Re: [Audyssey] Jim Kitchen Game trucker?

2007-12-02 Thread Jim Kitchen
Hi Jose, I am sorry, but Trucker does not have a save game feature. I did not write the original Trucker game. It was a popular text only game a very long time ago. I found the source code and added the sounds and then later converted it to a windows game. But since I did not write it

Re: [Audyssey] R.I.P. Eval Kneval Fw: Re: Action Games Please?

2007-12-02 Thread Jim Kitchen
Hi AC, That was really some sad news. I do believe that the video game that I modeled Homer on a Harley after was named Eval Kneval. And you know that the reason I named the game Homer on a Harley was because speech doesn't do well with Eval Kneval, so I named it after a figurine that

Re: [Audyssey] bug in homer on a harley

2007-12-02 Thread Jim Kitchen
Hi Ken, Thanks for the bug report. That sure is annoying when the horn doesn't stop. I have fixed it for version 2. Thanks again. BFN Jim ... I couldn't repair the brakes, so I made the horn louder --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] The latest issue

2007-12-02 Thread Jim Kitchen
Hi Ron, I very much appreciate you putting the announce messages that I send to the list about new files that I put up on my site in the Audyssey magazine, the only thing is that you cut off my web site address and contact information on all of them. So my url was not in the magazine either.

Re: [Audyssey] Sarah And The Castle Of Mischief and Madness.

2007-12-02 Thread school
Yeah, Wanna know! Danie - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 30, 2007 4:58 PM Subject: Re: [Audyssey] Sarah And The Castle Of Mischief and Madness. What's the URL for Mad Games Inc. No bout

Re: [Audyssey] Sound RTS inquiry

2007-12-02 Thread SoundMUD
I must add that the optional sounds may disable some features (like the pitch difference of the enemy sounds) so full experience is not necessarily correct. If all the sounds from the sound pack were absolutely better, I would have included all of them by default. 2007/12/1, SoundMUD [EMAIL

Re: [Audyssey] The latest issue

2007-12-02 Thread Ron Schamerhorn
Hi I'm going to try a couple of times later today with the suggestion and this issue emailing myself. So we'll see how it goes. Ron - Original Message - From: Matthew Bullis [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 01, 2007 9:21 PM

Re: [Audyssey] The latest issue

2007-12-02 Thread Ron Schamerhorn
Hi Phil I see what you are meaning now. That doesn't sound like a bad idea. I know that rereading material over again may not be all that much fun for some. It wasn't all that exciting in college after all. Ron - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers

[Audyssey] Homer on a Harley record

2007-12-02 Thread Jim Kitchen
Hi, I think that I got tired and should have saved the game and came back to it, but I did set my best record so far. You will also see that I used the rocket booster, but I don't think that it is that much of a help until you get out of range without it. Homer on a Harley log file By Jim

Re: [Audyssey] The latest issue

2007-12-02 Thread Ron Schamerhorn
Hi Simon Glad you like the interview section. By all means I do intend to keep it as a regular feature in the magazine. Certainly asking spacific questions about a particular project is a good idea, and I'll do that. Prior to the next issue, I'll again let the list know who the chat will

Re: [Audyssey] The latest issue

2007-12-02 Thread Darren Harris
Hi ron, Yeah that's a good idea. That way when people want to do a search they can find the websites with it. Or what you could do, although I don't know if it's a messy idea or not but you can put the web addresses in on the contents so it's easy for people to find? Accept where there are

[Audyssey] audyssey latest issue

2007-12-02 Thread shaun everiss
Hi. I have not got the issue yet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived

Re: [Audyssey] audyssey latest issue

2007-12-02 Thread darren harris
It did come to the list -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: 02 December 2007 18:53 To: gamers@audyssey.org Subject: [Audyssey] audyssey latest issue Hi. I have not got the issue yet. --- Gamers mailing list __

Re: [Audyssey] 7-128

2007-12-02 Thread Thomas Ward
Hi Steve, Go to: www.7128.com That is where you will find the game book and games. Steve Cullen wrote: Hi everyone, In the latest issue of audyssey magazine there is no web site given for the 7-128 gamebook games. I wanted to try out these new games. thank you all for any help. Regards,

Re: [Audyssey] Monty and Raceway pre-order status.

