Re: [Audyssey] new game idea

2006-06-08 Thread Jim Kitchen
Hi Kim, The only thing is that I had lost my sight before Mario came out. So I have never played it and thus don't know the game. BFN Jim Communication.. without it, everyone's a mushroom. [EMAIL PROTECTED] http://www.kitchensinc.net 1-440-286-6920 Chardon Ohio

[Audyssey] Super Mario Brothers game

2006-06-08 Thread Raul A. Gallegos
I would be very much interested in making the Mario game only problem is I don't know programming. I can see this done as a classic side scroller. And I can see how the GMA game engine could be used to do it. But again, I'm not a programmer either. I'd be willing to partner up with someone who

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Richard Bennett
If I was more advanced I would be willing to do this, but I am having trouble of my own right now trying to get my game project done, I keep getting so frustrated with it and having to walk away, but the thing is, that I don't have much more time to be able to walk away and come back to it,

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Raul A. Gallegos
Hi Liam. Hmm, sounds good. Here is some of what I was thinking about. First off, in case you or others do not know, Mario was a side scroller. There were holes to jump over, mushrooms to crush for points, coins to push out from under bricks. If you jumped under other bricks they would break

Re: [Audyssey] any monty news?

2006-06-08 Thread Thomas Ward
Hi, Will. No promises, but I am hoping for sometime late next week. The level itself is ready to ship. It is some other things like the options menu etc which is not finished. There are some core engine stuff that needs doing. Shouldn't take more than a week or two to get them in. I'll be

Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
Hi, Kim. Again no problem on the effects. I am loaded for stuff like that. I have dragon sounds for the Dragon caves as well as the sound of swinging vines. I suppose as a dev I am probably the best one to take on a project of that type. Marrio is a side scroller like Montezuma's Revenge, and

Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
Hi, Yes. That is true. There is several wourlds and levels in Marrio. Would take a while to create that old classic, but it was very addictive. Nicol Oosthuizen wrote: NB: This email and its contents are subject to our email legal notice which can be viewed at

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Thomas Ward
Hi, Raul. Actually, the Monty engine would work better since Monty is a side-scroller as well. Once I finish the Monty engine I would be more than willing to put my memories and programming skills of Marrio to good use and clone the game. I might need some refreshers on the levels as it has

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Casey
That would be so cool! Mario brings back a lot of memories for me. Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 11:29 AM Subject: Re: [Audyssey] Super Mario Brothers game Hi, Raul.

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Thomas Ward
Hi, Raul. You apparently, have a better memory of the game than I do. Grin. Well, if everyone is interested once the Monty Engine is complete I would be interested in tackling Marrio. The engine could be converted over to support a Marrio style game. However, don't get me to overly excited

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Sarah
lol. nah, but I, to, remember that game. I played it in 1986 and stopped in 1991 or so, or maybe it was a few years later. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 8:39 AM Subject: Re: [Audyssey]

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread X-Sight Interactive
Yeh and if you can have the same music that'd be really cool; I loved that music, especially for the snes. Anyway, I'm trying to start developing more advanced games now - bop it is now starting up again, I am determined to get this thing to work! I can do it, I can do it! Lol Regards, Damien

Re: [Audyssey] new game idea

2006-06-08 Thread Kim Etheridge
Cool! My idea might actually make a difference here. By the way, what's a side scroller engine, and how does it work? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 10:11 AM Subject: Re: [Audyssey] new

Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
Hi, Kim. Side-scroller is a style of game that was heavily seen on Atari and NES game systems. They were basicly 2D games with only four general directions of movement up, down, left, and right. You usually went up by climbing up something or jumping to that level. The same with going down.

Re: [Audyssey] new game idea

2006-06-08 Thread Kim Etheridge
Are you really going to start work on Mario tomorrow, or were you just giving me an example? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 1:39 PM Subject: Re: [Audyssey] new game idea Hi, Kim.

Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
Hi, Kim. My comment of working on Marrio tomorrow was an example. It was not meant to be taken litterally. Smile. The point I was trying to get at is with a game engine when you want to write a game the engine has built in code that makes writing a new game faster, and a good majority of the

Re: [Audyssey] new game idea

2006-06-08 Thread Kim Etheridge
Hmm. At least now I know what you meant. Sorry if I took it out of context.- Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 2:35 PM Subject: Re: [Audyssey] new game idea Hi, Kim. My comment of

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
will all levels be programmed? There are 8 worlds, and 4 levels in each for a total of 32 levels. Some are quite long. There are also a few variation of Mario. mario bros, Mario 2, 3, yoshi's island, etc. I'd love to see an accessible yoshi's island. that would rock. - Original Message

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
Damien, how can we try this bopit game? I don't see it on the sight. Please write to me offlist. [EMAIL PROTECTED] Thanks! - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 08, 2006 12:29 PM Subject:

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
Mario world is also a cool one. I love that game. I can beat the first world entirely, and the second up to the castle. that castle is just too difficult. I never had sight. can you tell I love the game? - Original Message - From: jack scrimshaw [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Liam
how legal is this? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 08, 2006 5:04 PM Subject: Re: [Audyssey] Super Mario Brothers game Hi. As a matter of fact I do have the Mario theme music in midi format.

