this idea looks like it would be the best way of doing the job. Doing a game that is like this one we are talking about, but different.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Thursday, June 08, 2006 5:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Super Mario Brothers game Hi. I don't see any reason not to include all the game worlds and levels. Your also right that there is now several versions of Mario from Mario Brothers, Mario Brothers 2, Mario Brothers 3, Mario World, and Nintendo just released a new one not long ago for the Nintendo DS which totally rocks. I suppose I could code either the classic outright, or I could do kind of a crossover game that some of the worlds are from the other Mario games. The other idea is keep the basic story line, characters, etc and make up my own worlds and levels which are similar but not exactly classic. That way someone who played it can not just break a brick and find a coin etc where they should have found it in the classic game. They have to learn the game all over again. Yohandy wrote: > will all levels be programmed? There are 8 worlds, and 4 levels in each for > a total of 32 levels. Some are quite long. > There are also a few variation of Mario. mario bros, Mario 2, 3, yoshi's > island, etc. > I'd love to see an accessible yoshi's island. that would rock. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.