Well, I never hosted it - sorry...?
Here's a download link for it anyway, since see do have a copy here, and the
link on the review page seems broken:
http://dl.dropbox.com/u/13327195/world%20of%20legends.zip
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spi
Hi Tom
I have xp pro.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 December 2010 11:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Creating game levels to scale?
Hi Nicol,
What version of Windows are
You might be able to make a separate array called immediateEnvironment or
something like that which will periodically be updated, maintaining a list
of only near by objects to be considered.
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Beha
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http://www
Speaking of Star Wars,
Enlist in the Empire With Star Wars: Imperial Academy
By Dan Moren, Macworld
Once again, we return to a galaxy far, far away for the latest in Star Wars
gaming. This week's entrant? The ngmoco and THQ Wireless joint venture, Star
Wars: Imperial Academy, a title that puts
Hi
I'd be interested in any good star wars games anyone on here produces.
I'd like to test and play them. I also like star trek, and warcraft-like
games like entombed, harry potter. oh speaking of harry potter. how
about taking sounds and music from one of the harry potter pc or
playstation g
I've just looked at the wikipedia artical and yee gods, that makes sherman
look like a real and top class git, in fact to use a term from his own
game a b/st/rd opperator from hell ;D.
Threatening to sue an internet magazine for publishing bad reviews, then
editing people's reviews to onl
Yes Thomas, this seems to be a different approach than the popular one people
are taking here, in that it seems to kind of free up the programmer to use real
physics and constant relatively low-cost collision detection without needing to
worry so much on the exact position an entity will be in a
Hi Phil,
In deed. Sounds like a mess. The classic ghost in the machine story.
Now, the amazing adventures of "Phantom of the Furnace" coming to a
website near you.
On 12/7/10, Phil Vlasak wrote:
> Hi Thomas,
> I should make a fix the furnace game.
> Part one, the furnace sounds like it's haunted
Actually Haiden, the pentori games are fantasy, The first mile is horror,
saint petersburg and sin city are spy/suspense fiction, and Endgame is naval
thriller, the only card carrying murder mystery is greystone.
I've personally tried the pentori game demos, pluss the prequal and also the
firs
Hi Hayden,
Yes, isn't that obvious? Armored units consists of tanks as well as
APCs and so on.
On 12/7/10, Hayden Presley wrote:
> Hi Thomas,
> I assume that what you're calling tanks are what David alls armored units?
>
> Best Regards,
> Hayden
>
---
Gamers mailing list __ Gamers@audyssey.org
Hi Ben,
What exactly do you need? If it is sounds you want let me just say the
sounds for Mysteries of the Sith are absolute crap. They were recorded
at 11025 KHZ mono. I'm currently grabbing sounds from newer SW games
like Jedi Outcast, SithAcademy, etc as the force sounds, light sabers,
and so o
Hi Thomas,
I assume that what you're calling tanks are what David alls armored units?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, December 06, 2010 9:01 PM
To: Gamers Discussion lis
Exactly Kelly. I aggree
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kelly Sapergia
Sent: 07 December 2010 22:17
To: gamers@audyssey.org
Subject: Re: [Audyssey] problems with playing malinche games
Hi,
I have to agree with Dark a
Hi Muhammd,
My friend...I don't mean to brag about Freedom Scientific. But if you can
crack JAWS then you can crack this. It's really the exact same thing as BSC
games registration system, it'sjust set up differently on the surface.
Best Regards,
Hayden
-Original Message-
From: gamers-bo
Hi,
Also from what I've read on Audiogames, it seems as though all of Malinche's
stuff is some kind of murder mystery or thereabouts. Sure one or two are
good, but at least you look at Infocom, and you see they had several genres
of IF; if Malinche would do that I'd be greatful.
Best Regards,
Hayd
Hi Cara,
Hmmm...I'm going to have to try that. When you put it like that it
looks pretty easy. Essentially, all I should have to do is create a
class to hold something like a wall and define its maximum x, y, and z
boundries and detect if the player comes into contact with any point
of the wall, d
des of doom as I played it a lot.
>>>> IN version 1.2, if I go out of a room containing equipment and I close
>>>> the
>>>> door, I cannot hear the sounds of that equipment at all.
>>>> Unless David updated the GMA engine after releasing shades of doom 1.2.
