Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread shaun everiss
well I'll be looking foreward to another game. Something to test in my time in the holidays. At 02:31 a.m. 20/11/2011 +0200, you wrote: Hi Jeremy. I also think what actually happen is that he quoted a comment jokingly refering to your games as "crappy code" being preferable over code that took ag

[Audyssey] Accessible racing games.

2011-11-19 Thread michael barnes
Hey, I was wondering if anyone would know if there are any racing games for the iphone that are accessible with voice over or accessible without voice over? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. ---

Re: [Audyssey] More BGT news

2011-11-19 Thread Hayden Presley
Hi, It's revision 2, not 2.0. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, November 20, 2011 12:33 AM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] More BGT n

Re: [Audyssey] More BGT news

2011-11-19 Thread shaun everiss
where is rev2, I can only get v1.1 installer. At 02:40 a.m. 20/11/2011 +0100, you wrote: Hi all, First, let me say thanks once again to all of those who sent me so much positive feedback over the last few days since I released BGT 1.1. This kind of stuff is what makes my work interesting, and

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread shaun everiss
These comments jeremy were for those that think that the only good game has to have a story, well structured and lenghthy as. A game is fine even if its got a good, crappy or no plot at all unless ofcause its boring or difficult to master. Your games are sertainly not boring and I like works in

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Jeremy Kaldobsky
Even though it seems that my approach of spreading new game concepts into the community wasn't the best idea, I'll be very happy to see that it worked in a few cases. I gleefully look forward to what you and Willem come up with in your respective projects. > Yes, I've downloaded BGT and am >

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Jeremy Kaldobsky
Excellent news Willem, I wish you luck on your coding and look forward to seeing what you come up with! > Hi Jeremy. > I also think what actually happen is that he quoted a > comment jokingly > refering to your games as "crappy code" being preferable > over code > that took ages to write. Score o

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread shaun everiss
I didn't mean that they were crappy, they are quite good in fact, but from the standpoint for those that want a longer game with story etc they are crappy. I myself don't actually care even if the plot doesn't exist. I am happy that we are getting so many short games out there as long as we are

Re: [Audyssey] More BGT news

2011-11-19 Thread Hayden Presley
Hi, Yes, but in the JAWS script manager there is a place in which you type your parameters. I personally am not a fan of it; the functions aren't really that bad to memorize and type out. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@aud

Re: [Audyssey] More BGT news

2011-11-19 Thread Bryan Peterson
You'd still have to modify the functions though for each individual game and of course you'd have to know the right way to do so. They're coming to take me away, ha-haaa! - Original Message - From: "Tim Kilgore" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, Novemb

Re: [Audyssey] More BGT news

2011-11-19 Thread Tim Kilgore
In the Jawe script manager, there is a feature that puts all the functions in a listbox. So what you do is find the function you want and press enter. This puts the function in the editor. I'm guessing that that's and ide feature. Could such and emplementation be put in the BGT engine? Maybe

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Christopher Bartlett
Yes, I've downloaded BGT and am noodling over several concepts myself. We'll see which one catches fire. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Venter Sent: Saturday, November 19, 2011 7:31 PM T

[Audyssey] More BGT news

2011-11-19 Thread Philip Bennefall
Hi all, First, let me say thanks once again to all of those who sent me so much positive feedback over the last few days since I released BGT 1.1. This kind of stuff is what makes my work interesting, and worthwhile. Now, I just wanted to write and tell you that revision 2 of the engine is ava

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Christina
Thanks. Christina - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Saturday, November 19, 2011 6:47 PM Subject: Re: [Audyssey] Castaways: Windows 7? My games don't require you to install the VB6 runtime libraries, but DX7VB.dll may need to be registere

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Willem Venter
Hi Jeremy. I also think what actually happen is that he quoted a comment jokingly refering to your games as "crappy code" being preferable over code that took ages to write. Score one for using propper punctuation... >From a personal side, your games gave me many ideas that I hope to expand upon t

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Jeremy Kaldobsky
Thank you Thomas. I'm actually wondering if Shaun's comment sounded differently than he intended it. This happens from time to time, and I am leaning in that direction because I don't ever remember anything blatantly negative coming from him in the past concerning my games. I'm trying to give

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Jeremy Kaldobsky
My games don't require you to install the VB6 runtime libraries, but DX7VB.dll may need to be registered and instructions for that are found in the readme.txt file. > Hi Christina, > > Yes, you can play Castaways on a Windows 7 system, but your > friend > will likely have to install a number o

Re: [Audyssey] Subbing info.