2007-12-02 Thread Thomas Ward
Hi Charles and all, Yes, the USA Games key generation is completely different from the Alchemy one. I designed my own key generator and authorisation system. It is not the key generation system I wanted to use, but it is a stop gap until I can design something more secure or buy something of

Re: [Audyssey] Ashes of angels

2007-12-02 Thread Jose Lomeli
://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2697 (20071202

Re: [Audyssey] What is Sarah?

2007-12-02 Thread Thomas Ward
Hi Matt, As i wrote in an earlier email go to pcsgames.net and download the demo of Sarah. In short Sarah is a game loosely based on the Harry Potter books/movies. Sarah is a teenage witch who breaks into Hogwarts for an evening of fun and exploration. --- Gamers mailing list __

[Audyssey] 7-128 Software Releases New Game

2007-12-02 Thread John Bannick
Folks, We've just released Synonyms and Antonyms a new game that is accessible to blind and visually impaired players. It speaks either Synonym or Antonym and a word, and then speaks a list of words. You pick the synonym or antonym from a menu. It's surprisingly challenging, given that you

Re: [Audyssey] audyssey latest issue

2007-12-02 Thread Thomas Ward
Hi Shaun, I can't imagine why not, but go to the Audyssey list archives. you will find a copy there. Smile shaun everiss wrote: Hi. I have not got the issue yet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make

Re: [Audyssey] The latest issue

2007-12-02 Thread shaun everiss
tom has the issue of audyssey appeared on the mailing list as of yet? I still do not have it. At 09:16 a.m. 3/12/2007, you wrote: Hi Ron, Sounds like a good solution. From now on I'll put it in my submitions under the title and authorship section. Ron Schamerhorn wrote: Hi Jim and others

[Audyssey] Moderator: Using The List Archives.

2007-12-02 Thread Thomas Ward
Hi listers, As list moderators Raul and I have frequently noticed every time a magazine comes out some of you will ask Ron to resend the magazine because some of you might miss it, someone asks a question to something answered many times on list, etc Raul and I certainly don't mind your

Re: [Audyssey] weird error message when trying to play sarah

2007-12-02 Thread Thomas Ward
Hi, Yeah, I sort of noticed. I wasn't sure if those were bugs or features at first. Smile Phil Vlasak wrote: Hi Tom, I did put in some secret passages that trap you. Can't have you going around without some pitfalls! But you can get out if you still have apparation spells left. ---

[Audyssey] Developer responce was The latest issue

2007-12-02 Thread Thomas Ward
Hi Simon and all, For what it is worth this is what I think as a gamer and a developer. You have a very valid point that as a whole, so to speak, the accessible games market has seamed to stall. It appears from this latest Audyssey issue that game developers are continuing to talk about the

[Audyssey] bopit

2007-12-02 Thread shaun everiss
Hi. What is this bopit extreme download and bopit download thing. I found the message in the archive but no link to get it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web,

[Audyssey] Ashes of angels

2007-12-02 Thread Darren Harris
Hi, Anybody playing this great game? If anybody doesn't yet know, it's back and it's looking good!! http://www.ashesofangels.com spred the word around. We need players!! If you like space trading and factories etc, then it's the right place to go! Best of all is that it's totally free!! If

[Audyssey] audyssey latest issue

2007-12-02 Thread shaun everiss
Hi. I just checked with the public archive, I can not find a coppy of the mag in all the current threads page. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Developer responce was The latest issue

2007-12-02 Thread darren harris
Hi Thomas, I have to agree here totally. I have bought very few of the accessible games purely for that reason. Lown woolf is great for 1 thing. And it proves that you can have a 3d type of game if it's thought about and done properly. That to was and still is a milestone for me. I think that

