Hello Kelly. If you are having problems with that game than I am sure there
are others on this list that can help with that more than I could. I just
wanted to let you know that there is another version of that at spoonbill
games. I am sorry if I spelled that wrong but it is very early in the
yes! I will sign up 4 it!
*** --- *** --- ***
Have A Nice Day, From Jim Ardin
eMail = [EMAIL PROTECTED]
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 27, 2006 10:27 PM
Subject: [Audyssey] Creating a
Off-topic, but I thought it might be interesting to certain people
who may very well be thinking employment is about a snowball's chance in hell.
James
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Hello everyone. Here is the deal on adding other lists to the
audyssey.org domain.
The webhost provider we are using is specifically designed for
high-volume lists. Because of this we are not free to create lists at
will even though we use cpanel to manage the account. In order to add
more
Hi Chris,
Yeah, well the USA Games version has some additional challenges in it
which makes the game a bit more apealing. For example, there is a room,
room 19, with three lava pits in it. Well, in the old release from
Alchemy that room was easy to get through. I added a twist, and placed a
HI I WOULD BE INTERESTED IN SUCH A LIST, MAY BE IT COULD BE USED FOR SOME OF
THE TERMS SUCH WHAT ARE ARRAYS, FLOATING POINTS WHERE AND WHEN TO USE THEM,
CALL PROCEDURES AND THE LIKE.
I AM LOOKING AT A GAME ENGINE AT THE MOMENT, ITS THE IRRLICHT-1.00 WHICH YOU
CAN CREATE 3D GAMES AND ALL KINDS
Hi,
if I were a developer making such decision, I would determine by the genre
and the intended complexity of the game. IN fact, I plan to do something
like this in my future games.
For example such different endings would not really fit a game like say
Monkey Business (the story is somewhat
That would be nice to learn how. May help someone do more than just
games once they understand how sound integrates into programming.
At 10:27 PM 4/27/2006, you wrote:
Hi,
This question in particular goes to Raul and Kevin, but I think we all
should be involved in this idea. A while back us
if this list does come about! we will have to decide which language we should
use!
we could start with toms favorite C#', then do the same program in c++, then
vb.
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Have A Nice Day, From Jim Ardin
eMail = [EMAIL PROTECTED]
Hi Simon,
Wondering if you could say where one could find this engine and perhaps an
FAQ?
Thanks
Ron
- Original Message -
From: simon.dowling [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 28, 2006 10:00 AM
Subject: Re: [Audyssey] Creating a
I am going to try that next time we get to play monopoly as a family. It is
like I told Jim, I had never heard of playing that way, but sounds quite
interesting.
BEAN
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does safari have alot of game programming books? I have never been out
there, and wouldn't want to sign up for something that didn't have what I am
looking for.
BEAN
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Further to Tom's suggestion of a newbie programming list, I have some
thoughts
At AGDev.org, we have mailing lists and a wiki (website that is easily
editable by its members) that people use to describe their work and host
tutorials on the topics they are experts in. Anyone can read this
well I think I am going to stick with C++ instead of learning the C#
language right now, but that's not to say that I won't eventually try and
learn it. But if you can make internet games with C++ I don't know if it
would be worth it to learn C# or not.
BEAN
I think that is a great idea for everyone who is interested in game
programming..
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 27, 2006 7:27 PM
Subject: [Audyssey] Creating a game programming list?
Hi,
Hi,
As Monty is a recreation of an old game it will have to tend to stick to
the general game. That is why there is only one ending.
However, I can see in roll playing type games where alternative endings
would be cool. Allot of the endings could be based on decisions made in
the game during
Well, often the language is less important than the concepts behind
them. For example the two if statements would do the exact same function.
' in VB .NET
If health 0 Then
' Put some code here.
End If
// C++ and C#.
if(health 0)
{
// Put some code here.
}
I can't remember exactly where to
Hi Richard,
blind programming is geared for real world business apps, and often I
have found 75% of the people over there are all VB to the max. It is
like pulling teeth finding someone outside of that one language.