>>>
Hi Cara,
Cara wrote:
What data types are you storing in your array? I.E. HOw are you
showing that there
is a wall and not air per se in a particular area? I'm assuming here, that we're
talking about a full-scale map of the level.
My responce:
At least the way I do it in g3D I have a header called
Hi,
I have to agree with Dark about this. I've tried the demo versions of
Malinche's games, and wasn't impressed with any of them, mostly because I
couldn't figure out how to solve the puzzles. As far as the advertising
goes, I personally don't believe a word of it. The entry on Wikipedia abou
Hi Nicol,
What version of Windows are you running? I notice on XP Shades of Doom
works fine, but on Windows 7 the sounds don't work correctly.
On 12/7/10, NIcol wrote:
> Hi Tom
> You said:
> "As soon as you open a door you can hear the monsters and equipment in the
> room when it was silent bef
Hi Dennis,
Right. I'm aware of how a lot of mainstream developers do it, and when
we are talking any kind of game using graphics using a 3d coordinates
system is essential to make sure if the player has encountered a wall,
door, whatever. On the other hand the way I'm doing it currently
using an
Hi Nicol,
I don't recall ever hearing the equipment after closing the door, but
i know you can usually hear the monsters in that room even with the
door closed, but they are muffled by a low-pass filter.
On 12/7/10, NIcol wrote:
> Hi Phil
> You said:
> "Then even if you close the door, the sound
Hi Rynhardt, in theory this sounds good, but I have a couple of questions for
you.
What data types are you storing in your array? I.E. HOw are you showing that
there is a wall and not air per se in a particular area? I'm assuming here,
that we're talking about a full-scale map of the level.
Al
Hi,
Yeah this ha snothing to do with my problem though. I will try a different
interpretter to see if that works better.
I do agree though malinches website is a mess.
Greetings, Anouk,
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Tuesday, December 07, 2010 5:
Hi could you send me the stuff for mots - I can't get my copy to work, let
alone extract the dot gob files...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 07 December 2010 20:36
To: Gamers Discussion list
Subject:
Hi Thomas,
I should make a fix the furnace game.
Part one, the furnace sounds like it's haunted, stopping and starting ten
times a minute.
Part two, It dies and there is no heat.
Step three, We run out to Target to buy electric heaters.
Step four, We blow the circuit breakers running the electri
Hi Phil,
Yeah, i know how that goes. I've been attempting to get beta 17 of
MOTA ready, but now that the Christmas season has hit in full I'm busy
with other things like Christmas shopping, spending some time with my
family watching Christmas movies, and what little time is left over
for myself re
Yeah, i tried it for many times and the result is still the same -
unfortunately.
Dne 7.12.2010 0:37, Hayden Presley napsal(a):
Hi Petr,
Tried restarting? I found that when I tried it the first time, I got the
same results. HTH!
Best Regards,
Hayden
-Original Message-
From: gamers-bo
ers_audyssey.org.
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HI list
I would like to try out world of legends.
I read on audiogames.net that Jacob Kruger is hosting the game,.
I clicked on the download link and I get a page telling me: no input file
specified. I couldn't find a link to world of legends on www.pcsgames.net.
Jacob, if you are still hosting
I must confess, I wasn't overly impressed with malinch's stuff myself, which
is why I've not bought any though I've played their free titles and
attempted a couple of demos (though not got far, actually i couldn't get
past the first puzle in the first pentori demo).
I think the thing that nark
Don't think so and this is the wrong list to be asking :)
but nope dont think it is
On Dec 7, 2010, at 5:04 AM, Jason Boston wrote:
> Is it with iTouch and VO?
>
>
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Hi,
Your problem isn't with the game per se, it's with the program you're
using to play it. The latest versions of Frotz have an unfortunate
problem when it comes to accessibility on Windows, perhaps something to do
with the way text is rendered on screen. I suggest Filfor as an
alternative
Thomas,
Using a fixed set of arrays like you've mentioned below allows you
instant access to any element in the array, but it really limits what
you can do in terms of large scale constructs with many small items.
I'd recommend taking a look at how first person shooters construct
their game world
Is it with iTouch and VO?
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can I input my 2 cents worth here?
I've been lurking on this list for slightly more than a month and I have yet to
hear any inappropriate, immoral or disgusting comments from anyone. However, my
personal definitions for such are probably a little more liberal than most
(except where society and
Hi Everyone,
I have been away from the list for quite a qhile but since I am having a
problem when trying to play games I thought I would ask if anyone else has
experienced this.
