Re: [Audyssey] An amazing offer from PCS Games

2007-07-10 Thread Søren Jensen
Hi Phil. I'm very sorry to say that, but I don't think this walkthrough is a good idea. You know these people on the list. Someone buy the document, and all the others will ask about tips and puzzles, and of course, they will be posted here. All I want, and I'm sure I'm not the only one, is mo

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Bryan Peterson
I use Scansoft Karen and Lee myself. Both of those are Australian english. I've got an uncle from Australia and I've always thought they had one of the coolest accents, so when I saw that they had some Australian voices on Nextup.com I bought them. It ain't pretty when the pretty leaves you with

Re: [Audyssey] Problum when Starting Monty.

2007-07-10 Thread Mich
Hi Tom. Many thanks for getting back to me. I only have Monty installed I think I do have final conflict also on my pc but I haven't installed it yet. Honestly I think I am going to un install Monty since it doesn't seem to be working. I am wondering weather I should leave the other stuff like t

Re: [Audyssey] Problum when Starting Monty.

2007-07-10 Thread Thomas Ward
Hi Mich, Microsoft Sam is a Sapi 5 complient voice. So you have at least one Sapi voice installed. Honestly, short of a reinstall of XP I am at a total loss as to what is wrong with things on your end which is quite frustrating. Do you have any of my other games like STFC, or do you have Che's Ra

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Sarah Haake
Hi, oh, that's probably right. I actually read the mail about dying when landing directly on an enemy but forgot about it. Thanks! Regards Sarah -- "Amicus certus in re incerta cernitur." (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero

Re: [Audyssey] Tristan's got a new game company!

2007-07-10 Thread Tristan D. Bussiere
Corect Andy! About that last line! Regards, Tristan Bussiere Owner/Main Developer AT Games Skype: Tristanbussiere MSN: [EMAIL PROTECTED] AIM: gitrdone9632 - Original Message - From: "Andy Smith" <[EMAIL PROTECTED]> To: Sent: Monday, July 09, 2007 10:11 PM Subject: [Audyssey] Tristan's

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Sarah Haake
Hi Trenton, thanks for the tipp, I will try that and hope I don't land on the scull again. *grin* Regards Sarah -- "Amicus certus in re incerta cernitur." (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero ___ Gamers mailing list .. Gam

Re: [Audyssey] An amazing offer from PCS Games

2007-07-10 Thread Andy Smith
I find it funny that you got stuck near the end of your own game. I might buy Sarah. I mean I wont crack it, I mean I might either buy it or not... Depends. I want someone please to do some kind of review on this list, how hard sare the upzzels, how good voice overs, how long it takes you to compl

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Thomas Ward
Hi, (Wicked grin) Sometimes more than one spider per level, and Keep that in mind. Bryan Peterson wrote: > There's one in each level. > It ain't pretty when the pretty leaves you with no place to go. > J.D. Fortune, Pretty Vegas > - Original Message - > From: "Cary" <[EMAIL PROTECTED]> >

[Audyssey] Problum when Starting Monty.

2007-07-10 Thread Mich
Hi Tom and all. Tom. I have a problem when starting Monty. it is the same problem that I have had since installing Monty. After I installed your dll files that you sent me off list I still get the following when trying to play Monty. graphic 181 Montezuma Montezuma has encountered a problem an

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Thomas Ward
Hi, She was asking about spikes, but those can be seen on the map as well. They aren't in the beta release though. At least not the demo. Søren Jensen wrote: > Hi. > > You can detect spiters on your map. > ___ Gamers mailing list .. Gamers@audyssey

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Thomas Ward
Hi Nicol, they are there. One guards a white key on level 1. There are two of them on level 2, and i won't saying about what they do on bonus levels and the rest of the game. nicol wrote: > Huh? Spiders? I haven't came across any in this beta. >

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Thomas Ward
Hi Nicol, Mary is certainly understandable, but I really like Scansoft Daniel and Scansoft Carin. They are much higher quality voices,and sound great with Monty. Though, they do require quite a bit of CPU overhead. nicol wrote: > For me personally its not necessary to buy third party sapi voic

Re: [Audyssey] monty problem

2007-07-10 Thread Thomas Ward
Hi Everett, (Smile) I'm fixing that as we speak. I am hoping to release a patch on Friday so you will certainly get less of that repetative loop when walking. Everett Elam wrote: > Monty didn't use to though I"m pretty sure. It's not something that would > make me not want to buy, but the step s

