Hi Phil.
I'm very sorry to say that, but I don't think this walkthrough is a good
idea. You know these people on the list. Someone buy the document, and all
the others will ask about tips and puzzles, and of course, they will be
posted here.
All I want, and I'm sure I'm not the only one, is mo
I use Scansoft Karen and Lee myself. Both of those are Australian english.
I've got an uncle from Australia and I've always thought they had one of the
coolest accents, so when I saw that they had some Australian voices on
Nextup.com I bought them.
It ain't pretty when the pretty leaves you with
Hi Tom. Many thanks for getting back to me. I only have Monty installed I
think I do have final conflict also on my pc but I haven't installed it yet.
Honestly I think I am going to un install Monty since it doesn't seem to be
working. I am wondering weather I should leave the other stuff like t
Hi Mich,
Microsoft Sam is a Sapi 5 complient voice. So you have at least one Sapi
voice installed. Honestly, short of a reinstall of XP I am at a total
loss as to what is wrong with things on your end which is quite frustrating.
Do you have any of my other games like STFC, or do you have Che's Ra
Hi,
oh, that's probably right. I actually read the mail about dying when landing
directly on an enemy but forgot about it.
Thanks!
Regards
Sarah
--
"Amicus certus in re incerta cernitur."
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero
Corect Andy! About that last line!
Regards,
Tristan Bussiere
Owner/Main Developer
AT Games
Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
AIM: gitrdone9632
- Original Message -
From: "Andy Smith" <[EMAIL PROTECTED]>
To:
Sent: Monday, July 09, 2007 10:11 PM
Subject: [Audyssey] Tristan's
Hi Trenton,
thanks for the tipp, I will try that and hope I don't land on the scull
again. *grin*
Regards
Sarah
--
"Amicus certus in re incerta cernitur."
(Einen sicheren Freund erkennt man in unsicherer Sache.)
Cicero
___
Gamers mailing list .. Gam
I find it funny that you got stuck near the end of your own game. I
might buy Sarah. I mean I wont crack it, I mean I might either buy it
or not...
Depends. I want someone please to do some kind of review on this list,
how hard sare the upzzels, how good voice overs, how long it takes you
to compl
Hi,
(Wicked grin) Sometimes more than one spider per level, and Keep that in
mind.
Bryan Peterson wrote:
> There's one in each level.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message -
> From: "Cary" <[EMAIL PROTECTED]>
>
Hi Tom and all. Tom. I have a problem when starting Monty. it is the same
problem that I have had since installing Monty. After I installed your dll
files that you sent me off list I still get the following when trying to play
Monty. graphic 181 Montezuma
Montezuma has encountered a problem an
Hi,
She was asking about spikes, but those can be seen on the map as well.
They aren't in the beta release though. At least not the demo.
Søren Jensen wrote:
> Hi.
>
> You can detect spiters on your map.
>
___
Gamers mailing list .. Gamers@audyssey
Hi Nicol,
they are there. One guards a white key on level 1. There are two of them
on level 2, and i won't saying about what they do on bonus levels and
the rest of the game.
nicol wrote:
> Huh? Spiders? I haven't came across any in this beta.
>
Hi Nicol,
Mary is certainly understandable, but I really like Scansoft Daniel and
Scansoft Carin. They are much higher quality voices,and sound great with
Monty. Though, they do require quite a bit of CPU overhead.
nicol wrote:
> For me personally its not necessary to buy third party sapi voic
Hi Everett,
(Smile) I'm fixing that as we speak. I am hoping to release a patch on
Friday so you will certainly get less of that repetative loop when walking.
Everett Elam wrote:
> Monty didn't use to though I"m pretty sure. It's not something that would
> make me not want to buy, but the step s
Hi,
yes, Alpha 1 was extremely buggy. Fun, but it had all kinds of weird but
interesting bugs.Not the least you could jump through some walls, and
climb throughthe celingin places, and all sorts of other crazy stuff.
Dark wrote:
> Actually Brian, sinse I didn't manage to get my comp and net fra
Hi William,
Yes, the full version that can be paid for will have extra traps on
higher levels.
william lomas wrote:
> hi
>
> What are the wooden sounds for in monty when walking
> also will the traps be different in the full version?
> will
>
>
> ___
>
Hi Dark,
It is true the classic Atari game killed you the instat you touched a
monster. However, when I tested that angle I found it made the game far
to difficult to do by audio alone.
So the game was bent slightly to make it abit easier for the blind
gamer. Now, that I think of it I could make
Hi Dark,
As for your request about restart points I would be violating
side-scroller tridition. (Smile)
Remember all the great games of the 80's sent you back to the start of
the level if you lost a life, and made you do it all again.
Well, that is Monty for you.