I am using windows xp with jaws 11 and I have installed the newest version of
frotz for windows, version 1.14 by davi
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Hey guys,
What version of iPhones/iPod Touches are people on this list using? I
saw the email chain of people disappointed with papa sangre being
locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I
would have thought that most people on the list would be using these
versions sin
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Yes that would work, but wouldn't you need in effect 2 maps? 1 of the galaxy
and 1 for each system.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 December 2010 12:24
To: Gamers Discussion list
Subject: Re: [Audyssey] S
I might make a battel between Zooce.
- Original Message -
From: "Christopher Bartlett"
To: "'Gamers Discussion list'"
Sent: Monday, December 06, 2010 11:59 PM
Subject: [Audyssey] Something incredible in the pipeline.
Over on the GMA games list, I asked a question about a delayed rel
Everyone! Warning! Never! Ever! Play! With! Your! registry! Editor unless if
you know what you are doing! I once played with it, and I messed up my
computer.
- Original Message -
From: "Alfredo"
To: "Gamers Discussion list"
Sent: Monday, December 06, 2010 1:55 PM
Subject: Re: [Audysse
I think you might have to use the web installer to crash that problem.
- Original Message -
From: "Mike Maslo"
To: "'Gamers Discussion list'"
Sent: Monday, December 06, 2010 5:31 AM
Subject: [Audyssey] HELP WITH TDV PLEASE
Hi all:
Below is a error I got when I installed and tried
Hi,
The hearing of sounds after closing a door worked in Windows XP but may not
work for everyone that has Vista and Windows 7.
David has a new version of the engine that fixes some of the sound problems
with Vista and Windows 7 but he has not released it to the public yet.
I think he is working f
I like hardware registration systems. It could defend Munawar, as know one
could crack this game.
- Original Message -
From: "peter Mahach"
To: "Gamers Discussion list"
Sent: Monday, December 06, 2010 7:15 PM
Subject: Re: [Audyssey] FW: [BPC Discussion] New Update For Three-D Velocity
Well, it would depend upon how fast your ships are going of course.
Going at many times light speed as the ships of the treck universe do, it
doesn't seem unrealistic to make the map the same size as normal,
provided you grouped the planets, aka cities into realistic system
locations, so
That's true. But you'd need a much bigger map I thinkk as well. Planets
galaxies and star systems so think of it on that scale.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 07 December 2010 11:23
To: Gamers Discussion li
Well, it sounds like unit creation is in already, so having spaceships of
various sorts would be easy enough, as would renaming areas of the map as
galaxies etc.
The only additional thing you'd need is the ability to tinker with the
naming of basic elements, for instance planets instead o
Hi Phil
You said:
"Then even if you close the door, the sounds in the room are audible."
Well, I cannot comment about sarah as I played sarah too long ago, but I
can comment on shades of doom as I played it a lot.
IN version 1.2, if I go out of a room containing equipment and I close the
door, I c
Hi Tom
You said:
"As soon as you open a door you can hear the monsters and equipment in the
room when it was silent before. As you pointed out even though you closed
the door again you can still hear the monsters moving around in there,
but they are muffled."
I tried out all the speaker settings in
I wonder if david will do a futuristic version so we can go into space
explore and take control of planets etc? the map would have to be far far
bigger of course but assuming this works the potential is there now.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@
Hi Cara,
The reason I thought the 3d array would be faster is:
Lets say you want to check if the player object moves into a wall when it takes
a step. In the case where every object
has attributes for the 3d coordinate, you have to search through all the
objects currently in the level and check
They're only really useful on a big map, where you've got more sea to cover
than a fighter can fly across without crashing. On the smaller maps your
best off just launching them from one of your cities.
Beware the Grue!
Dark.
- Original Message -
From: "Hayden Presley"
To: "'Gamers
this sounds amazing!
I've always felt the ui in time of conflict is probably the best example of
a map overview I've ever seen in an accessible game.
I've beaten the computer on a few skill levels, and have just been waiting
in the wings for more units, scenarios and other options to turn up.
Now this would be a grate tool for
Raceway, don't you think so Phil.
Even with creating games with a play by play system.
And able to input say names in a editor program in the game.
Also, thinking of the ten Pin Alley game could use this for its name system.
Or any audio game where you can ins
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