Re: [Audyssey] The latest issue

2007-12-02 Thread Thomas Ward
Hi Ron, Sounds like a good solution. From now on I'll put it in my submitions under the title and authorship section. Ron Schamerhorn wrote: Hi Jim and others Okay What I think I will do from now on is to ensure the website is with the devs name. Basically have it look something like

[Audyssey] 7-128 Software Releases Free DarkTimer

2007-12-02 Thread John Bannick
Audyssey Folks, Specifically because Claudio asked for it, we've just mad DarkTimer available at our Web site. This is a simple self-voicing timer you can use on your computer. You can set the verbosity. You already know who helped us develop this one. It's available for FREE download at

[Audyssey] 7128 dark timer

2007-12-02 Thread shaun everiss
Hi. When I start this program I get a nice startup error do I need something else? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

[Audyssey] Magazine reposted.

2007-12-02 Thread Thomas Ward
Hi all, Ok, I just authorised a reposting of Issue #52. I stripped out the double spacing folks complained about which actually made the post smaller, and reposted it to the list. Hopefully, it should be in everyones inboxes in the next few hours. I'll also make sure it appears in the archives

Re: [Audyssey] What is Sarah?

2007-12-02 Thread john snowling
/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2697 (20071202) Information

Re: [Audyssey] Monte: speed/chalenge game

2007-12-02 Thread Thomas Ward
Hi Karl, Interesting. Once I release Beta 7 tomorrow I will have to record my speed challenge. I imagine it would offer a great look into the first five levels of the game. Karl wrote: Hi, Here's a chalenge: play Monte. Pick up only potions and keys. No swords, no torches, no treasure. I

Re: [Audyssey] Monte: speed/chalenge game

2007-12-02 Thread william lomas
hi are there any other traps and other obstacles int he full monty or are fire pits, laval pits, burning ropes, chains and spikes the main ones? and spiders, skulls and snakes the main enemies of the game? On 2 Dec 2007, at 21:29, Thomas Ward wrote: Hi Karl, Interesting. Once I release Beta 7

[Audyssey] 7-128 Software problem

2007-12-02 Thread Steve Cullen
HI Everyone, every time I try to download the gamebook from 7-128.com the file gets to 99 percent and freezes. Any help on this would be appreciated thank you. Regards, Steve Cullen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED]

Re: [Audyssey] Moderator: Using The List Archives.

2007-12-02 Thread Ron Schamerhorn
Hi Tom Just wondering is the archive a public one, if so maybe including it on a resource list. Actually I think for the next issue doing one as a article/FYI would be a good idea. At least there will be some time to work on putting it together Smile! Ron - Original Message -

Re: [Audyssey] audyssey latest issue

2007-12-02 Thread shaun everiss
cool. thanks. At 10:04 a.m. 3/12/2007, you wrote: Hi Shaun, Upon reading your post I just opened the archives myself, and you are definitely right. No magazine. Ok, I will authorise a resending of the magazine since something is wrong with the initial delivery of the magazine. I'll post it

Re: [Audyssey] Monte: speed/chalenge game

2007-12-02 Thread shaun everiss
yeah sounds good tom. Unfortunately the main headphones are partually busted, the material for the head part is old and warn out. I have smaller phones but the game sounds rather bad with them so does everything else. But I hope to have the materials to repair them, I should have what I need

Re: [Audyssey] Developer responce was The latest issue

2007-12-02 Thread Thomas Ward
Hi, Yeah, Lonewolf is an example of something that can be done tu up the standards of accessible gaming. I see areas where Lonewolf could be improved as far as having different currents which would effect your submarines rate of travel, having enemy submarines be able to attack from different