__
Hi Dark,
As for the first point you raised about not falling off platforms and
such that was more of a piece of code put in place to cut down on
several extremely nasty bugs in the game. I don't know if you played
last years Alpha but one constant problem people had was falling off
ladders, rop
About the voice, I finally could remove automatically the silence at
the end of the sound files with MS Mary and MS Mike. The game is the
same, but the 2 installers are there if you want to compare:
MS Mary: http://jlpo.free.fr/soundrts/soundrts-1.0-b6-en-mary.exe
MS Mike: http://jlpo.free.fr/sound
Hi,
That sound index feature is coming in the next update. As for o keys not
speaking anything that only happens in an empty room.
william lomas wrote:
> hi
>
> nothing happens for me with the O key either
> also maybe a sound index to learn sounds would be cool
>
>
> ___
Hi Dark,
It is no bug. This happens to be classic Monty all the way. If you
landed on a trap or enemy in the classic Atari game you lost a life
regardless of health. This has been preserved in the USA Games
reproduction of the game.
Dark wrote:
> Yes, this is something odd i also noticed.
>
>
Hi Damien,
Not to be harsh on you, but keep in mind the rules state that any off
topic post should be cleared by Raul or myself before it is posted to
the list. So by stating, "slightly off topic," you admit as much as
knowing the topic is somewhat off post and requires moderator approval.
Perso
Hi Everett,
Well, I can't make every footstep unique, but what I have done in
responce to your post is put a randomiser in patch 1 so that it will
randomly pick from a selection of different footstep sounds to sound
more like normal walking. So far in private testing that feature does
sound les
Hi Tristan,
Glad to see somenew faces working on our accessible games.
(Cheers)
Tristan D. Bussiere wrote:
> Hi,
> I have created a new audio game company. It is called AT Games. We make audio
> games almost every genre, and we make accessible software, too! We don't have
> a website yet, but I
Hi Sarah,
No, there are no spikes in that room. What I suspect is happening is you
jump to soon, and end up jumping on top of the skull. If you jump
directly on to a skull, spider, or snake you will die instantly. So one
of the puzzles to this game is learning when to time your jumps so you
don
Phil: You were getting stuck near the end of a game that you created??
Must be a sign of old age! I think I'll wait until it comes along with the
mentioned patch in the future. However, only include it in my downloaded
copy. I like to read about other people struggling while I sit back and
l publication date, when the price decreases
>> to
>> $0.
>> It will be included in the Sarah-Patch4.exe and will be published some
>> time
>> in August 2007.
>>
>> this amazing document will astound you in its ease of solving the puzzles
>> and in the qui
u in its ease of solving the puzzles
> and in the quickness you can finish the game.
>
> smiles,
> Phil
> [EMAIL PROTECTED]
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PR
woh luckally I remembered it isn't April first any more. Lol!
- Original Message -
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, July 11, 2007 1:45 AM
Subject: [Audyssey] An amazing offer from PCS Games
> If you're like me (and the rest of the wor
If you're like me (and the rest of the world right now), you have discovered
the incredible challenge, fun, and intellectual stimulation of the Sarah
game. Like myself, I am sure you've stumbled on the puzzles you can't solve
no matter how hard you try. Or maybe you've been frustrated by the puz
You do not need to have read the books to appreciate the game, although fans
of the series will possibly appreciate it more. I haven't read the user's
guide in a while, but I think that it, as well as the info about the game
that is on the site, that you explore the castle, and that the game is
HI,
Phil clearly states that Sarah is a "game inspired by the Harry Potter books
by J. K. Rowling". And there were certain puzzles to solve even in the demo
level.
Lukas
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, July 10, 2007 8:41 PM
Subject: [Audyssey] n
Yes, you have. For example, there is a spider in the first dark room after
the warp.
Lukas
- Original Message -
From: "nicol" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 10, 2007 7:40 PM
Subject: Re: [Audyssey] Monty, my thoughts
> Huh? Spiders? I haven't came
e next version (this is
> one I'll deffinately be buying).
>
> All the best,
>
> Dark.
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
> http://audyss
s@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
> __ NOD32 2389 (20070710) Information __
>
> This message was checked by
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
> __ NOD32 2389 (20070710) Info
By reading the section in the manual which tells you which rooms are on
which floor, I noticed that I have passed the arithmency classroom and also
the staff bathroom in the dungins. First of all can someone please tell me
where the staff bathroom in the dungins is? I've walked that dungins
thro
There's one in each level.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "Cary" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Tuesday, July 10, 2007 12:30 PM
Subject: Re: [Audyssey] Monty, my thoughts
> O
Hi all.
This applies to all games using directx 9c latest version, maybe
earlier and the dotnet framework 2.0 and 1.1.
Today microsoft released new security updates to dotnet 1.1 sp1 and
dotnet 2.0sp2.
After installing these updates you will need to reinstall the
directx9 june install package in
Hi.
You can detect spiters on your map.
Best regards Søren.
