Re: [Audyssey] mota beta 22 thoughts

2011-08-17 Thread Bryan Peterson
I agree. I've fired enough guns in my life to be able to say that as well. And I've done enough archery to know that the bow sounds are more or less spot on also. Granted most of my experience was with a much smaller bow than what I imagine the bow Angela finds would be. And that one sounded

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread dark
Hi Tom. what you say about programming makes sense, and that might actually be something I'd look into when my phd is finished, sinse creating an rpg has always been a desire of mine. for superhero powers though, I'm afraid mutants is precisely the sort of rp system that can! handle just

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread dark
yep, i got to the same point. I believe there is a way around it but I'm not sure what it is maybe asking on the guestbook over at the ff project site will help. Beware the grue! Dark. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list

Re: [Audyssey] better control of troop training in castaways

2011-08-17 Thread dark
Yep, I noticed this too, even though i had three knights, the soldiers kept on being knights even when i had three cloaks and 2 armour in my barracks. the ai that is supposed to balance military to insure that soldiers train to be the troop type you have least of doesn't seem to be working

Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-17 Thread dark
Wow kelvin congrats, Though it sounds like the stratogy you employed was rather crazy there ;d. Beware the grue! Dark. - Original Message - From: Kelvin Tan k...@weiliankelvin.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 17, 2011 2:39 AM Subject: Re:

[Audyssey] 'bug' in darkgrue.

2011-08-17 Thread dhruv kumar
hi jeremy. there is a 'bug' in the gamebook creater. spose I am playing a gamebook, and I am died. then, to pervent me to die, I press the back button. this is a very problumatic bug because peoples can cheat easyly --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] some questions regarding the list

2011-08-17 Thread dhruv kumar
hi, what I search on google to know how to stop this nasty filter? if you know, tell me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] arrangement of buildings list in castawaysand a suggestion.

2011-08-17 Thread dark
Nice thought Che. Also markers could let you plan out where future buildings go a bit more logically, by marking a square say for your stables even before you've got the necessary requirements. Beware the grue! Dark. - Original Message - From: Che blindadrenal...@gmail.com To:

Re: [Audyssey] 'bug' in darkgrue.

2011-08-17 Thread dark
Hi Druhv. It's not a bug in darkgrue, it's simply the way htlm works. You can do just the same thing in the html gamebooks from arborell.com or project aon. Rememb er that gamebooks are based on original printed books where you could just turn the pages back. Yes, this relies on the player

Re: [Audyssey] Moderator Important Message About Skynet

2011-08-17 Thread Trouble
This is why a lot of devs don't even want a part of this list. Memebers are to childish and think they control all game makers. At 04:59 PM 8/16/2011, you wrote: Hi all, it has come to my attention that a few of you have decided to send some negative messages to Skynet regarding their recent

[Audyssey] Mota thoughts

2011-08-17 Thread dark
Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far, the analogue jump system is as i expected, as is the running jumps. the only two miner niggles I have are first, for some reason you don't always seem to reach a ledge after climbing up a rope and jumping

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Thomas Ward
Hi Dark, As for your first point about jumping onto ledges and missing that's often the result of simply not jumping far enough. I've done it plenty of times myself and all I can say is to try again if that happens.You will get a feel for jumping onto ledges after a while. As to your second

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Valiant8086
Hi. With your rope problem, don't forget about analogue jumping. You have to jump far enough when on a rope too just like with ledges. Sent with Thunderbird 3.1.10 portable. On 8/17/2011 10:50 AM, dark wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far,

Re: [Audyssey] 'bug' in darkgrue.

2011-08-17 Thread Thomas Ward
Hello dhruv, First of all, the ability to go back to the prior page as a feature of your web browser Internet Explorer, Firefox, Opra, and not of Dark Gru. So even if Jeremy or anyone else wanted to prevent this behavior they couldn't because you are blaming the wrong program here. Second of

Re: [Audyssey] Mota thoughts

2011-08-17 Thread dark
Hi Tom. Fair enough on the look code. part of the problem is the instant you see an enemy, it's attacking you even when your above it on the stairs and it's below you. in a game like super castlevania (which had lots of stairs), you would usually just have to wait until the enemy patrolled

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
Just a tidbit to add to the stairs discussion, it's currently not possible to run up/down stairs either. Would be handy if you could get that resolved, what with there being so many timed levers in the game. Cheers Scott On 8/17/11, dark d...@xgam.org wrote: Hi Tom. Fair enough on the look

Re: [Audyssey] 'bug' in darkgrue.

2011-08-17 Thread dark
I must confess, the one thing I do do myself with gamebooks is save the game occasionally, usually after acquiring some big item or goal. this is fairly easy to do, just by adding a page to favourites in html books or, when playing physical books with my friend we just note the page number

Re: [Audyssey] two new and epic trailers

2011-08-17 Thread Scott Chesworth
Nice to see that they've gone with the Street Fighter esque soundscape over Tekken. I prefer Tekken's music, but the last few SF's have come forward in terms of actual SFX in leaps and bounds. Seems like we're getting close to SF speed too, that's gonna drive Tekken players nuts haha! I've not

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread Thomas Ward
Hi Dark, True enough. Obviously your Mutants and Masterminds game is a more complex game where there are lots of different stats to keep track of and much harder to put into a gamebook in a satisfactory way as you pointed out. However, the point still stands that generic stats don't necessarily

[Audyssey] pan

2011-08-17 Thread Valiant8086
Hi. I'm having a big problem with some of my computers and I'm sort of getting weery of trying to put up with it, wondered if anyone else knows anything about this. I never hear anyone else complaining. It's weird. I can't stand it, I don't see how anyone else who had this problem couldn't

Re: [Audyssey] 'bug' in darkgrue.