[Audyssey] Sryth- wooden Icon of the deadly flame

2007-12-02 Thread acarthon
Hi list, I just completed mission 1 of the adventures in the ruins of silverwisp. I got the wooden icon of deadly flame. I checked its characteristics and saw that it could be used with weapons. However, if I remember right, you can only use the wooden icons with unbuable items. Is this true for

Re: [Audyssey] The latest issue

2007-12-02 Thread Charles Rivard
Personally, I'd rather find the link in the article rather than in the table of contents, because the article is where I find out how much interest I have in the game or topic discussed. If I'm interested, the link is right there, rather than having to find it in the table of contents at the

Re: [Audyssey] Developer responce was The latest issue

2007-12-02 Thread Thomas Ward
Hi Claudio, I certainly can't speak for everyone, and I am certain if we polled the entire blind comunity we would get varied answers. However, there have been some very vocal gamers which have mentioned audio gaming should expand into RPG, networked based gaming, and of course adopt some of

[Audyssey] DarkTimer Problem

2007-12-02 Thread John Bannick
Shaun, The startup error probably is telling you that you need Java for DarkTimer to work. Just download and install the free demo Game Book. The Game Book includes the correct Java. The Java that comes with the Game Book does not interfere with any other Java you might have. DarkTimer keeps

[Audyssey] 7-128 Software Problem

2007-12-02 Thread John Bannick
Steve, I just downloaded the Game Book 4 times with no problems. Suspect that you've run into one of the following: 1. Your network connection drops and recovers. 2. Some kind of handshaking isn't shaking hands at the end of the download. 3. You're out of disk space. The Game Book is a 50 Mb.

Re: [Audyssey] Monte: speed/chalenge game

2007-12-02 Thread Thomas Ward
Hi, All of the enemies and traps are discussed at length in chapter 7 of the manual. The Beta 7 manual has a new section, 7.10, which gives a short description of the Guardian, the boss skull, you have to fight to beat the game. However, the basic enemies and traps you see in Beta 6 are all the

Re: [Audyssey] Moderator: Using The List Archives.

2007-12-02 Thread Thomas Ward
Hi Ron, Yes, the Audyssey list archives are public. Anyone who wants to view them can do so, and they can be searched by thread or by date. I think writing up an article and placing it in the next issue of Audyssey Magazine is a nice idea. It is something that has been open to the public for a

Re: [Audyssey] More about Monte bosses.

2007-12-02 Thread Thomas Ward
Hi Dark, Yes, I clearly remember the early NES and Sega games, and you are right on the money about the short plot lines which were all pretty much canned stories with different characters. For example, Legend of Kage and Double Dragon have the basic same story. Big bad bully captures heroes

Re: [Audyssey] the airborne skull - Re: More about Monte bosses.

2007-12-02 Thread Thomas Ward
Hi, Yeah, putting it on the ground would make it litterally and figuratively a sitting target for your weapons.. Dark wrote: Fair enough tom, it's probably the way of making the skull hardest, sinse even if it came down and charged you, that'd just make your chances of hitting it greater,

Re: [Audyssey] DarkTimer Problem

2007-12-02 Thread shaun everiss
aah. This may be a turn off for some people. I thought dark timer was a stand alone app. I have sun java 6.03 loaded. I also have another game running java 5 as part of it. Can you make the right java actually be part of the install or something. I can get timer from x sight and its stand alone. I

[Audyssey] Question about sound rts

2007-12-02 Thread Tom Randall
Greetings Gamers. I have recently upgraded to the beta 9F version of sound rts. One thing I am noticing is that I do not seem to be able to play the single player game other than the tutorials. I have completed all three tutorials. I seem to recall the author saying something about having to

Re: [Audyssey] Developer responce was The latest issue

2007-12-02 Thread shaun everiss
I do aggree. We are lagging behind the sighted a load. But the sighted companies have loads of people doing 1 project. We have only 1 or 2 people doing things. Yeah I'd like things like that. We do have some net play, etc still we have a while to go yet. At 02:24 p.m. 3/12/2007, you wrote: Hi

Re: [Audyssey] Moderator: Using The List Archives.

