Re: [Audyssey] world of legends

2010-12-07 Thread Jacob Kruger
Well, I never hosted it - sorry...? Here's a download link for it anyway, since see do have a copy here, and the link on the review page seems broken: http://dl.dropbox.com/u/13327195/world%20of%20legends.zip Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spi

Re: [Audyssey] Creating game levels to scale?

2010-12-07 Thread NIcol
Hi Tom I have xp pro. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 December 2010 11:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Creating game levels to scale? Hi Nicol, What version of Windows are

Re: [Audyssey] game objects in memory

2010-12-07 Thread Valiant8086
You might be able to make a separate array called immediateEnvironment or something like that which will periodically be updated, maintaining a list of only near by objects to be considered. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Beha

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread shaun everiss
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Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread shaun everiss
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[Audyssey] Star Wars: Imperial Academy

2010-12-07 Thread Phil Vlasak
Speaking of Star Wars, Enlist in the Empire With Star Wars: Imperial Academy By Dan Moren, Macworld Once again, we return to a galaxy far, far away for the latest in Star Wars gaming. This week's entrant? The ngmoco and THQ Wireless joint venture, Star Wars: Imperial Academy, a title that puts

[Audyssey] star wars and star trek

2010-12-07 Thread Josh Kennedy
Hi I'd be interested in any good star wars games anyone on here produces. I'd like to test and play them. I also like star trek, and warcraft-like games like entombed, harry potter. oh speaking of harry potter. how about taking sounds and music from one of the harry potter pc or playstation g

Re: [Audyssey] problems with playing malinche games

2010-12-07 Thread dark
I've just looked at the wikipedia artical and yee gods, that makes sherman look like a real and top class git, in fact to use a term from his own game a b/st/rd opperator from hell ;D. Threatening to sue an internet magazine for publishing bad reviews, then editing people's reviews to onl

Re: [Audyssey] game objects in memory

2010-12-07 Thread Cara Quinn
Yes Thomas, this seems to be a different approach than the popular one people are taking here, in that it seems to kind of free up the programmer to use real physics and constant relatively low-cost collision detection without needing to worry so much on the exact position an entity will be in a

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Thomas Ward
Hi Phil, In deed. Sounds like a mess. The classic ghost in the machine story. Now, the amazing adventures of "Phantom of the Furnace" coming to a website near you. On 12/7/10, Phil Vlasak wrote: > Hi Thomas, > I should make a fix the furnace game. > Part one, the furnace sounds like it's haunted

Re: [Audyssey] problems with playing malinche games

2010-12-07 Thread dark
Actually Haiden, the pentori games are fantasy, The first mile is horror, saint petersburg and sin city are spy/suspense fiction, and Endgame is naval thriller, the only card carrying murder mystery is greystone. I've personally tried the pentori game demos, pluss the prequal and also the firs

Re: [Audyssey] Something incredible in the pipeline.

2010-12-07 Thread Thomas Ward
Hi Hayden, Yes, isn't that obvious? Armored units consists of tanks as well as APCs and so on. On 12/7/10, Hayden Presley wrote: > Hi Thomas, > I assume that what you're calling tanks are what David alls armored units? > > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org

[Audyssey] Jedi Knight was GMA sound function

2010-12-07 Thread Thomas Ward
Hi Ben, What exactly do you need? If it is sounds you want let me just say the sounds for Mysteries of the Sith are absolute crap. They were recorded at 11025 KHZ mono. I'm currently grabbing sounds from newer SW games like Jedi Outcast, SithAcademy, etc as the force sounds, light sabers, and so o

Re: [Audyssey] Something incredible in the pipeline.

2010-12-07 Thread Hayden Presley
Hi Thomas, I assume that what you're calling tanks are what David alls armored units? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, December 06, 2010 9:01 PM To: Gamers Discussion lis

Re: [Audyssey] problems with playing malinche games

2010-12-07 Thread Ben
Exactly Kelly. I aggree -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kelly Sapergia Sent: 07 December 2010 22:17 To: gamers@audyssey.org Subject: Re: [Audyssey] problems with playing malinche games Hi, I have to agree with Dark a

Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-07 Thread Hayden Presley
Hi Muhammd, My friend...I don't mean to brag about Freedom Scientific. But if you can crack JAWS then you can crack this. It's really the exact same thing as BSC games registration system, it'sjust set up differently on the surface. Best Regards, Hayden -Original Message- From: gamers-bo