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Thomas Ward
Hi, yes, Alpha 1 was extremely buggy. Fun, but it had all kinds of weird but interesting bugs.Not the least you could jump through some walls, and climb throughthe celingin places, and all sorts of other crazy stuff. Dark wrote: > Actually Brian, sinse I didn't manage to get my comp and net fra

Re: [Audyssey] monty questions

2007-07-10 Thread Thomas Ward
Hi William, Yes, the full version that can be paid for will have extra traps on higher levels. william lomas wrote: > hi > > What are the wooden sounds for in monty when walking > also will the traps be different in the full version? > will > > > ___ >

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Thomas Ward
Hi Dark, It is true the classic Atari game killed you the instat you touched a monster. However, when I tested that angle I found it made the game far to difficult to do by audio alone. So the game was bent slightly to make it abit easier for the blind gamer. Now, that I think of it I could make

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Thomas Ward
Hi Dark, As for your request about restart points I would be violating side-scroller tridition. (Smile) Remember all the great games of the 80's sent you back to the start of the level if you lost a life, and made you do it all again. Well, that is Monty for you. __

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Thomas Ward
Hi Dark, As for the first point you raised about not falling off platforms and such that was more of a piece of code put in place to cut down on several extremely nasty bugs in the game. I don't know if you played last years Alpha but one constant problem people had was falling off ladders, rop

Re: [Audyssey] About SoundRTS

2007-07-10 Thread SoundMUD
About the voice, I finally could remove automatically the silence at the end of the sound files with MS Mary and MS Mike. The game is the same, but the 2 installers are there if you want to compare: MS Mary: http://jlpo.free.fr/soundrts/soundrts-1.0-b6-en-mary.exe MS Mike: http://jlpo.free.fr/sound

Re: [Audyssey] Montezuma's Revenge

2007-07-10 Thread Thomas Ward
Hi, That sound index feature is coming in the next update. As for o keys not speaking anything that only happens in an empty room. william lomas wrote: > hi > > nothing happens for me with the O key either > also maybe a sound index to learn sounds would be cool > > > ___

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Thomas Ward
Hi Dark, It is no bug. This happens to be classic Monty all the way. If you landed on a trap or enemy in the classic Atari game you lost a life regardless of health. This has been preserved in the USA Games reproduction of the game. Dark wrote: > Yes, this is something odd i also noticed. > >

[Audyssey] Moderator reminder was slightly off-topic: making vs.net accessible?

2007-07-10 Thread Thomas Ward
Hi Damien, Not to be harsh on you, but keep in mind the rules state that any off topic post should be cleared by Raul or myself before it is posted to the list. So by stating, "slightly off topic," you admit as much as knowing the topic is somewhat off post and requires moderator approval. Perso

Re: [Audyssey] monty problem

2007-07-10 Thread Thomas Ward
Hi Everett, Well, I can't make every footstep unique, but what I have done in responce to your post is put a randomiser in patch 1 so that it will randomly pick from a selection of different footstep sounds to sound more like normal walking. So far in private testing that feature does sound les

Re: [Audyssey] AT Games!

2007-07-10 Thread Thomas Ward
Hi Tristan, Glad to see somenew faces working on our accessible games. (Cheers) Tristan D. Bussiere wrote: > Hi, > I have created a new audio game company. It is called AT Games. We make audio > games almost every genre, and we make accessible software, too! We don't have > a website yet, but I

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Thomas Ward
Hi Sarah, No, there are no spikes in that room. What I suspect is happening is you jump to soon, and end up jumping on top of the skull. If you jump directly on to a skull, spider, or snake you will die instantly. So one of the puzzles to this game is learning when to time your jumps so you don

Re: [Audyssey] An amazing offer from PCS Games

2007-07-10 Thread Charles Rivard
Phil: You were getting stuck near the end of a game that you created?? Must be a sign of old age! I think I'll wait until it comes along with the mentioned patch in the future. However, only include it in my downloaded copy. I like to read about other people struggling while I sit back and

Re: [Audyssey] An amazing offer from PCS Games

2007-07-10 Thread Sky Taylor Mundell
l publication date, when the price decreases >> to >> $0. >> It will be included in the Sarah-Patch4.exe and will be published some >> time >> in August 2007. >> >> this amazing document will astound you in its ease of solving the puzzles >> and in the qui

Re: [Audyssey] An amazing offer from PCS Games

2007-07-10 Thread Yohandy
u in its ease of solving the puzzles > and in the quickness you can finish the game. > > smiles, > Phil > [EMAIL PROTECTED] > > > > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PR