2007-12-02 Thread Charles Rivard
I have searched the archives, but cannot find the latest issue of Audyssey. Any tips would be appreciated. Thanks. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 02, 2007 6:10 PM Subject: Re: [Audyssey]

Re: [Audyssey] Developer responce was The latest issue

2007-12-02 Thread Thomas Ward
Hi Shaun, Quote We are lagging behind the sighted a load. But the sighted companies have loads of people doing 1 project. We have only 1 or 2 people doing things. End quote That is true, but that doesn't mean impossible. It just means those few developers have to work harder at achieving higher

Re: [Audyssey] More about Monte bosses.

2007-12-02 Thread Shadow Dragon
Heheh I still think Kirby is freaking awesome. He could stomp Mario, Link and all the rest anyday of the week, and I'd be more than happy to prove that in a game of Super Smash Bros, *grin*. But seriously, the games were really cool. I like how there's different powers, many more than mario,

[Audyssey] lone wolf challenge

2007-12-02 Thread Charles Rivard
This is an easy but fun mission. It's the one where you have to destroy all of the ships that have names associated with the Clinton administration such as Miss Monica, Bill's Hash Oil, Loser Al, Chinese Spy Hovercraft, and so on. The chalenge? Complete the mission without visiting the

Re: [Audyssey] Moderator: Using The List Archives.

2007-12-02 Thread Thomas Ward
Hi Charles and all, We are experiencing some technical issues in that regard. The magazine has gone out twice over the list. Most people got it but for some reason some did not. In addition the magazine, which should be in the archives, isn't showing up. I'm not as yet certain as to what is

Re: [Audyssey] Ashes of angels

2007-12-02 Thread Darren Harris
] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2697 (20071202) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com

Re: [Audyssey] 7-128 Software Problem

2007-12-02 Thread Steve Cullen
Hi John, I have over two terra bytes of space on this machine. Its not an issue with space. nor do I ever have any other problems downloading from other sites. I am running a cable connection I am always connected. I think its more of a problem on your end. Please check it out. Regards, Steve

[Audyssey] Action War games

2007-12-02 Thread Jose Lomeli
Hello; Listers, Hopfully this goes to the list. I am looking for war games that are accessible for the blind. Can anyone help? Please write back. This is the email address of Jose Lomeli. This email may not be reproduced in any format unless with the written consent of Jose Lomeli. This email

Re: [Audyssey] Moderator: Using The List Archives.

2007-12-02 Thread Raul A. Gallegos
Hello Tom and everyone else. The reason the magazine does not make the mail-archive.com public archives is due to its size. However, it's a good thing we have two archive sites. The reason I use the mail-archive.com one is because of the search capabilities. Mailman however, has it's own

Re: [Audyssey] The latest issue

2007-12-02 Thread Raul A. Gallegos
Hello Tom. Yes, you have been around a lot more than me. I'm still playing catch up on my personal e-mail. I recently posted a message I just posted regarding the magazine and why it's not showing up in the archives. It has to do with the size. However, if someone missed it and they want it.

Re: [Audyssey] Action War games

2007-12-02 Thread Tom Randall
Hello Jose, I think these games have been mentioned to you already, but two of the best war/action/simulation type games for us that I know of are Lone Wolf and GMA Tank Commander both from GMA Games. In case you missed the description of them, Lone Wolf is a simulation of a world war II type

[Audyssey] call for magazine html editors

2007-12-02 Thread Raul A. Gallegos
Hi. Due to the latest issue regarding the issue of the magazine, I am wondering if there is someone who would be willing to html mark up the Audyssey magazines so we can post them on the audyssey.org web page. If someone does not know how to mark up the files, I can zip each one up and place

Re: [Audyssey] Action War games

2007-12-02 Thread Jose Lomeli
to [EMAIL PROTECTED] __ NOD32 2697 (20071202) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com Be a better sports nut! Let your teams follow

Re: [Audyssey] call for magazine html editors

2007-12-02 Thread Jose Lomeli
at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2697 (20071202) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com

[Audyssey] game environments was: More about Monte bosses.