Don't ask me why so many in the VI development comunity use VB, but it
seams to
Hi Richard,
They have several on aspects of game programming, but I wouldn't call it
a huge amount. I can basically give you a main list of the titles I have
read.
Programming Roll Playing Games
Tricks of the Game Programming Gurus
Beginning Math and Physics
Game Scripting Mastery
Kickstart
Hi Richard,
Visual C++ is more or less just like C++ with allot of Microsoft
specific stuff tossed in. Yes, you include headers in the same way as
before.
If you are using DirectX the DirectX include and lib directories have to
be on your project path for it to see them, and you need to include
Here is the status so far.
I looked at using phplist which is available via cpanel and is no
additional cost. However from playing with it things seem to be that
phplist is setup for announce outgoing only lists. No discussion lists.
I'm currently looking into seeing if they will allow us to
Hi,
I would favour a Newby-List using the established AGDev community.
Greets,
Richard
http://www.audiogames.net
- Original Message -
From: eloheem team [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 29, 2006 2:58 AM
Subject: Re: [Audyssey]
OK. I just heard back from EMWD who is the hosting company for
audyssey.org. The deal is, I can install dadamail with no problems from
their end.
I also am wondering however if perhaps we really should use the
established agdev network as Richard suggested.
For those of you who are developers
I don't think it's necisary to reinvent the wheel. If agdev exists. I say
use it. I don't plan on subscribing however.
Though, If we had a new list on audyssey, I don't think I'm subscribe
either.
- Original Message -
From: Raul A. Gallegos [EMAIL PROTECTED]
To: gamers@audyssey.org
Yeah, let me know if you find one, I am interested in game programming
to.
- Original Message -
From: Richard Bennett [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 28, 2006 6:09 PM
Subject: Re: [Audyssey] Programming computer games?
Hey Tom,
Hi Matthew,
If you are willing to use the agdev server for another list that would
be great. We could have the current agdev list for us developers who are
experienced and have advanced questions etc, and a general list where
everyone can join in and get answers to newby questions.
This would
It is my understanding that directPlay as we know it is being phased out
with the advent of Windows Vista and directX 10.
I have heard that as well, but so far it still is a part of DirectX 9
latest. My guess is they will still maintain backwards compatibility
even if the begin phasing it out
Hi Raul,
No there is nothing saying the list has to be hear on audyssey, but it
would make it nice. If we had to it could be set up on googlegroups or
some other place. However mailman lists like we have is of preference.
Raul A. Gallegos wrote:
Here is the status so far.
I looked at using
Hi Richard,
Yeah, they are out there. However, for the life of me I can't seam to
find them now. I think Justin knows where to get them though.
Richard Bennett wrote:
that kind of conversion tool would be awesome. I didn't realize that there
was actually tools out there like that. It would
Hey everyone I just have been playing the demo version of GMA Tank Commander,
and just had to say, that game rocks. I have been playing the heck out of it.
BEAN
Richard Bennett *BEAN*
Georgia State Phi Beta Lambda(PBL) Secretary
personal e-mail:
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Windows Messenger(or MSN
I had heard that, and in my opinion, game programming is technologically
related, but they may not see it that way.
BEAN
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Hi Richard,
I have read several game programming books, and one perhaps two chapters
for sound is all you get. I would say 50% of all game programming books
is given over to graphics.
However, on the other hand once you get sound going there isn't much to it.
Richard Bennett wrote:
Hey Tom,
Hi Richard,
The feature you speak of is called intelisense. All the Microsoft Visual
Studio language ides attempts to do code completion for you. If you
really don't like it you can disable it in options.
However, I often use it as it really does save allot of typing sometimes.
Richard Bennett
On Fri, 2006-04-28 at 20:46 -0400, Thomas Ward wrote:
If you are willing to use the agdev server for another list that would
be great. We could have the current agdev list for us developers who are
experienced and have advanced questions etc, and a general list where
everyone can join in
I have two muds that I play.
The one I play the most is called New Worlds, however you have to be
eighteen or older to play. It is roleplay intensive, so if you are really
into serious roleplay it's awesome. If you're just wanting to go kill stuff,
it's not the mud for you. The website is
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