Re: [Audyssey] new game idea

2006-06-08 Thread Thomas Ward
No problem. As it happens I will look around for some Mario sound effects to see if I have enough to get the project at least on the drawing board. However, I have to get STFC and Monty out before I sattle another game project. Kim Etheridge wrote: Hmm. At least now I know what you meant.

Re: [Audyssey] SL Mario Mod.

2006-06-08 Thread Mich Verrier
hi no i don't have any of that stuff but i would really like to play a blind friendley marrio brothers game i have quite fond memmeries of playing the game when i was younger and had my sight. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: Thomas Ward

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Thomas Ward
Hi. I'd agree with that. I couldn't possably remember every detail of the original if I wanted to and using the classic as a basis to spring off so to speak and go my own direction with that would be good. Many of the things would be the same like get fire flowers to become fire Mario, get a

Re: [Audyssey] SL Mario Mod.

2006-06-08 Thread Sylvester Thomas
Hay Thomas! I have the mod file. If you want it let me know and I can send it as an E mail attachment to you if you would like. Just let me know. I think it's Great all this talk of a Mario game. I too played the original and Super Mario in Arcades back in the mid eighties. It was Great

Re: [Audyssey] SL Mario Mod.

2006-06-08 Thread Chris Reagan
. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1586 (20060608) Information __ This message

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
You should probably do one of the classic games like Mario 3, 2, etc. just like is happening with monti. not all of us had sight, and it would be totally cool to play the original. that may take an awfully long time to program, but it would be worth it. - Original Message - From:

Re: [Audyssey] SL Mario Mod.

2006-06-08 Thread Thomas Ward
Hi, Chris. Moderator note. This is just a friendly reminder not to use the me to type messages. I know I should have responded off list myself for the files as that is generally the moderator polacy on these things, but since I slipped myself I will give you a break. Smile. Chris Reagan

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Thomas Ward
Hmmm... for some reason I don't remember that. Although, it has been years since I touched any of the Mario games. In fact, i think I lost 2 and 3. I was looking through my NES games earlier, and found Mario of course which came with the unit, but 2 and 3 were not in my game collection.

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
AH yes. that was used to fly for a little while on the level. usually go obtain extra coins that are up on higher platforms. You could also become frog mario. - Original Message - From: Kellie and Lady J [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday,

[Audyssey] Moderator warning: stop the me to messages.

2006-06-08 Thread Thomas Ward
Hi, list. I realise many of you will be interested in getting the Mario music and sounds as I am. Once I get them I will make a sound pack, and place it on the USA Games web site for public download. In the mean time please do not send the me to style messages to the list. All this does is

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Kim Etheridge
I see your point. You're right, that is huge. Anyway, if you were to try to pack all the features of all versions of Mario, you'd need to minimize all the worlds and levels to a suitable number for game play. Who wants a game that takes weeks to complete? That is, unless there's a save game

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Thomas Ward
Hi. Oh, yes. Mario will take a long time to code. Aside from drawing the 32 different levels everything is interactive. Blocks you can walk on them or break them to get mushrooms, coins, and flowers. Then, there are pipes that take you somewhere else on the level. There are warps that will take

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread reinhard Stebner
this idea looks like it would be the best way of doing the job. Doing a game that is like this one we are talking about, but different. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, June 08, 2006 5:21 PM To: Gamers

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread Yohandy
I think that's actually what we want. a game that takes days, months to complete. Audio games are just too simple, no offense to developers. that is why I'm awaiting montezuma. sounds nice and hard! - Original Message - From: Kim Etheridge [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Forthcoming Title fromDraconis Entertainment

2006-06-08 Thread Kelly Sapergia
Hi, Cool! I'm definitely looking forward to this! Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread shaun everiss
you are right tom. There are sega and other emulators around with roms out online and while this is probably alegal I know others that didn't have the systems like playing emulator games. At 10:43 AM 6/9/2006, you wrote: Hi. Who knows. Probably not totally legal, but I'm sick of what the

Re: [Audyssey] Super Mario Brothers game

2006-06-08 Thread shaun everiss
thanks raul. I will check your pack and the mod pack. tom this changes everything I will compair the sfx and music with the sound pack raul has. I will send you the origional mod then I will crack into this one and try to finnish it if I can. When I get the other music see a message I sent to