginning Math and Physics Game Scripting Mastery Kickstart

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, Visual C++ is more or less just like C++ with allot of Microsoft specific stuff tossed in. Yes, you include headers in the same way as before. If you are using DirectX the DirectX include and lib directories have to be on your project path for it to see them, and you need to include

[Audyssey] additional lists on audyssey

2006-04-28 Thread Raul A. Gallegos
Here is the status so far. I looked at using phplist which is available via cpanel and is no additional cost. However from playing with it things seem to be that phplist is setup for announce outgoing only lists. No discussion lists. I'm currently looking into seeing if they will allow us to

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread AudioGames.net
Hi, I would favour a Newby-List using the established AGDev community. Greets, Richard http://www.audiogames.net - Original Message - From: eloheem team [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 29, 2006 2:58 AM Subject: Re: [Audyssey]

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Raul A. Gallegos
OK. I just heard back from EMWD who is the hosting company for audyssey.org. The deal is, I can install dadamail with no problems from their end. I also am wondering however if perhaps we really should use the established agdev network as Richard suggested. For those of you who are developers

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Liam
I don't think it's necisary to reinvent the wheel. If agdev exists. I say use it. I don't plan on subscribing however. Though, If we had a new list on audyssey, I don't think I'm subscribe either. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: gamers@audyssey.org

Re: [Audyssey] Programming computer games?

2006-04-28 Thread mvfegund
Yeah, let me know if you find one, I am interested in game programming to. - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 28, 2006 6:09 PM Subject: Re: [Audyssey] Programming computer games? Hey Tom,

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Thomas Ward
Hi Matthew, If you are willing to use the agdev server for another list that would be great. We could have the current agdev list for us developers who are experienced and have advanced questions etc, and a general list where everyone can join in and get answers to newby questions. This would

Re: [Audyssey] Programming online play

2006-04-28 Thread Thomas Ward
It is my understanding that directPlay as we know it is being phased out with the advent of Windows Vista and directX 10. I have heard that as well, but so far it still is a part of DirectX 9 latest. My guess is they will still maintain backwards compatibility even if the begin phasing it out

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Thomas Ward
Hi Raul, No there is nothing saying the list has to be hear on audyssey, but it would make it nice. If we had to it could be set up on googlegroups or some other place. However mailman lists like we have is of preference. Raul A. Gallegos wrote: Here is the status so far. I looked at using

Re: [Audyssey] game programming list

2006-04-28 Thread Thomas Ward
Hi Richard, Yeah, they are out there. However, for the life of me I can't seam to find them now. I think Justin knows where to get them though. Richard Bennett wrote: that kind of conversion tool would be awesome. I didn't realize that there was actually tools out there like that. It would

[Audyssey] gma tank commander

2006-04-28 Thread Richard Bennett
Hey everyone I just have been playing the demo version of GMA Tank Commander, and just had to say, that game rocks. I have been playing the heck out of it. BEAN Richard Bennett *BEAN* Georgia State Phi Beta Lambda(PBL) Secretary personal e-mail: [EMAIL PROTECTED] Windows Messenger(or MSN

Re: [Audyssey] additional lists on audyssey

2006-04-28 Thread Richard Bennett
I had heard that, and in my opinion, game programming is technologically related, but they may not see it that way. BEAN ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, I have read several game programming books, and one perhaps two chapters for sound is all you get. I would say 50% of all game programming books is given over to graphics. However, on the other hand once you get sound going there isn't much to it. Richard Bennett wrote: Hey Tom,

Re: [Audyssey] Programming computer games?

2006-04-28 Thread Thomas Ward
Hi Richard, The feature you speak of is called intelisense. All the Microsoft Visual Studio language ides attempts to do code completion for you. If you really don't like it you can disable it in options. However, I often use it as it really does save allot of typing sometimes. Richard Bennett

Re: [Audyssey] Creating a game programming list?

2006-04-28 Thread Matthew T. Atkinson
On Fri, 2006-04-28 at 20:46 -0400, Thomas Ward wrote: If you are willing to use the agdev server for another list that would be great. We could have the current agdev list for us developers who are experienced and have advanced questions etc, and a general list where everyone can join in

Re: [Audyssey] questions about muds

2006-04-28 Thread Christy Schulte
I have two muds that I play. The one I play the most is called New Worlds, however you have to be eighteen or older to play. It is roleplay intensive, so if you are really into serious roleplay it's awesome. If you're just wanting to go kill stuff, it's not the mud for you. The website is