Re: [Audyssey] An amazing offer from PCS Games

2007-07-10 Thread Willem
woh luckally I remembered it isn't April first any more. Lol! - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, July 11, 2007 1:45 AM Subject: [Audyssey] An amazing offer from PCS Games > If you're like me (and the rest of the wor

[Audyssey] An amazing offer from PCS Games

2007-07-10 Thread Phil Vlasak
If you're like me (and the rest of the world right now), you have discovered the incredible challenge, fun, and intellectual stimulation of the Sarah game. Like myself, I am sure you've stumbled on the puzzles you can't solve no matter how hard you try. Or maybe you've been frustrated by the puz

Re: [Audyssey] now I'm getting mad of frustration with scw

2007-07-10 Thread Charles Rivard
You do not need to have read the books to appreciate the game, although fans of the series will possibly appreciate it more. I haven't read the user's guide in a while, but I think that it, as well as the info about the game that is on the site, that you explore the castle, and that the game is

Re: [Audyssey] now I'm getting mad of frustration with scw

2007-07-10 Thread Neo
HI, Phil clearly states that Sarah is a "game inspired by the Harry Potter books by J. K. Rowling". And there were certain puzzles to solve even in the demo level. Lukas - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: Sent: Tuesday, July 10, 2007 8:41 PM Subject: [Audyssey] n

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Neo
Yes, you have. For example, there is a spider in the first dark room after the warp. Lukas - Original Message - From: "nicol" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, July 10, 2007 7:40 PM Subject: Re: [Audyssey] Monty, my thoughts > Huh? Spiders? I haven't came

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Yohandy
e next version (this is > one I'll deffinately be buying). > > All the best, > > Dark. > ___ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyss

Re: [Audyssey] monty questions

2007-07-10 Thread Yohandy
s@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > __ NOD32 2389 (20070710) Information __ > > This message was checked by

Re: [Audyssey] Monty First impressions

2007-07-10 Thread Yohandy
> Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > __ NOD32 2389 (20070710) Info

[Audyssey] scw

2007-07-10 Thread nicol
By reading the section in the manual which tells you which rooms are on which floor, I noticed that I have passed the arithmency classroom and also the staff bathroom in the dungins. First of all can someone please tell me where the staff bathroom in the dungins is? I've walked that dungins thro

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Bryan Peterson
There's one in each level. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: "Cary" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Tuesday, July 10, 2007 12:30 PM Subject: Re: [Audyssey] Monty, my thoughts > O

[Audyssey] railracer and new updates

2007-07-10 Thread shaun everiss
Hi all. This applies to all games using directx 9c latest version, maybe earlier and the dotnet framework 2.0 and 1.1. Today microsoft released new security updates to dotnet 1.1 sp1 and dotnet 2.0sp2. After installing these updates you will need to reinstall the directx9 june install package in

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Søren Jensen
Hi. You can detect spiters on your map. Best regards Søren. - Original Message - From: "Sarah Haake" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, July 10, 2007 12:07 AM Subject: [Audyssey] Montezuma's revenge Beta 1 > Hello, > > I just downloaded and tried the beta

[Audyssey] now I'm getting mad of frustration with scw

2007-07-10 Thread nicol
Can anyone please be so kind as to explain in more simpler terms how to get to the honey dukes sweet shop? I'm not finding it. I never knew sarah is a game with such a lot of complex puzzles. When I read the manual before I decided to buy the game, I was under the impression that sarah is a game s

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Cary
Oh, believe me, they are there. They're in the lower areas of level 1, I haven't beaten level 1 yet so I don't know about level 2 yet, but I'm sure they're there in level 2 if they're there in level 1. -Cary Huh? Spiders? I haven't came across any in this beta.

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread nicol
Huh? Spiders? I haven't came across any in this beta. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dark Sent: Tuesday, July 10, 2007 6:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Monty, my thoughts To be honest, I try to use as few swords as

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread nicol
For me personally its not necessary to buy third party sapi voices. The mary voice is clear enough to understand everything in the game. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dark Sent: Tuesday, July 10, 2007 8:00 AM To: Gamers@audyssey.org Cc: Gam

Re: [Audyssey] monty problem

2007-07-10 Thread Everett Elam
Monty didn't use to though I"m pretty sure. It's not something that would make me not want to buy, but the step sound is a loup that continuously plays and plays untl you hit a different surface, and then that loup plays etc. It just makes it harder to get immersed in the game. - Original Me

Re: [Audyssey] Games on skype.