Re: [Audyssey] problems with playing malinche games

2010-12-07 Thread Hayden Presley
Hi, Also from what I've read on Audiogames, it seems as though all of Malinche's stuff is some kind of murder mystery or thereabouts. Sure one or two are good, but at least you look at Infocom, and you see they had several genres of IF; if Malinche would do that I'd be greatful. Best Regards, Hayd

Re: [Audyssey] game objects in memory

2010-12-07 Thread Thomas Ward
Hi Cara, Hmmm...I'm going to have to try that. When you put it like that it looks pretty easy. Essentially, all I should have to do is create a class to hold something like a wall and define its maximum x, y, and z boundries and detect if the player comes into contact with any point of the wall, d

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Hayden Presley
des of doom as I played it a lot. >>>> IN version 1.2, if I go out of a room containing equipment and I close >>>> the >>>> door, I cannot hear the sounds of that equipment at all. >>>> Unless David updated the GMA engine after releasing shades of doom 1.2. >>>

Re: [Audyssey] game objects in memory

2010-12-07 Thread Thomas Ward
Hi Cara, Cara wrote: What data types are you storing in your array? I.E. HOw are you showing that there is a wall and not air per se in a particular area? I'm assuming here, that we're talking about a full-scale map of the level. My responce: At least the way I do it in g3D I have a header called

Re: [Audyssey] problems with playing malinche games

2010-12-07 Thread Kelly Sapergia
Hi, I have to agree with Dark about this. I've tried the demo versions of Malinche's games, and wasn't impressed with any of them, mostly because I couldn't figure out how to solve the puzzles. As far as the advertising goes, I personally don't believe a word of it. The entry on Wikipedia abou

Re: [Audyssey] Creating game levels to scale?

2010-12-07 Thread Thomas Ward
Hi Nicol, What version of Windows are you running? I notice on XP Shades of Doom works fine, but on Windows 7 the sounds don't work correctly. On 12/7/10, NIcol wrote: > Hi Tom > You said: > "As soon as you open a door you can hear the monsters and equipment in the > room when it was silent bef

Re: [Audyssey] Creating game levels to scale?

2010-12-07 Thread Thomas Ward
Hi Dennis, Right. I'm aware of how a lot of mainstream developers do it, and when we are talking any kind of game using graphics using a 3d coordinates system is essential to make sure if the player has encountered a wall, door, whatever. On the other hand the way I'm doing it currently using an

Re: [Audyssey] Creating game levels to scale?

2010-12-07 Thread Thomas Ward
Hi Nicol, I don't recall ever hearing the equipment after closing the door, but i know you can usually hear the monsters in that room even with the door closed, but they are muffled by a low-pass filter. On 12/7/10, NIcol wrote: > Hi Phil > You said: > "Then even if you close the door, the sound

Re: [Audyssey] game objects in memory

2010-12-07 Thread Cara Quinn
Hi Rynhardt, in theory this sounds good, but I have a couple of questions for you. What data types are you storing in your array? I.E. HOw are you showing that there is a wall and not air per se in a particular area? I'm assuming here, that we're talking about a full-scale map of the level. Al

Re: [Audyssey] problems with playing malinche games

2010-12-07 Thread Anouk Radix
Hi, Yeah this ha snothing to do with my problem though. I will try a different interpretter to see if that works better. I do agree though malinches website is a mess. Greetings, Anouk, - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Tuesday, December 07, 2010 5:

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Ben
Hi could you send me the stuff for mots - I can't get my copy to work, let alone extract the dot gob files... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 07 December 2010 20:36 To: Gamers Discussion list Subject:

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Phil Vlasak
Hi Thomas, I should make a fix the furnace game. Part one, the furnace sounds like it's haunted, stopping and starting ten times a minute. Part two, It dies and there is no heat. Step three, We run out to Target to buy electric heaters. Step four, We blow the circuit breakers running the electri

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Thomas Ward
Hi Phil, Yeah, i know how that goes. I've been attempting to get beta 17 of MOTA ready, but now that the Christmas season has hit in full I'm busy with other things like Christmas shopping, spending some time with my family watching Christmas movies, and what little time is left over for myself re

Re: [Audyssey] how can i destroy targets in updated version of 3D velocity?