2011-11-19 Thread Lisa Hayes
Thomas thanks for this. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, November 20, 2011 2:21 AM Subject: Re: [Audyssey] Subbing info. Hi Lisa, No problem. Your friend can send a blank e-mail to g

Re: [Audyssey] MOTA was Game Concepts

2011-11-19 Thread Michael Gauler
Hi Thomas, I'll await the rc version of standard Mota first. Once it is here and I can look into it more than the first two levels of the last beta versions, I'll probably try the 3d version out, once anything playable of it is released. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] MOTA was Game Concepts

2011-11-19 Thread Thomas Ward
Hi, Its currently not for sale. However, Mysteries of the ancients can be found at http://www.usagamesinteractive.com/mota.php On 11/19/11, lenron brown wrote: > how much is the game and where can i find it. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-

Re: [Audyssey] MOTA was Game Concepts

2011-11-19 Thread Thomas Ward
Hi Michael, Sure no problem. Basically, it is like this. As far as preorders goes we will still honor all of the orders taken for Montezuma's Revenge. What we will be doing is shipping keys for Mysteries of the Ancients---the side-scroller version=--as replacement for Montezuma's Revenge. This I

Re: [Audyssey] MOTA was Game Concepts

2011-11-19 Thread lenron brown
how much is the game and where can i find it. On 11/19/11, Michael Gauler wrote: > Hi Thomas, > While Mysteries of the Ancients might not be finished yet, I'd like to ask a > few questions. > As you said James North prematurely allowed preorders for his games. But > when you took over and got to

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Kai
Shaun, it's all well and good to go criticizing someone's work in a negative fashion, but one should attempt to do likewise or else to trump the effort before delivering such denouncements. Jeremy's regularly delivered games for people to play, be they finished projects or proofs of concept. U

Re: [Audyssey] new kof xiii vid!

2011-11-19 Thread Clement Chou
Your friends don't necessarily have to play the games to help you find out the menus... and it never hurts to introduce them to the genre. As to places to find menus... the best place is here, because anywhere else on the net has people who have no need for that information unless you're playing

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread dark
If jeremy's games are crappy code, then we need a lot more crappy code around here! :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via t

Re: [Audyssey] MOTA was Game Concepts

2011-11-19 Thread Michael Gauler
Hi Thomas, While Mysteries of the Ancients might not be finished yet, I'd like to ask a few questions. As you said James North prematurely allowed preorders for his games. But when you took over and got to Beta 7 of Montezuma's Revenge, it also became possible to buy it. I did so and thus I hav

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Thomas Ward
Hi Dark, Yeah, that's definitely a good thing. As you know Mysteries of the Ancients and Paralous Hearts are only a drop in the bucket compared to the potential of the 2d platformer genre. On 11/18/11, dark wrote: > Hi tom. > > I'll look forward to it. in fact it's an interesting coincidence tha

[Audyssey] MOTA was Game Concepts

2011-11-19 Thread Thomas Ward
Hello Joseph, MOTA stands for Mystries of the Ancients or if you prefer the full title Tomb Hunter: Mysteries of the Ancients. There are two versions of the game in development. The one in beta testing is a 2d platformer---a side-scroller--where you play an archeologist named Angela Carter attemp

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Thomas Ward
Hi Shaun, Well, I don't put release dates on anything because I know I can't meet that deadline. I know my schedule is rather hectic and things always come up to delay development. Just this year I had two deaths in the family, was sick twice for several weeks on end, plus other personal emergenci

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Christina
Thank you. I'll pass this along to her. Christina - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, November 19, 2011 10:17 AM Subject: Re: [Audyssey] Castaways: Windows 7? Hi Christina, Yes, you can play Castaways on a Windows 7 system, but your f

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-19 Thread Thomas Ward
Hi Shaun, No offense, but calling Jeremy's games "crappy code" is pretty offensive. Although I may disagree with his choice of programming languages etc his games are both good and he tries to make his games as stable as possible given the short turn around time between releases. I haven't encount

Re: [Audyssey] Subbing info.

2011-11-19 Thread Thomas Ward
Hi Lisa, No problem. Your friend can send a blank e-mail to gamers-subscr...@audyssey.org or she can go to http://www.audyssey.org and sign up from the website by filling out the subscription form. HTH On 11/18/11, Lisa Hayes wrote: > Hi all, I know someone who wants to join thist list, but I

Re: [Audyssey] Castaways: Windows 7?

2011-11-19 Thread Thomas Ward
Hi Christina, Yes, you can play Castaways on a Windows 7 system, but your friend will likely have to install a number of VB 6 libraries because Windows 7 does not come with native VB 6 support. In short, your friend will need the Visual Basic 6 SP6 runtime for Windows, DX7VB.dll, and DX8VB.dll. H

[Audyssey] Castaways: Windows 7?

2011-11-19 Thread Christina
Hi. Does Castaways work on a machine running Windows 7? I sent the game to friend who is using Windows 7 and she's having trouble running Castaways. Thanks. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.

2011-11-19 Thread Charles Rivard
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Re: [Audyssey] soul trapper.

2011-11-19 Thread Darren Duff
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Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.

2011-11-19 Thread Darren Duff
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Re: [Audyssey] soul trapper and other iPhone games.

2011-11-19 Thread Darren Harris
Hi, Go to http://www.applevis.com there's a whole host of games that have been listed that are accessible -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 19 November 2011 12:24 To: Gamers Discussion list Subject: [

[Audyssey] soul trapper and other iPhone games.

2011-11-19 Thread Phil Vlasak
Hi Folks, Back in 2008 I did not have an iPhone but now I do. So I am interested in reviews of accessible games for the iPhone. I have made a list at, http://www.pcsgames.net/iPhoneGames.htm I might have missed a few. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the l

Re: [Audyssey] new kof xiii vid!

2011-11-19 Thread Willem Venter
Hi. Is there a place where info about menus and gameplay is available for these fighting games? It would be nice to play, but I think many people on this list, me included, hesitate to buy a game they cannot try out propperly. Personally, my sighted friends do not play or enjoy these types of games