- Original Message -
From: "Sarah Haake" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 10, 2007 12:07 AM
Subject: [Audyssey] Montezuma's revenge Beta 1
> Hello,
>
> I just downloaded and tried the beta
Can anyone please be so kind as to explain in more simpler terms how to get
to the honey dukes sweet shop? I'm not finding it. I never knew sarah is a
game with such a lot of complex puzzles.
When I read the manual before I decided to buy the game, I was under the
impression that sarah is a game s
Oh, believe me, they are there. They're in the lower areas of level 1, I
haven't beaten level 1 yet so I don't know about level 2 yet, but I'm sure
they're there in level 2 if they're there in level 1.
-Cary
Huh? Spiders? I haven't came across any in this beta.
Huh? Spiders? I haven't came across any in this beta.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Dark
Sent: Tuesday, July 10, 2007 6:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Monty, my thoughts
To be honest, I try to use as few swords as
For me personally its not necessary to buy third party sapi voices. The
mary voice is clear enough to understand everything in the game.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Dark
Sent: Tuesday, July 10, 2007 8:00 AM
To: Gamers@audyssey.org
Cc: Gam
Monty didn't use to though I"m pretty sure. It's not something that would
make me not want to buy, but the step sound is a loup that continuously
plays and plays untl you hit a different surface, and then that loup plays
etc. It just makes it harder to get immersed in the game.
- Original Me
Hi, I ask about games and skype:
is there a way to share the game session while on Skype?
I have a program called VoiceEmotion, www.voiceemotion.com - but this
program just shares normal mp3 effects
but it does not satisfy my needs, as I'm having soon a Skype
interview with a web radio, and I cou
To be honest, I try to use as few swords as possible, apart from on
spiders. - hmmm, maybe there should be a bonus for unused swords at the
end of the stage?
I don't believe, even on hard difficulty, that I've actually been killed by
the enemies taking damage off me anyway.
I think out of
It's by design.
--
God loves everyone, but probably prefers "fruits of the spirit" over
"religious nuts!"
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 10, 2007 12:42 AM
Subject: Re: [Audyssey] Montezuma's revenge Beta 1
> Yes,
Personally, I like having to replay the level when you die. Hint! Hint!
Hint!! Now that you've been warned, if you don't want the hint, quit
reading, because here it comes: Use the swords tactically in case you die
later in the level.
--
God loves everyone, but probably prefers "fruits of t
I haven't actually played the original either.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, July 10, 2007 6:30 AM
Subject: Re: [Audyssey] Montezu
Not sure which message didn't come to ya, I was talking about "Audacity,"
which is a good program for recording skype calls, and playing games while
on skype.
audacity.sf.net
Hope the message goes through this time...
I appoligize in advance if I wasn't the one you were refering to with the
mess
*Game Play Tip*
After you go through the door, start using "Alt-left-arrow," to run as fast
as you can, then once the scoll is close enough to you, jump to the left as
many times as you can, to get the item you're trying to go after.
Hope that helps!
- Original Message -
From: "Sarah Ha
Hmmm, which wooden sounds do you mean?
there are certainly some Brazillian style drums in the background for a bit
of atmosphere, but these go on all the time. You can always turn the drums
off in the options menue if you don't like them.
the only thing I can think of that was in original monty
Actually Brian, sinse I didn't manage to get my comp and net framework to
cooperate, I never got to play the alpha version of Monti, though I have
heard that it was slightly buggulous.
Personally, if I heard rocks crumbling under my feet, I'd be more! likely to
move, - away from the crumbli
Hmmm Brian, having never played the original version it's not overly
surprising I didn't know about this. The remake I tried, - while as far
as I know accurate in a lot of ways, just killed you whenever you touched an
enemy, whether walking into it or jumping on top of it.
sinse this seems
hi
where is that pinball 2 table editor i wonder, that wasn't included
with the game and it should have bin. but yes i agree, expansion
packs would be so awsome and thanks for the info on the O key not
working in a room with nothing in it, maybe the voice could say no
objects, or something
hi
nothing happens for me with the O key either
also maybe a sound index to learn sounds would be cool
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hi
What are the wooden sounds for in monty when walking
also will the traps be different in the full version?
will
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hi
Can the people who pre ordered help beta test?
will
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any subscription change
I did noticce that same odd thing Dark, where you'd stop automatically when
you came to a gap, unless---well I did notie you'd temporarily freeze when
you came to the edge, sort of like you might in rea life if you're walking
along, not necessarily paying full attention and almost fall off a cur
Nope, that's no bug. That's how it's meant to be. That's what the original
game did on the Atari. If an enemy hit you you'd take damage, but if you
landed squarely on one it was instant death. Since Tom's going for as
faithful a remake as he can, it made sense to keep this.
It ain't pretty when
i have both
regards,
damien
- Original Message -
From: "Tristan D. Bussiere" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, July 09, 2007 10:27 PM
Subject: Re: [Audyssey] slightly off-topic: making vs.net accessible?
> Hi,
> You've got vs.net i thought you had vs6
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