Hi Chris and all,
I see no reason to believe the AIs are anything less than that good. It
is actually strange to think that this report was written with them on the
'simple' level of difficulty. Makes me wonder what would happen on higher
ones.
In particular, I found the blow-by-blow a
I seem to remember this happening before, but I don't remember the
fix. I've downloaded and installed both the .net and directX
downloads from the USAGAMES site. When I attempt to run STFC I get
the following error screen:
stfc.exe - Common Language Runtime Debugging Services
Application has
Eponine eh? That is my daughter's name. I must confess that I too have
used that name on muds way back when, before she was even born. That is
way cool.
--
Raul A. Gallegos
Missy Hope wrote:
> Hi! I didn't see the start of this thread, so if this has already been
> mentioned, I apologize. I j
Indeed, legends of Karinth is a good mud. Getting better as well.
--
Currently in Mount Holly, South Jersey Regional, New Jersey Overcast,
Light Rain 71°F(22°C) Wind:Calm
Back in the day when printed material required each letter on the sheet
to be carefully laid out in a print box
Hello,
I am also interested. my email is [EMAIL PROTECTED]
Thanks Greg
- Original Message -
From: "Jaliya" <[EMAIL PROTECTED]>
To: "stunnerstud" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Friday, August 17, 2007 7:27 PM
Subject: [Audyssey] searching for mudding partners
> Eve
I would be interested. I am really new to mudding
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Jaliya
Sent: Friday, August 17, 2007 6:27 PM
To: stunnerstud; Gamers Discussion list
Subject: [Audyssey] searching for mudding partners
Ever tried a new mud
Holy crap, and I mean that in an expletive deleted sort of way. I
just read the after-action report and was blown away. If the AIs are
really that good, I want this game.
Christopher Bartlett
At 09:59 AM 8/17/2007, you wrote:
>Hiya,
> In GalCiv 2, as in STFC, the AI can come up wi
Hello all,
I know this is a basic question but how do you creat a character on darkwind.
Thanks Greg
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Hi,
This sounds like a really cool idea. If someone could play it straight
through, it would make an excellent audio drama.
Brandon
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Hi,
Can someone point me to the place I need to go in order to get the
Python stuff needed to run Sound RTS on Windows Mobile?
I can't compile it, so if there are ready-to-use copies of the
appropriate things, I'd appreciate getting a link to them.
Thanks
Brandon
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SoundRTS will have a save feature, I hope.
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All messages are arch
Hi! I didn't see the start of this thread, so if this has already been
mentioned, I apologize. I just would like to recommend Discworld. It is by
far my favorite mud right now. There aren't any race choices, everyone is
human, but the game itself, to me at least is highly enjoyable, especially
Ever tried a new mud and were bored to tears because you didn't know anyone
and no one else really talked with you? Part of the fun about mudding is
being able to network with other people. So, I'm hoping to pair up with
someone from this list, or perhaps we could form a mudding group and agree
o
the learning curve on godwars is not that bad. there's just a lot of things
that aren't standard. I don't have a ton of time, but I don't mind helping
out people who have questions. write me offlist at [EMAIL PROTECTED] if
anyone has questions about the game.
- Original Message -
Fr
I should have responded earlier, but I wanted to talk about muds.
Firstly, muds are vastly different from one another. So if you are
interested in more of a roleplay-oriented mud, some of the ones suggested
won't really work out if others are looking for something that requires
roleplaying.
Pers
Hey guys does soundrts have a save feature?
Tim
- Original Message -
From: "SoundMUD" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, August 17, 2007 10:17 AM
Subject: Re: [Audyssey] SoundRTS Multiplatform?
> The multiplatform version will be automatically included in t
Okay. I'll make a game-recording of it as soon as possable.
Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message -
From: "Clive Pallett" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, August 17, 2007 8:10 PM
Subject:
that's a good idea.
Brandon
- Original Message -
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Mailinglist"
Sent: Friday, August 17, 2007 3:40 PM
Subject: [Audyssey] Another strange idea that may be very cool
> Hi!
>
> I was just listening to K. Sapergia's review of Chillingham, an
Where do I get this?
thanks
- Original Message -
From: "stunnerstud" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Friday, August 17, 2007 1:26 AM
Subject: Re: [Audyssey] The demo from Hell: revisited
> oo, sounds fun.
> Going to check it
Hello Søren,
that would be most helpful.
Best wishes,
Clive Pallett
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Hi!
I was just listening to K. Sapergia's review of Chillingham, and now I came up
with this quite strange idea. What if someone would do a complete recording of
that game while beating it? It won't keep any secrets, but on the other hand it
would just be a perfectly awesome story to listen to!
Hiya,
In GalCiv 2, as in STFC, the AI can come up with rather remarkable ploys
and strategies. I have a particular after action report I recommend you
read if you might be interested in this sort of thing: it's a bit on the
long side, but it's what got me interested in making the game playa
Hi Josh and all,
I want to first point out the *.exe file is the same do to the fact I no
longer have the source code, but I did make some external changes to the
game.
First, I replaced the sound effects with some better ones. Which have
some added ambience and, larger ship explosions, etc.
In
Hi Trenton,
You wrote:
You think that there could be a "Startrek Final Conflict," on ACB
Radio" where
people could describe what's going on, or the person playing the game
on what's going
on? Kinda like a weekly series?
End quote
I don't know but that would be seriously cool. I always like se
Hi:
You can pann people around. Also, I wouldn't recommend putting yourself on
voice activation because it cuts out a lot of the time. But, you can lock
your key down. If you would like to know how to do this, send me an e-mail
privately. I think it is a good way to comunicate while you are pla
Hi Zack,
As I was mentioning over on USA GamesI really love strategy based games,
because they can be so different from game to game. Even the games I
lost are interesting.
For example, one game I played last night was a stroke of pure genious
on the games part. I formed up my fleet on DS9, and
and pyobjc.
Gabe Vega
The BlindTechtech of all techs
Board of directors Arizona Council of the Blind
Phoenix
602-903-3852
skype theblindtech
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The multiplatform version will be automatically included in the next
releases. Meanwhile, you can try this file:
http://jlpo.free.fr/soundrts/soundrts-1.0-b7-en.zip
You will need Python 2.4 (not 2.5) and Pygame.
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What will be the differences
between stfc 1.0 and 1.2?
Josh
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A
Hi.
I want to make a review of it, but I can't do it yet because I have some
issues with my soundcard. But I'm able to make a game-recording of it. If a
game-recording is okay, I'll make it for you. But it's not possable to make
a good game-recording without makeing spoilers. I know some of you
Hi Che.
You said:
you can create your own rooms as well, and position all the people in 3d
space, so it sounds like they are all around you when you are chatting.
Could you explain how it works? Can you set it up, so the voices is comming
from the left or the right side? Or what do you mean?
B
For some reason the die sound, an explosion, plays regularly when I shoot the
enemy--but they're not dead--they keep moving and playing that sound. I'll
send this up and see if any of you can fix it.
Ken Downey
President
DreamTechInteractive!
And,
Coming soon,
Blind Comfort!
The pleasant way to
Hi Thomas,
Just allow me to say that I love reading this kind of after game report.
It's what got me interested in making Galactic Civilizations 2 accessible,
actually.
Congratulations on your victory.
Have fun,
Zack.
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