2011-08-17 Thread Thomas Ward
Hi Dark, Well, I don't think saving a page in favorites or writing down the page number is necessarily cheating. Every modern game today has some way to save the game, IE some sort of checkpoint system, so you can backup and start over from your last saved position in case you screw up. For

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Thomas Ward
Hi Dark, About patrolling monsters that's actually a good idea. That was a feature of Montezuma's Revenge as you would recall and it did change the game play quite a bit as monsters didn't stick in one place and then move in for the kill as soon as you appeared. They constantly moved around and

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Thomas Ward
Hi Scott, That sounds like a good idea. You are right. You should be able to run up or down a flight of stairs given the fact that statues etc are on a timer and speeding up travel time would help. I'll look into adding that feature. On 8/17/11, Scott Chesworth scottcheswo...@gmail.com wrote:

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
Tom, two more bugs freshly stumbled upon and one hopefully quick question: 1. Room 16, whatever the platform thing is in the middle of the big fire pit has a location but not a description of the object itself announced by the view command. It was a stroke of luck on the 18 zillionth attempt that

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread dark
Hi Tom. By shear coincidence this actually ties in to a recent discussion on the entombbed list. Jason is speculating (ie, no official announcement yet so people don't start getting over excited), about creating another entombed game but with more stable code and some of the elements we've

[Audyssey] Unsuscribe me please

2011-08-17 Thread David D. Acevedo
Hi Guys, I am having trouble getting unsuscribed from the mail list. Mails to Gamers-unsubscribe and at the website page for this same function dont seem to be having results. Could someone get that done for me please? Thank you Best Regards David Acevedo --- Gamers mailing list __

Re: [Audyssey] Mota thoughts

2011-08-17 Thread dark
Hi tom. Actually I'd forgotten about the patrolling enemies in monti. I think it might help the game rather than mucking about with targiting on stairs to just have the monsters walk around, it afterall gives the player another challenge, and the chance to use short range but powerful melee

Re: [Audyssey] pan

2011-08-17 Thread Michael Taboada (AI5HF)
Hi, If you run dxdiag and look at the audio tab and see what the sliders are all set too that may give you (and us) a better idea. Please write back with that information :). Hth, -Michael. -- From: Valiant8086 valiant8...@lavabit.com Sent:

Re: [Audyssey] pan

2011-08-17 Thread Valiant8086
Hi. Ok thanks. I tried running dxdiag. I don't have any sliders. It shows what my operating system is, my hardware devices and some other things, but there aren't any mention of sliders. There are two tabs for audio, sound1 and sound2. They don't have anything that looks like you could

Re: [Audyssey] Moderator Important Message About Skynet

2011-08-17 Thread shaun everiss
Well spam and other junk as well as this type of user to user arguing seem to be a feature of not just this list but other places. I have not seen it appear really at all on the audiogames forum as bad though we get spam bots. Unfortunately its happened on klango to the degree where I have

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Hayden Presley
Hi Scot, I'm not suer how you had problems landing on it. Just listen for the sound and jump from the ledge. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Scott Chesworth Sent: Wednesday, August 17, 2011 12:55

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Scott Chesworth
Hi Hayden, Yup, having played a bit on headphones now I see what you mean. My first couple of runs were on laptop speakers, so not ideal for spotting subtleties like that. Either way, the bug is still valid that it gets a location mentioned by the view command but no description of what's in

[Audyssey] archery without looking - Re: mota beta 22 thoughts

2011-08-17 Thread Charles Rivard
What kind of archery equipment did you use and how did you aim? I shot a 60-pound White Tail Hunter made by Bear. It was a compound bow with a reduction in weight after you pulled the bow over the cam. I pulled 60 and held about 42 while aiming. My arrows were 31 inch aluminum shafts with

[Audyssey] sounds apparently not missing in MOTA beta 22

2011-08-17 Thread Charles Rivard
I don't recall on which list this was mentioned. Someone said that they were getting a Windows ding, as when a sound is missing, when bumping into a wall and hearing the dead end indication. I don't have that problem. I wonder if it was a partial download they got? --- Security is not the

Re: [Audyssey] pan

2011-08-17 Thread Alfredo_The_Music_maker
I do not suppose you could use the volume control, I mean, you use a system that is very complex, not at all like the normal sound card that comes with your computer. Perhaps your balances are messed up? Do you have surround sound enabled by accident? --- Gamers mailing list __

Re: [Audyssey] sounds apparently not missing in MOTA beta 22

2011-08-17 Thread Thomas Ward
Hi, Good question. All I know when Angela runs into a wall she says, Looks like a deadend. If someone isn't getting that then they may have a bad install as it works perfectly fine here. Cheers! On 8/17/11, Charles Rivard woofer...@sbcglobal.net wrote: I don't recall on which list this was

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread Thomas Ward
Hi Dark, Yes, Python is accessible although slightly more difficult for a blind person to use. Unlike other programming languages Python requires formatting and indention instead of braces, brackets, and alike to seperate sections of code. If a blind user is unaware of how to properly format the

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread Jacob Kruger
Also, Jamal Masry's text/programming editor, edSharp has specific support for blind python programmers: http://www.empowermentzone.com/edsetup.exe Only for windows though, AFAIK anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...'

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread dark
Well hal will let you know the number of tabs before a line and possibly more if I muck about with the detection settings (it's not a feature I use much). The problem with relying upon a braille display is only some people have them because they're prohibitively expensive. i looked at