2007-12-02 Thread Dark
Hi Tom. Well, sinse the Nes never did particularly well over here in England my gaming was on a comador amigar computer from 1989 and then a snes from about 1991 onwards. So I missed out on a lot of the original Nes games until comparatively recently, - in fact my first Mega man was Mega

Re: [Audyssey] More about Monte bosses.

2007-12-02 Thread Dark
Hi shaddow dragon. I'm slightly spoiled with respect to Kirby games, sinse my first was Kirby's fun pack, better known as Kirby's super star for the Snes. I didn't even intend to buy a kirby game, I was just rooting around in the unboxed games bin at my local game station, and the chapt

Re: [Audyssey] Developer responce was The latest issue

2007-12-02 Thread shaun everiss
I think teraformers is the only game apart from audyodyssey that is thats real close to the sighted, ofcause a hybrid is harder to produce. However assent into madness, and last crusade are liked by some of my friends. These people play rpgs and such, dnd on actual boards etc. And they like said

Re: [Audyssey] Ashes of angels

2007-12-02 Thread shaun everiss
/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2697 (20071202) Information

Re: [Audyssey] Action War games

2007-12-02 Thread Dark
Unfortunately not, both are commercial, but being Gma games, both have very convenient demos wich allow you to play the first level, and wich don't have any limits on the amount of time you can keep them on your computer, so you can download and play them as much as you like (it took me three

Re: [Audyssey] Ashes of angels

2007-12-02 Thread Dark
-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2697 (20071202) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com

Re: [Audyssey] Sryth- wooden Icon of the deadly flame

2007-12-02 Thread Bryan
No, icons can only be used with imbuable items. I don't use them myself. Time is an illusion, lunchtime doubly so. - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, December 02, 2007 6:10 PM Subject: [Audyssey] Sryth- wooden Icon of the deadly flame Hi

Re: [Audyssey] Action War games

2007-12-02 Thread Jose Lomeli
at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2697 (20071202) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com

[Audyssey] Sryth- longHidden cave adventure from Village of GreenMarsh

2007-12-02 Thread acarthon
Hi list, I have been wandering around for a while now, and I haven't ran across any Thorn-Gill beast. Does anyone have any guidance or directions on how to reach it? It seems like I have been walking in circles. Yet, I am still alive to talk about it. smile Thanks, AC --- Gamers mailing list

Re: [Audyssey] News for STFC Fans.

2007-12-02 Thread Dark
Brilliant tom! that will coincide nicely with me getting Ds9 for cristmas. Are their any game play changes planned for the new version? I was particularly wondering about Borg adaptation, and home worlds for the various races. Beware the Grue! Dark. - Original Message - From: Thomas

Re: [Audyssey] lone wolf challenge

2007-12-02 Thread Scott Shade
I don't remember this mission but, its been a while since I've visited the added missions section, they had like seven or eight a long time back. I'd contributed one of them. Have they added quite a few more now? Thanks, Scott - Original Message - From: Charles Rivard [EMAIL

Re: [Audyssey] More about Monte bosses.

2007-12-02 Thread Shadow Dragon
Heheh, Samus was pretty cool I suppose. Same concept, all kinds of cool powers and the like. I liked some of the metroid powers quite a bit, what I didn't really care for was that they were mostly gun based with the exception of things like jump boots or the sticky ball dealy you can rol up

Re: [Audyssey] Action War games

2007-12-02 Thread Thomas Ward
Hi Jose, Two of the best war simulation games out their for the blind is GMA Tank Commander and Lonewolf. Tank Commander is a modern tank fighting simulation game, and Lonewolf is a World War II submarine game which is quite nice. No they are not free, but worth every penny. Recently