2010-12-07 Thread Petr Bláha
Yeah, i tried it for many times and the result is still the same - unfortunately. Dne 7.12.2010 0:37, Hayden Presley napsal(a): Hi Petr, Tried restarting? I found that when I tried it the first time, I got the same results. HTH! Best Regards, Hayden -Original Message- From: gamers-bo

Re: [Audyssey] Iphone's Used on List

2010-12-07 Thread Cara Quinn
ers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > ___

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Phil Vlasak
rg/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.

[Audyssey] world of legends

2010-12-07 Thread NIcol
HI list I would like to try out world of legends. I read on audiogames.net that Jacob Kruger is hosting the game,. I clicked on the download link and I get a page telling me: no input file specified. I couldn't find a link to world of legends on www.pcsgames.net. Jacob, if you are still hosting

Re: [Audyssey] problems with playing malinche games

2010-12-07 Thread dark
I must confess, I wasn't overly impressed with malinch's stuff myself, which is why I've not bought any though I've played their free titles and attempted a couple of demos (though not got far, actually i couldn't get past the first puzle in the first pentori demo). I think the thing that nark

Re: [Audyssey] kindle ap accessible?

2010-12-07 Thread william lomas
Don't think so and this is the wrong list to be asking :) but nope dont think it is On Dec 7, 2010, at 5:04 AM, Jason Boston wrote: > Is it with iTouch and VO? > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org

Re: [Audyssey] problems with playing malinche games

2010-12-07 Thread Zachary Kline
Hi, Your problem isn't with the game per se, it's with the program you're using to play it. The latest versions of Frotz have an unfortunate problem when it comes to accessibility on Windows, perhaps something to do with the way text is rendered on screen. I suggest Filfor as an alternative

Re: [Audyssey] Creating game levels to scale?

2010-12-07 Thread Dennis Towne
Thomas, Using a fixed set of arrays like you've mentioned below allows you instant access to any element in the array, but it really limits what you can do in terms of large scale constructs with many small items. I'd recommend taking a look at how first person shooters construct their game world

[Audyssey] kindle ap accessible?

2010-12-07 Thread Jason Boston
Is it with iTouch and VO? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archi

Re: [Audyssey] Moderated status for Chastity?

2010-12-07 Thread Eric Oyen
can I input my 2 cents worth here? I've been lurking on this list for slightly more than a month and I have yet to hear any inappropriate, immoral or disgusting comments from anyone. However, my personal definitions for such are probably a little more liberal than most (except where society and

[Audyssey] problems with playing malinche games

2010-12-07 Thread Anouk Radix
Hi Everyone, I have been away from the list for quite a qhile but since I am having a problem when trying to play games I thought I would ask if anyone else has experienced this. I am using windows xp with jaws 11 and I have installed the newest version of frotz for windows, version 1.14 by davi

Re: [Audyssey] Iphone's Used on List

2010-12-07 Thread Lori Duncan
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Re: [Audyssey] Iphone's Used on List

2010-12-07 Thread Lori Duncan
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Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Shiny protector
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Re: [Audyssey] Iphone's Used on List

2010-12-07 Thread Kwasi Mensah
udyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > _ N

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Darren Duff
>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >&g

Re: [Audyssey] Iphone's Used on List

2010-12-07 Thread Darren Duff
n/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5682 (20101207) i

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Lori Duncan
via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Phil Vlasak
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[Audyssey] Iphone's Used on List

2010-12-07 Thread Kwasi Mensah
Hey guys, What version of iPhones/iPod Touches are people on this list using? I saw the email chain of people disappointed with papa sangre being locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I would have thought that most people on the list would be using these versions sin

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Darren Duff
_ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can

Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Phil Vlasak
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Re: [Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Darren Duff
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Re: [Audyssey] Something incredible in the pipeline.

2010-12-07 Thread Darren Harris
Yes that would work, but wouldn't you need in effect 2 maps? 1 of the galaxy and 1 for each system. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 December 2010 12:24 To: Gamers Discussion list Subject: Re: [Audyssey] S

Re: [Audyssey] Something incredible in the pipeline.