2007-07-10 Thread Talksina
Hi, I ask about games and skype: is there a way to share the game session while on Skype? I have a program called VoiceEmotion, www.voiceemotion.com - but this program just shares normal mp3 effects but it does not satisfy my needs, as I'm having soon a Skype interview with a web radio, and I cou

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Dark
To be honest, I try to use as few swords as possible, apart from on spiders. - hmmm, maybe there should be a bonus for unused swords at the end of the stage? I don't believe, even on hard difficulty, that I've actually been killed by the enemies taking damage off me anyway. I think out of

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Charles Rivard
It's by design. -- God loves everyone, but probably prefers "fruits of the spirit" over "religious nuts!" - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, July 10, 2007 12:42 AM Subject: Re: [Audyssey] Montezuma's revenge Beta 1 > Yes,

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Charles Rivard
Personally, I like having to replay the level when you die. Hint! Hint! Hint!! Now that you've been warned, if you don't want the hint, quit reading, because here it comes: Use the swords tactically in case you die later in the level. -- God loves everyone, but probably prefers "fruits of t

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Bryan Peterson
I haven't actually played the original either. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, July 10, 2007 6:30 AM Subject: Re: [Audyssey] Montezu

Re: [Audyssey] Games on skype.

2007-07-10 Thread Trenton Matthews
Not sure which message didn't come to ya, I was talking about "Audacity," which is a good program for recording skype calls, and playing games while on skype. audacity.sf.net Hope the message goes through this time... I appoligize in advance if I wasn't the one you were refering to with the mess

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Trenton Matthews
*Game Play Tip* After you go through the door, start using "Alt-left-arrow," to run as fast as you can, then once the scoll is close enough to you, jump to the left as many times as you can, to get the item you're trying to go after. Hope that helps! - Original Message - From: "Sarah Ha

Re: [Audyssey] monty questions

2007-07-10 Thread Dark
Hmmm, which wooden sounds do you mean? there are certainly some Brazillian style drums in the background for a bit of atmosphere, but these go on all the time. You can always turn the drums off in the options menue if you don't like them. the only thing I can think of that was in original monty

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Dark
Actually Brian, sinse I didn't manage to get my comp and net framework to cooperate, I never got to play the alpha version of Monti, though I have heard that it was slightly buggulous. Personally, if I heard rocks crumbling under my feet, I'd be more! likely to move, - away from the crumbli

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Dark
Hmmm Brian, having never played the original version it's not overly surprising I didn't know about this. The remake I tried, - while as far as I know accurate in a lot of ways, just killed you whenever you touched an enemy, whether walking into it or jumping on top of it. sinse this seems

Re: [Audyssey] Question about Monty

2007-07-10 Thread william lomas
hi where is that pinball 2 table editor i wonder, that wasn't included with the game and it should have bin. but yes i agree, expansion packs would be so awsome and thanks for the info on the O key not working in a room with nothing in it, maybe the voice could say no objects, or something

Re: [Audyssey] Montezuma's Revenge

2007-07-10 Thread william lomas
hi nothing happens for me with the O key either also maybe a sound index to learn sounds would be cool ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gam

[Audyssey] monty questions

2007-07-10 Thread william lomas
hi What are the wooden sounds for in monty when walking also will the traps be different in the full version? will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/

Re: [Audyssey] Monty First impressions

2007-07-10 Thread william lomas
hi Can the people who pre ordered help beta test? will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription change

Re: [Audyssey] Monty, my thoughts

2007-07-10 Thread Bryan Peterson
I did noticce that same odd thing Dark, where you'd stop automatically when you came to a gap, unless---well I did notie you'd temporarily freeze when you came to the edge, sort of like you might in rea life if you're walking along, not necessarily paying full attention and almost fall off a cur

Re: [Audyssey] Montezuma's revenge Beta 1

2007-07-10 Thread Bryan Peterson
Nope, that's no bug. That's how it's meant to be. That's what the original game did on the Atari. If an enemy hit you you'd take damage, but if you landed squarely on one it was instant death. Since Tom's going for as faithful a remake as he can, it made sense to keep this. It ain't pretty when

Re: [Audyssey] slightly off-topic: making vs.net accessible?

2007-07-10 Thread X-Sight Interactive
i have both regards, damien - Original Message - From: "Tristan D. Bussiere" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, July 09, 2007 10:27 PM Subject: Re: [Audyssey] slightly off-topic: making vs.net accessible? > Hi, > You've got vs.net i thought you had vs6