2010-12-07 Thread Shiny protector
I might make a battel between Zooce. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Monday, December 06, 2010 11:59 PM Subject: [Audyssey] Something incredible in the pipeline. Over on the GMA games list, I asked a question about a delayed rel

Re: [Audyssey] HELP WITH TDV PLEASE

2010-12-07 Thread Shiny protector
Everyone! Warning! Never! Ever! Play! With! Your! registry! Editor unless if you know what you are doing! I once played with it, and I messed up my computer. - Original Message - From: "Alfredo" To: "Gamers Discussion list" Sent: Monday, December 06, 2010 1:55 PM Subject: Re: [Audysse

Re: [Audyssey] HELP WITH TDV PLEASE

2010-12-07 Thread Shiny protector
I think you might have to use the web installer to crash that problem. - Original Message - From: "Mike Maslo" To: "'Gamers Discussion list'" Sent: Monday, December 06, 2010 5:31 AM Subject: [Audyssey] HELP WITH TDV PLEASE Hi all: Below is a error I got when I installed and tried

[Audyssey] GMA sound function was Creating game levels to scale?

2010-12-07 Thread Phil Vlasak
Hi, The hearing of sounds after closing a door worked in Windows XP but may not work for everyone that has Vista and Windows 7. David has a new version of the engine that fixes some of the sound problems with Vista and Windows 7 but he has not released it to the public yet. I think he is working f

Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

2010-12-07 Thread Shiny protector
I like hardware registration systems. It could defend Munawar, as know one could crack this game. - Original Message - From: "peter Mahach" To: "Gamers Discussion list" Sent: Monday, December 06, 2010 7:15 PM Subject: Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity

Re: [Audyssey] Something incredible in the pipeline.

2010-12-07 Thread dark
Well, it would depend upon how fast your ships are going of course. Going at many times light speed as the ships of the treck universe do, it doesn't seem unrealistic to make the map the same size as normal, provided you grouped the planets, aka cities into realistic system locations, so

Re: [Audyssey] Something incredible in the pipeline.

2010-12-07 Thread Darren Harris
That's true. But you'd need a much bigger map I thinkk as well. Planets galaxies and star systems so think of it on that scale. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 07 December 2010 11:23 To: Gamers Discussion li

Re: [Audyssey] Something incredible in the pipeline.

2010-12-07 Thread dark
Well, it sounds like unit creation is in already, so having spaceships of various sorts would be easy enough, as would renaming areas of the map as galaxies etc. The only additional thing you'd need is the ability to tinker with the naming of basic elements, for instance planets instead o

Re: [Audyssey] Creating game levels to scale?

2010-12-07 Thread NIcol
Hi Phil You said: "Then even if you close the door, the sounds in the room are audible." Well, I cannot comment about sarah as I played sarah too long ago, but I can comment on shades of doom as I played it a lot. IN version 1.2, if I go out of a room containing equipment and I close the door, I c

Re: [Audyssey] Creating game levels to scale?

2010-12-07 Thread NIcol
Hi Tom You said: "As soon as you open a door you can hear the monsters and equipment in the room when it was silent before. As you pointed out even though you closed the door again you can still hear the monsters moving around in there, but they are muffled." I tried out all the speaker settings in

Re: [Audyssey] Something incredible in the pipeline.

2010-12-07 Thread Darren Harris
I wonder if david will do a futuristic version so we can go into space explore and take control of planets etc? the map would have to be far far bigger of course but assuming this works the potential is there now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@

Re: [Audyssey] game objects in memory

2010-12-07 Thread Rynhardt Kruger
Hi Cara, The reason I thought the 3d array would be faster is: Lets say you want to check if the player object moves into a wall when it takes a step. In the case where every object has attributes for the 3d coordinate, you have to search through all the objects currently in the level and check

Re: [Audyssey] Something incredible in the pipeline.

2010-12-07 Thread dark
They're only really useful on a big map, where you've got more sea to cover than a fighter can fly across without crashing. On the smaller maps your best off just launching them from one of your cities. Beware the Grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers

Re: [Audyssey] Something incredible in the pipeline.

2010-12-07 Thread dark
this sounds amazing! I've always felt the ui in time of conflict is probably the best example of a map overview I've ever seen in an accessible game. I've beaten the computer on a few skill levels, and have just been waiting in the wings for more units, scenarios and other options to turn up.

Re: [Audyssey] Google Acquires Phonetic Arts for Speech Synthesis

2010-12-07 Thread Gary Whittington
Now this would be a grate tool for Raceway, don't you think so Phil. Even with creating games with a play by play system. And able to input say names in a editor program in the game. Also, thinking of the ten Pin Alley game could use this for its name system. Or any audio game where you can ins